Active UNO cards. Card game UNO, or in common parlance - "M@nd@louse"

Board game

Number of players
From 2

Party time
From 15 minutes

Game difficulty
Average

Uno is an exciting American card game. This board game was patented by Merle Robbins in 1971. Today, the rights to his trademark are owned by Mattel.

The goal in the board game Uno

  • Card game ends when the participants run out of cards, or do not have the necessary ones, and the main deck is over. The main goal is to discard cards and count points based on the cards remaining in your hand.

Card Uno: rules of the game

Preparing for the game Uno

  • The game deck consists of 108 cards, and there is also a 112 card deck that contains blank cards.
  • Cards are used in four colors - yellow, red, blue and green, have numbers from 0 to 9, of which there are 76 pieces, two for each color from 1 to 9, and one set of cards with number 0) are ordinary cards.
  • There are cards indicating actions - these are 8 “Take two” cards, 8 “Reverse move” cards, 8 “Skip turn” cards, also two cards per color. Another action cards are 4 “Order Color” cards, 4 “Take Four” cards depicted on a dark background.
  • The deck also contains four white cards labeled "Blank", which are used to replace lost cards or to introduce new rules.

Uno game process

  • From the very beginning of the game, the dealer is determined; this happens by drawing a card from the deck by all participants; whoever draws the largest one becomes the dealer. When a participant draws one of the action cards, he must draw the card again. If several people pulled large map, it is also necessary to make a choice again.
  • After determining the choice, the dealer begins dealing cards, six each. The card of the deck, which is located on top, lies face up, and it is from it that the game begins, it gives rise to the game deck. If this card indicates actions, then it is changed to another.
  • In the case when the player puts a +2 card, he will be able to transfer the move to another player, while putting another +2 card.
  • The game is played clockwise.
  • With each move, the player puts a card into the deck, and it must match the color or picture with the top card of the deck. If the player does not have the required card, he can take new map from the deck, and when it comes up, you can make a move. But of course, you can not make this move and you will not receive any penalty for this. When a participant has a card with a black background, he will be able to make a move on it even without looking at the card that is on top of the deck.
  • When a participant in the game puts his penultimate card into the deck, he must shout out “Uno”, and he must be in time before the other player puts his card. If he does not have time to say the cherished phrase, he will immediately take four new cards from the deck.
  • If a player puts the last card he has into the deck, one point is added to his account, and then he takes 6 more cards.

Action Card Meaning

  • “Empty” cards - used to introduce new rules (they are not in new versions of the game);
  • “Take 2” card - the next player in the game takes 2 cards from the bank deck;
  • “Reverse” card – changing the direction of the move;
  • Card “Skip turn” - the player who placed the card makes a move again. When he has two identical cards, they can also be used as a pass;
  • “Wild” card - a participant can order a color for another player, and he needs to make a move with a card of this color, or a black card.
  • Card “Wild + four” - again the player names the color, and the next one, in addition to the above actions, takes more cards from the deck. It is possible to beat her with a +2 card.

Fines

  • When a player forgets to say the word "Uno" when they have already laid down their second to last card and it is noticed, they point their finger at that participant and say "Uno". Next, the player takes two cards from the deck.
  • A player who has made a recommendation to another about which card he should play, he is also obliged to take two additional cards.

Do you already know how to play Uno? No? Then I will tell you about this exciting gambling educational educational (and many, many other epithets) game.

Do you already know how to play Uno? No? Then I will tell you about this exciting gambling educational educational (and many, many other epithets) game. The history of its creation can be found on Wikipedia.

First of all, it's a card game. The cards in it are painted in four primary colors - blue, yellow, red and green. There are also black cards, but more on them later.

The cards are written with numbers from 0 to 9. Four cards with a zero, one of each color. And 8 cards for all other numbers - 2 of each color. That is, the set contains, say, two red ones, two yellow ones, two blue ones and two green ones. And so on for each number.

In addition to numbers, there are also action icons on the colored cards. There are also two of each color.

"Move back" - a card with arrows, means that the direction of the game is changing. That is, if it was clockwise, it will become counterclockwise. And vice versa.

"Take two" - this card forces the player to draw two cards at once. Since the goal of the game is to quickly get rid of all the cards, this card is not very good.

"Skip the move" - this is understandable. No one is interested in skipping a move.

There are also so-called " wild"cards. They are black. There are 8 of them, 4 of each type.

"Change the color" gives the player the opportunity to order a new color. The next player will lay out a card of the new specified color. The "Change Color" card can be laid out without any conditions.

"Change color and take 4". The player who laid out this card sets any color for the next card. And the player following him, in addition to the usual move, must take 4 cards from the draw. However, the first player can play this card only if he does not have a card of the current color. The player can bluff. Therefore, the second player has the right to check whether the first player really does not have such a card. If there really is no card, the second player additionally takes 2 more cards (for a total of 6) for making a mistake. bluffed, then he takes his card back from the discard pile, plus 4 cards from the deck. The turn goes to the next player.

Here is a complete set of cards for playing UNO. At the end of the article you can download them using a general link.

Uno Uno Uno Uno Uno Uno Uno Uno Uno Uno Uno

Rules of the game in UNO

Can be played by 2 to 10 people.

The goal of the game is to be the first to discard all your cards.

Players who did not have time to discard cards count the amount of points on the cards remaining in their hands. Cards with numbers have the same number of points as the number on them. Action cards are worth 20 points. Wild cards - 50 points.

All points are summed up and points are awarded to the winner. I told you that the game is a gamble, you can play for a penny per point. If you are interested in other gambling games, you can follow this link https://www.club-vulkan-onlayn.com/dolphin-s-pearl/ and play in the online casino. When playing for fun, you can determine in advance how many points the game will reach. Usually this is 500 points.

The cards are shuffled and dealt out in groups of 7 (in a circle, 1 per circle).

The remaining cards are laid out face down in a stack. This is "PURCHASE".

The top buy card is removed, opened and placed next to it - this is “RESET”.

The player must put (discard) a card either of the same color or with the same number. If he does not have such a card, he takes 1 card from the draw. If after this there is no opportunity to make a move, the player says “Pass” and the clockwise move goes to the next player.

Players can use action cards of the current color. Descriptions of action cards can be found just above.

Both action cards and wild cards can be “beaten” by playing the exact same card.

The player who plays his PENULTIMATE card (one remains) is obliged to warn everyone by saying “UNO” loudly. Moreover, you must say this BEFORE you put the card in the discard pile. If he forgot to do this, players have the right to remind him of this by also saying “UNO”. You need to have time to say it before the next player makes his move. In such a situation, the player who forgot to say “UNO” is punished; he will have to take 2 cards from the deck.

DIY UNO game

The UNO game is easy to make with your own hands. After all, they're just cards. You can download them here and simply print them on a color printer. Then cut it out and stick it on cardboard or laminate it for added durability.

If you don't have a color printer, no problem. I have prepared and black and white templates, which need to be printed and then colored with pencils or paints.

UNO UNO UNO

Download color and black and white UNO cards: (downloads: 2952)

To have an interesting and fun evening, you will need a company of friends (relatives, colleagues, strangers) and a deck of Uno cards. The main advantage of this game is simple rules. Thanks to direct contact between players, the game is always fun, exciting, and most importantly, new every time. Uno can be played by both adults and children. Another undeniable advantage of Uno is its compactness: a deck of cards will take up little space, but will bring great pleasure!

What kind of game is it?

Uno is one of the most famous and exciting card games. When you want to have a great time in company or while away time while traveling, Uno will be the best option for a large company: ordinary card games become uninteresting when played by five people, but Uno plays quite normally and dynamically, even if ten people participate.

What's good about Uno?

  • The rules of the game are very simple. Even if in a company of ten people only you know the rules, already from the second game everyone will know them.
  • Uno is very interesting. There is excitement, demands on the players' attention, and bluffing - and all this at a very dynamic pace.
  • You can play Uno at home, in the office, on the road, at a party and even on the beach. Any age and any company - no restrictions! All you need is just to have a small deck with you, which is slightly larger in size than a standard card deck.
  • You can also play other games with a deck of Uno cards. There are more than twenty modifications to the rules that turn the game on its head.
  • The game "Uno" is one of the most popular board games. Since 1971, a whopping 150 million decks have been sold!
  • What is the essence of the game?

    You have a deck of cards from which 7 are dealt to each player. Then another card is placed on the table, with which the game begins. The goal is to discard all your cards. On your turn, you have the right to place on the table a card whose value (picture) or color matches the top one on the playing table (as in “American Fool” or “101”). There are also special cards that create various effects. When you have only one card left in your hand, you must shout “Uno” - if your opponents shout this, then you will be forced to take more cards.

    What does the gameplay look like?

    Games usually proceed quite quickly: it is important to have a good reaction, be able to navigate the situation and observe other players. Some modifications of the rules pay significant attention to bluffing, while others focus on playing strategy. The basic version has elements of both.

    "Uno" and "Svintus"

    The game "Uno" also has a domestic analogue - "Svintus". In essence, this is a slightly modified game, to which a completely different atmosphere and plot have been added. “Svintus” is a cynical office “Uno” whose goal is to set up its colleagues. If you want to have fun in a company where the majority are office workers, then “Svintus” will be a very relevant and relaxing game.

    What cards are in the deck?

    There are 112 cards in Uno, of which 19 are of each color, 24 color effect cards, and 12 wild cards. Also included is basic rules games.

    Marina

    "I love this game) Than more people plays - the cooler) Always fun, noisy and cheerful)))) "












    About the board game Uno

    A classic game with cards for attention, reaction and tactical thinking. Suitable for companies from 2 to 10 people. There are more than 10 rules options.

    First published in 1971.

    Awards:

    2010 GoldenGeek - “Best Social Game” (nominee)

    2010 GoldenGeek - " Best edition" and "Best Sociable Game" (nominee)

    2011 - Japanese Players' Choice Award.

    Mechanics:

    Publishers:

    • Germany – AMIGO Spiel + Freizeit GmbH
    • Italy – AS Manufacturas
    • Spain - Borras Plana S.A.
    • USA - Clipper
    • Europe - Damm/Egmont
    • USA - Fundex
    • Germany - Gebr. Ludwigs oHG
    • Spain – Grow Jogos e Brinquedos
    • USA - Homax
    • USA - International Games
    • USA, UK - Sababa Toys, Inc.
    • UK - Waddingtons Games

    House Rules

    For the board game Uno from our animators:

    • You can place exactly the same card as the top one in the pile, even if it is not your turn.
    • All players exchange cards in the direction of play if zero was played.
    • When a deuce is played, everyone is silent for one circle. If someone speaks, he takes 2 cards.
    • If you were played “take two”, then you can play the same one - and then the next player will take 4 cards.
    • When you place the penultimate card, you need to shout “Uno” - without removing your hands from the pile. The rest must place their hands on top of yours - the last one to do this will take 2 cards.

    Sent by Anton:

    Hello! We bought a deck for work and play at lunch for 7-8 people!

    At the end of the game, everyone counts the number of points they have earned, and when the amount reaches more than 500, they are eliminated from the game. There are a couple of nuances:

    1. If a player ends the game with a “0” (zero) card, then 20 points are deducted from him.
    2. If it is a “wild card” (“+4” or the one that can be ordered), then 50 points are deducted immediately!
    3. If a player scores exactly(!) 500 points, then all his points are written off to zero (believe me, this is very difficult to do)
    4. If during the game the deck from which you need to take cards runs out, then all subsequent points earned are multiplied by 2 (!) and so on in ascending order - if the deck runs out, then it is multiplied by 3, etc.
    5. . We also simply throw a “wild card”, order a color and the next player takes 4 cards and skips a turn, or throws the desired card =) Without any opening or checking “We believe”, “We don’t believe” =) Because our players are harsh! If you light up the deck, then everyone will remember: D

    With us, when playing with 8 people, the deck is cleared very quickly and this is an “innovation” with points multiplied by 2, 3, etc. very justifies itself! As for ending with “0” or “wild card”, I can say that this is quite difficult to do (say, save until last moment card "+4")

    Rules for playing the card board game UNO ULTRA(UNO ULTRA) Other game names: Pharaoh game, game 101 (One Hundred and One), Mao game, Czech Fool game, etc.
      Number of players in the game Uno: 2-10
      Game duration: from 15 minutes
      Rule complexity: minimal
      Number of cards in the deck: 104 cards.

    The purpose of the game Uno Ultra: be the first to fold your cards. This ends the game and the points are counted (they play up to 500 or 200 points) using the cards remaining in their hands.

      Dealing cards
      At the beginning of the game, everyone is dealt 7 cards in the dark. The remaining cards are placed face down in the “buy-in”. The top card from the “buy” deck is turned over, placed next to it and becomes the first card of the “Discard” deck.
    A game ( UNO ULTRA)
      The game starts "clockwise". The player next to the dealer goes first. Players place one card on the Discard deck using one of the following rules:
      The card must be the same color.
      The card must have the same number
      The card can have the same picture (be the active card),
      The card can be a black active card (if the above mentioned cards are missing).
      If there is no suitable card, the player takes one card from the “Purchase” deck. If the card satisfies the above conditions, the player can place it on the “Discard” deck; if the card does not fit, the player keeps it, says “Pass”, and the turn goes to the next player.
    End of game:
      The game continues until one of the players discards all the cards. The player must warn that he has one card left and that he may soon end the game. When laying out the penultimate card (while he has not yet discarded it), the player must have time to say “UNO!” those. before the next player's turn begins. The player who forgot to shout “UNO!”, discarding the penultimate card, takes two more cards from the “Purchase” deck and continues the game.
      Note 1: Players do not have the right to hide the number of cards in their hand (that is, stack them or hide them under the table).
    Note 2. For a player who has one card left, any player who wants to help him can say “Uno”.

    Types of cards. "Skip"– the next player misses his turn. The player can “save” from the action of this card only by laying out exactly the same card (with the same color or with the same picture).

      "Take two"– the next player takes two cards from the “Purchase” deck and skips his turn. The player can “escape” from the action of this card by playing his “Take Two” card (can be any color). The actions of the “Take Two” cards are not cumulative, and the last player who was unable to place a “Take Two” card also takes two cards from the “Purchase” deck and misses his turn.
        "Vice versa"– the direction of travel changes to the opposite. For example, it was “clockwise”, after laying out the card “On the contrary” - “counterclockwise”. When laying out several cards “On the contrary”, their actions are summed up, i.e. two such cards continue the game in the same direction as before, three “On the contrary” cards change the direction of play to the opposite, etc.
          "Order a color"– allows the player to change the current color (to any color, including the current color). The next player must place any card of the given color. In order to play the “Order a Color” card, the player does not require any special conditions, unlike the next card - “Order a Color and Take Four”...
            "Order a color and take four"– can be laid out by the player only on his turn and only if the player does not have the current color (and the current number/active cards/black active card “Order a color” may be present - this does not matter, the main thing is the absence of the current color). The player whose turn is next must take four cards from the “Purchase” deck and skip the move. The player can “escape” from the action of this card by playing the “Take Two” card of the new ordered color (then everything follows the action scheme of the “Take Two” card).
              Note 1. Honesty check. If the player targeted by the "Order a color and take four" action suspects that he is being cheated and the player who played that card actually has the current color, he can ask the player who went to show his cards. If the suspicions are justified, the player who went takes his “Order a color and take four” card back and takes four cards from the “Purchase” deck, skipping the next turn. If the suspicions were unfounded, then the checking player, in addition to four cards from the “Purchase” deck, takes two more for lack of trust and skips the turn.
                Scoring:
                  Digital cards: 0 to 9 points. Number of points: at par.
                  Active cards: “Skip”, “Take two”, “Verse versa”. Each card costs 20 points.
                  Black active cards: “Order a color”, “Order a color and take four”. The cost of each card is 50 points.
                  Note: There are two ways to count points:
                  The player who is the first to get rid of his cards is awarded the sum of points remaining in the hands of all other players. And so on in every round. The winner is the one who scores 500 points after several rounds. This scoring option encourages everyone to fold their cards faster, thus winning the current game. Each player is awarded points based on the cards remaining in his hands (the player who was the first to discard his cards receives zero points). A similar operation is performed at the end of each round. The loser is the one who first scores 200 points. This scoring option motivates players to quickly discard the most expensive cards.

                  MODIFICATIONS IN THE GAME UNO ULTRA (UNO ULTRA).

                    Interference game(the most famous and generally accepted modification).
                        A player can go out of turn if he has exactly (color, number) the same card that is on top of the “Discard” deck. Then the move continues in the current direction, starting from the player who intercepted the move.
                        Attention! This condition does not apply to the “Order a color and take four” card - it can only be placed on your turn.
                        Note 1: Turn interception is not possible at the beginning of the game when the first card of the “Discard” deck is placed in the center. At the beginning of the game, only the next player after the dealer has the right to move.
                        Note 2: If a player has two identical cards, then on his turn he can play the first of these cards, and then immediately the second, performing an intervention himself. That is, two identical cards cannot be laid out at once with one movement of the hand, only one after another: first one, then the second. Accordingly, the next player has the opportunity to put his card on his turn, thereby preventing the previous player from performing an intervention.
                        Play to the last card.
                          The game continues until one person discards all the cards. After this, points are calculated based on the cards remaining in the hands.

                          Penalty game

                            If a player made a mistake and played the wrong card, deliberately broke the rules, or cheated, then he takes two cards from the “Purchase” deck as a penalty.

                          Game "0-7": Classic version with additions: Every time a “zero” is rolled, all participants pass their cards to neighboring players in the direction of the moves. Each time a "seven" is rolled, the player who played the "seven" exchanges cards with any other player of their choice.

                          Game with accumulation: Classic version with additions: When a player puts down a “Draw Two” card, the next player can also put down a “Draw Two” card, and then the third player must take four cards. The same rules apply to Order Color and Take Four cards: when one player plays an Order Color and Take Four card, the next player may also play an Order Color and Take Four card, and then the third player must take eight kart. The last player to place the next “Order a color and take four” card orders a color. If a player plays an "Order Color and Take Four" card against the rules and is "caught", the standard rules apply, but the amount of the penalty increases depending on the number of cards used. Players can place “Take two” or “Order a color and take four” cards until they run out of them. For example, if four players in a row have played "Draw Two" cards, the next player who does not have a "Draw Two" card must already draw eight cards. A player can only place one "Draw Two" or "Order a Color and Draw Four" card in one turn, even if he has several such cards in his hand.

                          Card exchange game: The player who puts down the “five” can (at his discretion) exchange one card with any player. Moreover, each of the players chooses which card to give.

                          Lazy scoring game: The winner and loser are calculated after the end of each round of the game. The winner is the one who was the first to discard his cards - he also starts the move in the next round. The loser is the one who has cards left in his hands maximum amount points - he deals the cards for the next round. The advantages of this calculation: there is no need to calculate the amount for each player for each round; Only those who clearly have a lot of them count points based on the cards remaining in their hands; You can finish the game after each round, without waiting for someone’s total points to reach a certain point.

                          Game "to the center": The one who puts down the penultimate card and shouts “UNO!” does not remove his hand from the placed card. Other players must have time to put their hands on top of the hand of the one who shouted “UNO!” The one who managed to do this last takes 2 cards.

                          Game "colors in a circle": When laying out black cards (“Order a color” and “Order a color and take four”), the color automatically changes to the color that is drawn on these cards next in a circle after the current one. For example, the game goes clockwise, the current color is red. After laying out a black card, the current color becomes blue. Or, for example, the game goes counterclockwise, the current color is yellow. After laying out a black card, the current color becomes green.

                          Game "+10":“ZERO” cards (of which there are 4 in the deck) can be assigned the value “Take 10 cards”, accordingly, the next player will have to take 10 cards. If a person takes 10 cards, then with a high degree of probability they will contain “+2”, “+4” or even “+10” cards. In this case, this player can force the next player to take a large number of cards, and so on in a circle. Finishing the game in this case is very difficult, and it turns into a real farce.

                          Reverse game:"On the contrary" card desired color brings back the effect of active cards and even the black card “Order a color and take four”! For example, one player puts the “Take two” card, and the second player with the “Verse versa” card returns the action of the “Take two” card to the first one, and he must take 2 cards.

                          Game "to the last": After one player discards all the cards, the game does not end, but continues until the last player. Accordingly, the 1st player wins and the last player loses. If at the end of the game there are two players left, then very sophisticated combinations can be used (for example, using the cards “Skip a turn”, “Take two”, go twice, three times, etc.)

                          7 round game: After a player has gotten rid of his original 7 cards, the game pauses, he takes 6 new cards from the deck and continues the game. The next time he runs out of cards, he draws 5 cards into his hand... And so on until he takes only one card and discards that too.

                          Game 101: Each player is dealt five cards. The deck is placed in the middle of the table. In the first game, the first move goes to a randomly selected player, and then to the player who won the previous game. The winner plays from any card. The next player can put a card of the same color or the same value on it (active cards may not be active at the request of the players). If a player does not have the required card, he must draw cards from the deck until he draws the required one or until the deck runs out. If the cards in the deck run out, then from the pile open cards the top one is removed and left open on the table, the rest are turned over and again serve as a deck. The first one to get rid of his cards wins. The rest count the points on the cards remaining in their hands. The one who scores more than 101 points in total loses.

                          HAVE FUN GAME!

    Uno, uno, uno, uno momento,
    Uno, uno, uno sentiment...

    Song from the movie "Formula of Love"

    Acquaintance

    Uno comes from America. Translated from Spanish as in "One, Unit". The first mentions of this game are found around the 30s of the last century. On this moment All rights to the Uno Game trademark belong to Mattel.

    The Uno set comes in 4 colors: red, yellow, blue and green.

    This creation is perfect for understanding what board games are. Firstly, because Uno has rules that are easy to understand and remember. Secondly, because new versions of the original are constantly being released, which makes it even more exciting for a certain audience. For example, Uno Cars was created to attract the attention of young fans of the popular cartoon. It is distinguished by images of funny cars, but this does not in any way affect the mechanics of the process itself.

    Where to begin

    Study the mechanics, choose a theme that appeals to you and enjoy the gameplay. And later you can move on to the creations of the famous developer Bruno Faidutti, since one description of their rules with its complexity can scare away beginners.

    Target

    The main goal is to quickly discard all cards in hand. There are two options for summing up the final results. For any selection of results, the first participant eliminated is considered the winner of the Uno Game.

    For quick completion

    After the winner is identified, you can count the points for each participant based on the sum of his remaining uno cards, so the rules allow you to determine the loser. They are considered the person who has scored the maximum number of points. With such a counting system, everyone’s task is to quickly get rid of all the cards, but first of all, the big ones.

    The winner of the round receives the number of points equal to the sum points of all cards remaining for the remaining participants. Then the next round begins. And the winner of all rounds is the one who is the first to collect a sum equal to 500. With such a system, the goal of each person becomes a quick elimination.

    Regardless of the selected calculation type, the cost remains fixed. For each digital number, the number of points equal to its number is always awarded, for each active one - 20, for any black one - 50.

    Basic Rules

    The rules for playing Uno are quite simple. Connoisseurs of Bruno Faidutti's complex creations only need to read them once to understand everything. Read the Uno Rules in Russian on each box.

    According to the tradition of the board game Uno, at the beginning, everyone is dealt seven cards (so that the other participants do not see them). After this, the dealer places one of the decks face up in the middle of the table, from which point the uno game begins. The rules of the game allow you to start only if this card is digital. If it is black or with a picture, you should put it back with everyone and pull it out until you find the right one. The first move belongs to the person who sits next clockwise from the dealer. During their turn, each participant has the right to lay out suitable cards one at a time as long as they meet at least one of the conditions:

    • card of the same color as the central one
    • it shows the same number or picture as the central one

    If a player does not have a suitable card or has already laid out everything, he must take one from the main deck. If it meets one or two conditions, you should put it in the center and continue to walk according to the same principle. And if the card doesn’t fit, the participant takes it for himself and says “pass.” After this, the turn passes to the next person.

    You can play Uno game with a group of 2 to 10 people. The process continues until one person gets rid of everything he has. That is why its name is translated as “one”. Don't forget to shout "Uno" the moment you have one card left in your hand! Otherwise, a fine will be imposed on you.

    Having mastered its simple mechanics, you can continue your acquaintance with the world of board games. For example, with the famous “Citadel” or other creations of Bruno Faidutti.

    You can also try to play other versions of your favorite original. If you want to support a Russian manufacturer, you might be interested in a variant of the Russian Uno called "Svintus". And if you are a creative person, you should try playing with a 112-piece deck. 4 empty ones are provided in it in order to give the players the opportunity to come up with an additional rule for them.

    Game process

    Before starting the gameplay, you should carefully read the instructions included with the kit to understand how to play Uno. After reading it, you will understand that people of any age and any occupation can play Uno. Uno is designed for both two and big company. If you played together, but it didn’t seem very exciting to you, gather a group - the optimal number of people for this game is 6-8.

    For better understanding by children, UNO kits are produced in many topics that interest them. For example, there is a version of the game for girls - Uno "Aladdin", which is distinguished by images of characters from the famous cartoon.

    Svintus, which recently appeared on the Russian market, is positioned as Uno for office workers tired from busy everyday life. Among fans of this pastime, disagreements have arisen as to which game is the best - Uno or Svintus. This is a matter of taste, since Svintus is played according to the same principle, it differs only in the presence of funny images and specific humor that not everyone will understand.

    Uno is not gambling, so if desired, you can use it to decorate your time in public places, such as a cafe or anti-cafe. If your company likes this card game, then you can try to get acquainted with other works of the famous developer Bruno Faidutti.

    Spending time with Uno brings not only pleasure, but also undoubted benefits. Constant practice helps to develop attentiveness, as well as reaction speed in each player. After all, if a participant in the gameplay makes mistakes, other players can take advantage of this by making a successful move or assigning him a penalty.

    Preparation

    The rules of the game Uno in Russian are included with each box with the set. Before you start playing, it's worth checking how many cards are in the deck. IN classic version there should be 108 of them. Sometimes a set includes 112 pieces, 4 of which do not contain any images and are used as replacements lost cards or to introduce new rules.

    After checking the contents, mix the contents thoroughly. Each participant is then dealt 7 pieces and one is placed face up in the center where the "Discard" deck begins to form. The pile from which participants take cards is called “Purchase”. After laying out the first card to form the “Discard”, you can start walking.

    Dealing cards

    Before you start the game, you need to determine the dealer, who is called the dealer. To do this, each player draws a card from the deck. The dealer becomes the one who gets the highest price. The dealer's task in UNO is to sort the cards in accordance with all requirements.

    There are different opinions on the question of how many uno cards to distribute before starting - usually 6 or 7 are distributed to each person. The dealer decides what number will be optimal, taking into account the number of players and their experience. The task of the other players is not to expose what the dealer gives them.

    Progress of the game

    It is not known exactly who invented the Uno rules. Even at the beginning of the last century there are references to such an activity. But they were patented by Merle Robbins only in 1971.

    You can even play Uno with two people, but much more more interesting with company of 6-8 people. The UNO set looks like a regular card set standard size, but with its own symbolism in the images that needs to be studied. Children's uno is distinguished by images of cheerful characters of a certain theme: mostly these are characters from favorite cartoons.