What is Pixel Art? Examples and how to learn it. Pixel art: the best works and illustrators Programs for pixel art

Nowadays, programs such as Photoshop, Illustrator, Corel make the work of the designer and illustrator easier. With their help, you can work fully without being distracted by the arrangement of pixels, as was the case at the end of the last century. All necessary calculations makes software - graphic editors. But there are people working in a different direction, not just different, but even completely opposite. Namely, they are engaged in the same old-school arrangement of pixels to obtain a unique result and atmosphere in their works.

An example of pixel art. Fragment.

In this article we would like to talk about people who do pixel art. Take a closer look at them best works, which, due to the complexity of their implementation alone, can be called, without exaggeration, works of modern art. Works that will take your breath away when viewed.

Pixel Art. Best works and illustrators


City. Author: Zoggles


Fairytale castle. Author: Tinuleaf


Medieval village. Author: Docdoom


Hanging Gardens of Babylon. Author: Lunar Eclipse


Residential area. Author:

The term “pixel graphics” is not familiar to everyone, nor is it underground slang. Wikipedia will help you find out what this is. The main thing to understand is that pixel graphics determined by the way the drawing is created (pixel by pixel), not by the results. Therefore, drawings obtained using filters or special renderers are also not included in it. In the first part of the article, and maybe even a series of articles dedicated to this art, I will show some of the works I liked.

Amazing illustrations, excellent shadow work. (Polyfonken's Pixel Art).

The topic is quite broad. There are variations of dice.


Rod Hunt's illustrations are very colorful and realistic. The artist combines vector graphics with pixel art.


Brazilian-German bloggers Thiago, Pi, Jojo and Mariana present themselves as pleasant, laughing pixelated characters.

This painting was created by Juan Manuel Daporta using only MS Paint! The work took 8 months. Impressive.

Pixels also live outside of computer screens. It's amazing how well the plots of pixelated pictures are understandable.

Space wars in the style of Super Robot Wars. In the world of pixel graphics, Roberson has his own unique style.


City of crazy dolls. The illustration, although drawn in vector, still looks like pixel art. Interesting job.

This direction of pixel art particularly interests me. These pictures are drawn not on the screen, but on the canvas acrylic paints. This masterpiece was made by Ashley Anderson.

Pixel cities are a separate big topic. There are usually a lot of details and storylines. In this picture there is an embankment and colorful balls and a sushi bar and even protesters.

Pixel art(written without a hyphen) or pixel graphics- a direction of digital art that involves creating images at the pixel level (i.e., the minimum logical unit that makes up an image). Not all raster images are pixel art, although they all consist of pixels. Why? Because ultimately, the concept of pixel art encompasses not so much the result as the process of creating an illustration. Pixel by pixel, and that's it. If you take a digital photo, greatly reduce it (so that the pixels become visible) and claim that you drew it from scratch, this will be a real forgery. Although there will probably be naive simpletons who will praise you for your painstaking work.

It is currently unknown when exactly this technique originated; the roots are lost somewhere in the early 1970s. However, the technique of composing images from small elements goes back to much more ancient forms of art, such as mosaics, cross-stitching, carpet weaving and beading. The very phrase “pixel art” as a definition of pixel art was first used in an article by Adele Goldberg and Robert Flegal in the journal Communications of the ACM (December 1982).

The most widespread application of pixel art is in computer games, which is not surprising - it made it possible to create images that were undemanding in terms of resources and at the same time looked truly beautiful (at the same time taking a lot of time from the artist and requiring certain skills, and therefore implying good wages). In bloom, highest point in development are officially called video games on consoles of the 2nd and 3rd generation (early 1990s). Further progress in technology, the emergence of first 8-bit color, and then True Color, the development of three-dimensional graphics - all this over time pushed pixel art into the background and third place, and then it began to seem that pixel art had come to an end.

Oddly enough, but it was Mr. Scientific and technological progress, who pushed pixel graphics to the forefront in the mid-90s last positions, and later returned it to the game - introducing mobile devices to the world in the form of cell phones and PDAs. After all, no matter how useful a newfangled device may be, you and I know that if you can’t at least play solitaire on it, it’s worthless. Well, where there is a low-resolution screen, there is pixel art. As they say, welcome back.

Of course, various retrograde elements played their role in the return of pixel graphics, loving to be nostalgic about the good old childhood games, saying: “Eh, they don’t do that anymore”; aesthetes who can appreciate the beauty of pixel art, and indie developers who do not perceive modern graphic beauties (and sometimes, although rarely, simply do not know how to implement them in their own projects), that is why they sculpt pixel art. But let’s still not discount purely commercial projects - applications for mobile devices, advertising and web design. So now pixel art, as they say, is widespread in narrow circles and has earned itself a kind of art status “not for everyone” . And this despite the fact that it is extremely accessible to the average person, because to work in this technique, it is enough to have a computer and a simple graphics editor at hand! (the ability to draw, by the way, won’t hurt either) Enough words, let’s get to the point!

2. Tools.

What do you need to create pixel art? As I said above, a computer and any graphics editor capable of working at the pixel level are enough. You can draw anywhere, even on a Game Boy, even on a Nintendo DS, even in Microsoft Paint (another thing is that drawing in the latter is extremely inconvenient). There are a great variety of raster editors, many of them are free and quite functional, so with software everyone can decide for themselves.

I draw in Adobe Photoshop, because it’s convenient and because it’s been around for a long time. I won’t lie and tell you, muttering my dentures, that “I remember Photoshop was still very small, it was on a Macintosh, and it was numbered 1.0.” This did not happen. But I remember Photoshop 4.0 (and also on Mac). That’s why for me there was never a question of choice. And therefore, no, no, but I will give recommendations regarding Photoshop, especially where its capabilities will help significantly simplify creativity.

So, you need any graphic editor that allows you to draw with a tool of one square pixel (there are also non-square pixels, for example round ones, but they this moment not interested). If your editor supports any set of colors, great. If it also allows you to save files, that’s great. It would be nice to be able to work with layers, since working on enough complex picture, it is more convenient to decompose its elements into different layers, but according to by and large it is a matter of habit and convenience.

Shall we start? Are you probably waiting for a list of some secret techniques, recommendations that will teach you how to draw pixel art? But the truth is that, by and large, there is nothing like that. The only way to learn how to draw pixel art is to draw it yourself, try, try, don’t be afraid and experiment. Feel free to repeat other people's work, don't be afraid to seem unoriginal (just don't pass off someone else's work as your own, hehe). Carefully and thoughtfully analyze the works of masters (not mine) and draw, draw, draw. Some useful links waiting for you at the end of the article.

3. General principles.

And yet there are several general principles, which will not hurt to know. There are really few of them, I call them “principles” and not laws, because they are more of a recommendatory nature. In the end, if you manage to draw a brilliant pixel art bypassing all the rules - who cares about them?

The most basic principle can be formulated as follows: the minimum unit of an image is a pixel, and, if possible, all elements of the composition should be proportionate to it. Let me break it down: everything you draw consists of pixels, and the pixel must be readable in everything. This does not mean that the picture cannot contain elements at all, for example, 2x2 pixels, or 3x3. But it is still preferable to construct an image from individual pixels.

The stroke and generally all lines of the drawing should be one pixel thick (with rare exceptions).

I'm not saying at all that this is wrong. But it's still not very pretty. And to make it beautiful, let’s remember one more rule: draw without kinks, round smoothly. There is such a thing as kinks - fragments that go out of the general order, they give the lines an uneven, jagged appearance (in the English-speaking environment of pixel artists they are called jaggies):

Fractures deprive the drawing of its natural smoothness and beauty. And if fragments 3, 4 and 5 are obvious and can be easily corrected, with the others the situation is more complicated - there the length of a single piece in the chain is broken, it would seem a trifle, but the trifle is noticeable. It takes a little practice to learn to see these places and avoid them. Kink 1 is knocked out of the line because it is a single pixel - while in the area where it was inserted, the line consists of segments of 2 pixels. To get rid of it, I softened the entry of the curve into the bend, lengthening the top segment to 3 pixels, and redrew the entire line in 2 pixel segments. Breaks 2 and 6 are identical to each other - these are already fragments 2 pixels long in areas constructed by single pixels.

An elementary set of examples of inclined straight lines, which can be found in almost every pixel art manual (mine is no exception), will help you avoid such kinks when drawing:

As you can see, a straight line is made up of segments of the same length, shifted by one pixel as it is drawn - only in this way is the effect of linearity achieved. The most common construction methods are with segment lengths of 1, 2 and 4 pixels (there are others, but the presented options should be enough to implement almost any artistic idea). Of these three, the most popular can confidently be called a segment length of 2 pixels: draw a segment, move the pen by 1 pixel, draw another segment, move the pen by 1 pixel, draw another segment:

Not difficult, right? All you need is a habit. The ability to draw inclined straight lines in 2-pixel increments will help in isometry, so we’ll look at it in more detail next time. In general, straight lines are great - but only until the task arises of drawing something miraculous. Here we need curves, and many different curves. And we take into account a simple rule for rounding curved lines: the length of the curve elements should decrease/increase gradually.

The exit from the straight line to the rounding is carried out smoothly, I indicated the length of each segment: 5 pixels, 3, 2, 2, 1, 1, again 2 (already vertical), 3, 5 and so on. Your case will not necessarily use the same sequence, it all depends on the smoothness that is required. Another example of rounding:

Again, we avoid kinks that spoil the picture so much. If you want to check the material you have learned, here I have a skin for Winamp drawn by an unknown author, a blank:

There are gross errors in the drawing, and simply unsuccessful roundings, and there are kinks - try to correct the picture based on what you already know. That's all I have with the lines, I suggest you draw a little. And don’t let the simplicity of the examples confuse you, you can only learn to draw by drawing – even the simplest things.

4.1. Draw a bottle of living water.

1. The shape of the object, you don’t have to use color for now.

2. Red liquid.

3. Change the color of the glass to blue, add shaded areas inside the bubble and a light area on the intended surface of the liquid.

4. Add white highlights on the bubble, and a 1 pixel wide dark red shadow on the areas of the liquid bordering the walls of the bubble. Looks pretty good, huh?

5. Similarly, we draw a bottle with blue liquid - here the same color of glass, plus three shades of blue for the liquid.

4.2. Drawing a watermelon.

Let's draw a circle and a semicircle - this will be a watermelon and a cut out slice.

2. Let’s mark the cutout on the watermelon itself, and on the slice – the border between the rind and the pulp.

3. Filling. Colors from the palette, medium green is the color of the rind, medium red is the color of the pulp.

4. Let us mark the transition area from the crust to the pulp.

5. Light stripes on the watermelon (finally it looks like itself). And of course – seeds! If you cross a watermelon with cockroaches, they will crawl away on their own.

6. We bring it to mind. We use a pale pink color to indicate the highlights above the seeds in the section, and by laying out the pixels in a checkerboard pattern, we achieve some semblance of volume from the cut out segment (the method is called dithering, more on that later). We use a dark red tint to indicate the shaded areas in the section of the watermelon, and a dark green tint (again, pixels in a checkerboard pattern) to give volume to the watermelon itself.

5. Dithering.

Dithering, or blending, is a technique of mixing pixels in two adjacent areas in a definitely ordered (not always) manner. different color. The simplest, most common and effective method– alternate pixels in a checkerboard pattern:

The technique was born thanks to (or rather in spite of) technical limitations - on platforms with limited palettes, dithering made it possible, by mixing pixels of two different colors, to obtain a third one that was not in the palette:

Now, in an era of limitless technical possibilities, many say that the need for dither has disappeared by itself. However, its proper use can give your work a characteristic retro style, recognizable to all fans of old video games. Personally, I like to use dithering. I’m not very good at it, but I still love it.

Two more dither options:

What you need to know about dithering to be able to use it. The minimum width of the blending zone must be at least 2 pixels (those checkered lines). More is possible. It's better not to do less.

Below is an example of unsuccessful dithering. Despite the fact that a similar technique can often be found on sprites from video games, you need to be aware that the television screen significantly smoothed out the image, and such a comb, and even in motion, was not visible to the eye:

Well, enough theory. I suggest you practice a little more.

Pixel art can be drawn in any raster graphics program, it is a matter of personal preference and experience (as well as financial opportunities, of course). Some people use the simplest Paint, I do it in Photoshop - because, firstly, I’ve been working in it for a long time, and secondly, I’m more comfortable there. Once I decided to try the free Paint.NET, I didn’t like it - it’s like with a car; if you recognize a foreign car with an automatic transmission, you’re unlikely to get into a Zaporozhets. My employer provides me with licensed software, so my conscience is clear before the Adobe corporation... Although they charge unimaginable prices for their programs, and they will burn in hell for this.

1. Preparation for work.

Create a new document with any settings (let the width be 60, height 100 pixels). The main tool of a pixel artist is a pencil ( Pencil Tool, called by hotkey B). If the brush (and the brush icon) is enabled in the toolbar, hover over it, click and hold L.M.B.– a small drop-down menu will appear in which you should select a pencil. Set the pen size to 1 pixel (in the top panel on the left there is a drop-down menu Brush):

Pixel art for beginners. | Introduction.

Pixel art for beginners. | Introduction.

A few more useful combinations. " Ctrl+" and " Ctrl-"zoom the image in and out. It is also useful to know that pressing Ctrl and " (herringbone quotes, or Russian key " E") turns the grid on and off, which is a great help when drawing pixel art. The grid spacing should also be adjusted to suit you; some find it more convenient when it is 1 pixel; I’m used to the cell width being 2 pixels. Click Ctrl+K(or go to Edit->Preferences), go to the point Guides, Grid & Slices and install Gridline every 1 pixels(I repeat, 2 is more convenient for me).

2. Drawing.

Finally we start drawing. Why create a new layer ( Ctrl+Shift+N), switch to black pen color (press D sets the default colors, black and white) and draw the character’s head, in my case it’s this symmetrical ellipse:

Pixel art for beginners. | Introduction.


Pixel art for beginners. | Introduction.

Its bottom and top bases are 10 pixels long, then there are segments of 4 pixels, three, three, one, one and a vertical line 4 pixels high. Straight lines in Photoshop are convenient to draw with the Shift, although the scale of the image in pixel art is minimal, this technique sometimes saves a lot of time. If you made a mistake and drew too much, you went wrong – don’t be upset, switch to the eraser tool ( Eraser Too l or "" key E") and delete what you don't need. Yes, be sure to set the eraser to also the pen size to 1 pixel so that it erases pixel by pixel, and the pencil mode ( Mode:Pencil), otherwise it will wash the wrong thing. Switching back to a pencil, let me remind you, via “ B»

In general, this ellipse is not drawn strictly according to the rules of pixel art, but it requires it artistic design. Because this is the future head, it will have eyes, a nose, a mouth - enough details that will ultimately attract the viewer’s attention and discourage the desire to ask why the head is such an irregular shape.

We continue drawing, adding a nose, mustache and mouth:

Pixel art for beginners. | Introduction.

Pixel art for beginners. | Introduction.

Now the eyes:

Pixel art for beginners. | Introduction.

Pixel art for beginners. | Introduction.

Please note that at such a small scale the eyes do not have to be round - in my case they are squares with a side length of 5 pixels, with corner points not drawn in. When returned to the original scale, they will look quite round, plus the impression of sphericity can be enhanced with the help of shadows (more on this later, see the 3rd section of the lesson). For now, I’ll slightly adjust the shape of the head by erasing a couple of pixels in one place and adding them in another:

Pixel art for beginners. | Introduction.

Pixel art for beginners. | Introduction.

We draw eyebrows (it’s okay that they hang in the air - that’s my style) and facial folds in the corners of the mouth, making the smile more expressive:

Pixel art for beginners. | Introduction.

Pixel art for beginners. | Introduction.

The corners don't look very good yet; one of the rules of pixel art states that each pixel of the stroke and elements can come into contact with no more than two neighboring pixels. But if you carefully study sprites from games of the late 80s and early 90s, this error can be found there quite often. Conclusion - if you can’t, but really want to, then you can. This detail can be played up later during filling with the help of shadows, so for now let’s continue drawing. Torso:

Pixel art for beginners. | Introduction.

Pixel art for beginners. | Introduction.

Don't pay attention to the ankles for now, it looks awkward, we'll fix that when we start filling. Small correction: add a belt and folds in the groin area, and also highlight knee joints(using small 2 pixel fragments protruding from the leg line):

Pixel art for beginners. | Introduction.

Pixel art for beginners. | Introduction.

3. Filling.

For each element of the character, three colors will be enough for us for now - the main fill color, the shadow color and the stroke color. In general, there are a lot of things you can advise on color theory in pixel art, including: initial stage feel free to spy on the work of the masters and analyze exactly how they select colors. The stroke of each element can, of course, be left black, but in this case the elements will certainly merge, I prefer to use independent colors, similar to the main color of the element, but with low saturation. The most convenient way is to draw a small palette somewhere near your character and then take colors from it using the eyedropper tool ( Eyedropper Tool, I):

By selecting desired color, activate the “bucket” tool ( Paint Bucket, G). Also, be sure to disable the Anti-alias function in the settings; we need the fill to work clearly within the drawn contours and not go beyond them:

Pixel art for beginners. | Introduction.


Pixel art for beginners. | Introduction.

We fill in our character; if we can’t fill in, we draw it by hand with a pencil.

Pixel art for beginners. | Introduction.

Pixel art for beginners. | Introduction.

Pay attention to the ankles - due to the fact that these areas are only 2 pixels thick, I had to abandon the stroke on both sides and only drew it on the intended shadow side, leaving a line of the main color one pixel thick. Also note that I left the eyebrows black, although this doesn't really matter.

Photoshop has a handy color selection feature ( Select->Color range, by poking the eyedropper into the desired color, we will get the selection of all areas of similar color and the ability to instantly fill them, but for this you need the elements of your character to be on different layers, so for now we will consider this function useful for advanced Photoshop users):

Pixel art for beginners. | Introduction.


Pixel art for beginners. | Introduction.

4. Shadow and dithering.

Now select the shadow colors and, switching to the pencil ( B) carefully lay out the shady places. In my case, the light source is somewhere to the left and above, in front of the character - therefore we indicate the right sides with a shadow with an emphasis towards the bottom. The face will be the richest in shadow, since there are many small elements, which stand out in relief with the help of a shadow on one side, and on the other they themselves cast a shadow (eyes, nose, facial folds):

Pixel art for beginners. | Introduction.

Pixel art for beginners. | Introduction.

Shadow is very powerful visual medium, a well-designated shadow will have a beneficial effect on appearance character - and the impression it will have on the viewer. In pixel art, a single pixel placed in the wrong place can destroy the entire work, while at the same time, seemingly such minor adjustments can make the image much prettier.

As for dithering’and in an image with such miniature dimensions, in my opinion, he is completely superfluous. The method itself consists of “mixing” two adjacent colors, which is achieved by staggering the pixels. However, to give you an idea of ​​the technique, I will still introduce small areas of blending, on the trousers, on the shirt and a little on the face:

Pixel art for beginners. | Introduction.

Pixel art for beginners. | Introduction.

In general, as you can see, nothing particularly complicated. Pixel art What makes it so attractive is that having mastered some patterns, anyone can draw well themselves - simply by carefully studying the works of the masters. Although yes, some knowledge of the basics of drawing and color theory still won’t hurt. Go for it!

While browsing the Internet this morning, I wanted to write a post about Pixel Art, and while searching for material I found these two articles.

Pixel Art (Pixel Art) - translated from English as pixel art. A pixel, in turn, is the smallest graphic element of a digital image.

So Pixel Art literally means the art of drawing with pixels.

Just for clarity, let’s look at this example:

Owlboy (pixel art game)

This is what games with Pixel Art style graphics look like.

Very often, such graphics are used in indie games because they have a very recognizable computer gaming style.

However, Pixel Art is not only about graphics, sprites and pictures for games, this is a whole direction of digital and graphic art.

Beautiful pictures can be drawn using pixel art:


You won't confuse this retro graphic style with anything.

Some paintings in this style are quite worthy of taking a place on your desktop.


There are also very cool artists who work in this style.

Look at this picture. Each pixel here was drawn separately and manually. It’s like putting together a mosaic as they did before, and they still do it now.

If we enlarge this picture, we can see how everything is done up close:

The unique style of pixel art is that there are fairly clear color transitions and no anti-aliasing. For example, let's take another work in digital graphics of a fairly average level, look at this one drawing of a girl with glasses(18+) on the blog www.econdude.pw.

This is a drawing with a computer mouse in the SAI2.0 program.

However, if you zoom in on this image, you can see the anti-aliasing:

There are no clear transitions of colors and shades, but in pixel art the transitions are clear.

For example, look at how you can make transitions between colors in pixel art:

This is an approximate image; if you look at it from afar with high resolution, the color transition will be quite smooth, but the clarity and consistency of the style is visible here.

Here's another example, this is a pretty classic pickle art style drawing:

http://www.gamer.ru/everything/pixel-art-dlya-nachinayuschih

When you get close, the pictures don't seem very beautiful, but if you look at pixel art from afar, with higher resolution, it can look wonderful.

Can you imagine the great work such artists do?

Sometimes they say that Pixel Art is done this way because it’s cheaper, they say that indie developers simply don’t have the resources to create modern 3D graphics, so they use the simplest thing they can think of, drawing in basic graphic editors pixels.

However, anyone who has drawn anything in the Pixel Art style will tell you that this is almost the most expensive graphics style in terms of resources (time, first of all).

Animation in the Pixel Art style is generally hellish work.

http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/

Therefore, it still needs to be proven that Pixel Art is a “lazy style”, I would even say that on the contrary, it is not the least lazy graphics style.

However, anyone can learn to draw something simple in the Pixel Art style, and you don’t need any special programs, just a simple graphics editor.

If you want to learn how to draw in this style, you, as in any other case, need a lot of practice, and you can start, for example, with articles on Habré: Pixel art course

There you will also find the basic principles of pixel art.

Here is one example of how to draw pixel art (accelerated video - speed drawing) at the beginner level; you can learn how to draw like this in literally a week:


Pixelart:: drawing a spaceship

Sometimes in this style They make some really crazy drawings, I can’t even believe that a person drew this and I want to know how much time was spent on it. Example:


https://www.youtube.com/watch?v=vChMzRnw-Hc

See this picture of Sarah Carrigan from StarCraft? What do you think this is and how is it made?

This man built it from blocks in the game Minecraft, the work took 23 weeks.

Looking closer, you can see that these are all separate blocks.

Formally, this is no longer pixel art, but even “minecraft block art,” but the essence of the style remains the same and this is the largest pixel art drawing and a world record, according to the author.

In fact, if you look closely at any photo or picture, it is obvious that it also consists of pixels, like any image in general. But the whole difference is that pixel art is created by hand, pixel by pixel.

Another example, artists and animators Paul Robertson and Ivan Dixon created this:


SIMPSONS PIXELS

There is a feeling of enormous work here, and even when using some additional tools(there are filters that turn pictures into pixel art) this would take a very long time.

Personally, I think that pictures in the Pixel Art style are the real thing modern Art in the very better sense this word.

Each Pixel Art picture has a very clear value and it is visible and felt.

Even a person who doesn’t understand this well can appreciate this.

However, unfortunately, this genre of art is not very popular and is now considered outdated, and a return to it in last years in the form of many games from steam in the style of pixel art, people are also starting to get bored. Although I personally think that this retro graphic style is already a classic, and a true classic will never die.