Card index of games based on art. Card index of didactic games on visual arts for young children

Game “What is red?”

Didactic task. Reinforce knowledge of flower names; teach children to select red objects among objects of different shapes and colors.

Game task. Help the doll Katya pick up objects.

Game rules. Select items to match the color of the doll's bow.

Progress of the game

The teacher places objects of different colors (vegetables, dishes, pencils, etc.) along the edge of the table. The doll Katya comes to visit the children. She wants to match her red bow with objects of the same color. Children come up one at a time and name the object and its color: red tomato, red pencil, etc. If the answer is correct, the Katya doll nods her head approvingly, and the child puts the object in her purse; if the answer is incorrect, then Katya turns away.

Game “Such different handkerchiefs”

Didactic task. Strengthen children's ability to draw straight lines in different directions.

Game task. Decorate handkerchiefs for Andryusha and Seryozha.

Game rules. Don't mix up gifts.

Progress of the game

The teacher says that an artist he knows decided to draw two of his friends, Seryozha and Andryusha (shows the drawing). They have beautiful clothes - bright, colorful, but the artist ran out of paint early, and he could not paint the handkerchiefs that are visible from the pockets of his friends. The artist asks the children to color Seryozha and Andryusha’s handkerchiefs. The teacher gives the children sheets of paper (“handkerchiefs”), and they paint them: Andryusha likes striped handkerchiefs, and Seryozha likes checkered ones. After the children draw the handkerchiefs, they must not confuse: Andryusha is a boy in a red jacket, Seryozha is in a blue one. Children take ready-made “handkerchiefs” and give them to their friends (striped ones for Andryusha, checkered ones for Seryozha).

Game "Kolobok"

Didactic task. Strengthen children's ability to roll a ball and a strip from a lump of plasticine; develop the ability to see the beauty of color against the background of different objects.

Game task. Make friends for a bun.

Game rules. Make a bun and a path of the same color.

Progress of the game

Educator. Guys, do you remember the fairy tale “Kolobok”? Once upon a time there lived a grandfather and a woman. Once a woman baked a bun and left it to cool on the window, but the bun ran away... (Makes a bun from a large lump by pinching it off.)

I am a bun, a bun,

Kolobok - ruddy side,

Mesha with sour cream

Yes, it's tight in oil.

The bun rolled

Along ravines and roads.

(Under cheerful music The bun rolls on the table and sings.)

I left my grandfather

I left my grandmother.

The teacher invites the bun to visit the children. Kolobok agrees, but wants to play hide and seek. The bun hides behind objects. Children must “find” the kolobok and say where it is hidden, naming the color of the object (behind the green tree, behind the blue fence, behind the red garage, etc.)

Kolobok comes out from behind his hiding place and asks the children to make him friends. Children make koloboks from colored plasticine, choosing a color as desired. Now the koloboks need to roll along the paths. Where are the most convenient paths? Children make paths for koloboks (stripes). The paths should match the color of the bun. The koloboks ran along the paths. (Children put the koloboks, each on their own strip, and admire the koloboks and paths of the same color.) They ran and ran and came to the river, and then they decided to go on a journey.

The teacher places the koloboks on a large boat sculpted in advance, and the multi-colored koloboks “float” along the river. (Children admire the koloboks different colors, collected together.)

Game "Vegetables on a plate"

Didactic task. Strengthen knowledge about colors, the ability to select objects of a different color.

Game task. Make plates for the treat.

Game rules. Make it so that the colors of the treat and the plate do not match.

Progress of the game

The teacher brings a basket with the harvest (green apples, red berries from plasticine, which the children sculpted the day before) and wants to treat the children. A hedgehog (toy) appears, he is also waiting for a treat. The teacher cannot find the plates. The hedgehog is upset, the teacher asks the children how to get out of this situation. The children decide to make plates and make them from a ball by flattening it. The hedgehog asks the children to make plates that are not the same color as the treat (for example, a red berry - a blue plate).

The teacher offers to treat the guest first. Children approach the hedgehog and offer a treat, describing it: “a green apple on a yellow plate,” “a red berry on a white plate,” etc. If the child names the colors incorrectly, the hedgehog snorts, and if correctly, he nods his head.

Card index of didactic games

in fine arts in kindergarten

D/I “Big - small”

Target. Develop the ability to see the beauty of nature by analyzing natural objects and highlighting their properties 9th magnitude). Learn to compare images.

Exercise. Cards with images of large and small objects (fish, flowers, leaves, etc.) the game can resemble lotto: on the large cards on the left there are two objects (large and small, on the right - two empty cells of the same size, small cards with the same images).

D/I “What does it look like?”

Target. Develop sensory operations, artistic and creative abilities.

Exercise. Several vegetables and fruits are laid out on the table. The child names the properties of one of them, and then says what it looks like or what is similar to it. Find.

D/I "Tops - Roots"

Target. Enrich sensory experience, learn to analyze an image of a plant, highlighting its parts, develop comparison skills, learn to compose an image from two parts that form a single whole, consolidate the names of plants, develop a sense of shape and color.

Exercise. Fold the card in two parts according to the “tops - roots” principle.

D/I “Berries, vegetables, fruits”

Target. Develop the ability to analyze, compare (the same), learn to classify (select all the vegetables, fruits, berries by color), lay out rows consisting of identical images.

D/I “Cut pictures”

Target. Teach the actions of analysis and synthesis, the ability to isolate parts of a whole and form a whole from parts, learn to correctly name the resulting image, develop a sense of shape, proportion, and detail.

D/I “Beautiful flowers bloomed in the meadow (field, forest, etc.)”

Target. Develop the perception of colors and shades, the ability to select colors:

Flowers of warm colors bloomed in the meadow;

-……cold…….

-……different…….

D/I “Warm - cold”

Target.

The task is two sheets, in the middle of one there is a circle of red color (warm), in the middle of the other there is a circle blue(cold). Children are asked to lay out cards - pictures that match the color of the circle on the sheets.

D/I “Choose an outfit”

Target. Learn to distinguish between warm and cold tones, develop the ability to choose an outfit for fairy tale characters, develop creative imagination, sense of taste, speech.

Material. Dolls; Snow Queen. Ognevushka - Jumping - a set of outfits in a certain range.

Exercise. Consider tables of cold and warm tones.

Who is suitable for an outfit made of cold fabrics and which ones?

Who can sew an outfit in warm colors?

What outfit is suitable for Snow Queen?

Dress up the doll.

What happens if we mix up the outfit?

Question options can be changed.

D/I “Choose the color of fairy-tale characters”

Goal: to teach how to choose colors to display the concepts of good and evil. Develop creativity and imagination.

Material. Fabulous silhouettes opposite characters. (Baba Yaga and Vasilisa. Squares and triangles made of colored paper of various colors.

Exercise. Arrange in different directions: for Baba Yaga, squares, for Vasilisa, triangles. Choosing a certain color scheme, taking into account the character of a particular character.

Baba Yaga. What is she like? What are you wearing? Where does he live? What does he do?

Vasilisa. What is she like? What are you wearing? Etc.

D/I “Complete the animals”

Goal: to develop technical skills in drawing animals.

Material. Sheets with drawn geometric shapes and lines. Use geometric shapes as a basis: oval, rectangle, circle, trapezoid, etc.

Lines: straight, wavy, closed, etc.

Exercise. At the first stage, you can give samples and drawings of animals.

At stage 2, the drawings should be carried out according to the child’s plans.

D/I “Color tea party at Masha and Dasha’s”

Dolls invite girlfriends for tea. Help them set the table. Look: there are a lot of dishes, but two dolls. This means that all the dishes need to be divided equally into two sets. But for a reason: this is Masha, this is Dasha. Let's think together about how best to divide the dishes.

Are the dishes the same color?

What color are the dolls' clothes?

What dishes go with a doll with a red bow?

What kind of dishes can you select for the doll in blue?

Name what each of the dolls will put on the table for their guests.

D/I “Scarves and hats”

These bears are going for a walk. They had already tied their scarves, but had mixed up their hats. Help them figure out whose hat is and where.

How can you find out? Hint - look at the scarves.

Name the colors of the hats in order - from top to bottom, and now vice versa - from bottom to top.

Remember what color is your hat?

Look at the bears and tell me, are they the same color or different?

(these are different shades brown)

Which bear do you like best?

Didactic games at arts and crafts classes in kindergarten"

Sometimes it can be very difficult to explain some material to a child. And of course it’s even more difficult to explain it so that he remembers it. And here didactic games come to the aid of the teacher. They are used in the educational process from the very beginning of a child’s learning to draw. I bring to your attention examples of such games that I use in my work.

1. Game “Colored baskets”

The first game is used with very young children and is called "Colored Baskets".
Purpose of the game: the game is aimed at learning colors by children 2.5-3.5 years old, memorizing the names of primary colors, developing the speech skills of preschoolers, developing observation and memory.
Progress of the game: children are asked to collect mixed up objects in baskets, the child draws any card, but he must put it in a basket of the same color, while loudly calling out the color and the object he chose.

2. Game “Bottom of the Sea”

Purpose of the game: skill development artistic composition, speech development, logical thinking, memory.

A very common game that can be used not only in art activities, but also in other educational fields. Children are shown seabed(blank), and it must be said that all the sea inhabitants wanted to play “Hide and Seek” with us, and in order to find them we need to guess riddles about them. The one who guessed correctly puts the resident in the background. The result is a complete composition. The teacher motivates the children to visual arts. (Good to use with middle and older groups). You can study other topics with your children in the same way. plot compositions: “Summer meadow”, “ Forest Dwellers", "Autumn Harvest", "Still Life with Tea", etc. You can invite several children to the board and ask them to make different compositions from the same objects. This game develops intelligence, reaction, and compositional vision.


3. Game “Painted Horses”

When consolidating knowledge of folk paintings or when conducting monitoring in senior and preparatory groups You can use this simple game.
Goal: to consolidate knowledge of the main motifs of Russian folk paintings (“Gzhel”, “Gorodets”, “Filimonovo”, “Dymka”), to consolidate the ability to distinguish them from others, to name them correctly, to develop a sense of color.
Progress of the game: child, it is necessary to determine in which clearing each of the horses will graze, and name the species applied creativity, based on which they are painted.

4. Game “Magic Landscape”

One of the most difficult topics This is, of course, the study of perspective in a landscape - distant objects seem smaller, near ones larger. It is also more convenient to use the game for this.
Purpose of the game: to teach children to see and convey the properties of spatial perspective in drawings, to develop the eye, memory, and compositional skills.
Progress of the game: The child needs to place trees and houses in pockets according to their size, in accordance with their prospective distance. (preparatory group).


5

Game "Collect a landscape"

Using the example of a landscape, it is also convenient to develop a sense of composition and knowledge of natural phenomena. To do this, it is convenient to use this didactic game.
Purpose of the game: to develop compositional thinking skills, consolidate knowledge of seasonal changes in nature, consolidate knowledge of the concept of “landscape,” develop observation and memory.
Progress of the game: the child is offered from a set printed pictures to compose a landscape of a certain season (winter, spring, autumn or winter), the child must select objects that correspond specifically to this time of year and, using his knowledge, build the correct composition.



6.Game “Arrange and count the nesting dolls”

Purpose of the game: to consolidate knowledge about the Russian nesting doll, develop the ability to distinguish this type of creativity from others, develop ordinal counting skills, eye, and reaction speed.
Progress of the game: There are pieces of paper with drawn silhouettes of nesting dolls hanging on the board, three children are called and they must quickly sort the nesting dolls into cells and count them.


7. Game “Matryoshkin’s sundress”

Purpose of the game: to develop compositional skills, consolidate children’s knowledge about the basic elements of painting a Russian nesting doll, and consolidate knowledge of Russian national clothing.
Progress of the game: Silhouettes of three nesting dolls are drawn on the board, the teacher calls three children in turn, they each choose to wear their own nesting doll.


Each of these games can be drawn by yourself or made using a computer and a color printer.


Tatiana Kokorina

As a visual arts teacher, I need to not only teach preschoolers paint, but also give them the basics of color science. It is advisable that they come to first grade knowing primary, complementary colors, contrasting colors, chromatic - achromatic colors, etc. It is also necessary to teach children how to mix colors and know what color is obtained as a result of mixing primary colors. Of course, practical activities in which children are given complete freedom to experiment with colors are a great help in this regard. But any knowledge for preschoolers is best given in game form Moreover, the same knowledge received in different forms is better absorbed. Therefore, there was a need to find another - a playful way - to consolidate knowledge about what color should be obtained as a result of mixing certain primary colors, and to easily and quickly test this knowledge during diagnostics.

I developed and created a color mixing game "Butterfly Wings". To do this, I found a suitable butterfly template on the Internet, copied the number I needed, and colored their wings and bodies using the Paint program. I printed it out, cut it out, laminated it and this is what I came up with.


So, color mixing game "Butterfly Wings" allows you to achieve the following goals:

To give and consolidate knowledge about primary and secondary colors;

To give and consolidate knowledge about what additional color is obtained as a result of mixing primary colors.

Towards the end senior group children should know and distinguish between such genres of painting as portrait, landscape, still life. And of course, knowledge through play is also needed here.

This is how the game “Make a Still Life” appeared. All the details are for her painted with gouache and watercolor.

Target games: teach how to compose a still life, following the rules of composition and color science.

Compound: backgrounds for still life; vases, baskets, jugs, fruits, vegetables, mushrooms, berries;



contour images of still lifes;

still life cards




It is also necessary to teach preschoolers to distinguish between warm and cool colors. The game “Decorate the Jug” will help with this. The game will teach you not only how to decorate a jug in the appropriate color scheme, but also how to select a pattern that contrasts with the color of the jug, and how to alternate parts by color and size.





And with the help of the following games concept can be consolidated "symmetry".

For this games I cut out different shapes of vases and jugs from brown cardstock and cut them in half. Target games: find identical halves and make jugs, vases, glasses from them.



I really hope that my ideas will be useful to someone.

DIDACTICAL

selected by an art teacher

MBDOU "TsRR - kindergarten No. 166"

Voronezh

Tsitsilina M.G.

D/I “Guess what happens?”

Target: Develop imagination, fantasy, creativity.

Material: Sheet of paper, pencils.

Exercise: The teacher invites one of the children to start imitating

object (line), but not completely. The next one says that this may be and draws another line. The next one must come up with something else and finish it in accordance with his plan. This continues until one of the players can no longer change the drawing in his own way. The one who deposited wins last change.

D/I “Magic Palette”

Target: Develop a sense of color.

Material: Gouache. Palette.

Exercise: The teacher invites the children to play with the palette and paints. By mixing paints you can get various shades flowers. You can suggest depicting how the sky brightens at dawn using blue and white paints. Whiten blue paint you need to use it on the palette, gradually adding white and successively applying strokes to a sheet of paper. The main thing is to ensure that the shades change as evenly as possible. Invite the children to draw how the sun sets (from orange to red), how the leaves turn yellow in the fall (from green to yellow).

D/I “What doesn’t happen in the world?”

Target:

Material: Colored pencils. Paper.

Exercise: The teacher asks the child to draw something that does not exist in the world. Then he asks to tell what he drew and discuss the drawing: whether what is depicted on it really does not occur in life.

D/I “What could this be?”

Target: Develop imagination.

Material: Gouache. Palettes.

Exercise: The teacher invites children to draw sweet, round, fragrant, fresh, fragrant, salty, green, etc. The game can be repeated several times, using each time new material.

D/I “Tell me about their mood”

Target: Develop perception, attention, imagination.

Material: Illustrations depicting people's faces expressing various emotional states. Paper. Colored pencils.

Exercise: The teacher suggests looking at a picture depicting a person’s face and talking about his mood. Invite children to draw a face - a riddle. The game can be repeated with different materials.

D/I “Let’s help the artist”

Target: Develop creative imagination.

Material: Colored pencils. Paper.

Target: The teacher invites the children to draw an unusual car that can be used to get into magical land. Draw and tell about your car.

D/I “Invent it yourself”

Target: Develop imagination and fantasy.

Material: Paper. Paints. Palettes. Markers.

Exercise: The teacher invites the child to imagine that he has flown to another planet and draw what he could see there. When the drawing is ready, you can invite the child to come up with a story.

D/I " Magic pictures»

Target: Teach children to create images based on a schematic representation of an object.

Material: A piece of paper with an unfinished image. Colored pencils.

Exercise: Complete the picture. Mark the most interesting pictures when the guys come up with something of their own, unlike other pictures.

D/I “Merry Palette”

Target: Develop a sense of color.

Material: Cards with objects. Palettes with shades of colors.

Exercise: Name each picture and show its color on the palette. Pick up all the pairs: lemon - lemon... (etc.) Now try to guess what other colors can be called. Find the carrot among the pictures and the matching one on the palette. What is this color called? (Orange.) But you can say it in another way - carrot. Show beet color on your palette. Lilac. Olive. If it’s difficult, compare with images of fruits and flowers. What would you call the color of plum? (Purple, or otherwise plum.) Than yellow different from lemon? (Lemon is a shade of yellow with a slight hint of green.)

D/I "Klubochki"

Target: To develop in children the ability to perform circular movements when drawing a ball in a closed circle, relying on visual control and with their eyes closed.

Material: Picture "Kitten with a ball." Sheets of paper. Pencils.

Exercise: The teacher invites the children to look at a picture of a kitten playing with a ball of thread. Then he invites the children to collect the threads into a ball and shows how the threads are collected into a ball, imitating with the movements of a pencil winding the threads into a ball. Periodically, the teacher invites children to close their eyes and perform movements with their eyes closed.

In order for children to show interest in work, you can give them the opportunity to draw a lot of balls, arrange a competition: who can draw the most balls.

D/I “Symmetrical objects”

Target: Reinforce with children the idea of ​​symmetrical objects and familiarization with the profession of a potter.

Materials: Templates of jugs, vases and pots, cut along the axis of symmetry.

Exercise: The potter broke all the pots and vases that he had made for sale at the fair. All the fragments were mixed up. We need to help the potter collect and “glue” all his products.

D/I "Cheerful Dwarf"

Target: Teach children to create images based on the perception of a schematic image of an object.

Material: A picture depicting a gnome with a bag in his hands and several bags cut out of paper different shapes, which can be applied to the drawing and changed in the hands of the gnome.

Exercise: The teacher shows the children a picture and says that a gnome came to visit the children; he brought gifts, but what the children must guess and draw.

D/I "Wonderful Forest"

Target: Teach children to create situations in their imagination based on their schematic representation.

Material: Sheets of paper on which several trees are drawn and unfinished, unformed images are located in different places.

Colored pencils.

Exercise: The teacher hands out sheets of paper to the children and asks them to draw a forest.

full of wonders, and then come up with and tell a story about it.

D/I "Shifters"

Target: Teach children to create images of objects in their imagination based on the perception of schematic images of individual parts of these objects.
Material: Pencils. Sheets of paper with the image of half of an object.

Exercise: The teacher invites the children to draw whatever they want to the figure, but so that it turns out to be a picture. Then you need to take another card with the same figure, put it upside down or sideways and turn the figure into another picture. When the children complete the task, take cards with another figure.

D/I “Make a portrait”

Target: To consolidate knowledge about the genre of portraiture. Develop a sense of proportion.
Material: Various modifications of facial parts. Paper. Colored pencils.

Exercise: The teacher offers children from different parts make a portrait of a person.

Determine the mood and draw a portrait.

D/I "Underwater World"

Purpose of the game: Strengthen children's knowledge about the inhabitants underwater world. Teach children to carefully examine the shape, color, and structural features of underwater inhabitants. Learn to create a multifaceted composition using underpainting. Develop fine motor skills. Activate children's vocabulary.

Material: Illustrations depicting the inhabitants of the underwater world. Paper. Watercolor.

Exercise: Together with the teacher, children remember who lives in the seas and oceans, clarify their body structure and coloring. Then, in the underpaintings, children create a picture of the underwater world, arranging objects in a multifaceted manner. The chip goes to the child who gets more interesting picture, someone who used a lot of detail to create a picture of the underwater world.

D/I “Draw a warm picture”

Target: Clarify with children the concepts of “warm and cool colors”; continue to learn how to compose a picture from memory, using warm colors when coloring.
Material: 4 pictures depicting simple plots, geometric shapes found in these pictures, colored pencils, felt-tip pens, sheets of white paper.

Exercise: Having carefully examined the uncolored sample picture, at the teacher’s signal, turn it over, depict the scene you saw on your sheet of paper, and color it, adhering to a warm palette.

D/I “Who will draw the most oval-shaped objects?”

Target: Strengthen children's ability to quickly find similarities between ovals located horizontally, vertically or diagonally with whole objects flora or parts thereof, complete the images.
Material: Cards with images of ovals in different positions, colored and simple pencils, felt-tip pens, crayons.

Exercise: The teacher invites children to draw at least 5 images of plants in ovals, color them in the appropriate color, while combining various visual materials to complete the resemblance to the original.

D/I "Stained Glass"

Target: Develop imagination, sense of color and shape.

Material: Paper. Markers. Colored pencils. Gouache.

Exercise: The teacher asks the children to draw an image on a piece of paper with their eyes closed. Then look at the resulting image, figure out what it looks like and color it with paints.