Didactic manual “Teremok. Didactic game "Teremok"

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Didactic game"Teremok"

The manual is intended for children preschool age. Can be used for individual work, and for working with small subgroups. Promotes speech development, consolidation of acquired speech skills and develops fine motor skills.

Description of the manual:The manual consists of a tablet with a picture of a tower pasted on it. Each window has a hole cut into it, into which bottle necks are glued. There are caps with fairy tale characters screwed onto the necks.

Options for tasks.

1 task “Remember the fairy tale”
Goal: To develop children’s coherent speech and practice using ordinal numbers.

The teacher shows the heroes of the fairy tale.

Guess which fairy tale the heroes came from?

Tell this story (to the child yourself or with the help of teacher tells a fairy tale).

Who was the first to find the tower? Who came second? Third? Who came last and broke the tower?

The teacher depicts fairy tale characters: mouse, frog, bunny, fox, wolf, bear. The child guesses. Then the child and teacher change roles.

Task 3 “Who lives where?”
Goal: Learn to use prepositions above, below, between.

The teacher places the animals in your own windows , invites you to look carefully and guess who it is?

This beast lives above the wolf. This…

This animal lives above the fox. This …

This beast lives under my arm. This …

This animal lives under the frog. This …

This beast lives between the wolf and the hare. This…

This one is between the mouse and the bear. This …

Then the child himself makes riddles by pronouncing the words
Over, under, between

4. task “Settle the tenants”
Goal: To consolidate spatial representations on the left, right, above, below.

The teacher offers to move the animals into apartments.

The mouse will live on the third floor on the left.

Fox is on the second floor on the right.

The bear is on the first floor on the left.

The hare is on the fourth floor on the right.

The frog is on the second floor on the left.

Wolf - on the first floor on the right

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didactic game
"Teremok"
(five options)
second for children junior group

The most difficult thing for preschool children is the formation of elementary mathematical concepts. Making a didactic game based on the Russian language for children of the second junior group folk tale“Teremok” I intended to solve the problems mathematical development. Children know this story well and love to listen to it. I believe that by playing this game, children will also solve a didactic problem.
The didactic game "Teremok" can be used by educators both in directly organized educational activities with children of primary preschool age, and in joint activities teacher with children in the morning or evening.
Benefits: House - “Teremok”, characters from the fairy tale “Teremok”, “shutters” (geometric shapes) for closing square, round and triangular windows different sizes And different colors, high and low Christmas trees, four stripes (paths) brown different lengths and widths.
Game No. 1. “How many animals settled in the tower? »
Goal: To consolidate the ability to distinguish the number of fairy-tale characters, using the words “one”, “many”.
Preparing for the game. The teacher places a tower in front of the children. Fairy-tale heroes The teacher puts them aside so that the children do not see them.
Progress of the game.
Game plot based on the Russian folk tale “Teremok” using cardboard theater.
Educator: Children, look, there is a tower.
A small mouse runs past. She saw the tower, stopped and asked:
Nobody responds. The mouse entered the little mansion and began to live there.
Educator: How many mice are there in the house? (one)
A frog-frog galloped up to the mansion and asked:
- Terem-teremok! Who lives in the mansion?
- I, little mouse! Who are you?
- And I'm a frog.
- Come live with me!
The frog jumped into the tower.
Educator: How many frogs are there in the house? (one)
Educator: A runaway bunny is running past. He stopped and asked:
- Terem-teremok! Who lives in the mansion?
- I, little mouse!
- I, frog-frog!
-Who are you?
- And I’m a runaway bunny.
- Come live with us!
The hare hops into the tower!
Educator: How many hares are there in the tower? (one)
How many animals are there in total in the little house? (many)
Educator: A little fox-sister is walking past. She knocked on the window and asked:
- Terem-teremok! Who lives in the mansion?
- I, little mouse.
- I, frog-frog.
- I, the bunny, am a runaway.
-Who are you?
- And I am a fox-sister.
- Come live with us!
The fox climbed into the mansion.
Educator: How many chanterelles are there in the tower? (one)
How many animals are there in total in the little house? (many)
Educator: A gray barrel top came running, looked into the door and asked:
- Terem-teremok! Who lives in the mansion?
- I, little mouse.
- I, frog-frog.
- Me, the runaway bunny.
- I, little fox-sister.
-Who are you?
- And I am a top-gray barrel.
- Come live with us!
The wolf climbed into the mansion.
Educator: How many tops are there in the tower? (one)
How many animals are there in total in the little house? (many)
Educator:
Here they live in a little house, sing songs. Suddenly a clubfooted bear comes. The bear saw the tower, heard the songs, stopped and roared at the top of his lungs:
- Terem-teremok! Who lives in the mansion?
- I, little mouse.
- I, frog-frog.
- Me, the runaway bunny.
- I, little fox-sister.
- I, the top-gray barrel.
-Who are you?
- And I’m a clumsy bear.
- Come live with us.
- And I will live on your roof.
The bear climbed into the tower. The tower was big, there was enough room for a bear.
Educator: How many bears are there in the tower? (one)
Educator: How many animals are there in total? (many)
Educator: All the animals began to live together in harmony.
Game No. 2. "Neighbours"
Goal: To exercise the ability to determine spatial directions from oneself and denote them with the words “up-down”, “lower-upper floor”, “right-left”, “above-under”, “between”.
Preparing for the game. The teacher places in front of the children a mansion in which fairy-tale characters “live”.
Progress of the game.
Educator: All the animals live in the little house together, they go to visit each other.
Then the teacher asks the children questions, the children answer.
-Who lives on the lower (first) floor?
-Name the animals that settled on the top (second) floor.
-Who settled on the roof?
-What animals does the bear live above?
-Who lived under the fox and the wolf?
-Who lives to the left of the mouse?
-And who lives to the right of the hare?
-Who lives between the mouse and the hare?

Game No. 3. “Close the windows for the animals at night”
Objectives: Improve the ability to distinguish and name geometric shapes: circle, square, triangle. Strengthen the ability to distinguish geometric shapes by size, using the words “big” and “small”. Reinforce the names of primary colors in speech.
Preparing for the game. The teacher places the tower on the table in front of the children. Near the tower there are geometric figures: two equal-sized circles, a large and small square, a large and small triangle.
Progress of the game.
Educator: The animals have a large mansion, beautiful. What geometric shapes does it consist of? (from a large red square and a large triangle yellow) . Then the teacher reports that night is coming, the animals go to bed. We need help closing the windows at night. Children select the appropriate geometric shapes and close the windows. At the same time, the figures are compared by size: “I’ll close the mouse window with a small triangle green", "The wolf's window is a large yellow square."

Game No. 4. “Tall and low Christmas trees in the forest”
Purpose of the game: to train children in comparing objects by height.
Preparing for the game. The teacher places a tower in front of the children. The windows in the little house are open. Christmas trees are placed near the tower: large and small.
Progress of the game.
Educator: Morning has come. In the little house, all the animals woke up and hurried into the forest to do their business. Christmas trees grew in the forest.
Educator: Children, please look at what trees grow in the forest? Children: Christmas trees grow in the forest.
Educator: Are the Christmas trees the same in height?
Children: Christmas trees vary in height.
Educator: What height of Christmas trees grow in the forest?
Children: Fir trees in the forest are high and low.
Educator: Please show me the tall (low) Christmas trees.
Children compare Christmas trees by height, show and name high and low Christmas trees, and use the words “high and low.”

Game No. 5. “Paths in the Forest”
Purpose of the game: to improve the ability to compare two objects in width and length using the overlapping method.
Preparing for the game. A tower was placed in front of the children. Near the tower there are high and low fir trees, two stripes (narrow and wide). Progress of the game.
Educator: Children, look, there is a tower. And two paths lead from the tower. The mouse will go into the forest along a narrow path, and the bear along a wide one.
Educator: Children, show which path the mouse (bear) will take? Children find narrow and wide paths by overlapping.
Then the teacher puts a long and a short strip from the tower.
Educator: The frog will jump along the short path, and the fox and wolf will go along the long one.
Educator: Children, show me which path the wolf and the fox (frog?) will take.
Children find a way to overlap long and short paths.

Galina Dunaeva

Didactic game based on a fairy tale« Teremok»

Target: develop children’s coherent speech, practice using ordinal numbers.

The teacher shows subject pictures of the characters fairy tales.

Guess which one fairy tale heroes have come?

Tell me this fairy tale(child independently or with the help of a teacher tells a fairy tale).

Who found it first teremok? Who came second? Third? Who came last and broke teremok?2 task “Guess whose voice?”

I offer other options educational games based on fairy tales« Teremok»

The teacher asks the children to listen to the recorded voice of a famous fairy tale character , after which asks: "Whose voice is this?"

Depending on the complexity of the action, she may also ask who he is addressing.

Additionally, children can select and show the silhouette of a recognizable character.

Didactic game"What else can you call it". Children pass and stand in front of the models

In one word, who is this?

What else can you call wild animals? Why are they called that?

Why are the fox, wolf, and bear models black?

What is it called in fairy tales fox? (sister fox, cunning fox, Patrikeevna fox, red-haired robber, cheating fox, furry huntress)

What fox?

What can he do?

What is it called in wolf tales? (wolf, wolf - click with teeth, Volchek - gray barrel) what wolf? What can he do?

What is it called in fairy tales of the bear? (bear-bear, Mikhailo-Potapovich) What bear? What can he do?

Didactic game“What’s extra?”.Invite the children to see if all the characters are from fairy tales« Teremok» or are there characters from others? fairy tales.

Didactic game"Do you know fairy tales.

The teacher reads a passage, or shows an illustration to fairy tale and asks to name the fairy tale.

Didactic game“Tell me in order!”.

The teacher shows the pictures, the children must arrange them in order of plot development and tell about it.

Didactic game“Name the cubs (cubs) correctly!”

The fox has cubs, little fox

The wolf has cubs, wolf cub

A cow has a calf, calves

The cat has a kitten, kittens

The dog has a puppy, puppies

Didactic game“Say it in one word!”.

Wolf, bear, fox, hare - wild animals

Rook, cuckoo, starling, crane are migratory birds;

Cow, goat, horse, sheep are domestic animals;

Wintering birds

Transport.

Didactic game« Teremok»

Target. Develop logical thinking, auditory attention, and the ability to group animals (herbivores, carnivores).

Game rules: Place residents in the tower is possible only then when you guess the riddle correctly, but you need to be careful not to settle in one mansion herbivore and carnivore. The winner is the one who makes no mistakes and places the most tenants. When all the windows are in the mansion is open, we must call the animals that settled in it in one word - these animals are herbivores or predators.

Progress of the game: Adult speaks: “Standing in the forest thicket teremok. He is neither short nor tall. Whoever guesses the riddle and the animal finds out will be able to place residents in this glorious teremok».

Riddles: “It’s not a mouse or a bird that frolics in the forest, lives in the trees and gnaws nuts.” (squirrel).

“In rich clothes, but he himself is somewhat blind, lives without a window, has not seen the sun” (mole).

“Whoever digs tunnels in the forest, builds dams from branches, his teeth are like axes. They are working hard. (beavers)».

“What kind of forest animal is this that stands up like a column under a pine tree? And he stands among the grass - his ears are larger than his head." (hare).

“What dangerous animal walks around in a red fur coat, shovels snow, and has enough mice?” (fox).

“Touching the grass with his hooves, a handsome man walks through the forest, walking boldly and easily, with his horns spread wide.” (elk).

“In summer he walks without a path near pine and birch trees, and in winter he sleeps in a den, hiding his nose from the frost.” (bear).

“Who walks around gloomy and hungry in the cold autumn?” (wolf).

Having guessed the riddle, the children place the animal in teremok, all animals disperse in this way.

At the end of the game ask: “Why can’t herbivores and carnivores live together? What would happen if mansion inhabited by a wolf, fox or bear? How can you call the animals living nearby in one word? (neighbours).

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Photo report on the fairy tale “Teremok” I would like to bring to your attention a report on the fairy tale “Teremok”. Children of middle and senior group was shown for the first time.

Develop logical thinking, auditory attention, and the ability to group animals (herbivores, predators). Target: develop children’s coherent speech, practice using ordinal numbers.

The teacher shows object pictures of fairy tale characters.

Guess which fairy tale the heroes came from?

Tell this fairy tale (the child tells the fairy tale independently or with the help of a teacher).

Who was the first to find the tower? Who came second? Third? Who came last and broke the tower? 2 task “Guess whose voice?”

I offer other options for educational games based on the fairy tale “Teremok”



Additionally, children can select and show the silhouette of a recognizable character.

Didactic game“What else can you call it?” Children pass and stand in front of the models

In one word, who is this?

What else can you call wild animals? Why are they called that?

Why are the fox, wolf, and bear models black?

What is a fox called in fairy tales? (sister fox, cunning fox, Patrikeevna fox, red-haired robber, cheating fox, furry huntress)

What fox?

What can he do?

What is a wolf called in fairy tales? (wolf, wolf - click with teeth, Volchek - gray barrel) what wolf? What can he do?

What is a bear called in fairy tales? (bear-bear, Mikhailo-Potapovich) What bear? What can he do?

Didactic game“What’s superfluous?” Invite the children to see if all the characters are from the fairy tale “Teremok” or if there are characters from other fairy tales.

Didactic game“Do you know fairy tales?”

The teacher reads an excerpt or shows an illustration for a fairy tale and asks to name the fairy tale.

Didactic game“Tell me in order!”

The teacher shows the pictures, the children must arrange them in order of plot development and talk about it.

Didactic game“Name the cubs (cub) correctly!”

The fox has cubs, little fox

The wolf has cubs, wolf cub

A cow has a calf, calves

The cat has a kitten, kittens

The dog has a puppy, puppies

Didactic game“Say it in one word!”

Wolf, bear, fox, hare - wild animals

Rook, cuckoo, starling, crane are migratory birds;

Cow, goat, horse, sheep are domestic animals;

Wintering birds

Transport.

Didactic game "Teremok"

Target. Develop logical thinking, auditory attention, and the ability to group animals (herbivores, predators).

Game rules: You can place residents in a mansion only when you guess the riddle correctly, but you need to be careful not to place a herbivore and a predatory animal in the same mansion. The winner is the one who makes no mistakes and places the most tenants. When all the windows in the house are open, you need to name the animals that have settled in it in one word - these animals are herbivores or predators.

Progress of the game: An adult says: “There is a tower in the forest thicket. He is neither short nor tall. Whoever guesses the riddle and the animal finds out will be able to place residents in this glorious little house.”

Riddles: “It’s not a mouse, it’s not a bird that frolics in the forest, it lives in the trees and gnaws nuts” (squirrel).

“In rich clothes, but he himself is somewhat blind, lives without a window, has not seen the sun” (mole).

“Whoever digs tunnels in the forest, builds dams from branches, his teeth are like axes. It’s the work... (the beavers).”

“What kind of forest animal is this that stands up like a column under a pine tree? And he stands among the grass - his ears are larger than his head” (hare).

“What dangerous animal walks around in a red fur coat, shovels snow, and has enough mice?” (fox).

“Touching the grass with his hooves, a handsome man walks through the forest, walking boldly and easily, with his horns spread wide” (elk).

“In the summer he walks without a path near the pines and birches, and in the winter he sleeps in a den, hiding his nose from the frost” (bear).

“Who walks around gloomy and hungry in the cold autumn?” (wolf).

Having guessed the riddle, the children move the animal into the little house, and all the animals move in this way.

At the end of the game, ask: “Why can’t herbivores and carnivores live together? What would happen if a wolf, fox or bear moved into the mansion? How can you call the animals living nearby in one word? (neighbours).

Download:


Preview:

Didactic game based on the fairy tale “Teremok”

Target: develop children’s coherent speech, practice using ordinal numbers.

The teacher shows object pictures of fairy tale characters.

Guess which fairy tale the heroes came from?

Tell this fairy tale (the child tells the fairy tale independently or with the help of a teacher).

Who was the first to find the tower? Who came second? Third? Who came last and broke the tower? 2 task “Guess whose voice?”

I offer other options for educational games based on the fairy tale “Teremok”

The teacher asks the children to listen to the recorded voice of a famous fairy-tale character, and then asks: “Whose voice is this?”
Depending on the complexity of the action, she may also ask who he is addressing.
Additionally, children can select and show the silhouette of a recognizable character.

Didactic game “What else can you call it?”Children pass and stand in front of the models

In one word, who is this?

What else can you call wild animals? Why are they called that?

Why are the fox, wolf, and bear models black?

What is a fox called in fairy tales? (sister fox, cunning fox, Patrikeevna fox, red-haired robber, cheating fox, furry huntress)

What fox?

What can he do?

What is a wolf called in fairy tales? (wolf, wolf - click with teeth, Volchek - gray barrel) what wolf? What can he do?

What is a bear called in fairy tales? (bear-bear, Mikhailo-Potapovich) What bear? What can he do?


Didactic game“What’s superfluous?” Invite the children to see if all the characters are from the fairy tale “Teremok” or if there are characters from other fairy tales.

Didactic game“Do you know fairy tales?”

The teacher reads an excerpt or shows an illustration for a fairy tale and asks to name the fairy tale.

Didactic game“Tell me in order!”

The teacher shows the pictures, the children must arrange them in order of plot development and talk about it.

Didactic game“Name the cubs (cub) correctly!”

The fox has cubs, little fox

The wolf has cubs, wolf cub

A cow has a calf, calves

The cat has a kitten, kittens

The dog has a puppy, puppies

Didactic game“Say it in one word!”

Wolf, bear, fox, hare - wild animals

Rook, cuckoo, starling, crane are migratory birds;

Cow, goat, horse, sheep are domestic animals;

Wintering birds

Dishes

Transport.

Didactic game "Teremok"

Target. Develop logical thinking, auditory attention, and the ability to group animals (herbivores, predators).

Game rules: You can place residents in a mansion only when you guess the riddle correctly, but you need to be careful not to place a herbivore and a predatory animal in the same mansion. The one who doesn't wins will make a mistake and will house the most tenants. When all the windows in the house are open, you need to name the animals that have settled in it in one word - these animals are herbivores or predators.

Progress of the game: An adult says: “There is a tower in the forest thicket. Henot low, not high. Whoever guesses the riddle and the animal finds out will be able to place residents in this glorious little house.”

Riddles: " Not a mouse, not a birdfrolics in the forest, in the trees lives and gnaws nuts” (squirrel).

“In rich clothes, but he himself is somewhat blind, lives without a window, haven’t seen the sun” (mole).

“Whoever digs tunnels in the forest, builds dams from branches, his teeth are like axes. It’s the work... (the beavers).”

« What kind of forest animal is this that stands up like a column under the pine tree? And he stands among the grass - his ears are larger than his head” (hare).

“What dangerous animal walks around in a red fur coat, shovels snow, and has enough mice?” (fox).

“Touching the grass with his hooves, a handsome man walks through the forest, walking boldly and easily, with his horns spread wide” (elk).

“In summer he walks without a road near the pine trees and birch trees , and in winter he sleeps in a den, hiding his nose from the frost” (bear).

“Who walks around gloomy and hungry in the cold autumn?” (wolf).

Having guessed the riddle, the children put the animal in the little house, so by All animals are settled.

At the end of the game ask:« Why can't herbivores and carnivores live together? What would happen if a wolf, fox or bear moved into the mansion? How can you call the animals living nearby in one word? (neighbours).


Methodical guide to the didactic game

"Teremok"

What is the game for:

In class;

For individual activities;

For theatrical activities.

Target: development of logical thinking.

Tasks:

Develop imagination;

To develop the ability to distinguish colors and find them in the objects around them;

Develop figurative representation, attention, memory;

Teach children to determine the shape of an object;

Introduce children to the opposite characteristics of objects;

Preparation for mastering the topic “Antonyms”;

Learn to compare objects by size, color, volume, weight, quantity;

Develop children's speech;

Introduce numbers;

Introduce counting within ten;

Introduce geometric shapes;

Learn to compare numbers;

Introduce simple types tasks: tasks that reveal the meaning of addition and subtraction, with tasks on difference comparisons, on increasing and decreasing a number by several units.

Equipment: mansion with two pocket windows; a set of educational cards with colors for memorization; cards with images of objects of one color or another; cards with questions; cards depicting the opposite characteristics of objects; cards with numbers from 1 to 10; cards with shapes (circle, square, rectangle, oval, triangle); cards with images of objects for counting, for recognizing figures.

Option 1: “What is this color?”

The teacher inserts a card with a picture of a color into the window and invites the children to remember what can be, for example, red. Children name the objects and find a card with an image of an object of a given color and insert it into the second window.

Option 2: “Look out the window”

The teacher inserts a card with a picture of a color into one window of the tower. Next, the teacher invites the children to “look out the window” - to fantasize and tell what they see “outside the window.” (Usually behind the white sheet children see a winter landscape, a skating rink, a hospital; behind the yellow sheet - a desert, autumn meadow, etc.)

Option 3 “Assemble by color”

IN The teacher suggests collecting objects into groups by color. For example, all the green ones “live” in the first window, and all the blue ones “live” in the second. During the game, monitor the child’s speech. Ask to name your picture. For example: "This green apple", "This is a red strawberry."

Option 4 “Learning numbers”

The teacher shows a card with the number 1 and inserts it into the first window, while clearly pronouncing the name: “One.” Then the teacher takes a card on which one object is depicted. You need to say “There is one toy here. One". Ask your child to find another card that shows one object and insert it into the second window of the tower. When your child remembers the numbers, start making pairs. Place cards with numbers and cards with images of objects for counting on the table. Ask your child to count the objects on each card and put a card with the required number on it, making a pair, inserting them into the windows of the tower.

Option 5 “Studying shapes”

The teacher shows a card with a figure and clearly pronounces the name: “Circle” and inserts it into the first window of the tower. Then you need to take a card that shows a round object. Say: “Here is a round button.” Ask your child to find another card with a round object and insert it into the second window of the tower.

Then invite them to make pairs themselves. Watch the child’s speech, ask him to name what he put in. For example: “This is an oval, and this is an oval ball.”

Option 6 “Pick a pair”

The teacher puts a card with one item in the window of the tower. You need to ask what the child sees on it. Ask them to select a pair based on the opposite characteristic, looking at the cards on both sides and insert them into the second window. Pay attention to your child's speech. In case of difficulty, help with your own formulations: “This is a big ball, and this is a small ball,” “Here is a thin brush, and here is a thick one.” At the next stage, invite the child to make pairs himself and name the opposite signs.

Option 7 " Simple tasks»

The teacher takes cards with the texts of the tasks and reads them. You can read slowly, highlighting the data in the problem and the unknown with your voice. It’s good if, after reading or listening to the text, the child repeats what is known in the problem, what needs to be found. After this, offer to find a card with a picture that suits the plot, describe the solution and select a card with an example corresponding to this solution and insert it into the window of the tower.