Walkthrough of Ori and the Blind Forest. Prologue and the search for the Element of Water. Miscellaneous Ori game tips

After the introductory video telling the backstory, go to the other side and go down. A little further there will be a crevice filled with water - you should go there. Move further along the floating pieces of wood, avoiding the shots of the first enemy. Collect colorful fragments and save the game by pressing the appropriate key.

About the finds

Explore all levels for bonus objects. Sometimes they are found in the most unexpected places. For example, some items increase health, while others replenish mana.

In the fight with the next enemy, wait until the enemy comes close to the hero, and then jump to the side in time. Climb up the log and meet Sein, who will tell you about further actions. Then, together with her, fight the newly arrived enemies.

After the battle, open the map and go to the next mark. Along the way, destroy plants that block the passage. Climb up and move the boulder, behind which you will find the necessary keys. Using a series of acrobatic tricks, get to the other side and pick up the second key. Go back and open the doors.

Move forward and before going to the next location, learn how to climb the slopes. After completing a short tutorial, go to the fork and collect all the fragments. Afterwards, watch a video that talks about the three elements of life in the Tree of Spirits.

Upper bogs

Walk forward through the thickets until you reach the first enemy. Take the monkey into the trap, then go down into the opened passage. Learn another ability of the Tree, which allows you to clear various obstacles with the help of an explosion. Use your new skill on the blue slope, then pull the lever and move on.

About interesting places

The game has an incredible number of secret rooms and passages. Don't forget to check every nook and cranny and destroy thin walls, thickets and wooden doors.

Climb up the beams and walk past the two creatures, not paying attention to them. Once again use the explosion ability on the rock blocking the path further. Do the same with the web a little ahead. Neutralize the spider and move forward. You can cross the lake by jumping on wooden platforms.

Move forward using elements of your environment. It is better not to come close to the next enemy, but to keep your distance. Periodically you need to dodge shots, and then immediately attack in response. After finishing the battle, go upstairs and pick up the fragment, then head to the next location.

Spiny Swamp

Move the boulder to the side and move on, avoiding the traps. Watch a short cutscene and give chase. Along the way, deal with a new type of enemy. To defeat this creature, you need to jump away from its shots in time and immediately come close to deliver a series of blows.

About skills

In practice, with each new location you will receive one ability. Practice using each of them, since in the future, without these skills, passing the game will become impossible.

The next location is a small mini-game. You need to go through a corridor along which traps are placed. When a character stands on one of them, the others begin to shoot. Use this to ensure that these traps simply kill each other and clear the way. After completing this stage, move to the next location.

Moon Cave

Go down, avoiding the spotlight. Then climb up the steep cliff and watch a short video. Move forward through the dungeon, clearing the path in front of you. Then try to cross the bridge, but it turns out to be a trap. After falling down, get up and go in search of a way out.

Gumo's Shelter

Go forward through the vertical statues and go down into the cave. In it you will find a rather strong enemy. To defeat the Shadow, you will need to carefully monitor the enemy's movements and immediately retreat when you see a pink spot on the ground. Having dodged the blow, immediately counterattack and finish off the enemy.

About pumping

In the skills tab, beginners are recommended to upgrade the second branch. The first one is not particularly needed, since the enemies will not cause you many problems. But various puzzles and riddles can make even experienced players sweat. The second branch of skills will help you navigate the levels and find interesting places.

Go through the opened door and climb up along the beams. Clear the path in front of you and move forward through the thicket. After this, go to the ancient tree and learn another ability, which, when you double press the jump button, allows you to rise higher. Use this technique to reach the fragment and activate it.

Use double jump again to get over the fence and wall. After this, follow the character from the previous location. Once the rockfall begins, climb to the top, avoiding the rolling boulders along the way. Talk to Gumo and receive a gift from him. After the conversation, head to the next location.

Ginzo Tree

The entire level is a tree, divided into several locations. The first floor will require the character to demonstrate the wonders of acrobatics. Use the environment and double jumps to climb further. On the second level, go into the teleport, run to the other side and use the teleport again to get to the desired point.

Once on the third floor, simply go through the entire location, not forgetting to destroy obstacles along the way. After that, push the stump into the teleporter. Then the shots of the plant will be reflected from the tree and the first part of the way. Do the same with the second stump, after which the road will be clear.

There will be no obstacles on the fifth and sixth floors; all that remains is to pick up all four fragments. At the seventh level, go through the thickets, clearing the path in front of you. Then go to the ancient tree and learn a new skill. Practice the skill on the enemies on the next floor, then move on.

When fighting with a shadow, try not to get hit by the creature's shots, counterattacking at the slightest opportunity. Use moving platforms to maneuver more frequently. Go through the opened passage, and then deal with the enemies on the next floor. Proceed immediately to destroy the spores that are interfering with the growth of the ancient tree.

On the last floor, escape from the approaching flood using environmental elements and jumps. In addition, exactly at this moment enemies will appear, who will also try to prevent you from getting out. Use the short breaks between jumps to destroy enemies and find a further path.

Spiny Swamp

After the short video, dive deep and pick up two fragments at the bottom. Use them to open the door on the right side and learn the next ability. Use it to stir up the nest and pick up the fallen staff. Deal with the enemies and return through the opened passage to the pond. Dive to the bottom again and swim to the underwater cave, then climb onto land and move on.

valley of the wind

This location is quite easy to complete. You just need to clear the road in front of you and move forward. As soon as you hit the rock, climb up by jumping on the elements of the environment. To distract the bird, you need to climb to the highest place and use a new skill to scare Kuro away. After that, pick up the fallen feather and move on.

Foggy forest

You have now gained an ability that will allow you to occasionally use the pen. Try this ability to jump over a ravine with sharp spikes. Pick up the fragment, then jump down and pick up the second part. Go to the other side of the lake, then learn the following skill, which allows you to run along some steep walls.

Use the ability to cross the cave and pick up the third fragment. After this, a passage will open at the starting position, through which you can get the last key. After this, you will have to fight two strong enemies. Try to avoid enemy shots, and then use your skills to immediately attack them.

After the fight, go further through the thickets and pick up the seal. Then deal with the last monsters and climb onto the ledge. A little further there will be another enemy who you can simply lure forward, at the same time clearing the way for yourself. Pull the lever, then open the passage with the recently found key.

valley of the wind

You will have to return to a recent location, but it has changed quite a lot. The level can be completed without any problems. To begin, cross the gorge without getting into the bird's field of view. Sometimes you can use dashes, but only for a very short time so that the enemy cannot catch you.

Using elements of the environment, climb up and kill all the enemies. Then shoot at the desired object to clear the passage further. Go down, then push the tree, simultaneously hiding behind it from enemies. As soon as you find yourself at the entrance to the cave, go inside and move on.

Gorge of Sorrow

The game is coming to an end, so the levels become more difficult. Be careful in your movements and use your abilities wisely. Use the feather to get to the top, then collect all the fragments in the area. Destroy the thin wall, then roll the boulder to move on.

Use the geyser to get as high as possible. Before doing this, block the deadly beam that is blocking the passage. Destroy barriers and collect fragments, then go to the ancient tree and learn a new skill that will allow you to break through various obstacles with the help of physical strength. Try the skill on the wooden wall behind, which leads to the next level.

Upper bogs

Again you will have to return to the already passed location. It will also be slightly modified, so forget about the first playthrough. Now the hero can swim, so swim to the other side. Using your skills, deal with the enemies, and then destroy the flimsy barrier. After this, avoid the lava pools, moving exclusively with the help of fire streams.

Mount Horu

To clear the way, you need to activate each of the doors located nearby. Enter the first room and, avoiding traps, activate the lifts that will allow you to get back. Then pull the lever, wait for the platform to approach and turn the switch again, then immediately jump onto the platform.

Next, deal with the plants, directing your shots against them. Then throw the boulder into the lava river, part of the path will be cleared. Now activate the laser installation, then quickly climb up and push the boulder to the river. Do the same in the next location, only this time the stone is dropped with a lever.

On the next level, Sein will help you throw down the next boulder. But to do this you will have to go through thickets and set traps. After this, pick up the penultimate stone, then throwing it up, close another part of the lava river. Finally, activate the last switch, then go down to the cleared passage.

The final

Hide from the arriving Kuro, and then swim to the other side. Using a series of skills, climb the mountain, then, remaining unnoticed by the bird, climb higher and higher. Don't forget to use a pen to help you overcome barriers. After this, get to the ancient tree and watch the final video.

Congratulations, the Tree of Spirits has been saved!

Game process

The game is entirely a 2D platformer. The player controls a character named Ori (a fairy-tale white creature, something between a fox, a squirrel and a wild cat) and a protective spirit named Sein - a clot of energy that revolves around Ori. With the help of Sein, he attacks enemies, in which he (by pressing the left mouse button, the “X” key on the keyboard or the gamepad button) releases charges of Spiritual Flame. In addition, Sein can make a powerful burst of energy (which costs resources), hitting all enemies in the vicinity of Ori and destroying some objects. Ori himself initially only knows how to jump, but as the game progresses he can learn to climb walls, dive underwater, float in the air, make double-triple jumps and use energy to shoot himself or push away enemies and objects. Download the game Ori and the Blind Forest to your computer via torrent.

The game map, which represents various sections of the forest, is loaded in its entirety, and the player is free to go where he wants, however, without opening the ability specific to a given section of the forest, the player will not be able to get there in any case.

Initially, the player is thrown into the game world without any explanation of what to do, and must find a solution on their own through trial and error. After the player finds Sein, he will already receive tips from him.

Ori has a health meter and an energy meter, represented by cells. Ori is initially very weak, so he only has three health cells and one energy cell. While exploring the world, the player will find additional cells for these indicators. In addition, by killing enemies and finding skill points, Ori's abilities can be improved.

The player can save at any time in the game, which is also part of the gameplay, because in the game the control points are placed on the map very far from each other, and after dying in the game you will have to start from the last saved point. Saving the game consumes an energy cell, so the player at the beginning of the game is forced to save selectively. Towards the end of the game, when there are usually more cells, saving the game is no longer a big problem. Download the game Ori and the Blind Forest in Russian without registration.

The plot of the game tells us about a magical forest full of mysterious spirits, which lives by its own laws. Ori is a leaf of the tree of life, a forest protector spirit, which was torn from a branch by a storm wind and carried far from home. Having fallen to the ground, the leaf turned into a charming animal, somewhat similar to a snow-white luminous kitten. In this form, Naru found him, who became Ori’s adoptive mother, a creature somewhat similar to a large, clumsy bear.

But the time came when darkness enveloped the magical forest. The dark spirit Kuro stole the heart from the tree of life, causing the forest to rapidly fade, losing its vitality. After some time, a catastrophe occurs that destroys the forest: the water becomes polluted, the trees stop blooming and bear fruit, and the forest becomes covered with impenetrable thorns. Soon after, Naru dies, leaving Ori completely alone. After wandering behind the scenes, his life comes to an end, but the Tree of Spirits, next to which Ori ended his journey, uses the power of its Light to resurrect him. While moving through the forest, Ori finds a forest spirit named Sein, who knows how to fix the situation and heal the forest. However, not everything is so simple: our heroes are confronted by a mysterious enemy - the giant spirit Kuro. Together with Sein, they explore the world around them, revive withered giant trees, purify the water of lakes and rivers that have become undrinkable, and drive darkness away from their home. Download the game Ori and the Blind Forest on PC via torrent full version.

Development

Ori and the Blind Forest was developed over 4 years by Moon Studios. One of the leading developers, Thomas Mahler, formerly worked for Blizzard Entertainment. According to Microsoft producer Daniel Smith, Moon Studios is not concentrated in any one place: developers are located in different parts of the world, such as Austria, Australia, Israel, the USA and other countries. Programmer David Clarke stated that "Ori and the Blind Forest" is a tribute to classic adventure games such as Rayman and Metroid.

When writing the plot, the developers were guided by such works as “The Lion King” and “The Steel Giant”: in particular, the scene in which Naru dies and Ori mourns her, in key moments copies the scene of Mufasa’s death, and Kuro’s self-sacrifice repeats the final scene in “Steel giant." The game itself is written in the Unity game engine. The game takes place on one large map without visible loading of parts of the game world, so before playing you need to wait a fairly long time for loading. According to the developers, not a single background drawn element is duplicated.

The game was first revealed at E3 2014 at a presentation at the Galen Center; By the way, E3 was the event where all the developers came face to face with each other for the first time. During E3, visitors stood in long lines to try out the demo.

After E3, Moon Studios announced an Xbox version of the game would be released in early 2015. In November 2014, Moon Studios announced plans to push back the release for all planned platforms, but did not mention anything about the Xbox 360 platform. They later stated that the game would be released for that platform soon. Download the game Ori and the Blind Forest via torrent on PC.

Of the four years it took to create, Moon studio spent a year and a half just perfecting the mechanics. This time was certainly not wasted: Ori may look as beautiful as it wants, but first and foremost it is still an exceptional platformer - balanced, thoughtful, complex.

Nature, your mother

In the center Ori and the Blind Forest— exploring a vast world and solving platform puzzles. Not tricky puzzles, as in, but those that test primarily your reaction and dexterity.

Tiny Ori is entrusted with the task of saving his native forest from an impending disaster, and to do this he must find three elemental spheres - water, air and fire. Accompanying Ori is the firefly Sein. He doesn’t speak in poetry, like Igniculus from, and doesn’t have a squeaky “Hey, listen!”, like Link’s fairy, but he knows how to destroy obstacles and beat monsters.

The touching introduction briefly tells about how the inhabitants of the magical forest lived before the cataclysm. As you can see, much better.

Ori moves smoothly from simple to complex. Ori and Sane learn new abilities, and these abilities are immediately reflected in the level design. Double jump and wall running are unlocked - and the game immediately finds a use for them. They allow you to jump away from enemies, launching yourself into the air like a rocket - get ready for tasks where you need to adjust the direction of projectiles, use monsters as trampolines and consolidate the acquired skill in a battle with a boss whose patterns are tied to the use of a new skill.

Mechanics are developed, supplemented, and intersect with each other, but all this happens gradually. New skills are naturally woven into the overall fabric, and after minutes there is a strong impression that they have been there all along.

When Ori finds one of the spheres, the forest waters are cleared, secret caves open and new problems appear - predatory fish, for example.

In such conditions, the open world works especially harmoniously. You constantly return to old locations and discover places there that were impossible to reach with your previous abilities. The world around us evolves along with the main character, and the scourge that plagues the forest weakens its grip. Places you've already been to change, opening up new paths.

Ori encourages explorers: by being attentive, you will constantly find new paths and hiding places. After a series of difficult battles or another grueling platforming stage, returning to already completed locations in Ori is a very pleasant release.

The “Great Evil” in Ori and the Blind Forest is the ancient spirit Kuro, blinded by hatred of everything that feeds life.

The further into the forest

Ori can be called anything: diverse, thoughtful, breathtakingly beautiful... but not simple. It requires good concentration and does not forgive mistakes. Here are the platforms that open and close every time you jump. To these are added a pair of deadly rays, spikes underfoot and flocks of scary crows ready to pounce on Ori. If something doesn't stick together, roll back to the checkpoint.

But the thought “they went too far here” usually does not arise: Ori is honest in test design and does not stoop to petty tricks. Didn’t have time to react, jumped too early, didn’t calculate the flight path? It's my own fault.

The forest thicket is perhaps the most atmospheric location. Ori manages to instantly get lost there: the map doesn’t work, eagle owls are hooting somewhere in the distance, and the forest keeps changing, revealing new nooks and crannies.

A flexible save system comes to the rescue. Checkpoints in Ori are somewhat of a consumable resource. You can save almost anywhere (as long as it’s not in the middle of a battle), but this costs mana—which is also needed for Sein’s spells. As a result, you yourself find a balance between strength and safety: either you fly through all levels on a whim, incinerating monsters with powerful combat spells, but risking losing everything you have achieved after one fatal mistake, or you move quietly, sedately, saving after each obstacle course, but losing in combat power. Remember how you neglected save points in or for the sake of greater reward and adrenaline. In Ori it turned out very similar.

With such an improvised parachute, you can cross large chasms and, if something happens, quickly escape from enemies.

The further into the forest

Looks like Ori amazing, and it’s hard to say what’s more impressive: the amazingly smooth animation of everything in the world or the fact that not a single blade of grass in this world is the same. The jungle gives way to underwater grottoes, volcanic caves and eerie forest edges with eagle owls hooting somewhere in the distance and bats hanging on branches.

As a game, Ori takes a little time to get up to speed: the same clashes with monsters are not very exciting at first and are even annoying. But soon Ori learns, for example, to jump through the armor of strong monsters or turn their own attacks against enemies - and the initially tedious fights turn into an amazing dance. Amazing both in appearance and in tactile sensations.

In the depths of the volcano you will experience one of the most intense moments of the game.

Ori can also be criticized for preventing its open world from happening as an open world. There’s nothing stopping you from straining yourself and unlocking the map 100%, collecting all its pieces and door keys, and at the same time developing Ori’s abilities to the limit, but this is simply tiring. Towards the end, Ori literally flies through the levels, but when you abandon the plot and decide to purposefully search the opposite latitudes of the world, a longing for fast travel in any of its manifestations suddenly sets in.

An important note for those who leave secret nooks and crannies for later: after the credits, the passage automatically begins again. Keep this in mind if you are going to knock out all the achievements, and save in a spare cell before the end.

In this puzzle you need to control the flight of the projectile, from time to time redirecting it from one portal to another. One wrong move and you'll have to start all over again.

* * *

But all these are little things. IN Ori little is new or original, but almost everything that others have done before her she retells with a diligence and talent worthy of admiration. This is both a charming children's fairy tale and simply an exceptional platformer. Beautiful and verified.

If you are having problems with walkthrough of the game Ori, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Ori and the Blind Forest. In the most difficult places we add pictures that can help you. Walkthrough of Ori and the Blind Forest read on our website.

Prologue

Watch the video, in it a leaf is torn off from the Tree of Spirits. He flies and then turns into a defenseless creature named Ori. He will meet Naru, look at their friendship story. Naru dies some time later, and Ori leaves the house. The Tree of Spirits sees this story, gives new strength to Ori, and as a result, he goes on a journey.

Start of the journey

Go down, take the path to the left, go through the crevice. Run along the logs, jump into the purple water. Go further, you will meet the Hedgehog, your first serious opponent. He will sometimes shoot spikes at you, so be careful. Next on your way, take the sphere and save with it. Then you will be attacked by a monster who loves to ram everything in its path. Stand near the wall, wait for the moment and jump over the enemy. Open the abilities menu, you will be taught how to improve your character and unlock new opportunities. Go up the log and watch a scene with the heart of the Spirit Tree named Sein. Talk to her, then monkeys will attack you, roll under them and start shooting with light. Open the mini-map, head east. Destroy spores on your way that will block your path. Go into the cave, interact with the spirit well to save and restore your strength. Jump up the flower and break the barrier ahead. Go a little further, go down and move the stone. Jump up and get the Stone Key. Climb up using the hanging logs and pick up another Stone Key. Go to the spirit door, open it with two clicks. Go to the sign, go down and go left, you will find the Ancestor Tree. You can now climb walls and push off them. If you want, you can explore the small rooms nearby and train your abilities; you will receive particles of energy as a bonus. Go back, climb up the log and head west. On your way you will see a stick with spikes, move the stone and climb up along the edge. Move another stone, jump forward, get the Stone Key. Using the lever, lower the log, jump up over it and gain access to the Map Fragment. Go right, go down and insert the fragment into the map. You will see a completely open location and receive another Stone Key. Climb up and open the passage. Take the key from the top left, continue to climb up, beware of the plants, so jump from one wall to another, get the fourth key (to do this, go down into the pit with spikes). Take the last key behind the log on the right. Open the map, return to the Spirit Tree along the short path. You will learn that in order to restore balance in nature, you need to collect three elements and combine them together. Then the Tree of Spirits will regain its former strength and the world will prosper. Go right and up, you will go for the first element, and your path will take you through the Upper Marshes.

Quest for the Element of Water

Lure the monkey onto a loose surface, it will clear your way down. Go down, go left and learn the Burst Creator ability. Go right, blow up the rock. Click on the lever, lower the log. Climb up the logs, avoid the crawling enemies. Go straight ahead and destroy the blue wall using your new ability. Ahead you will encounter a cobweb, better save yourselves. Using an explosion, loosen the web so that the lump falls down. The spider will be unhappy with you, so give it a fight and dodge the insect's attacks. Head east and jump over the wooden pillars. Now go right, jump on the mushrooms and flowers. Beware of the Toad, try to kill it, and then go upstairs. Destroy the spores, jump to the left, pick up the card. Reach the Spiny Swamp. Push the stone back and then climb up. Watch the video, run after the thief. Next you will meet a Shadow, constantly dodge it. Follow the creature and it will go out the door. Breed enemies so that they break branches and stones. Destroy the passage and nests, go to the door. Destroy it with the help of Shadows. Go straight and down, pick up a map fragment. You will meet the Shadow boss. Attack her when she is in the air. Defeat the enemy and get the key. Climb up to the platforms, head east. Move through the columns, be careful of falling down onto the spikes. Go through the door and learn the new Double Jump skill. Now go back to the columns and continue your way up along them. Continue to the West, jump over the columns and logs, go to the pool, and after it turn left. Watch the video, then follow the creature. Jump on ledges and columns. Watch another video, it will show the collapse. Talk to Gumo, you have made friends with him, get the Water Vein Orb from him. Open the map, return to the surface. Go to the Tree, insert the Water Vein into it. A passage to the Tree of Gnizo will open in front of you. Further actions will be described by floors

1st floor: Climb up through the logs and teleports, save at the top.
2nd floor: Enter the teleport on the right, and exit through the left. Climb up the islands, beware of the thorns. Go through the right teleport again, go to the island on the left.
3rd floor: Go to the left teleport at the first fork. Interact with the walls to receive bonuses.
4th floor: Go upstairs, throw the stump down. Push him into the portal on the left, wait until the second stump appears. Push the first stump into the teleporter on the right, and place the second one under the flower. Then repeat the steps in reverse. As a result, the projectile from the flower will fly through two teleporters and destroy the wall, thus opening up a further passage. Kill the Shadow.
5th floor: Take two keys, go to the upper right portal.
6th floor: Pick up two more keys, open the door.
7th floor: Go to the Tree, learn the Strike ability.
8th floor: Carefully climb up, destroy enemies using a new ability. Destroy the branches, and then shoot at the teleporter. Adjust your shots.
9th floor: You will have to fight a boss on this floor. To defeat the enemy, after the first shot, jump onto the left or right wall and deflect the shot. After defeating the enemy, save in the Well of the Spirit.
10th floor: Watch the video, and then go left, dodge the shots and climb up. Use the spider attack and destroy the wall on the right. Go to the heart of the tree, cut the growths, then the path down will open for you. Now go right, kill two hedgehogs. Bring the flower's attack to the left corner. Go up through the stumps and shoot. Destroy a few more growths, talk to Sein. Purify your hearts, your actions will cause a flood.
11th floor: Water is about to fill the tree, so you need to climb up. Push away from the lanterns, then jump away from the monkey into the teleporter on the left. Meet a shadow on your way, push off its shot twice in a row. Jump on the blue spring flowers. Continue your movement up the walls through the thorns. Double jump, then shoot in all directions. As a result, you will find yourself at the top of the tree. Now you will need to find the second Element.

Quest for the Wind Element

Kuro will attack you, you will fall down into the swamp, but salvation will come from Gumo. Now you can swim in clean water, dive into it, just don’t forget that you can run out of air at any moment. Swim to the right, on your way you will receive a map and two keys, then return to the shore. Keep your way to the East. Go deeper into the new location, find the Tree and learn the Stomp ability. With its help you will get a beam, then you will have to fight a monster called Tyrant. Dodge his jumping attacks and pin the boss to the ground with the Stomp. Return to the lake and activate the map. Dive into the central part, swim to the first passage on the left. Destroy the log with a bomb. Go back, head west to the Valley of the Wind location. Watch the video featuring Kuro the raven. Go left, break the wall on your way. Dodge the owls, break the rotten tree, take a skill point under it. Go West to a dead end, then go up. Continue to the left and jump through the smoke using Double Jump and Feather. Reach the end, take the key and go back, the location has changed. Go down using the Feather, go right into the new passage and find a torch. Jump into the pit with the thorns and use shadow shots to survive. Go West, approach the tree and learn the ability called Climb. Next, you will have to jump over the mushrooms, just to move straight, first make a couple of jumps in place, and then jump forward. Jump straight to the end, get the Stone Key, and then use the parachute to return back. Next you will meet green rays, you will have to jump over the mushrooms again. After the third mushroom you can just run quickly, be careful. Head back along the new path, reach the mushroom platforms, and then glide to the left. You will have to fight with Two Ghosts, dodge their attacks and attack in time. After the victory, take Atsu's Torch. Go right, ignore the enemies and carry the torch, don't let it go out. Get the Gumon Seal, go to the destroyed bridge, go to the Valley of the Wind location and go down using the Feather. Take a piece of the map, pull the lever, jump down. Using the monster, break through the walls, then activate the lever and apply the seal on the door. Go through it. Take the vessel of light, with its help you can activate semicircular structures and move along hot mechanisms. Climb up, and then start jumping on the fiery stones. Reach the ceiling. Jump on the cubes, explore the location, collect three Stone Keys. Get to the laser, go around it by jumping on cubes, get to the altar. Insert the Vessel of Light into it. Watch the video, talk to Gumo, activate the mechanism. The destruction of the entire complex will begin. Dodge icicles, landslides and ice flows. Run away from the location, jump into the hole that formed after the boulders. Get to Kuro's Nest and examine the bird's egg. Watch the video, it will tell you that the Tree of Spirits injured Kuro's chick, which is why he is trying to stop you. The Raven returns to the nest, and you must go in search of the last Element.

Quest for the Element of Fire

Kuro continues to hunt you, so hide behind objects and only go out into the open for a short time. Run to the right, and then jump from the lantern to the right again. Use the spider to collapse the ledge of the tree, lure the beetle out, and then jump to the right. Go down, hide behind the log and move it into the cave. Go to the location Gorge of Sorrow, push the stones on Kuro. Using a feather, ride the wind, go up and get a location map. Go down and take three Stone Keys. Go to the side arrow, push off from it towards the enemy. Collect a few more Stone Keys, and then take the lump of wood and push it towards the door. Go down and close the harmful beam with a lump. Place another lump on the air stream, go up, close another beam on the right. Break the floor, this will open a path for the wind. Take two keys, head west and pick up two more keys. Go to the door on the right, open it and learn a new ability called Strong Jump. With its help, you can now break and break through various walls. Approach the Well of the Spirit and save. Break the wall, then grab onto its remains and jump. Break another floor for the wind, move up. Receive the Sun Stone. Return to the Upper Marshes and head East. Cross the pond, then change your direction to the north. Go to the old tree, there you will find part of the map. Then go up and to the left. You will meet a new type of enemy - Energy. He will just try to burn you, quickly run past him. Use the beetle to break the wall, use the Stomp to break the beam and open the passage. Save near the Well of Spirits, jump down the hot stones. Then go to the large gate, go West. Climb to the very top, and then make your way to the right. Visit the side doors to block the lava that tries to overtake you. Use a beetle to break the wall at the top. Visit all the doors to stop the lava, then throw the stone up. Use Sen to throw another stone onto the lava. Visit the last two doors and then talk to Sena. It will put out the flames and you will receive Heat Revival.

The final

You have restored all three Elements, now you need to get to the Tree of Spirits. Unexpectedly for everyone, Kuro will appear and he will begin to hunt you. Go into the cave through two fallen stones. Fall down, push off the left wall to break the right one. Jump down the burning leaves, you can even use the slowdown, just not too often. Use your stomp to dive into the pond. Return upstairs, use the feather to climb up and sit on the ledge that is to your right. Kuru will fly by and not notice you. Charge up your boosted jump and jump up over small rocks. Watch the video, in it Kuro will attack you. Watch the scene where Kuro sacrifices himself for the sake of balance. Watch the final scene, this is where the walkthrough of the game ends, Congratulations!

We present to your attention a fascinating walkthrough of the game. This is a platform game that was developed by a little-known studio. The plot tells how the Forest of Nibel dies. An unknown powerful storm triggered a series of negative consequences and the main character of the game sets out to find his courage in order to ultimately fight the enemy who hangs over this world. You can learn the story of one little orphaned creature who will become a hero.

Here you can find a complete and text walkthrough of the game, which is presented below. In our walkthrough you can find and reveal all the secrets of the game. If you have encountered a difficult place in the game, a difficult puzzle, or found yourself in a completely incomprehensible situation, then our walkthrough of the game will undoubtedly help you go through the entire path of the little hero!

Prologue

So, you are introduced to the two main characters of this game, in addition to this you will be shown the story of their incredible friendship. After a hero named Naru dies, the Ori go where only their eyes can see. Soon the spiritual tree breathes new life into Ori and he, having received new hope, sets off to travel.

The note: After you finish the “Prologue”, you will receive a new and first achievement “The Journey Begins”.

Start of the Journey

Lower Mires

The note: If you immediately walk a little forward and then run further along the log that lies here, then a little further you can discover a secret wall, behind which a good bonus will be waiting for you. As soon as you take your first bonus, you get a new achievement called "So many secrets."

Go down by pressing the keys - S + Shift. Continue your movement further. Turn to the left and then dive into the gorge, what will happen here. All you have to do is move on along the only available path, which will be here (western direction). At some point you meet your first enemy, the Hedgehog. The enemy is not too dangerous, you just need to react in time to the shots he will fire at you in order to successfully dodge them. A new secret area will be located under the fallen tree, so go there, take a new bonus and move on.

Soon you find a spark and it turns out to be the heart of that same Spiritual Tree, and its name is Sein. Your sweet conversation is interrupted by new enemies, namely Monkeys! When a jump occurs, quickly run under them and then fire without interruption by pressing the LMB key. As soon as you can defeat all your enemies, then look at the map. To open the map, press the TAB key. So, it becomes clear that we need to move in an easterly direction. In your spiritual connection that was created a little earlier, you can finally spend skill points. To do this, press the key - E.

The note: Rather, take advantage of the skill points - spend them and get a new achievement called "How many opportunities."

Now you have to destroy the spores that block your further path. After destroying them, you find the Well of Spirit, which will allow you to save yourself and also replenish your strength: spirit points and health. At the top there will be a new obstacle that consists of growths, so destroy it and move on. Soon you will come across a stone that will need to be pulled to the right. This can be done using the Shift + movement arrow keys. Immediately behind the stone you will find a key that can be used to unlock special doors. Climb to the top and then jump on the logs that will hang here. After a short obstacle course, you find the second key. Now go down and find doors there that can be opened with the previously found keys. This can be done using the LMB key (you need to double-click).

Spirit Cave

Move further below and a little to the left. Soon you come across the Tree of Ancestors. From this tree you gain the ability to climb walls. To do this, you just need to press the Space key and move with the movement buttons. In general, climb the wall that is located to the left and you will soon receive an Energy Cell.

Climb back to the place where you came from and then move in a western direction. At some point, you will again have to drag the stone to the left edge, so that you can then climb higher and get to a new secret area, where another bonus awaits you. Climbing higher, you will find another stone that will be past the spinning beaters. Use the stone that is nearby to go further and then lower the lever. Now go a little further and soon you will see a fragment of a stone map. After that, go back down and go to the right side. Now insert the fragment of the stone map that you found earlier into the whole stone map and, as a result, you will see a fragment in which a little to the right you can take the key. Climb back to the top and dodge the shots that the flowers create. Next, select two keys. When you climb over tree trunks, try to be careful. Eventually, you will be able to take another key, which is located a little higher on the left side.

We continue with the passage and this time go to a large area where there will be a beautiful view of the Spiritual Tree. At this point there is a cutscene, and after it you are told how you can restore the balance that should be in nature. So, first you will have to ignite all three elements of light, which in turn feed the Spiritual Tree. Well, it's time to help nature, so go to the right side and soon you will find yourself in a place called "Upper Mire".

Quest for the Element of Water

Upper Mire

The first thing you will need to do in this place is the following: lure the monkey to the loose terrain so that it breaks a path down for you, then go down after the monkey and go to the right. Soon you find a lever. Turn the lever and eventually the log will fall.

Now go in a southwest direction and soon find another Ancestor Tree. Near it you get a new skill with which you can create explosions. To create an explosion, hold the LMB key and then release. So, now go back to the top and climb higher. You can climb to the top using the logs that will hang here. Please note that there will be slugs waiting for you at the top. You can either fight with the slugs or simply pass them by.

The note: If you destroy a huge slug once, it immediately breaks into several pieces. At this very moment you will need to charge your explosion, after which you will roll down the wall and jump over it, and then release the LMB key. As a result, your explosion will destroy a couple of enemies at once and you will receive a new achievement called “Flying Death”.

Soon you come across a wall, which can be destroyed using a new ability - an explosion. After you go further, you will see a huge lump of cobwebs. Also use your explosion on him and knock him down. On the right side you can destroy another wall and get an additional cell for life. Near the cocoon you will meet a new enemy - a spider. The spider will shoot at you from time to time and you will need to dodge its attacks in turn. After a short fight, go down to a small lump of cobwebs and go to the left side - here you will find an additional cell for the spirit.

Now head east to the lake. When you find yourself near it, climb over it and continue to go to the right side, jumping over various mushrooms along the way. Near the new stone map you will meet another new enemy. This time your enemy is a toad. When fighting a toad, try to keep your distance from it and dodge its shots from time to time. Once you deal with the toad, climb to the top and destroy all the spores that will be there, and then take a piece of the map that lies in the hollow (you will need it a little later). So, continue moving to the right in the same way and you will soon reach a new area called "Spiny Swamp".

Spiny Swamp

Behind the rotating beaters you can find a new spiritual well. Push the stone back a little and then climb higher on it. At this point, a cutscene occurs, after which you need to chase the thief.

The note: As soon as you first meet a character named Gumo, you immediately receive a new achievement called “Come Back!”

While chasing, you encounter a new hostile creature - the Shadow. In a fight with the Shadow, you will need to dodge his targeted attacks and constantly be on the move. This enemy should be attacked only when they appear. While chasing the dark creature, you will soon see that it is hiding behind stone doors. This location will contain destructible branches and even stones. You should stand on these objects and then provoke the Shadow to shoot at you. All you have to do is leave on time. Also keep in mind that shadows will destroy the nests of other shadows, and so on right up to the doors. You can still destroy the doors by provoking a shadow. After this, continue your journey.

Moon Cave

After a short cutscene, the chase continues. Once you reach the next video cutscene, where an unknown creature will throw glowing masses, then on the right side you can find a Spiritual Well. In the end, an unknown creature throws you down and you find yourself in a place called "Gumo's Shelter".

Gumo's Shelter

In this unknown place, run immediately to the right and then down. In the place where the horizontal columns collide, a new piece of the map will lie. In addition, you will also meet the Mini-Boss Shadow right there. She will jump right over your head and shoot just once at you. You need to not just stand at this moment, but when you see a flash of purple color, dodge it and then shoot at the Shadow while it is still in the jump. Run under the shadow and continue to shoot, as it will be safer, and at the same time dodge the purple flashes.

After you win another victory, the doors open for you, and the door key is located behind the doors. Climb back to the top and go to the east. Soon you will have to overcome a new obstacle - moving columns. Once you go through a series of obstacles, you will find a key below along with two columns and more spikes. It's time to open the doors and after going through all the thorns, move further to the right. Soon ahead you find a new Ancestor Tree and already receive the double jump skill. To make a double jump, press the Space key (twice).

Go back to the spiked columns and jump to the top there. To do this you will have to push away from the walls. Eventually, when you climb up, you find an additional energy slot. Now move west all the way to the stone map and when you find yourself near it, activate it. Jump onto the wall on the right side and double jump at the top to jump over the spikes and reach the log on the opposite side. Once you find yourself on the other side, go down and then go through the pool to the left. At this point there is a small cutscene and after it, you will have to pursue the unknown creature again. In pursuit, you will have to pass columns that will emerge over the thorns. Try to be careful. At some point, a new cutscene will occur in which an unknown creature begins a collapse and you have to dodge falling stones. Eventually, climb to the top and rescue a creature called Gumo, who soon becomes your loyal friend.

The note: After you save Gumo for the first time, you get a new achievement called "Let's Be Friends."

So, Gumo soon gives you the stolen Water Vein Orb. You now need to return to the peak, which will be indicated on your map. Try to stay near the edge on the right side and constantly check your map so you don't get lost.

As soon as you reach the point indicated to you, insert the Water Vein into the tree. As a result of your actions, a new area called "Ginzo's Nest" will soon open up to you.

Ginzo Tree

The note: As soon as you enter the Ginza Tree, you will receive a new achievement called "Rotten Within".

Now start climbing. At the very first fork, select the teleport on the left side. A little mystery awaits you. Climb to the top and, together with the flower, throw the wooden stump down, then push it into the portal on the left side and wait for the moment when the flower destroys the rotten roots.

A little further, a new Mini-Boss awaits you, also a Shadow, by the way. In general, an old friend who uses the same tactics, but this time instead of jumping, she will crawl out of her holes. As usual, you will have to shoot and dodge. Once you defeat this enemy, you will be able to pick up two keys in the next area. Once you take them, go through the portal on the left side.

The note: In this room, jumping from teleporter to teleporter, where more keys hang, make five double jumps and use the teleporters. Eventually, you get a new achievement called "Pilot".

In the next area, take two more keys and unlock the doors. Walking a little further, ahead you meet the Tree with an ancestor and receive a new skill with which you can strike. To apply it, press the button - RMB. Now rise to the top and use your new skill in a variety of situations. At this stage, use the skill to destroy the dilapidated pieces of wood: direct the shot towards the teleporter and after that, run after the shot and then again, direct them in order to correctly adjust.

Next you meet a new Mini-Boss, but this time it will be a Clot of Energy. So, this enemy will reflect all your shots at him and in order to defeat him, you need to jump during the first shot and grab onto the wall on the left side or on the right, while it is important not to fall and reflect the shots. Once you defeat the enemy, a door opens on your right side, which leads to the Spiritual Well. Then continue moving in a northerly direction.

After a short cutscene, move to the left and use the shots along with the enemies jumping at you to climb to the top. Afterwards, use the spider's shots to destroy the already dilapidated wall on the right side and destroy all the growths on the left side. As a result, the road down opens for you. Now go to the right side and kill all the hedgehogs that are there. Now use the shot again, but this time at a flower and gradually direct it to the hanging stumps. After that, quickly follow. Now have the flower shot hit the wall on the left side at the top. Next, destroy all the growths and go down below. At this point, listen very carefully to what Seina tells you. At this point, the final cleansing of the Ginzo Tree takes place and soon a flood occurs. You will have to quickly leave this place. Use flashlights, gunfire and your enemies to escape.

The note: For a successful escape you will receive a new achievement called "On the Balance".

Quest for the Wind Element

Spiny Swamp

After the cutscene passes, you are unexpectedly saved by Gumo. You can safely dive down, but do not forget that you will need to replenish your air reserves so as not to die. Down in the lake, on the left side there will be a key and you need to swim to the right side to get another second key along with a piece of the map. Eventually, get to the surface and head east. You will come to a door that needs to be opened.

After opening the doors, go to the new territory and go to the new area, here you will also find the Tree of Ancestors. From this tree you get a new ability, Stomp. To use the Stomp skill, press the key - Space + S. Climb to the top and go to the eastern part. In this place, using your newly acquired skill, hammer in the beam. Below you will meet another Mini-Boss, which will be Ram. To defeat this enemy, the moment he attacks you, jump and immediately press the RMB key. As a result, you will nail him to the ground and at this moment you need to use a new skill. You will need to repeat this several more times, until the bitter end. Once you win, doors will open for you, through which you can return back to the lake. Dive into the lake again and swim down. You should swim to the very first passage on the left side, where, using a bomb, destroy the log that will interfere. Now go back to the surface and head west, where you will eventually end up near a stone map. This new found stone map will need to be activated. After activating the card, you can take the bonus, which is located slightly above this card on the left side. As a bonus, you will receive an additional skill point. So, we don’t deviate from the main path: break through the passage down and then go to the left until you find yourself in an already familiar area. Follow the sign that will be on your map and constantly keep your path to the west. As you approach the “Upper Marshes” place, a new video screensaver with Kuro’s participation will occur.

Exit to the Spiritual Tree panorama and continue on the left side. Soon you will need to destroy the wall that blocks the further path. Once you overcome this obstacle, you will meet a new enemy ahead - the Little Owl. This enemy is harmless if you manage to dodge by pressing the RMB key. Once you meet with the little owl, go west until you reach a dead end. This will be followed by a large number of jumps on lanterns. After that, move further along the right side and climb to the top near the spiders. As a result, you will go to a new place called "Misty Forest".

Foggy forest

Now you just have to go through part of the place called the Valley of the Wind, distract more Kuro and open the road to the forest. Therefore, do not waste time and move forward. Use lanterns and small owls to jump, then use the “Stomp” skill, after which Kuro flies away and leaves behind only one feather. By taking his feather you will receive a new skill “Soar through the air”. Head west and you'll soon find yourself in a place called the Misty Forest.

Continue walking in the same direction you were moving before. You will pass by a source of smoke. Soon you find the key. Once you take it, turn back and move down. At this place, take another key. Now go to the right side towards the new passage and you will soon notice that there is an Atsu Torch behind the wall.

Go to the left side and dive into the gorge where there will be thorns. To avoid instantly dying there, use shadow shots. Move in a western direction and you will soon reach the Ancestor Tree, where you can get the new Climb ability. Thanks to this ability, you can run along walls, and you can do this by holding down the Shift key. Go to the right side and overcome a new type of obstacle, which consists of disappearing mushrooms. When passing this place, the most important thing is not to rush and take small breaks periodically. Soon you will find another key. Now go back and open a new road on the lower right side. Jump straight onto the rays, the mushrooms, in turn, will be able to cover you. From the third mushroom you can go forward, but keep in mind that you cannot jump - hold down the Shift key and move to the next mushroom. In general, you need to move until you find the last key.

Now it's time to go back to the new passage. Use your shots to move away the thorns that will be there and go to the top. Go to the right side up to the platforms that will fly. There will still be mushrooms on these platforms. In general, jump on these mushrooms to the left.

In this place you meet another Mini-Boss, which is two ghosts. The tactics against each ghost are the same: use the skill with which you can deflect shots. If you do everything correctly, then the battle will soon end. After you pass these ghosts, open the doors and take the Atsu Torch behind the doors. The found item will need to be carried to the right side past all shots and all enemies (when you carry it, you can also shoot).

The note: After you place the Atsu Torch on the indicated “lamp”, you will receive a new achievement called “Clearing the Picture”.

Take the item called the Gumon Seal and go to the right side to the destroyed bridge in a place called the Valley of the Wind and jump down. On the left side, pick up a piece of the map and go to the right side and soon you will come across a lever. Pull this lever and jump down and stick to the left side. Below, using the monster, break the wall on the right side and a little lower (there you can find another piece of the map). Lure the creature down and break the third wall there, behind which there will be a stone map. Now use the ram and jump to the top straight to the lever, then open the doors. Head west and use the Gumon Seal to open the doors.

Ruins of Forlorn

Raise the Vessel of Light. By taking it, you can now activate the gravel of structures and even walk on hot structures. And by the way, you don’t even have to be afraid that you will lose him, since he will always be with you.

In general, move to the top and do not forget to release your Vessel of Light using the Shift key when you encounter some difficult areas. In addition, along the way you will soon be able to take the key, and to take the second key, which is located near the hot cube: stand in front of this hot cube (on the ceiling) and release your sphere. As a result of your actions, you will be able to float in the air, but be careful and land on the ground. As you stand on the jumper, jump from it and as a result you will fall onto a block of stone. After that, jump to the next cube that is on fire. Stand on it - that is, the bottom and then jump to the right side onto another cube, which will be already on the roof. Get up on the right and jump to the left - that is, up, and then activate the Spiritual Well.

Using the same principle, you will have to go through further obstacles. Finally, take two keys. Use the keys you found to open the doors that lead to the altar. Place the Vessel of Light on this altar. After this, get to the top and activate the mechanism there with the help of Gumo, who will decide to help you. As a result, the complex begins to collapse.

The note: Restoring the Winds of Nibel will allow you to get a new achievement called "Solid Ground".

Use your ability, with which you can float in the air and fly to the top very carefully. At some point, huge boulders will start falling on you, so you need to try to dodge them. If you dodge, then they make a further path for you.

After you miraculously escaped, you find yourself in a place called "Kuro's Nest". In the new video intro, you will learn about what caused the enmity between Kuro and the Spiritual Tree. After this, the mother will return to her nest and Ori has to quickly leave here. Eventually, you find yourself in a new place called "Valley of the Wind".

Quest for the Element of Fire

Valley of the Wind

Rather, run to the right and grab the nearby lantern, then hide in the tree, which is broken. Now use the spider's shot to cause a collapse and the tree will fall. Climb to the top and lure out the beetle now sitting here (it is below you). As the beetle comes out, use it to break the wall that is on the right side. Jump down and quickly hide behind the log. Now push this log to the right and then run away into the cave. In the cave, head north. Look at the map and look for a place called "Gulch of Sorrow", as this is where you will need to go. By the way, this is where you once threw stones at Kuro.

Gorge of Sorrow

At this point, first of all, use a feather, with which you can ride the wind. Once you do this, fly to the top. On the right side there is a rounded place and it is there that you can find a piece of the map and the stone map itself (to get to it, use the toad shot). Next, take three keys that are located not far from you (here carefully navigate your map). Please note that one of the keys will be hidden behind an invisible wall. Now it's time to delve a little deeper into this place. Soon you find a couple more keys (and besides, you have four extra keys, they will help you open non-plot doors - remember this). In addition, remember that there are a lot of invisible doors in this place. So, let's continue: take a small lump of wood and push it all the way to the door, then go down below and use the same lump to close the beam that is bothering you; the next lump must be placed under the air flow. Once you do this, lift it to the top and then hammer in the wedge, and with a lump, in turn, drive the beam on the right side.

Now break through the floor and open a path for the wind. Along the way, take two keys on the right side and move in a western direction. In the end, you will find two more keys, and one of these two keys will, as usual, be hidden behind an invisible wall. In addition, on the right side behind the doors there is an Ancestor Tree, which gives you the new ability "Strong Jump". You can use a strong jump by pressing the W and Space keys. The new ability will help you break through walls (and this applies to both horizontal and vertical walls). Walking a little further, you can find the Spiritual Well. In this place you will also need to use the spider's shot to destroy the wall (you will have to reflect the shot twice: the first - fall behind, the second - to the right). So now destroy the floor and climb to the top.

The note: As soon as you can pick up the Sun Stone, you will receive your new achievement called “Top of the World”.

Now it’s time to return to the old location, called “Upper Marshes” and from there move in an easterly direction.

Upper Mires

Make your way through the mini-pond in which there will be beams. Next, move in a northerly direction. You need to get to the old tree where you once found a piece of the map. At that point you will need to climb to the top and go to the west side - that is, to the left. Along the way, you will meet another new enemy - a Clot of Energy: just run past him at the moment when he tries to burn you, at the end he starts shooting single charges, and if you use them, then you can defeat the enemy without any problems. After this, you will stumble upon a wall that can only be destroyed with the help of a beetle, so use the nearby beetle and then hammer in the beam using the stomp skill. As a result, a new passage will open for you. After passing through it, move to the top and then break the wall again using the beetle (on the right side). Now save in the last Spiritual Well.

The note: After you have saved in all the Spiritual Wells, you will receive a new achievement called “Safe.”

Now move west towards the huge gate.

The note: So, keep in mind that at this stage of the passage, the game is already approaching its final part. The moment you enter a place called “Mount Khoru”, you will never be able to return back. So if you haven’t done anything yet, then it’s time to finish all your business in the game.

Mount Horu

The note: As soon as you enter a place called Mount Horu, you will immediately receive a new achievement, “Into the Fire.”

Climb to the very top and from there, go to the right. Here, use the beetle to destroy the next wall. Move on. You find yourself in a new place where there will be an unstable stone. Soon, Sein collapses it and a new road opens up for you further. Near the collapsed stone, higher up, there will be another secret area. Make the lifts go down and use them to get back up.

Head west to the next passage. Use the lever to call a new platform and then press the lever again. Act quickly and carefully so that you have time to jump onto the moving platform. As soon as you can make an enhanced jump, jump onto the platform that is located higher.

Exit back and go to the next passage, which is located a little lower in the eastern part. In the same room you will need to destroy small clots of energy using their own shots. In addition, do not forget about the ability that allows you to float in the air. Eventually, you will need to drive another wedge into the stone, after which it in turn falls and blocks the lava flow, thus creating a path for you. Now get out and head west. Go through the new passage. Here you will need to hammer in another wedge; soon the cannon with the beam will begin to rotate. At this moment, you need to quickly run to the right side, push off from the wall there and jump into the cannon. After this, quickly go to the left and hide behind a stone. When the beam passes, quickly throw off the stone and, hiding behind the same stone, push it. In the end, you block another lava flow with this stone.

Exit back out and head east and go down a little lower to a new passage. Move deeper into the new area until you come across a lever. When you click on it, cling to the platform and hide behind the beam on the opposite side. Climb further to the top and throw down the stone. Now go back out and head west.

In this passage you will have to overcome a new obstacle course, and then use Sein to collapse another stone. After this, go back and move to the right, then go down a little lower. Keep moving forward. Eventually, you will be able to find a rock that will be covered in lava. You need to roll it back and then throw it on top, using the RMB key. After that, move to the right and throw the same stone as before into the adjacent lava flow. As a result, you will be able to run further along the wall and eventually hit the lever. Now you will need to throw the stone onto the platform.

The note: From this platform, throw the stone five times, while trying not to let the stone fall to the floor. If you complete everything successfully, then you will receive a new achievement called “Juggler”.

So, throw a stone. which you took with you to the top. Use Sein again to throw the stone onto the lava flow again. Now exit and head west to a new passage. Move along the right side into a new area of ​​this place. Drive a wedge here and then quickly run back to the beginning. Open a new path that leads down and hammer in another wedge there. Come back after this.

Go lower. In this place you will have to fight a new Mini-Boss - Shadow with minions. So, the main Boss will be helped by small minions that are located on the edges of the main enemy, but otherwise it is still the same shadow that you have already defeated more than once before, so you should not have any difficulties. Use the same tactics as before. Once you kill this Mini-Boss, the path down will open for you.

The note: Talk to Sane and he will soon fan the flames, after which you will receive a new achievement, “Revival of Heat.”

The final

At this stage of the game, Kuro arrives. Run quickly to the right. Now you have to overcome a number of obstacles: first you will need to overcome a body of water - dive and swim; then use your feather and quickly hide on the ledge on the right side while Kuro flies nearby; now use your boosted jump and continue moving to the top, pushing off small pebbles along the way.

A cutscene soon occurs in which Ori tries his best to fly to the Spiritual Tree, but is unexpectedly intercepted by Kuro!

The note: When Naru approaches Ori, during this meeting you will receive a new achievement called “Love”.

In the end, Kuro sacrifices his life in order to save his chick and is then reborn as the Spiritual Tree. As a result, life, along with natural balance, begins to be restored.

The note: Before the end credits roll, you will receive another achievement called "The End of the Road."

This is the finale of this wonderful game. The game is over. Below you can share your tips and impressions, we are waiting for your comments!