Presentation “Didactic game based on the fairy tale “Teremok. Didactic game based on the fairy tale “Teremok”

Nomination "Multimedia technologies in the pedagogical process in preschool educational institutions"

I bring to your attention an interactive game based on the fairy tale “Teremok”.

For development cognitive interest Children can use various techniques and methods. The method will be modern and interesting for a preschooler interactive game. Creating this game for children second junior group according to the fairy tale “Teremok”, I expected to solve various problems: the development of attention, memory, thinking, mathematical development.

You can use the didactic game “Teremok” in a directly organized educational activities with younger children preschool age and individually by teachers and parents.

The target audience: 3-5 years.

Place of use: direct educational and individual activities.

Target: Maintain children's interest in Russians folk tales. Strengthen the ability to distinguish fairy-tale heroes, develop children’s coherent speech, practice using ordinal numbers. Develop curiosity and cultivate a love for animals.

Tasks: development of attention, memory, thinking, mathematical development.

Practical significance: The presentation can be used by teachers in classes on the formation of elementary mathematical concepts, when organizing joint gaming activities, as well as by concerned parents.

All slides are scrolled using a computer mouse or using control buttons.

  • Slide No. 1. Title page.
  • Slide number 2. Table of contents.
  • Slide number 3. Game "Who Lives Where?"
  • Slides No. 4-8. Game "Riddles about animals"
  • Slide number 9. Dynamic warm-up
  • Slide number 10. The game “Who saw the tower first?”
  • Slide number 11. Game "Who broke the tower?"
  • Slide number 12. Game "Build a tower"
  • Slide number 13. Game "Count the Animals"
  • Slide number 3. If the answer is correct, the background behind the figure changes color to green. If the answer is incorrect, the figures sway.
  • Slides No. 4-8. If the answer is correct, the figures increase in size and the marker does not change color. If the answer is incorrect, the animal figures sway and the marker turns red.
  • Slide number 9. Launched by mouse click.
  • Slides No. 10-11. If the answer is correct, the marker changes color to green and the figure enlarges. If the answer is incorrect, the marker changes color to red and the figure sways.
  • Slide number 12. Training apparatus. When you click on a geometric figure, it moves to the “house” part of a similar shape.
  • Slide number 13. If the answer is correct, the marker changes color to green. If incorrect, turn red. Animals are motionless.

The presentation is set up in such a way that you can go into more detail on each plot.

Didactic game based on the fairy tale “Teremok”


didactic game
"Teremok"
(five options)
for children of the second younger group

The most difficult thing for preschool children is the formation of elementary mathematical concepts. When making a didactic game for children of the second junior group based on the Russian folk tale “Teremok”, I also intended to solve problems of mathematical development. Children know this story well and love to listen to it. I believe that by playing this game, children will also solve a didactic problem.
The didactic game "Teremok" can be used by educators both in directly organized educational activities with children of primary preschool age, and in joint activities teacher with children in the morning or evening.
Benefits: House - “Teremok”, characters from the fairy tale “Teremok”, “shutters” ( geometric figures) for closing square, round and triangular windows different sizes And different color, high and low fir trees, four stripes (paths) Brown different lengths and widths.
Game No. 1. “How many animals settled in the tower? »
Goal: To consolidate the ability to distinguish quantities fairy tale characters, using the words “one”, “many”.
Preparing for the game. The teacher places a tower in front of the children. The teacher puts fairy-tale characters aside so that the children do not see them.
Progress of the game.
Game plot based on the Russian folk tale “Teremok” using cardboard theater.
Educator: Children, look, there is a tower.
A small mouse runs past. She saw the tower, stopped and asked:
Nobody responds. The mouse entered the little mansion and began to live there.
Educator: How many mice are there in the house? (one)
A frog-frog galloped up to the mansion and asked:
- Terem-teremok! Who lives in the mansion?
- I, little mouse! And who are you?
- And I'm a frog.
- Come live with me!
The frog jumped into the tower.
Educator: How many frogs are there in the house? (one)
Educator: A runaway bunny is running past. He stopped and asked:
- Terem-teremok! Who lives in the mansion?
- I, little mouse!
- I, frog-frog!
- And who are you?
- And I’m a runaway bunny.
- Come live with us!
The hare hops into the tower!
Educator: How many hares are there in the tower? (one)
How many animals are there in total in the little house? (a lot of)
Educator: A little fox-sister is walking past. She knocked on the window and asked:
- Terem-teremok! Who lives in the mansion?
- I, little mouse.
- I, frog-frog.
- I, the bunny, am a runaway.
- And who are you?
- And I am a fox-sister.
- Come live with us!
The fox climbed into the mansion.
Educator: How many chanterelles are there in the tower? (one)
How many animals are there in total in the little house? (a lot of)
Educator: A gray barrel top came running, looked into the door and asked:
- Terem-teremok! Who lives in the mansion?
- I, little mouse.
- I, frog-frog.
- Me, the runaway bunny.
- Me, little fox-sister.
- And who are you?
- And I am a top-gray barrel.
- Come live with us!
The wolf climbed into the mansion.
Educator: How many tops are there in the tower? (one)
How many animals are there in total in the little house? (a lot of)
Educator:
Here they live in a little house, sing songs. Suddenly a clubfooted bear comes. The bear saw the tower, heard the songs, stopped and roared at the top of his lungs:
- Terem-teremok! Who lives in the mansion?
- I, little mouse.
- I, frog-frog.
- Me, the runaway bunny.
- Me, little fox-sister.
- I, the top-gray barrel.
- And who are you?
- And I’m a clumsy bear.
- Come live with us.
- And I will live on your roof.
The bear climbed into the tower. The tower was big, there was enough room for a bear.
Educator: How many bears are there in the tower? (one)
Educator: How many animals are there in total? (a lot of)
Educator: All the animals began to live together in harmony.
Game No. 2. "Neighbours"
Goal: To exercise the ability to determine spatial directions from oneself and denote them with the words “up-down”, “lower-upper floor”, “right-left”, “above-under”, “between”.
Preparing for the game. The teacher places in front of the children a mansion in which fairy-tale characters “live”.
Progress of the game.
Educator: All the animals live in the little house together, they go to visit each other.
Then the teacher asks the children questions, the children answer.
-Who lives on the lower (first) floor?
-Name the animals that settled on the top (second) floor.
-Who settled on the roof?
-What animals does the bear live above?
-Who lived under the fox and the wolf?
-Who lives to the left of the mouse?
-Who lives to the right of the hare?
-Who lives between the mouse and the hare?

Game No. 3. “Close the windows for the animals at night”
Objectives: Improve the ability to distinguish and name geometric shapes: circle, square, triangle. Strengthen the ability to distinguish geometric shapes by size, using the words “big” and “small”. Reinforce the names of primary colors in speech.
Preparing for the game. The teacher places the tower on the table in front of the children. Near the tower there are geometric shapes: two equal-sized circles, a large and small square, a large and small triangle.
Progress of the game.
Educator: The animals have a large mansion, beautiful. What geometric shapes does it consist of? (from a large red square and a large triangle yellow color) . Then the teacher reports that night is coming, the animals go to bed. We need help closing the windows at night. Children select the appropriate geometric shapes and close the windows. At the same time, the figures are compared by size: “I’ll close the mouse window with a small triangle Green colour", "The wolf's window is a large yellow square."

Game No. 4. “Tall and low Christmas trees in the forest”
Purpose of the game: to train children in comparing objects by height.
Preparing for the game. The teacher places a tower in front of the children. The windows in the little house are open. Christmas trees are placed near the tower: large and small.
Progress of the game.
Educator: Morning has come. In the little house, all the animals woke up and hurried into the forest to do their business. Christmas trees grew in the forest.
Educator: Children, please look at what trees grow in the forest? Children: Christmas trees grow in the forest.
Educator: Are the Christmas trees the same in height?
Children: Christmas trees vary in height.
Educator: What height of Christmas trees grow in the forest?
Children: Fir trees in the forest are high and low.
Educator: Please show me the tall (low) Christmas trees.
Children compare Christmas trees by height, show and name high and low Christmas trees, and use the words “high and low.”

Game No. 5. “Paths in the Forest”
Purpose of the game: to improve the ability to compare two objects in width and length using the overlapping method.
Preparing for the game. A tower was placed in front of the children. Near the tower there are high and low fir trees, two stripes (narrow and wide). Progress of the game.
Educator: Children, look, there is a tower. And two paths lead from the tower. The mouse will go into the forest along a narrow path, and the bear along a wide one.
Educator: Children, show which path the mouse (bear) will take? Children find narrow and wide paths by overlapping.
Then the teacher puts a long and a short strip from the tower.
Educator: The frog will jump along the short path, and the fox and wolf will go along the long one.
Educator: Children, show me which path the wolf and the fox (frog?) will take.
Children find a way to overlap long and short paths.

The didactic game "Teremok" can be used by educators both in directly organized educational activities with children of primary preschool age, and in joint activities of the teacher with children in the morning or evening.

Download:


Preview:

didactic game

"Teremok"

(five options)

for children of the second younger group

The most difficult thing for preschool children is the formation of elementary mathematical concepts. When making a didactic game for children of the second junior group based on the Russian folk tale “Teremok”, I also intended to solve problems of mathematical development. Children know this story well and love to listen to it. I believe that by playing this game, children will also solve a didactic problem.

The didactic game "Teremok" can be used by educators both in directly organized educational activities with children of primary preschool age, and in joint activities of the teacher with children in the morning or evening.

Game No. 1. “How many animals settled in the tower? »

Goal: To consolidate the ability to distinguish the number of fairy-tale characters, using the words “one”, “many”.

Preparing for the game. The teacher hangs the tower in front of the children. Fairy-tale characters are placed to the side so that children do not see them.

Progress of the game.

Game plot based on the Russian folk tale “Teremok” using a sensory mat.

Educator: Children, look, there is a tower.

A small mouse runs past. She saw the tower, stopped and asked:

Nobody responds. The mouse entered the little mansion and began to live there.

Educator: How many mice are there in the house? (one)

A frog-frog galloped up to the mansion and asked:

Terem-teremok! Who lives in the mansion?

Me, little mouse! And who are you?

And I'm a frog.

Come live with me!

The frog jumped into the tower.

Educator: How many frogs are there in the house? (one)

Educator: A runaway bunny is running past. He stopped and asked:

Terem-teremok! Who lives in the mansion?

Me, little mouse!

I, frog frog!

And who are you?

And I'm a runaway bunny.

Come live with us!

The hare hops into the tower!

Educator: How many hares are there in the tower? (one)

How many animals are there in total in the little house? (a lot of)

Educator: A little fox-sister is walking past. She knocked on the window and asked:

Terem-teremok! Who lives in the mansion?

I, little mouse.

I, frog frog.

I'm a runaway bunny.

And who are you?

And I am a fox-sister.

Come live with us!

The fox climbed into the mansion.

Educator: How many chanterelles are there in the tower? (one)

How many animals are there in total in the little house? (a lot of)

Educator: A gray barrel top came running, looked into the door and asked:

Terem-teremok! Who lives in the mansion?

I, little mouse.

I, frog frog.

I'm a runaway bunny.

Me, little fox-sister.

And who are you?

And I am a top-gray barrel.

Come live with us!

The wolf climbed into the mansion.

Educator: How many tops are there in the tower? (one)

How many animals are there in total in the little house? (a lot of)

Educator:

Here they live in a little house, sing songs. Suddenly a clubfooted bear comes. The bear saw the tower, heard the songs, stopped and roared at the top of his lungs:

Terem-teremok! Who lives in the mansion?

I, little mouse.

I, frog frog.

I'm a runaway bunny.

Me, little fox-sister.

I, the top-gray barrel.

And who are you?

And I'm a clumsy bear.

Come live with us.

And I will live on your roof.

The bear climbed into the tower. The tower was big, there was enough room for a bear.

Educator: How many bears are there in the tower? (one)

Educator: How many animals are there in total? (a lot of)

Educator: All the animals began to live together in harmony.

Game No. 2. "Neighbours"

Goal: To exercise the ability to determine spatial directions from oneself and denote them with the words “up-down”, “lower-upper floor”, “right-left”, “above-under”, “between”.

Preparing for the game. The teacher hangs in front of the children a tower in which fairy-tale characters “live”.

Progress of the game.

Educator: All the animals live in the little house together, they go to visit each other.

Then the teacher asks the children questions, the children answer.

Who lives on the lower (first) floor?

Name the animals that settled on the top (second) floor.

Who lived on the roof?

What animals does the bear live above?

Who lived under the fox and the wolf?

Who lives to the left of the mouse?

Who lives to the right of the hare?

Who lives between the mouse and the hare?

Game No. 3. "We moved in the tenants"

Goal: to consolidate the name of numbers and their visual representation, the ability to navigate in space, develop attention, fine motor skills hands

On the back of each animal is the room number. The child must correctly place each animal, according to the numbering on them and on the room. At the end, you need to count how many animals have moved in.

Game No. 4. “Count and show which objects are 1 (2.3,4,5)”

The child counts and shows objects of a certain quantity.

Game No. 5. “Name familiar figures”

Target: Improve the ability to distinguish and name geometric shapes: circle, square, triangle, rectangle, rhombus, oval.

The child finds and names geometric shapes.


Didactic manual for kindergarten "Teremok"

Description. I present to your attention didactic manual"Teremok". The manual is intended for preschool children with speech disorders. Applicable in educational field“Communication”, “Cognition”, “Reading” fiction" Can be used for individual work, and for working with small subgroups. Promotes speech development and consolidation of acquired speech skills.
Method of making the manual.
With help computer graphics draw a mansion. We print it on a printer.

We laminate the finished image with transparent self-adhesive.
We cut out pockets from transparent film and attach them to the windows using double-sided tape.
We select the necessary pictures and laminate them with tape.

Didactic game "Teremok"

Target: develop children's speech activity.
Options for tasks.

1 task “Remember the fairy tale”

Target: develop children’s coherent speech, practice using ordinal numbers.
The teacher shows subject pictures of fairy tale characters.
- Guess which fairy tale the heroes came from?
- Tell this fairy tale (the child tells the fairy tale independently or with the help of a speech therapist).
- Who was the first to find the tower? Who came second? Third? Who came last and broke the tower?

Task 3 “Who lives where?”

Target: Learn to use prepositions over, under, between.
The teacher places animals in pocket windows, asks them to look carefully and guess who they are?

This beast lives above the wolf. This…
- This animal lives above the fox. This …
- This beast lives under my arm. This …
- This animal lives under the frog. This …
- This beast lives between the wolf and the hare. This…
- This one is between the mouse and the bear. This …
Then the child himself makes riddles by pronouncing the words over, under, between

Task 5 “Settle the tenants”

Target: Fix spatial representations to the left, right, top, bottom.
The teacher offers to move the animals into apartments.
The mouse will live on the third floor on the left.
Fox is on the second floor on the right.
The bear is on the first floor on the left.
The hare is on the third floor on the right.
The frog is on the second floor on the left.
The wolf is on the first floor on the right.

Task 6 “Select pictures with the given sound”

Target: develop phonemic awareness, learn to isolate a given sound in a word, automate the sound [w] in words.

The teacher puts a letter in the top window indicating the sound [w] (or another sound being assigned) and invites the child to find pictures with this sound.

Task 7 “Divide into syllables”


Target:
practice dividing words into syllables.
The teacher places syllable patterns in windows with right side and invites the child to place the residents on the left side in accordance with the diagram.
- Name each resident. Clap your hands for the number of syllables in each word, and you will find out who lives in which apartment.

Task 8 “Syllable songs”

Target: develop phonemic awareness, automate the sounds in syllables.
In the evening, all the residents of the Teremka organize a concert. Everyone sings their favorite song. Let's sing along with them! Listen carefully and repeat the songs with your mouse. And now together with the fox, and now with the bear. Try not to make mistakes!

Fedina Maria Stefanovna
Presentation “Didactic game based on the fairy tale “Teremok”

For the development of cognitive interest Children can use various techniques and methods. Modern and interesting for a preschooler there will be an interactive game method. This was created a game for younger children groups:

Target:

1. Support interest children to Russian folk fairy tales.

2. Strengthen the ability to distinguish fairy-tale heroes, develop children's coherent speech.

3. Develop curiosity, cultivate a love for animals. 4. Development of attention, memory, thinking, mathematical development.

Methodical techniques: All slides are scrolled using a computer mouse or using control buttons.

Progress of direct educational activities: Fairy tale« Teremok» V presentations.

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