Magic card trick. A few simple but effective tricks with cards

They belong to the category of the simplest, but in order to brighten up the break between games, they are quite suitable. Their main advantage, of course, is that they do not require any manual dexterity or props, and training does not take much time. However, there is also a minus - solving these tricks is not at all difficult, and many can remember their secrets from childhood. One of the simplest tricks is guessing cards chosen from a deck.

The first version of the "Guess the card" trick from 12 cards

This option is the simplest and at the same time one of the fastest. The trick is shown very simply: the person showing it lays out 12 cards in front of the viewer and asks them to take one of the ones they like to choose from. The viewer must pick it up, look at it, remember it and give it to the magician. After which the pile is collected, shuffled and laid out again on the table. Next, the shower simply opens the cards and, as soon as the desired one is shown, he returns it to the viewer.

The solution to the trick

The secret is extremely simple. You will need to do 2 things during the preparation stage:

Everything else is simple. Lay out the cards in front of the spectator and let him take one. As soon as he decides and returns it to you, turn over the spectator's card at the moment when the card is returned to the deck. After this, you can shuffle the cards as much as you like - as soon as you put them back on the table, just choose the only one turned upside down - it will be the hidden one.

Advice: Remember that focus is not only about effect, but also about your movements, gestures and communication with the viewer. Try to structure your speech so that the search for the right card does not simply turn into memorized actions. For example, say that the spectator's gaze will give away the card, and you will feel this when you move your hand over the laid out cards. Play with the audience! After all, your task is not just to surprise with knowledge of the secret, but also to give, albeit small, faith in a miracle.

The second version of the "Guess the card" trick with an unlimited number of cards

Another, simpler option that requires a little manual dexterity. The good thing about it is that it can be performed with absolutely any deck, including absolutely any number of cards. The trick looks like this to the viewer in the following way: the magician gives him one card, which he remembers, and at this time the showman lays out the cards in front of him into piles. After this, the card is placed on one of the piles, they are all put back together, shuffled, after which the magician looks through all the cards and gives out the right one.

The solution to the trick

This trick is so simple that you can perform it without preparation. It is distinguished not only by its effectiveness, but also by the fact that the magician can show his artistry when performing the trick. While the spectator is remembering the card he has chosen, the showman quickly separates the cards into piles. At the same time, he remembers the bottom card of one of the piles, which should be called “main”. It is worth remembering two different cards for two different piles, since if the spectator returns the card to the only main pile, he will have to somehow get out.

So, after the spectator returns the card to one of the piles, we first cover the pile with the hidden card with the main one, and then with all the others. Next, we carefully shuffle, trying not to separate the hidden card and the one that ends the main pile. After that, we simply open the deck one card at a time. The one that appears under the card that you remember will be the card chosen by the viewer.

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Card tricks guessing cards

Card tricks with guessing cards have always aroused great interest among spectators, because they are directly involved in this trick. Exists huge amount tricks in this category, differing in technique and complexity of execution. However, the entertainment value of a trick does not always depend on its complexity. Some, even the simplest card guessing tricks, can plunge the viewer into genuine delight and amazement.


Guessing a reversed card

This trick can be classified as one of the easiest card tricks that beginners can easily master. There are two interpretations of this trick. Let's look at both. To perform the first trick, we only need certain cards of four suits, for example, sixes, sevens, or nines. The trick looks like this: the performer places four cards of the same value, but of different suits, face down on the table in front of the audience. After this, he asks one of the participants to turn over only one card 180 degrees around its own axis.

The magician turns away, maybe still closing his eyes, to convince the spectator that he will not be able to spy which card he will turn over. Next, the performer turns around and immediately unmistakably finds the inverted card. The secret of this card trick for beginners lies in the unequal arrangement of suit symbols on some cards. So on sixes of hearts, the hearts of the middle row are directed in one direction, so if the card is turned over, they will face in the opposite direction. The same applies to cards of other suits, with the exception of clubs. But there will be no difficulties here either - if all four cards remain in the same position, this means that it was the club card that was turned over.


The second type of card trick with guessing cards does not require choosing specific cards - even the entire deck can be used. Also, several spectators can be invited to participate in this trick, which will enhance the effect of the trick. So, a number of different cards are laid out face down on the table in front of the audience; you can even use a whole deck. The magician asks a spectator or several people to turn over a certain number of cards. After this, he turns his back so as not to see which cards have been turned over.

When the audience is ready, the magician turns to the cards, and carefully studying them, one by one selects exactly those cards that were turned over. The secret of this easiest card trick lies, again, in the asymmetry of the cards. Only now you need to look not at the position of the suit symbols, but at the distance from the edge of the card to the beginning of the picture. The fact is that this distance at the bottom and at the top of the map is different. Without training, it is even impossible to determine, which is why the magician has to peer at the cards to understand which of them was turned over.

In order not to raise unnecessary questions and suspicions among the audience, the magician can present his image in the form of some character. For example, pretending to be Sherlock Holmes, with a magnifying glass in his hands and important look, he searches for cards that have changed their position using the fingerprints left by the criminal. In general, anyone card trick for beginners, it is better to accompany it with acting, conversations and actions - this will distract the viewer and will not allow him to unravel the secret of the trick.

How to find a card in a deck

This card trick of guessing a card in a deck is as spectacular as it is simple. First, we’ll tell you what it looks like from the viewer’s side, and then we’ll reveal its secret. So, the magician takes a deck of cards, shuffles it, then lets the audience shuffle it and then takes it back into his hands. After this, he places the deck face down on the table and stretches it so that any card can be easily taken. This is what the magician asks the viewer to do. He must take absolutely any card, and remember it without showing it to the magician.

Next, the magician takes the card chosen by the spectator and places it in a pile, after which the deck is shuffled. Places a stack of cards in front of the audience and invites them to remove the cards in the middle and rearrange the halves. Now the magician begins to search for the selected card - he places the cards one by one on the table, face down. At a certain moment, he says: “Now I will reveal the card you have chosen,” while the deck is in his hands face down, i.e. he can't see the next card. Naturally, the next card turns out to be drawn by the spectator.

The secret to this card guessing trick is that the magician needs to see the bottom card. This can be done at the moment when the spectators have shuffled the deck and are passing it back. The main thing is that this look is not seen by the audience themselves, otherwise they may understand the secret of the trick. Now, knowing the bottom card, the rest is a matter of technique.

So, taking from the spectator the card he drew, you place it at the bottom of the deck. Thus, this card becomes the next one after the card you saw. Then you supposedly shuffle the deck, but in reality you are just rearranging the cards, performing a fake shuffle. If you haven't perfected this technique yet, you can do a few real shuffles, but be sure to keep the last two cards intact. When you place the pile in front of the spectator, these two cards should be somewhere at the bottom of the deck or at the top.

If the cards end up in the middle, there is a chance that the spectator will shoot at that exact spot, thereby disconnecting the two cards - in which case the trick will fail. If you do everything correctly, then after shifting the two halves of the pile, our two cards will remain together. Now everything is very simple - take one card from above and place them on the table in front of the audience. Important: you need to take cards from the back side! When you see the card that was at the bottom of the deck, you will understand that the next one will be the card chosen by the spectator. That’s why you say: “The next card will be yours,” or something like that.

There are a huge number of card tricks for beginners. Therefore, if you are unable to perform any of them, or you find it too easy, you can always easily learn any other trick. By gradually increasing the complexity of your tricks and improving your performance technique, you can very quickly become a professional magician.

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Card tricks (part 1)

Guess the card

You take a deck of 36 cards and give it to one of the spectators to shuffle it thoroughly, then ask him to think of a card and begin to lay out the deck into three piles face down, while telling the spectator to carefully watch which of the piles his idea will be in map. As soon as you have laid out the cards, the spectator shows which of the piles the hidden card is in. You collect all the stacks into one deck and repeat everything again. And again the spectator shows which of the piles his card is in. The third time you do this, and again ask which of the piles the card is in. Then you quickly collect everything into a deck, begin to sort through the cards (with a smart look, as if you were solving a complex math problem) and... you stop at the map the viewer has chosen!

The secret of the trick:

After each layout, place the stack that the viewer pointed to and where his card is located in the middle of the deck, that is, between the two remaining stacks. And so after the third deal, this card always turns out to be exactly number 19 in the deck. All you have to do is count the cards correctly.

Well, you are a shaman!

You ask a deck of cards to be shuffled, then invite one of the spectators to participate in a magic trick. You name a card, and the spectator must randomly pull it out of the deck, while you only look at what card he pulled out. Then you name another card and another... And at the end you say that the spectator pulled out all the cards correctly and you will try to pull out one more card yourself. With these words, you pull out a card and lay out all the cards in front of the spectator, who is amazed to notice that he pulled out all the cards correctly. All this is done so simply and without unnecessary movements that the viewer, without finding an explanation for this trick, begins to suspect himself (and at the same time you) of supernatural abilities.

The secret of the trick:

And yet everything is very simple, like everything ingenious. All you need to know is which card is on the bottom - when the spectator returns the shuffled deck to you, you need to discreetly look. Next, you ask the spectator to pull out exactly this card (and not the one that randomly came to mind, as the spectator thinks). Naturally, he pulls out another card, you see what kind of card it is and name it next, and so on in the chain, and you pull out the last card (when you say that you will try to pull out the card yourself) and the one that lies below. And the whole chain is closed - all the named cards are in front of you. Now slowly show the spectator the cards one at a time so that he remembers that you asked him to pull them out of the deck.

"Folded Corner"

Take a deck of cards and fan it out. Ask the spectator to choose any card from the fan and have the spectator draw it from the deck. Then, once the spectator has returned the card to you, fold the corner discreetly and place the card in the deck. Shuffle the deck and here's a new miracle! Map!

The spectator selects a card from the deck and then returns it to the deck. The magician finds her. The card chosen by the spectator is then inserted into a book lying on the table, and the pages are memorized or marked. Spectators are asked to choose a number, say in the range from 1 to 30. After they name any number, one of the spectators counts down given number cards in order, one after another, laying them on the table. Then, for greater persuasiveness, the cards are counted in reverse order, but now they should be sorted into two piles. After counting the cards, the magician turns over the top two cards, together these two cards indicate the number of the page where the spectators' card is hidden!

The secret of the trick:

Before performing the trick, you should remember the top two cards. The value of these cards will be the number of the page where you hide the card. For example, if the top cards are 6 and 8, then the page number will be 68! That's all.

Cyclic number

If you multiply the “cyclic number” 142857 by any integer from 2 to 6, you get a number made up of the same digits, with their circular rearrangement. This is what the focus is based on.

You give the spectator 5 cards of a red suit, having numerical values ​​2, 3, 4, 5 and 6. For yourself, you take 6 cards of a black suit and lay them out so that their numerical values ​​amount to the digits of the number 142857. You and the spectator each shuffle your cards; at the same time, you only pretend to shuffle, but in fact maintain their order. Switching the cards from one side to the other twice will give the audience the impression of a shuffle.

Next, you lay out the cards on the table in a row, face up, forming the number 142857. The spectator chooses one of his cards and places it face up under your cards. Using a pencil and paper, the spectator multiplies our number by the numerical value of the card he has chosen.

While he multiplies, you collect your cards, place the first card on the left on the adjacent one, then on the adjacent one, etc. The cards need to be removed once, and then you place them in a stack on the table without revealing them.

After the spectator finishes multiplying, you take your pile of cards and again lay them out from left to right, face up. The resulting six-digit number, of course, coincides with the multiplication result obtained by the viewer.

The secret of this trick is that you collect cards of the black suit without disturbing them in the order in which they were laid out. Let the viewer multiply our number by 6. In this case, the product should end with a two, because six times seven (the last digit of the multiplicand) will be 42. If the deck is removed so that the two is at the bottom, then after the cards are revealed it will be the last card and the number represented by the cards will coincide with the viewer’s answer. The cyclic number 142857 is the inverse of the prime number 7 in the sense that it is obtained by dividing 1 by 7. Other cyclic numbers are also obtained by dividing one by large numbers. prime numbers

Five stacks of cards

You sit down at a table with four spectators. You deal everyone five cards and ask each spectator to remember one card from those in his hands. After that, you collect the cards, lay them out on the table in five piles and ask the audience to choose one of the piles themselves.

Then you take the cards indicated to you in your hands and fan them out, holding them facing the audience. After that, you ask your partners who sees their card. Having heard the answer, you immediately, without even looking at the cards, pull it out.

This can be done with any of the piles lying on the table. Sometimes a pile may not contain the intended card at all, or there may be several of them in one pile. In any case, you can guess the cards correctly.

The whole point here is that you start collecting five cards from the first spectator sitting to your left, and then clockwise, keeping the cards face down. As a result, your cards will be last and at the top of the pack.

Then you lay out all the cards from the pile again, five cards each. In any of the piles, the cards are in the order in which your assistants sit at the table. If the intended card is seen by spectator number two, then this card will be the second, counting from the top of the pile. If the fourth spectator sees his card, it will be the fourth in the pile. This rule applies to any pile.

In this trick, it is important not to let the spectators notice that you are collecting cards in a certain order, so it is good to say something to the spectators while collecting cards, or even make them look in a different direction, for example, say: “Please note that I will not touch the remaining part of the deck that lies on the table."

How to guess the number of cards removed from the deck

You ask someone in the audience to remove a small packet of cards from the top of the deck. Then you yourself remove the cards from the deck, but you should have a little more cards than the spectator removed. You start counting your cards. Let there be twenty of them. You say: “I have four more cards than you and enough more to count to sixteen.”

The spectator begins to count his cards, suppose there are 11 of them. Then you lay out your cards one at a time on the table, counting to 11. Then, to confirm your words, you put 4 cards aside and continue to place cards counting further: 12, 13, 14, 15, 16. The sixteenth card will be the last, as you said.

The trick can be repeated as many times as you like, and the number of cards put aside must be changed all the time, for example, one time there may be three, another five, etc.

The secret of this trick is that to perform it you do not need to know the number of cards in the spectator's hands. After counting your cards, you take a small number, such as four, and subtract it from 20, making 16. Then you say to the audience: “I have four more cards than you and enough more to count to sixteen.” You count the cards in front of the audience, and everything turns out as you predicted.

Four card trick

You can give the deck to a spectator to shuffle. You put it in your pocket and ask someone present to name any card out loud. Let it be the queen of spades. After that, you put your hand in your pocket and take out any card of the spades suit. You explain to the audience that this indicates the suit of the named card. Then you pull a four and an eight out of your pocket. Their sum is 12 - the numerical value of a queen.

The whole point here is that before demonstrating this trick, you put aside the ace of clubs, two of hearts, four of spades and eight of diamonds from the deck. You keep these cards in your pocket, remembering their order. The deck shuffled by the spectator also ends up in the same pocket, but the selected four cards are on top. The audience doesn't know that you gave them an incomplete deck to shuffle.

The numerical values ​​of the four cards laid aside are: 1, 2, 4, 8. Using this series you can get any integer from 1 to 15.

When performing a trick, pull out the card of the required suit first. If it must participate in a combination of cards that add up to the number of the named card, then you simply include it in the total count along with the rest of the cards. Otherwise, you simply put it aside and take out the number of cards you need from your pocket.

If, when performing a trick, one of the set aside cards is accidentally named, then you simply pull it out of your pocket.

Trick with queens and kings

You choose from a deck of kings and queens. Lay them out in two lines, separately for kings and separately for queens.

You turn the stacks of cards face down and stack them without disturbing their order, i.e. place one stack on top of another. You then ask the spectator to remove our eight-card deck as many times as desired. Now you hide the cards behind your back and reveal two cards to the audience. Everyone sees that this is the king and queen of the same suit. The same thing happens to the other three pairs.

The secret of this trick is that you stack the cards so that the sequence of suits in both piles is the same. In this case, "removing" this sequence of suits will not break. Behind your back, you only need to divide the cards strictly in half and take one from above and from below. This pair will always have a king and a queen of the same suit.

Amazing foresight

You let the spectator shuffle the deck of cards and place it on the table. Then you write down the name of the card on a piece of paper and, without showing what you have written to anyone, turn the sheet over.

Then 12 cards are laid out face down on the table. Ask the audience to choose 4 of them. You turn these cards face down, collect the remaining eight and place them under the deck.

Suppose you open a three, a six, a ten and a king. Explain to the audience that on each of these you will put so many cards so that this number, added to the lying card, gives 10. This means that you name the value of the lying card and with each next one you begin to continue counting up to 10. For example, on a three you will have to put seven cards, counting: 4, 5, 6, 7, 8, 9, 10; on the six you must put 4 cards; There is no need to put anything on ten. In this trick the figure has a value of 10.

After that, you add up the numerical values ​​of the cards: 3 + 6 + 10 + 10 = 29

You give the rest of the deck to the spectator and ask him to count out 29 cards. Open the last one and show your entry on the piece of paper. Everyone is surprised to see that you wrote the card you just opened correctly.

In this trick, you simply remember the bottom card of the deck after the deck has been shuffled. This is the card you will write on the piece of paper. Everything else is clear.

After eight of the twelve cards have been collected and placed under the deck, the spotted card is the fortieth one in the deck. If you do not make a mistake with all the other manipulations, then you will definitely open this particular card. Preliminary shuffling of the deck gives the trick an additional effect.

Note that in this trick, as in others based on the same principle, you can allow spectators to give any numerical values ​​to jacks, queens and kings. For example, spectators will decide to count each jack as a three, the queen as a seven, and the king as a four. This is completely unimportant for this trick. Use of such different meanings will only add mystery to what is happening.

You must meet only the main condition of the trick - that there be 52 cards in the deck. It doesn't matter what cards they are. Even if there are only twos in the deck, the trick will still work.

Second version of the "Amazing Foresight" trick

After shuffling the deck, you stack nine cards face down. The spectator takes out one of these cards, remembers it and places it on top of the pile. You place the remaining cards of the deck on top of the pile, and thus the noticed card ends up being the ninth from the bottom.

Now you take the deck and begin to place cards one at a time in a pile face up, while counting out loud in reverse order from 10 to 1. If the numerical value of the card placed coincides with the number called (for example, a four appeared at the time you said: " four"), then you stop putting cards in this pile and start adding the next one. If there is no such coincidence, then you stop counting at number 1 and the stack “beats”, i.e. is covered with the next card in order (face down) taken from the top of the deck.

So you set aside four piles, after which the numerical values ​​of the “unbeaten” (open) cards lying on top of the piles are added up. Then you count out the resulting number of cards from the deck, and the viewer sees the card he selected under the last one.

This version of the trick is much more effective than the first one, because... the choice of cards included in the sum seems completely random, and the “principle of compensation” on which the trick is based is even more hidden.

Manhattan Wonders

You ask any spectator to remove the deck approximately in the middle. Let him take any half and count the cards in it. Let's assume that he got 24. He calculates the sum of these numbers: 2 + 4 = 6.

The spectator remembers the sixth card from the bottom in his half of the deck, puts this half-deck on the other half and, having aligned the cards, gives them to you.

Now you deal the cards one at a time to the table, while spelling out the phrase "M-a-n-h-e-t-t-e-n-s-k-i-e h-u-d-e-s" -a" ("The magic of Manhattan"). As you pronounce each letter, you place one card on the table. The card that the viewer remembers will appear with the last letter of the phrase.

The point here is that the entire procedure described earlier leads to the fact that the selected card always turns out to be the nineteenth from the top. Therefore, any 19-letter phrase, such as “Delightful trick,” will give the desired result.

Missing card

You stand with your back to the audience. One of them takes a card from the deck, puts it in his pocket and shuffles the deck. Then you turn around, pick up the deck, and begin revealing cards one at a time, face up. Having revealed all the cards, you name the hidden one.

The secret of this trick is that the numerical value of the missing card can be found out by mentally calculating the sum of the numerical values ​​of the cards laid out on the table. In this calculation, jacks are assigned a value of 11, queens - 12. Kings can be considered zeros and not taken into account. Without kings, the sum of the numerical values ​​of the cards in a full deck is 312. To determine the numerical value of the missing card, you need to subtract the sum of the numerical values ​​of 51 cards from 312. If this sum turns out to be equal to 312, then it means the king is missing.

When performing this trick, you must, of course, master quick counting methods. Let us remind you that when adding 11 it is more convenient to first add 10 and then another one, and to add 12 you first add 10 and then two. You can count even faster - if you count modulo 20. In other words, as soon as the sum exceeds 20, you discard this number and keep only the remainder in memory.

After the last card is dealt, you will have to remember the number from 0 to 13 inclusive. Then you simply subtract that number from 12 and the result is the numeric value of the hidden card. If the last sum is 12, then the missing card is a king.

As you can see, the count modulo 20 is best way speed up counting, but many people prefer to count modulo 13. Then, for example, adding 7 and 8 and discarding 13, you remember 2. Instead of adding 11 and then discarding 13, it’s easier to immediately subtract 2 without adding anything. In the case of a queen, discard 1. It is clear that kings do not need to be taken into account. When you finish counting, subtract the last digit from 13 and you will find out the numerical value of the hidden card.

Once you know what the card is, you can find out its suit. To do this, you will have to deal the cards again. However, the audience can immediately guess what is going on. Therefore, it is advisable to determine the suit of the card during the first layout. There is a way to do this, although it is quite difficult if you do not have the technique of quickly counting in your head. You must remember the sum for both the suit and the card's numerical value at the same time. Let us assign, for example, the numerical value 1 to the cards of the spades suit, 2 for the clubs, 3 for the hearts, and 0 for the diamonds (we do not take them into account). For the suit, count modulo 10, i.e. you discard tens. The result of your score will be 5, 6, 7 or 8. Subtracting it from 10 will determine the suit of the hidden card.

Let us present a second method for tracking the sums of the numerical values ​​of cards and the numerical values ​​of suits. Let's remember some order of suits, for example, spades, hearts, clubs, diamonds. Before you open the first card, say to yourself: 0-0-0-0. If the first card is, for example, the seven of hearts, say to yourself: 0-7-0-0. If the next card is, say, the Five of Diamonds, the score changes to 0-7-0-5. This means that you keep a changing sum in memory for all four suits. If there is only one card missing from the deck, then kings must be counted when counting all four changing totals. The sum of the numerical values ​​of the cards for each suit should in this case be equal to 91. But, since one card is hidden, the sum for this suit will be less. For example, if you end up with a score of 91-91-90-91, that means the Ace of Clubs is missing.

This calculation can be made easier by discarding the twenties. In this case, to obtain the numerical value of the missing card, the last amount found must be subtracted from 11. If the amount is greater than 11, then it must be subtracted from 31. You can simply remember that the amounts 20, 19 and 18 correspond to jack, queen and king.

This trick differs favorably from the previous version in that you can allow the audience to wish for not just one card, but four at once - one in each suit. But the volume of your work will not change.

If you are working with four cards of each suit, then you can ignore the kings. The result for each suit is 78. Discarding three times 20, because we are not counting kings, we get 18. The result 7-16-13-18 says that there is no jack of spades, two of hearts, five of clubs and king of diamonds.

But remembering four changing cards at the same time is quite difficult. To help yourself with this, you can advise using your feet. You should sit at a table that will shield your legs from public view.

At the beginning of the trick, you hold your feet so that the soles of your shoes are flat on the floor. When you place a card on the table, you raise or lower the toes of your shoes according to the following pattern. When a card of the spades suit appears, you raise or lower the toe of your left shoe. With the first card of spades you raise your toe, with the second you lower it, with the third you raise it again, etc.

If the card is of red suit, then raise or lower the toe of your left shoe. When a club card appears, you change the position of both socks at the same time. When the diamond card appears, do not change the position of your socks at all.

After the last card, you will find out the suit of the missing card like this: if the left sock is on the floor, then the card is red; if it is raised, then it is black. If the right toe is on the floor, then the card will be of spades or diamonds; if the right toe is raised, then it is a club or a red toe.

It turns out that if both socks are on the floor, then the card will be of diamonds. If both toes are raised, it is a suit of clubs; if one left toe is raised, it is a suit of spades; the right toe is raised, it is a suit of reds.

You can use your fingers in much the same way. In this case, you hold your fingers on your lap while one of the spectators deals the cards (slowly). You mentally assign numbers to your fingers from left to right from 1 to 10. When a card appears, the corresponding finger is raised or lowered. Jacks are marked by moving the left hand forward along the leg or back, queens by the same movement of the right hand. Kings don't count again. You follow the suits by moving the toes of your shoes as described above.

By using your fingers to count, you can find the numerical values ​​of more than just one card. But no two identical cards should be pulled out.

In this case, you should note which fingers will be raised at the end of the deck or which hand will be advanced. But you must know how many cards are hidden, because you can only determine the absence of a king if one card is missing.

Comparison of the number of cards of black and red suits

You take ten cards from the deck. Five cards are red and five are black. Cards of the same color of any suit are turned over, and all ten cards are shuffled by the spectator. After shuffling, you remove the cards behind your back. Then you again lay out the cards, five at a time, face up. The total of open cards in each five will be the same, and these cards will be of different colors.

For example, if there are three red cards in one five, then three black cards will be open in the other five. The trick can be repeated as many times as you like and it will always be successful.

The secret of the trick is that among the cards of one five there will be as many open cards of the same color, for example black, as there are closed (red) cards in the other five.

This means that behind your back you simply divide the pack in half and, before showing the cards to the audience, turn over one of the halves. Due to the fact that the cards are turned over, the number of face-up cards in each five will be the same and they will be of a different color.

In this trick, you can take any even number of cards, as long as one half of the cards are red and the other half are black.

How to flip a card

You give the spectator 18 cards and ask him to do the following with the cards under the table: turn over the top pair of cards (that is, the top two cards taken together) and “cut” the deck, turn over the top pair of cards again and remove again. The viewer can repeat this procedure many times. Of course, the cards will be well mixed after such actions.

After this, you sit on the opposite side of the table from the spectator and take cards from him under the table. With your hands under the table (so that no one, including you, can see the action on the cards), you say that you will now take out the packet, and it will contain this many cards face up. You name the number.

The cards are taken out from under the table and laid out. The named number turns out to be correct.

In order for this trick to work, you just need to hide the deck under the table and walk through them, turning over every second card. After this, you say that there are nine face-up cards in the packet (that is, a number equal to half of all the cards drawn). This trick will always succeed no matter what even number kart.

Four Aces

You ask someone to name a number from 10 to 20 and add the same number of cards one at a time into a separate pile. Then you count the sum of the digits of the named number, remove from the top of the pile a number of cards equal to this sum, and return them back, but place them on top of the deck. The top card is set aside face down and all other cards are placed in place.

Again ask the audience to name any number from 10 to 20 and do the same. You do the same two more times until you put 4 cards aside.

Then you turn up these four cards - and they all turn out to be aces, to the surprise of the spectators.

The whole point here is that before the trick begins, the aces are placed in the ninth, tenth, eleventh and twelfth places from the top. Everything else will happen automatically.

How many cards have been dealt?

You remove a deck of 13 cards several times and pass it on to any spectator. After this, you turn your back to the audience and ask them to move any number of cards, one at a time - from one to thirteen inclusive - from the bottom of the deck to the top.

Then you turn to face the audience, take the packet, fan it out face down and, without thinking, pull out a card. You show the card to the spectators, and everyone sees that its numerical value is equal to the number of cards laid out. This trick can be repeated as many times as you like.

It's all about card selection here. You specifically select 13 cards so that for every integer from 1 to 13, there is one card with the desired numerical value. We place them in descending order of numerical value, starting with the king and ending with the ace. This deck can be removed several times. After this, you calmly give it to the spectators, but when passing it on, you must discreetly look at the bottom card.

Let it be a foursome. After the cards have been dealt, you count off four cards from the top and reveal the last one. Its numerical value will indicate the number of cards transferred.

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Card guessing trick

There are countless tricks involving guessing the spectator's card. In this trick, the card chosen by the viewer is also determined, but not only the illusionist himself takes part in the search, but also the viewer himself. This fact adds confidence that what happens depends on the actions of the spectators, although in fact they cannot influence the process of performing the trick.

What is the focus

The illusionist provides the opportunity for anyone to shuffle the cards so that everyone watching can make sure that there are no secrets in deck of cards. Next, as usual, the magician asks the volunteer to draw a card and, without showing it, remember it. The illusionist takes the spectator's card and places it on top of the stack, after which he lifts the deck and places its lower part on top of the upper part.

The illusionist picks up the deck and shuffles it again. He shows the volunteer the top card and asks if this card is his. The viewer denies. Then the magician puts this card on the table, shuffles the deck in once again and again takes out a card from above. However, the next card turns out to be not the one the spectator drew. And for the 3rd time, the illusionist shuffles the deck, taking out another card from above, but, alas, it is also incorrect.

All incorrect cards are laid out on the table in front of the spectator. Then the magician invites him to choose any two cards. He points to these cards, and they continue to lie in the same places, and the extra card is removed to the side. The illusionist wants the volunteer to now point to one card out of 2. The spectator shows and this card is also removed, leaving the only card on the table. The magician turns it over, and to everyone’s surprise a card appears, exactly the one that was pulled out by the volunteer at the beginning of the trick.

The secret of the trick

This card trick doesn't require any preliminary preparation deck, or a specific arrangement of cards in it. The deck can actually be shuffled by a spectator, so the audience will be assured that there is no secret to the cards. When we ask the spectator to choose a card from the deck, he can also take any card from the pile. Now we take it in our hands and place it on top of the deck located in at the moment time in the left hand.

Cover the top of the stack with your little finger, right hand lift the bottom stack and move it up. As a result, a gap has formed above the spectator's card, where the little finger is placed, and the second half of the deck is on top. Now you need to bring the spectator's card back to the top of the deck. To do this, remove a small stack of cards from above with your right hand, approximately dividing the half of the deck that is located above the little finger into even two parts. We throw the first pile on the table, then remove the remaining cards above the little finger and also throw them on the table. After this, we put on top the entire bottom stack, which was under the little finger. As a result, the spectator's card was brought to the top again.

Now you need to perform a false shuffle with control of the top card. The easiest way to do this is to perform a shuffle by flipping the cards of two piles. We divide the deck into approximately two equal stacks, place them opposite each other with their narrow sides and bend these ends up. Now we move the decks closer to each other so that when the cards are lowered back, they are shifted with the cards from the stack opposite. The secret of the false shuffle is that you need to release the last card from the pile in which you want to control the top card. You can perform two or three similar shuffles for plausibility.

Now we need to make another break, but this time of the top two cards. Experienced magicians can immediately separate the top two cards with the little finger of their left hand, in which the deck lies. If you still can’t do this, you can take the top two cards with your right thumb and slightly lift the edge closest to you. At this moment, place the tip of your little finger into the resulting gap and release the cards. This will leave you with a gap between the deck and the top two cards.

We tell the audience that we will now try to guess their card, and that most likely it is on top of the deck. But you take not one top card, but two cards at once - a break will help you with this, you just need to take the place where the gap has formed and lift two cards. Having picked up these cards, you turn them over to face the viewer, and place them again in the palm, and again on the little finger, to preserve the place of the break. After we find out that the card is not a spectator card at all, we turn these two cards face down again and place them in the palm, this time without making a break with the little finger. Now we flip the top card (this is the spectator's card) and place it face down on the table.

We carefully shuffle the deck - we use the same shuffles and shootings that were used the first time. But this time we shuffle for real, without false movements. This is necessary so that the viewer believes that the shuffle was real the first time. Now again we take the top card, turn it over, put it on the deck in the palm of our hand, and find out if it is a spectator’s card. Those. We repeat all the same actions that we carried out with the first card. The spectator says that this is not his card, and we put it on the table next to the first card. And finally, we need to do the same thing a third time - we shuffle the deck, show the card and put it on the table.


The next stage of the trick is forcing the card. We create the illusion that the spectator is choosing the card himself, when in fact we are leading him to select a card known in advance. You need to ask the spectator to choose any two cards from the three lying on the table. Let's say the spectator chooses two cards, among which is the spectator's card (we know that it is the very first). Then we remove the third card that was not chosen. Again, please choose one of two cards. If he chooses a spectator one, then we leave it, if he chooses another one, then we remove it. It turns out that in any case the viewer will come to the conclusion that his card will be chosen. And now, having turned over the only remaining card, the spectator is surprised to recognize it.

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