Cool games for corporate parties. Games and competitions for discos and parties

Do you scour the Internet at night in search of cool competitions for corporate events? Relief in this article.

Like many event organizers, we spend a lot of time writing various competitions for parties, and at the same time monitoring various sites where you can get different jokes. For the most part, everything is offered the same everywhere... One word Toastmaster-Style. Dear reader, SmartyParty.ru brings to your attention a unique TOP-7 competitions that will definitely go well in any company. Something has been observed, something has been invented, the fact is that these things go well in any company.

But before that, watch a cool congratulatory video from the star of the Show “DANCING” on TNT:

Competition 1. Shifters.

A great competition to start your New Year's program. The presenter invites everyone to play the game. It is necessary to guess the original names of films from the “upside down” versions. To help participants understand the point better, you can give them an example. You can come up with your own list of changelings, here’s what we offer:

Changelings - movies

1. “Seventy-one eternities of autumn” (“Seventeen moments of spring”).
2. “A ragged man with the last name hippopotamus” (“Crocodile Dundee”).
3. Dynamo (Spartak).
4. “Cap of the French Republic” (“Crown of the Russian Empire”).
5. “Everyone is on the street” (“Home Alone”).
6. “Glass Leg” (“Diamond Arm”).
7. “Vorovskoye Vocational School” (“Police
8. “Cadets, go back!” (“Midshipmen, forward!”).
9. “Black Moon of the Jungle” (“White Sun of the Desert”).
10. “Home Cactus” (“Wild Orchid”).
11. “Cold Feet” (“Hot Heads”).

Changelings - movie titles (second option).

1. “Devil’s Liver” (“Angel’s Heart”).
2. “Sing, sing!” (“Dance, dance!”).
3. “Uryupinsk trusts smiles” (“Moscow does not believe in tears”).
4. “We’ll die after Wednesday” (“We’ll live until Monday”).
5. “Vasil the Good” (“Ivan the Terrible”).
6. “It’s all men in rock” (“It’s only girls in jazz”).
7. “Little hike” (“Big walk”).
8. “Cat under the straw” (“Dog in the manger”).
9. “Put Dad on the Plane” (“Throw Mom off the Train”).
10. “Sidorovka, 83″ (“Petrovka, 38″).
11. “Short Lesson” (“Big Break”).

Changelings - lines from songs

1. “Above the floor of his hut” (“Under the roof of my house”).
2. “The painter who smears the snow” (“The artist who paints the rain”).
3. “Wake up, your girl is sick” (“Sleep, my little boy”).
4. “Stupid green sock” (“Stylish orange tie”).
5. “I can live with myself for a hundred years” (“I can’t live a day without you”).
6. “There were locusts lying on the tree” (“A grasshopper was sitting in the grass”).
7. “The Russian in the house does not wait for the sunset” (“The Chukchi in the tent waits for the dawn”).
8. “I, I, I morning and evening” (“You, you, you night and day”),
9. “That night of defeat does not smell like a bullet” (“This Victory Day smells like gunpowder”).
10. “Black Bat Polonaise” (“White Moth Samba”).
11. “He hates tomatoes on fire” (“She likes strawberries on ice”).

Competition 2. WHERE AM I?

Another competition conversational genre, which is also good for starting a holiday program.

The game requires four participants. They stand in a row with their backs, and a pre-prepared poster with one of the following notes is hung on each person’s back: - sobering-up station - public bath- restroom - public transport.

The participants themselves do not know what is written on the posters that hang on their backs. Next, the presenter asks questions, addressing each participant in turn. The questions should be:

— Do you often go there?
— When going there, who do you take with you?
-What are you doing there?
— What do you feel after being there?

— Do you want to come there at least once more?

The inscriptions on the “signs”, of course, can be changed. Let's say you can make signs:
— Nudist beach,
— Shop "Intim"
— Pedicure

Competition 3. BOXING MATCH

Before the start of the competition, the presenter calls two real men who are ready to do anything for the sake of the lady of their heart. Ladies of the heart are present right there to provide beneficial psychological impact on your knights. The gentlemen wear boxing gloves, the rest of the guests form a symbolic boxing ring. The presenter’s task is to escalate the situation as much as possible, suggest which muscles are best to stretch, even ask for short fights with an imaginary opponent, in general, everything is like in a real ring. After physical and moral preparation is completed, the knights go to the center of the ring and greet each other. The presenter, who is also the judge, reminds the rules, such as: do not hit below the belt, do not leave bruises, fight until first blood, etc. After this, the presenter hands the fighters each the same candy, preferably caramel (they are more difficult to unwrap, especially when they are stuck together), and asks his lady love to unwrap this candy as soon as possible, without taking off his boxing gloves. Then they are given a can of beer, which they have to open and drink themselves. The one who completes the task before his opponent wins.

PROPS – 2 pairs of boxing gloves, caramel candies, 2 cans of beer

Competition 4. DANCE FLOOR STAR

A super active competition that is perfect before a musical break to warm up. Here a lot depends on the presenter; you need, of course, to tease and joke with the contestants and cheer them up. The competition was held at more than one hundred corporate events, and it was always met with laughter and fun!

- Well, now a competition called “Star of the New Year’s Dance Floor” will be held for you. This competition will require the participation of the 5 most active employees of the company. Your task is simply to dance very, very, very actively, because the most inactive dancer is eliminated. Let's go! (rock and roll plays) (After 20-30 seconds, the presenter chooses the most inactive one and, to applause, asks him to leave the dance floor).

Now there are only four of you left. Imagine that you danced for an hour and were so tired that your legs were paralyzed, but real stars don’t give up that easily! So, your task is to dance no less actively, but without the help of your legs. (plays “hands up - well, where are the hands”). (After 20-30 seconds, the presenter chooses the most inactive one and asks him to leave the dance floor to applause).

There are only three of you left, and you are pretty tired, it’s time to sit down. Now dance actively while sitting, you can only move your head and hands. (Caste - Blatnoy number). After 20-30 seconds, the presenter chooses the least active one and, to applause, asks him to leave the dance floor.

And we still have two real superstars of the dance floor! There's one last push left. And, of course, at the end like this dance battle the whole body goes numb, but the stars are never lost, because the face is still alive! Your task is to dance with your facial expressions without moving anything! Let's go! (rock and roll).

After the 30-second “make” a face, the presenter, with the help of applause from the audience, chooses the New Year’s star of the dance floor!

Competition 5. A SIECE OF BREAD

THIS IS NOT EVEN A COMPETITION, BUT JUST AN INTERESTING TEST FOR GUESTS OF THE CORPORATE PARTY. YOU CAN HOLD IT IN SOME BREAK, but you can argue with someone for 1000 rubles)))

The essence of the competition is that the presenter offers to bet with someone that he cannot eat a piece of bread (a standard half) in 1 minute without drinking. This seems like a very simple task and will captivate participants to try their hand at it. But in reality it is almost impossible to do this. Do you have any doubts? Try it for yourself at lunch.

Competition 6. ICE, BABY, ICE!

A VERY INTERESTING TEST THAT IS FUN TO DO. True, a little trouble with the props is required.

The presenter calls three daredevils to participate in the competition and says that the task is “easy as pie” - you need to put on a T-shirt, that’s all. After participants are found. The presenter brings out three T-shirts, well rolled and frozen in the freezer. The participant's task is to put on the T-shirt the fastest.

Competition 7. KISS TO KEEP OUT

IT'S ALSO A QUITE SIMPLE NO-PREPARATION COMPETITION, WHICH ALWAYS GOES GREAT IN FRIENDLY COMPANY and could well be a great end to your party.

The presenter calls 8 participants - 4 males and 4 beautiful. We put people in order - m-f-m-f. Then they are told that they need to pass a kiss on the cheek, everyone in order kisses the next one on the cheek. At any moment the music stops and whoever stops is eliminated. The host should subtly command the DJ when it is necessary to stop the music. At first, you can do it so that girls and guys drop out one by one, but by the end you need to adjust it so that three or two guys remain. It becomes very funny when only men remain in the competition.

Well, that's all, dear organizer of noise and fun! We hope you enjoyed our competitions. We will post a lot of them on this blog, so don’t forget to subscribe, and we will do everything to ensure that you celebrate the most joyful New Year in your life.

Remember Smartyparty is a boxed solution for holding a corporate event on your own. if you AND YOUR COLLEAGUES don’t want AND CANNOT waste time and fuss with finding props and preparing for the holiday - give them a box. in it you will find everything you need to organize a super fun PARTY.

Do you scour the Internet at night in search of cool competitions for corporate events? Relief in this article.

Like many organizers of all kinds of events, we spend a lot of time writing various competitions for parties, and at the same time monitoring various sites where we can get various jokes. For the most part, everything is offered the same everywhere... One word Toastmaster-Style. Dear reader, SmartyParty.ru brings to your attention a unique TOP-7 competitions that will definitely go well in any company. Something has been observed, something has been invented, the fact is that these things go well in any company.

Competition 1. Shifters.

A great competition to start your New Year's program. The presenter invites everyone to play the game. It is necessary to guess the original names of films from the “upside down” versions. To help participants understand the point better, you can give them an example. You can come up with your own list of changelings, here’s what we offer:

Changelings - movies

1. “Seventy-one eternities of autumn” (“Seventeen moments of spring”).
2. “A ragged man with the last name hippopotamus” (“Crocodile Dundee”).
3. Dynamo (Spartak).
4. “Cap of the French Republic” (“Crown of the Russian Empire”).
5. “Everyone is on the street” (“Home Alone”).
6. “Glass Leg” (“Diamond Arm”).
7. “Vorovskoye Vocational School” (“Police
8. “Cadets, go back!” (“Midshipmen, forward!”).
9. “Black Moon of the Jungle” (“White Sun of the Desert”).
10. “Home Cactus” (“Wild Orchid”).
11. “Cold Feet” (“Hot Heads”).

Changelings - movie titles (second option).

1. “Devil’s Liver” (“Angel’s Heart”).
2. “Sing, sing!” (“Dance, dance!”).
3. “Uryupinsk trusts smiles” (“Moscow does not believe in tears”).
4. “We’ll die after Wednesday” (“We’ll live until Monday”).
5. “Vasil the Good” (“Ivan the Terrible”).
6. “It’s all men in rock” (“It’s only girls in jazz”).
7. “Little hike” (“Big walk”).
8. “Cat under the straw” (“Dog in the manger”).
9. “Put Dad on the Plane” (“Throw Mom off the Train”).
10. “Sidorovka, 83″ (“Petrovka, 38″).
11. “Short Lesson” (“Big Break”).

Changelings - lines from songs

1. “Above the floor of his hut” (“Under the roof of my house”).
2. “The painter who smears the snow” (“The artist who paints the rain”).
3. “Wake up, your girl is sick” (“Sleep, my little boy”).
4. “Stupid green sock” (“Stylish orange tie”).
5. “I can live with myself for a hundred years” (“I can’t live a day without you”).
6. “There were locusts lying on the tree” (“A grasshopper was sitting in the grass”).
7. “The Russian in the house does not wait for the sunset” (“The Chukchi in the tent waits for the dawn”).
8. “I, I, I morning and evening” (“You, you, you night and day”),
9. “That night of defeat does not smell like a bullet” (“This Victory Day smells like gunpowder”).
10. “Black Bat Polonaise” (“White Moth Samba”).
11. “He hates tomatoes on fire” (“She likes strawberries on ice”).

Competition 2. WHERE AM I?

Another conversational competition, which is also good for starting a holiday program.

The game requires four participants. They stand in a row with their backs, and a pre-prepared poster with one of the following entries is hung on each person’s back: - sobering-up station - public bathhouse - restroom - public transport.

The participants themselves do not know what is written on the posters that hang on their backs. Next, the presenter asks questions, addressing each participant in turn. The questions should be:

Do you go there often?
- When going there, who do you take with you?
- What are you doing there?
- What do you feel after being there?

Do you want to come there at least once more?

The inscriptions on the “signs”, of course, can be changed. Let's say you can make signs:
- Nudist beach,
- Shop "Intimate"
- Pedicure

Competition 3. BOXING MATCH

Before the start of the competition, the presenter calls two real men who are ready to do anything for the sake of the lady of their heart. The ladies of the heart are present right there to exert a beneficial psychological influence on their knights. The gentlemen wear boxing gloves, the rest of the guests form a symbolic boxing ring. The presenter’s task is to escalate the situation as much as possible, suggest which muscles are best to stretch, even ask for short fights with an imaginary opponent, in general, everything is like in a real ring. After physical and moral preparation is completed, the knights go to the center of the ring and greet each other. The presenter, who is also the judge, reminds the rules, such as: do not hit below the belt, do not leave bruises, fight until first blood, etc. After this, the presenter hands the fighters each the same candy, preferably caramel (they are more difficult to unwrap, especially when they are stuck together), and asks his lady love to unwrap this candy as soon as possible, without taking off his boxing gloves. Then they are given a can of beer, which they have to open and drink themselves. The one who completes the task before his opponent wins.

PROPS - 2 pairs of boxing gloves, caramel candies, 2 cans of beer

Competition 4. DANCE FLOOR STAR

A super active competition that is perfect before a musical break to warm up. Here a lot depends on the presenter; you need, of course, to tease and joke with the contestants and cheer them up. The competition was held at more than one hundred corporate events, and it was always met with laughter and fun!

Well, now a competition called “Star of the New Year’s Dance Floor” will be held for you. This competition will require the participation of the 5 most active employees of the company. Your task is simply to dance very, very, very actively, because the most inactive dancer is eliminated. Let's go! (rock and roll plays) (After 20-30 seconds, the presenter chooses the most inactive one and, to applause, asks him to leave the dance floor).

Now there are only four of you left. Imagine that you danced for an hour and were so tired that your legs were paralyzed, but real stars don’t give up that easily! So, your task is to dance no less actively, but without the help of your legs. (plays “hands up - well, where are the hands”). (After 20-30 seconds, the presenter chooses the most inactive one and asks him to leave the dance floor to applause).

There are only three of you left, and you are pretty tired, it’s time to sit down. Now dance actively while sitting, you can only move your head and hands. (Caste - Blatnoy number). After 20-30 seconds, the presenter chooses the least active one and, to applause, asks him to leave the dance floor.

And we still have two real superstars of the dance floor! There's one last push left. And, of course, at the end of such a dance battle the whole body goes numb, but the stars are never lost, because the face is still alive! Your task is to dance with facial expressions without moving anything! Let's go! (rock and roll).

After the 30-second “make” a face, the presenter, with the help of applause from the audience, chooses the New Year’s star of the dance floor!

Competition 5. A SIECE OF BREAD

THIS IS NOT EVEN A COMPETITION, BUT JUST AN INTERESTING TEST FOR GUESTS OF THE CORPORATE PARTY. YOU CAN HOLD IT IN SOME BREAK, but you can argue with someone for 1000 rubles)))

The essence of the competition is that the presenter offers to bet with someone that he cannot eat a piece of bread (a standard half) in 1 minute without drinking. This seems like a very simple task and will captivate participants to try their hand at it. But in reality it is almost impossible to do this. Do you have any doubts? Try it for yourself at lunch.

Competition 6. ICE, BABY, ICE!

A VERY INTERESTING TEST THAT IS FUN TO DO. True, a little trouble with the props is required.

The presenter calls three daredevils to participate in the competition and says that the task is “easy as pie” - you need to put on a T-shirt, that’s all. After participants are found. The presenter brings out three T-shirts, well rolled and frozen in the freezer. The participant's task is to put on the T-shirt the fastest.

Competition 7. KISS TO KEEP OUT

IT'S ALSO A QUITE SIMPLE NO-PREPARATION COMPETITION, WHICH ALWAYS GOES GREAT IN FRIENDLY COMPANY and could well be a great end to your party.

The presenter calls 8 participants - 4 males and 4 beautiful. We put people in order - m-f-m-f. Then they are told that they need to pass a kiss on the cheek, everyone in order kisses the next one on the cheek. At any moment the music stops and whoever stops is eliminated. The host should subtly command the DJ when it is necessary to stop the music. At first, you can do it so that girls and guys drop out one by one, but by the end you need to adjust it so that three or two guys remain. It becomes very funny when only men remain in the competition.

Well, that's all, dear organizer of noise and fun! We hope you enjoyed our competitions. We will post a lot of them on this blog, so don’t forget to subscribe, and we will do everything to ensure that you celebrate the most joyful New Year in your life.

Remember Smartyparty is a boxed solution for holding a corporate event on your own. if you AND YOUR COLLEAGUES don’t want AND CAN’T waste time and fuss with finding props and preparing the holiday - Give them a box. in it you will find everything you need to organize a super fun PARTY.

Really funny script for New Year's corporate party here www.smartyparty.ru!

Games for corporate events

Ring throw
Empty bottles and bottles of alcoholic and non-alcoholic drinks are lined up close together on the floor. Participants are asked to place a ring on the bottle from a distance of 3 m. The one who manages to throw a ring on full bottle, takes it as a prize. The number of throws for one participant must be limited.

The ring is cut out of thin cardboard. Ring diameter – 10 cm.

On a plate
The game is played while eating. The driver names any letter. The goal of the other participants is to name the object that is currently on their plate with this letter before others. Whoever names the object first becomes the new driver. The driver who says the letter for which none of the players could come up with a word receives a prize.

Sweetie
Participants sit at a table. A driver is chosen from among them. Players pass candy to each other under the table. The driver's task is to catch one of the players passing the candy. The one who is caught becomes the new driver.

Crocodile
The players are divided into two teams. The first team chooses a concept and shows it in pantomime, without the help of words or sounds. The second team tries to guess what is being shown to them in three attempts. Then the teams change roles. The game is played for fun, but you can count points for solved pantomimes.

It is possible to guess:individual words,proverbs and sayings,catchphrases, fairy tales, names of famous people.

Comic test
This test can be carried out with the participation of everyone present. Participants are given pens and pieces of paper. On the sheets of paper they must write certain abbreviations in a column. Opposite each of them, participants are asked to write a line from a song or poem.

After everyone has completed the task, the meaning of incomprehensible abbreviations is announced and each participant can find out for himself and show his neighbors at the table the results at the specified moment (determined by a line from the song).

For example, to celebrate the results of the past year, you can suggest the following names of moments and their abbreviations:
PDG (first day of the year),
PNG (first week of the year),
SG (mid-year),
NDOG (week before the end of the year),
IP (total profit),
LR (best employee), LMF (best manager of the company), PIG (end of year bonus). KTU (labor participation rate), etc.

What to do if...
Participants are asked to consider difficult situations from which they need to find an original way out. The participant who, in the opinion of the audience, will give the most resourceful answer receives a prize point.

Example situations:
What to do if you lost your employees' salaries or public money in a casino?
What to do if you are accidentally locked in the office late at night?
What should you do if your dog ate an important report that you have to present to the director in the morning?

Accuracy
For accuracy competitions, it is best to use a factory-made Darts game.

Best toast

After this, each participant receives a glass of drink. The competitors take turns making toasts and drinking the contents of the glass. The one who completes the task best receives a bonus point.

The best compliment

Competition of unusual sculptures
This competition is offered to men. From balloons of various sizes and shapes, they must use tape to sculpt a female figure. It is advisable that for this competition the men are divided into teams of 2-3 people.

Women can be asked to make a sculpture of a man.

Memories

We all have ears
The players stand in a circle. The presenter says: “Each of us has hands.” After this, each participant takes his neighbor on the right by left hand and with the words “Each of us has hands,” the players move in a circle until they make a full turn. After this, the leader says: “Everyone has a neck,” and the game is repeated, only now the participants hold their right neighbor by the neck. Next, the leader lists the various parts of the body, and the players move in a circle, holding the named part of their neighbor to the right and shouting or singing: “Everyone has...”

The listed body parts depend on the imagination of the presenter and the degree of looseness of the players. For example, you can list arms (separately right and left), waist, neck, shoulder, ears (separately right and left), elbows, hair, nose, chest.

Dancing on an ice floe
Each pair of participants is given a newspaper. They must dance so that neither partner steps on the floor outside the newspaper. At each signal from the leader, the newspaper is folded in half and the dance continues. Music changes all the time. If any of the partners leaves the newspaper during the dance, the couple is eliminated from the competition. The last couple remaining in the game receives a prize.

Auction “Pig in a poke”
During the break between dances, you can hold a silent auction. The presenter shows the participants the lots, wrapped in wrapping paper so that it is not clear what is inside. To provoke the audience, the presenter jokes about the purpose of the item.

The auction uses real money, and the starting price of all lots is quite low. The participant who offers the highest price for the item buys it.

It is advisable to alternate funny and valuable lots to increase the excitement of the public.

Examples of lots and applications:
Something sticky. (Lollipop candy or lollipop, packed in a large box)

Bombers

The presenter marks the starting line, at a distance of 5 meters from which he places the cans. The participants' task is to hold a coin between their thighs, walk to their jar and, without using their hands, place the coin into the jar. The team that throws the most coins into the jar wins a prize.

BALL UNDER THE CHIN
Two teams are selected and stand in two lines (alternating in each: man, woman) facing each other. The condition is that the players must hold the ball under their chin; during the pass, they must not touch the ball with their hands under any circumstances; however, they are allowed to touch each other in any way they want, just so as not to drop the ball.

DRESS A LADY
Each lady holds a ribbon twisted into a ball in her right hand. The man takes the tip of the ribbon with his lips and, without touching his hands, wraps the ribbon around the lady. The winner is the one with the best outfit, or the one who completes the task faster.

RESPONSIVE GUESTS
Several couples are invited. Each participant in the game is blindfolded. Then several clothespins are attached to different areas of the clothing. At the leader’s signal, you need to remove all the clothespins from your partner. The couple that completes the task faster wins the competition.

WHERE TO INVEST MONEY?
The presenter calls two couples (in each pair there is a man and a woman): “Now you will try to open a whole network of banks as quickly as possible, investing only one bill in each. Receive initial contributions! (Gives the couples candy wrappers). Banks for your deposits can serve pockets, lapels, and all secluded places. Try to arrange your deposits as quickly as possible, open as many banks as possible. Get ready, let's start! The facilitator helps the pairs complete the task; after 1 minute, the facilitator sums up the results. Presenter: “How many bills do you have left? What about you? Great! All the money is invested in the business! Well done! And now I will ask the women to switch places and withdraw the entire amount from their accounts as quickly as possible. Open the banks, withdraw money! Attention, let’s start! ". (Music plays, women look for money from other people's partners).

FEED ME
The guests are divided into pairs. Each pair consists of a man and a woman. The task of each pair is to work together, without using their hands, to unwrap and eat the candy that the host will give. The first couple to do this wins.

PASS THE CARD
Arrange the guests in a line "boy" - "girl" - "boy" - "girl". Give the first player in line a regular playing card. The task is to pass the card from one player to another while holding it in the mouth. Don't use your hands. You can complicate the task, and after each transfer the presenter tears off a piece from the card. In this game, guests can be divided into teams and have a team competition.

KISSES
The host calls two men and two women into the game. It's up to you to decide how best to distribute pairs of players - by belonging to the same gender or the opposite. Then, blindfolding the two participants, the presenter asks them questions, pointing to the one he wants. “Tell me, where are we going to kiss? Here?” And he points, for example, to the cheek (you can use ears, lips, eyes, hands, etc.). The presenter asks questions until the blindfolded participant says “Yes.” Then the presenter asks: “How many times? How many?” And he shows on his fingers how many times, changing the combination each time, until the player says: “Yes.” Well, then, having untied the participant’s eyes, they force him to do what he agreed to - for example, kiss the man’s knee eight times.

GAME IS A JOKE

I LOVE - I DON'T LOVE
The host asks all the guests sitting at the table to name what they like and what they don’t like about the neighbor on the right. For example: “I like my neighbor’s ear on the right and don’t like his shoulder.” After everyone calls it, the presenter asks everyone to kiss what they love and bite what they don’t like. A minute of wild laughter is guaranteed for you.

WITH EYES CLOSED
Wearing thick mittens, you need to determine by touch what kind of person is in front of you. Guys guess girls, girls guess guys. You can feel the whole person

DON'T LAUGH
Players squat in a circle (woman-man-woman). Everyone is warned not to laugh (the presenter is allowed). The leader “solemnly” takes his right neighbor (neighbor) by the ear. Everyone else in the circle must do the same. When the circle is closed, the leader takes the neighbor on the right by the cheek (nose, knee...), etc. Those who laugh leave the circle. The one remaining wins.

CYCLE OF MATCHES
A company of MZHMZHMZHMZH becomes in a circle, take a match, cut off the tip with sulfur... The first person takes the match with his lips and passes it in a circle from person to person until will go around the circle. After this, the match is cut (about 3 mm) and the process is repeated... And so on until a piece of 1 mm in size remains.

PUPSIC
It is desirable that an equal number of men and women participate, who sit in a circle according to the MZHMZh scheme... Take a baby doll / doll / toy / etc.. Each of the players says in turn: “I kiss this baby there,” and names a place to kiss him. You can't repeat yourself. When it gets to the point that someone can't name a new place to kiss, everyone takes turns fulfilling their last request with their neighbor(s). Drinking some alcohol before (during) the game is encouraged.

COLORS
The players stand in a circle. The presenter commands: “Touch yellow, one, two, three!” Players try to grab the thing (object, part of the body) of the other participants in the circle as quickly as possible. Those who do not have time are eliminated from the game. The leader repeats the command again, but with a new color (object). The last one standing wins.

PIN
Reminiscent of game 5 (With clothespins), but a little more explicit... (for 4-8 people). Pins are taken (the number is arbitrary, usually approximately equal to the number of players), everyone except the presenter is blindfolded, then the presenter pins these pins on the participants (at random - they can all be on one person, they can be on different ones) - then, naturally, the participants try to find them on each other . Moreover, if a person knows that there is a pin on him (for example, he felt it being pinned on him), then he is obliged to remain silent (you cannot look for pins on yourself). Since pins are often hidden behind sleeve cuffs, on the backs of clothes, on socks from the soles, etc., the process of finding them is usually quite fun

EROTIC LOOK
Part of the company remains behind the door, from where they are called out one by one in the order “boy-girl”. Everyone who enters sees a picture: a column of people (“boy-girl”) stands, depicting a train. The presenter announces: “This is an erotic train. The train is leaving.” The column starts moving and, depicting the movement of a train, makes a circle around the room. The presenter says: “Stop (such and such).” The train stops. After which the first car kisses the second, the second - the third, and so on until the end of the train. After which the newcomer is invited to take a place at the end of the train. Presenter: “The train is leaving!” They make a second circle around the room. Presenter: “Stop (such and such).” Then - as usual: the first car kisses the second, the second - the third. But, when it comes to the last one, suddenly the penultimate one, instead of kissing, makes a grimace and screams and rushes at the last one. Not expecting such disappointment, the last carriage can only hold a grudge against the newcomer.

CARD
One required playing card. Easily replaced with a calendar or any cardboard of suitable size. Before starting the game, everyone is invited to learn how to hold the card in vertical position lips by drawing in air. Let me explain in more detail. Make your lips a “tube”, as if you were kissing. Place the card on your lips, as if kissing its center. Now, drawing in air, release your hands, trying to hold the card so that it does not fall. After 3-5 minutes of exercise, almost anyone can hold the card for at least a couple of seconds. So, they sit in a circle in the order “boy-girl”. And thus, alternately holding the card on both sides, they pass it around. Particularly exciting is the random fall of a card :). You can play for speed, for time, for flight. Last option seemed the most preferable.

THE EXTRA DIED
The game is built on the principle of the children's game "The odd one out." 5-6 guests are invited to participate in the competition. Large glasses (or glasses) are placed on the table, one less than the number of participants. Vodka, cognac, wine (whatever you want) are poured into glasses. At the leader’s command (for example, clapping your hands), the participants begin to walk around the table. As soon as the presenter gives the conditioned signal (the same clap), the participants need to grab one of the glasses and immediately drink its contents. The one who doesn't have enough glasses is eliminated. After this, one glass is removed from the table, the rest are filled, and the game continues in the same way as described above. The main thing is that there is always one less glass than the number of players. The game ends when any of the two remaining participants drinks the last glass. In the absence of appetizers and sufficiently spacious glasses, the finale looks indescribable, since it is usually difficult to call it walking around the table.

PENCIL
Teams in which men and women alternate (3-4 people) must pass from first to last a simple pencil, and it is passed clamped between the nose and upper lip of the players! Naturally, you cannot touch the pencil with your hands, but everything else can be touched with your hands. “A heartbreaking sight,” especially if the people had already taken a certain amount of alcohol.

ZOO
Game for older children preschool age, but goes great at parties. 7-8 people participate, each chooses an animal and shows the others the characteristic movement of this animal. This is how “acquaintance” happens. After this, the host from the side chooses the player who starts the game. He must show “himself” and another “animal”, this “animal” shows himself and someone else, and so on until someone makes a mistake, i.e. will show another "animal" incorrectly or show the eliminated one. The one who makes a mistake is eliminated. The game ends when two remain."

COMPOSITION
The leader distributes to everyone clean slate paper and a pen (pencil, felt-tip pen, etc.). After this, the creation of essays begins. The presenter asks the first question: “Who?” The players write the answer to it on their sheets (the options may be different, depending on what comes to mind). Then they fold the sheet so that the inscription is not visible and pass the sheet to the neighbor on the right. The presenter asks a second question, for example: “Where?” The players again write the answer to it and again fold the sheet in the above manner, and again pass the sheet. This is repeated as many times as necessary until the presenter runs out of imagination for questions. The point of the game is that each player, answering last question, does not see the results of previous answers. After finishing the questions, the sheets of paper are collected by the presenter, unfolded, and the resulting essays are read out. They turn out to be quite funny stories, with the most unexpected characters (from all kinds of animals to close acquaintances) and plot twists..

IN BAGS AROUND THE TREE.
2 people compete. They get into bags and kick. The top of the bags is held with your hands. At a signal they run around the tree in different directions. The one who runs faster wins. The next pair continues the game.

HOCKEY.
Santa Claus stands with his back to the tree. This is the gate. Participants, 2 - 3 people, take sticks and try to score a goal against Santa Claus.

BRING THE SNOWBALL IN A SPOON!
2 players participate. They are given a spoon with a cotton snowball in their mouth. At a signal, they scatter in different directions around the tree. The winner is the one who comes running first and does not drop the snowball from the spoon.

WHO CAN COLLECT MORE SNOWBALLS.
They play in twos. Snowballs made of cotton wool are scattered on the floor. Participants are blindfolded and given a basket. At the signal, they begin to collect snowballs. The one who collects the most snowballs wins.

FELT BOOTS.
Felt boots are placed in front of the Christmas tree large size. Two people are playing. At a signal, they run around the tree from different sides. The one who runs around the tree winsfaster and put on felt boots.

GIVE THE SNOWMAN A NOSE!
Place 2 stands in front of the tree and attach them to large sheets with the image of snowmen. Two or more people participate. They are blindfolded. At the signal, they must reach the snowmen and stick their nose (it can be a carrot). Others help with words: left, right, lower, higher...

CATCH THE SNOWBALL!
Several couples participate. Participants stand facing each other at a distance of approximately 4 meters. One has an empty bucket, the other has a bag with a certain number of “snowballs” (tennis or rubber balls). At a signal, 1 participant throws snowballs, and a partner tries to catch them with a bucket. The first couple to finish the game and collect the most snowballs wins.

The most sensitive
Only women participate in the competition. The participants stand facing the audience. Behind each is a chair. The presenter quietly places a small object on each chair. On command, all participants sit down and try to determine what kind of object is under them. Looking at and using hands is prohibited. The first one to determine wins.

Thick-cheeked lip slap
Props: a bag of sucking candies (like "Barberries"). 2 people are nominated from the company. They begin to take turns taking candy from the bag (in the hands of the leader), putting it in their mouth (swallowing is not allowed), and after each candy they call their opponent a “fat-cheeked lip slap”)) Who will stuff the most candy into their mouth and at the same time say “ magic phrase", he will win. It must be said that the game takes place under the cheerful shouts and whoops of the spectators, and the sounds made by the participants in the game lead the audience to complete delight!

Participants with Christmas tree toys go out to the middle of the room (before this, you can hold a competition to make this toy from scrap material). Everyone is blindfolded and everyone is rotated several times around their axis. Everyone’s task is to go in the direction where, in his opinion, the tree is located and hang a toy on it. You can't fold it. If the participant chooses the wrong path, he is obliged to hang the toy on what he “bumps” into.

The winner is the one who hangs the toy on the tree and the one who finds the most original place for the toy (for example, the CEO’s ear).

Frosty breath. A fairly large paper snowflake is placed on the table in front of each participant. The task is to blow off your snowflake so that it falls from the opposite edge of the table. This continues until everyone has blown off their snowflakes. After the last snowflake falls, announce: “The winner is not the one who was the first to blow away his snowflake, but the one who was the last, because he has such frosty breath that his snowflake “froze” to the table.”

CHIEF ACCOUNTANT
On large sheet Whatman paper randomly depicts various banknotes. They need to be quickly counted, and counting should be done like this: one dollar, one ruble, one mark, two marks, two rubles, three marks, two dollars, etc. The one who counts correctly, without getting lost, and reaching the farthest bill, is the winner.

STORYTELLER
Guests are reminded of the plots of famous Russian fairy tales and are invited to compose and tell new versions - in the detective genre, love story, tragedies, etc. The winner will be determined by the guests through applause.

TWO OXEN
A long rope is put on the participants of the competition like a harness, and each of the two participants tries to “pull” the opponent along with them, in their own direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

HORROR FILM
The conditions are as follows - there are five eggs in the cassette. One of them is raw, the presenter warns. And the rest are boiled. You need to break an egg on your forehead. Whoever comes across something raw is the bravest one. (But in general, the eggs are all boiled, and the prize is simply awarded to the last participant - he consciously took the risk of becoming everyone's laughing stock.)

THE MOST CAREFUL
2-3 people play. The presenter reads the text: “I’ll tell you a story in one and a half dozen phrases. As soon as I say the number three, take the prize immediately. Once we caught a pike, gutted it, and inside we saw small fish, not just one, but seven.” “When you want to memorize poems, don’t cram them until late at night. Take it and repeat it once or twice at night, or better yet 10.” “A seasoned guy dreams of becoming an Olympic champion. Look, don’t be tricky at the start, but wait for the command: one, two, march!” “Once I had to wait for a train at the station for 3 hours...” (if they don’t have time to take the prize, the presenter takes it). “Well, friends, you didn’t take the prize when you had the opportunity to take it.”

SEA WOLF
The game involves two teams of two people. The presenter gives the task: “If at sea strong wind, sailors know one trick - they tie the ribbons of the cap under the chin, thereby securing them tightly to the head. Capless cap - one per team.” Each player executes the command with one hand.

DIVER
Players are invited to wear fins and look through binoculars from the back to walk along a given route.

PASS THE HAT.
All participants stand in two circles - internal and external. One player has a hat on his head, he needs to pass it around in his circle, there is only one condition - pass the hat from head to head without touching it with your hands. The team with the number one player back in the cap wins.

BREAK THE POT
The pot is hung on a stake (you can put it on the ground or on the floor). The driver is blindfolded and given a stick. The task is to break the pot. To complicate the game, you can “confuse” the driver: before giving him the stick, circle him around several times.

Merry Monkeys
The presenter says the words: “We are funny monkeys, we play too loud. We clap our hands, we stomp our feet, we puff out our cheeks, we jump on our toes and we even show our tongues to each other. Let's jump together to the ceiling, bring our finger to our temple. Let's stick out the ears and the tail on the top of the head. We'll open our mouths wider and make grimaces. When I say the number 3, everyone with grimaces - freeze.” The players repeat everything after the leader.

BABA YAGA
Relay game. A simple bucket is used as a stupa, and a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds the bucket by the handle, and in the other hand he holds a mop. In this position, you need to walk the entire distance and pass the mortar and broom to the next one.

GOLDEN KEY
Participants in the game will have to portray scammers from the fairy tale “The Golden Key”. Two pairs are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is the Fox bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, hugging each other, overcome the given distance. The first couple to “stumble” receives a “golden key” - a prize.

BANKS
Participants in the game are invited to look from a distance at a set of cans of various sizes and shapes. You cannot pick them up. Each player has a piece of cardboard from which they must cut out the lids so that they exactly match the holes of the cans. The winner is the one with the most lids that exactly match the openings of the cans.

JELLY
For this competition, prepare some delicate dish - for example, jelly. The participants' task is to eat it as quickly as possible using matches or toothpicks.

HARVEST
The task of the players of each team is to move the oranges to a certain place as quickly as possible without using their hands.

DISCOVERER
First, the competition participants are asked to “discover” a new planet - inflate it as quickly as possible balloons, and then “populate” this planet with inhabitants: quickly draw little figures of men on the ball with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner!

COOK
One participant from each team. We need people who cook well. In a certain amount of time you need to make holiday menu, the names of dishes in which begin with the letter “N”. Then one participant from the team will come to the table and take turns announcing their list. Those who say the word last will win.

MAKE YOUR NEIGHBOR LAUGH
The leader is randomly selected. His task is to perform an action with the neighbor on the right so that one of those present laughs. For example, the leader takes his neighbor by the nose. Everyone else in the circle must do the same. When the circle is closed, the leader again takes the neighbor, this time by the ear, knee, etc. Those who laugh leave the circle. The winner is the last participant standing.

DAMAGED PHONE
A simple but very fun game, known since childhood. One of the guests quickly and vaguely whispers a word to the neighbor on the right. He, in turn, whispers what he heard to his neighbor in the same manner - and so on in a circle. Last participant stands up and loudly pronounces the word given to him, and the one who started the game says his own. Sometimes the result exceeds all expectations. A variant of this game is “Associations”, i.e. the neighbor does not repeat the word, but conveys the association with it, for example: winter - snow.

TABLE OBSTACLE RUN
To play, you will need cocktail straws and tennis balls (if you don’t have them, you can crumple up napkins) according to the number of participants in the race.

Preparation: courses are prepared on the table according to the number of participants, that is, glasses and bottles are placed in a row at a distance of 30-50 cm from each other. Players with a straw in their mouth and a ball are ready to start. At the leader’s signal, the participants must, blowing through a tube onto the ball, lead it along the entire distance, bending around oncoming objects. The first player to reach the finish line wins. The task can be complicated by inviting guests to blow on the ball with an enema or syringe.

THE MAIN THING IS THAT THE SUIT FITS
To play you will need a large box or bag (opaque) in which various items of clothing are placed: size 56 panties, caps, size 10 bras, glasses with a nose, etc. funny things.

The presenter invites those present to update their wardrobe by taking something out of the box, with the condition not to take it off for the next half hour.

At the presenter’s signal, the guests pass the box to the music. As soon as the music stops, the player holding the box opens it and, without looking, takes out the first thing he comes across and puts it on himself. The view is amazing!

A IN MY PANTS...
Before the game, blanks are made (clippings of newspaper headlines, and the topics of the headlines can be very diverse. For example: “Down and Feather”, “Competition Winner”, etc.).

The clippings are placed in an envelope and run in a circle. Whoever accepts the envelope says loudly: “And in my pants...”, then takes a clipping from the envelope and reads it out. The resulting answers are sometimes very funny. The wittier the cutouts, the more fun the game.

Competitions for the holiday

Here's another funny competition - a participant has a rope with a large nail at the end tied to his belt (or in another way) from behind, exactly in the middle, the goal is to drop the nail into a bottle placed behind the participant, whoever wins first, the participants look quite funny and absurd, because you have to take a pose, you understand)

Place a couple of eggs in the bag, tie the bag well, hang it on a rope (be sure to tie the rope to the bag well) to the belt at knee level. Naturally, men compete to see who can break their partner’s eggs with their own, using swinging movements without arms. There will be a semi-final and then a final. Don't forget to go to the toilet before the competition

A joke to amuse guests
There will be no winners or losers in this game, this game is a joke to amuse the guests. Two participants are invited to it - a man and a woman. The rules of the game are explained to the man - “now the lady will sit on this sofa and take a sweet candy into her mouth, and your task is, blindfolded, to find this candy without using your hands and take it with your mouth too.” The whole comedy of the situation lies in the fact that as soon as the man is blindfolded, the man is placed on the sofa or couch instead of the promised lady. Believe me, no matter how long your chosen gentleman will try to find the candy from the “lady,” the guests will laugh heartily.

Pins
Two pairs (you can use both married couples) are blindfolded, five pins are attached to each person's clothes. They turn on slow romantic music and the couples have to find all the pins on each other at speed. The winner is the couple that first realizes that everyone has been deceived - for example, on the girls, as promised, five pins are attached, and on the young people - only four. Before the meaning of the deception reaches the subjects, they must rummage through all the clothes of the other half in more than one circle... The audience watches and rejoices...

A trickle of wallpaper
A line of wallpaper is placed on the floor. Women are invited to spread their legs wide apart and walk along the “stream” without getting their feet wet. After the first attempt, you are asked to repeat the “walk along the stream,” but blindfolded. All other future participants in the game should not see how it is played. Having passed a stream blindfolded, and at the end of the path having removed the blindfold, the woman discovers that a man is lying on the stream, face up (the man lies down on the wallpaper after the task has been completed, but the blindfold has not yet been removed from the participant’s eyes). The woman is embarrassed. A second contestant is invited, and when everything is repeated again, the first contestant laughs heartily. And then the third, fourth... Everyone has fun!

New Year's competition from the Snow Maiden

I'll tell you a story

In one and a half dozen phrases.

I'll just say the word "three"

Take the prize immediately!

One day we caught a pike

We looked at what was inside.

We saw small fish

And not just one, but... five.

A seasoned guy dreams

Become an Olympic champion

Look, don’t be cunning at the start,

And wait for the command: “One, two... march”

When you want to memorize poems,

They are not crammed until late at night,

And repeat them to yourself,

Once, twice, or better yet... seven.

One day the train is at the station

I had to wait three hours.

Well, friends, you took the prize.

I give you a five.

Stash

Two married couples are chosen; the participation of newlyweds and another married couple is possible. You can also increase the number of participating couples.

The heads of each family are given an envelope with many banknotes of various denominations, but it is imperative that it be the same for both participants. After this, the husbands retire to another room and hide the banknotes in their clothes (under clothes, in shoes, etc.).

When the husbands return, the host of the evening announces that they need to “swap” wives. Then the most interesting thing begins - wives begin to look for hidden stashes from other people's husbands.

And where they hid it, one can only guess, so the wives have to work hard before they discover the hidden money. The winner is the married couple in which the husband managed to hide as much as possible more money, and the wife managed to find them from someone else’s husband.

Guess the word

All participants are divided into two teams. The first team comes up with a clever word and then says it to one of the players on the opposing team. The task of the chosen one is to depict the hidden word without making a sound, only with gestures, facial expressions and plastic movements, so that his team can guess what was planned. After successfully guessing, the teams change roles. After some practice, this game can be complicated and made much more interesting by guessing not words, but phrases.

Statue of Love

Several people are kicked out the door and launched one at a time. The guy and the girl who enter are shown and explained that they are models and he is a sculptor who must imagine a statue of love and place the guy and girl in accordance with his idea of ​​the statue. When the pose of the sitters is sufficiently perverted and the author reports that he has completed the composition, he is informed that he must take the place of the guy or girl in the statue. The next one comes in, they tell him that this is a statue of love, but bad, he must remake it, etc.

Bulb

Two people are selected, a guy and a girl. They are taken to different rooms and their roles are explained to them. The guy is told that he will have to enter the room, take a chair, and pretend that he is going to screw in a light bulb. He is also informed that his partner will interfere with him in every possible way, but he must convince her that this is necessary. The girl is told that her partner is about to hang himself, she must talk him out of it. All this, naturally, should happen without words. Participants are launched into a room where the audience already knows both tasks.

Kisses

Everyone sits in a circle and the leader says that now everyone must say what they like about their neighbor on the right. When everyone tells these intimate details, the presenter joyfully announces that now everyone should kiss their neighbor on the right exactly in the place that he liked the most.

Abracadabra

They write pieces of paper with the names of body parts and fold them so that they cannot be read and put them in some kind of bag. Then the first two people each take a piece of paper. And they press together with those parts of the body that are indicated on the papers. Then the second person pulls out a second piece of paper, where it is written which place the third person should touch. Next, the third one pulls out his piece of paper (or rather, two, but one at a time). And in this way along the chain until all participants in the game are finished, then everything begins in the second circle, without disengaging. The first one grabs the last one, the second one grabs the first one, and until the papers run out or until there is enough flexibility. The funniest thing is for the presenter who sees this gobbledygook.

Games for adults

All participants lie down/sit alternately on the floor/sofa/bed/grass/desk. The presenter gives everyone numbers in order from 1 to N, where N is the number of players. Then, on command, player number 1 makes 1 sound simulating an orgasm, after which player number 2 makes 2 such sounds, the third makes 3, etc. Important condition: if in the process of making sounds someone laughs at themselves or at someone else, then the game starts over.

Sayings

The presenter invites four game participants to the stage. Each of them is given a sheet of Whatman paper and a bright marker, as well as a card with a saying. Sayings need to be selected in advance - the funnier they are, the more interesting. For example, such as “appetite comes with eating”, “the eyes are afraid, but the hands are busy”, “there is a fish without fish and cancer”, “work is not a wolf, it will not run into the forest.” In five minutes, players must depict the meaning of their saying without using words or letters. Then each artist presents his masterpiece to the audience, and everyone present guesses the encrypted concept. The winner is the one whose concept was guessed; the losing participants receive incentive prizes.

Intoxicating competition

Competition for 2 teams, each with at least 4 people.

A bottle of strong drink and a plate of cucumbers are placed on a stool in front of each team. The essence of the game is that the first one runs and pours, the second one drinks, the third one has a snack...

And so, whose team will drink faster. An intoxicating competition.

Pigtail

You will need a satin ribbon. Cut it into three equal parts and tie these parts with one knot at the top (parts 40-60 cm long). Make two such braids. A team of 4 people: one holds the braid by the knot, and the other three braid the braid, but cannot let go of their part. Which team will braid the hair faster?

Last dance

This competition is dedicated to everyone who loves to dance “until they lose their pulse”, who forgets about everything in the world when they hear the sounds of music. Remember the musicians on the ship from the movie "Titanic". You are invited to feel the acuteness of the experiences of two lovers who find themselves on the brink of death. Romantic story beautiful and tragic. After the sinking of the Titanic, he and she find themselves floating in the ocean on a huge ice floe. Young people have no illusions; they are aware that they are living out their last moments. A terrible end is inevitable.

Those wishing to take part in the “Last Dance” are divided into couples. A newspaper is spread on the floor and the music is turned on. The young people begin their dance. The music may be fun and fast at first. Two people dance on the newspaper without moving a single step. Then the ice floe melts, the newspaper is folded in half. The music is changing too. A little time passes, and the water continues to shrink the ice floe. The newspaper is folded again. Music changes its character. The winner is the couple that can stay together on the smallest piece of newspaper while continuing to dance.

Lunokhod

First you need to have a drink and a snack, otherwise the game will not work. Then someone alone, who has a fairly rich imagination, settles down somewhere on the sofa, continues to drink and snack and calls himself a lunar base. Everyone else stands on all fours and moves around the room, saying phrases like “I am Lunokhod-1, I am Lunokhod-1,” “I am Lunokhod-2,

I’m heading to the lunar base to refuel,” “I am Lunokhod-3, I’m calling Lunokhod-4,” etc., everyone carries their own nonsense. The most important thing is not to laugh. The one who laughed must say: “I Lunokhod so-and-so, I’m going to the lunar base to receive a task,” and crawl to the sofa. And the one who is at the base gives him a task, in accordance with his ideas about the norms of behavior in a particular decent society, preferably in compliance with the “cosmic” style For example, “deliver another 0.5 liters of fuel to the lunar base”, “remove 3 casing parts from your hull”, “fill in 200 ml of fuel”, “dock with Lunokhod-N”, “carry out joint removal maneuvers with Lunokhod-N”. skins from the Lunokhod - M", "explore the design features of the Lunokhod - N", etc. Feel like an astronaut!

turnip

Characters

1. Grandma: “We are all bitches”

2. Grandfather: “And Seryozha is great!”

3. Granddaughter: “What’s wrong?”

4. Bug: "Woof woof"

5. Cat: “Yes! That's who I am!"

6. Mouse: “Pee-pee-pee”

7. Turnip: “And I bloomed like a rose”

Fairy tale Turnip in a new way.

One day in the early, hot summer, my grandfather decided to sow turnips,

Which is what I did on Monday, despite the fatigue.

Chernobyl was not far away, the turnips grew huge.

Grandfather wanted to tug on it, but nothing happened.

He then went to get his grandmother, she was watching TV series,

Grandfather called her for help. Grandma reluctantly crossed.

The woman and grandfather are pulling the turnip, but it just won’t budge.

Grandma’s head is aching, and grandfather’s lower back is aching.

My granddaughter passed by, returning from the disco,

The grandfather called her for help and promised that he would accept her share.

And although this granddaughter had critical days,

She came to their aid, and the three of them got down to business.

Despite the efforts, the turnip is not moving one iota,

The grandfather swallows valerian, the granddaughter injects the grandmother with a syringe.

A bug ran past, headed for the trash heap,

I wanted to have breakfast there, the poor thing was overcome by hunger.

Zhuchka’s granddaughter invited her to help as much as she could,

Even though she didn’t like turnips, she didn’t refuse to help.

But all efforts are in vain, it’s like someone is holding a turnip,

The grandmother whips the valerian, the granddaughter injects the grandfather with a syringe.

A cat passed by on her cat business,

The bug invited the cat, the cat immediately refused,

But, sensing valerian, the cat immediately agreed,

And the new company of five got down to business.

But there’s not a single ounce of sense, the turnip didn’t even sway,

The cat whips valerian, the granddaughter injects a vein with a syringe.

A mouse ran past, the cat caught the mouse,

And she threateningly demanded that she come to the rescue.

The mouse has nowhere to go, it cannot refuse,

But the granddaughter and grandmother ran away, because they are afraid of mice.

The cat immediately got angry and started yelling at the mouse!

It was you who disrupted our harvest, you bastard?!

After these accusations, the cat swallowed the mouse.

The cat was also unlucky, Bug also wanted to eat.

But Zhuchka did not enjoy the delicious lunch for long,

Grandpa ate Zhuchka for dinner because he was Korean.

This is how the whole story about the turnip ended tragically,

You won’t find the culprits, but the harvest rotted in the field.

Ring throw

Empty bottles and bottles of alcoholic and non-alcoholic drinks are lined up closely together on the floor. Participants are asked to place a ring on the bottle from a distance of 3 m. Whoever manages to put a ring on a full bottle takes it as a prize. The number of throws for one participant must be limited.

The ring is cut out of thin cardboard. Ring diameter – 10 cm.

On a plate

The game is played while eating. The driver names any letter. The goal of the other participants is to name the object that is currently on their plate with this letter before others. Whoever names the object first becomes the new driver. The driver who says the letter for which none of the players could come up with a word receives a prize.

It is necessary to prohibit the driver from always calling the winning letters (е, и, ъ, ь, ы).

Sweetie

Participants sit at a table. Choose a driver from among them. Players pass candy to each other under the table. The driver's task is to catch someone from the game passing the candy. The one who is caught becomes the new driver.

Crocodile

The players are divided into two teams. The first team chooses a concept and shows it in pantomime, without the help of words or sounds. The second team tries, after three attempts, to guess which concept is being shown. Then the teams change roles. The game is played for fun, but you can count points for guessing the words.

It is possible to guess:

individual words,

phrases from famous songs and poems,

proverbs and sayings,

catchphrases,

fairy tales,

names of famous (real or fictitious) people.

A concept can be shown by one or several people.

Comic test

This test can be carried out with the participation of everyone present. Participants are given pens and pieces of paper. On the sheets of paper they must write certain abbreviations in a column. Opposite each of them, participants are asked to write a line from a song or poem.

After everyone has completed the task, the meaning of incomprehensible abbreviations is announced and each participant can find out for himself and show his neighbors at the table his state at the specified moment (determined by a line from the song).

You can come up with any abbreviations, the main thing is that they correspond to the theme of the holiday. To prevent the entertainment from dragging on, three to five moments are enough.

For example, to celebrate the results of the past year, you can suggest the following names of moments and their abbreviations:

PDG (first day of the year),

PNG (first week of the year),

SG (mid-year),

NDOG (week before the end of the year),

LDA (last day of the year).

What to do if...

Participants are presented with difficult situations related to their work, from which they need to find an original way out. The participant who, in the opinion of the audience, will give the most resourceful answer receives a prize point.

Example situations:

What to do if you lost your employees' salaries or public money in a casino?

What to do if you are accidentally locked in the office late at night?

What should you do if your dog ate an important report that you have to present to the director in the morning?

What to do if you are stuck in an elevator with general director your company?

Accuracy

For accuracy competitions, it is best to use the factory-made Darts game.

A simpler option is to throw markers or felt-tip pens (with an open cap) at a target drawn on a piece of paper attached to the wall from a distance of 3-5 m. The most accurate participant receives a prize point.

The marker should be intended for drawing only on paper, then accidental traces of it can be easily washed off with alcohol.

Best toast

The facilitator informs the participants that, without a doubt, a real man must be able to drink properly. However, the goal of the competition is not to drink more than others, but to do it most gracefully.

After this, each participant receives a glass of strong drink. The competitors take turns making toasts and drinking the contents of the glass. The one who completes the task best receives a bonus point.

The best compliment

Since a real man must be gallant and be able to find an approach to a woman’s heart, in this competition participants compete in complimenting the fair sex.

The one whose compliment the women like more than others gets a bonus point.

Competition of unusual sculptures

This competition is offered to men. Using balloons of various sizes and shapes, they must use tape to sculpt a female figure. It is advisable that for this competition the men are divided into teams of 2-3 people.

Women can also be asked to make a sculpture of a man.

Some of the balloons may already be inflated; in addition, you need to stock up on a sufficient number of uninflated balloons and threads. It's fun to use balloons of different sizes and shapes.

Memories

This game can be offered during a feast. Any number of people participate in the game. Players take turns naming an event (preferably pleasant or funny) that happened in the company (or is directly related to it) during the past year. Anyone who cannot remember any event is out of the game. The last participant remaining in the game receives a prize.

We all have ears

The players stand in a circle. The presenter says: “We all have hands.” After this, each participant takes his neighbor on the right by the left hand, and shouting “We all have hands,” the players move in a circle until they make a full turn. After this, the leader says: “We all have necks,” and the game is repeated, only now the participants hold their right neighbor by the neck. Next, the leader lists the various parts of the body, and the players move in a circle, holding the named part of their neighbor to the right and shouting or singing: “We all have...”

The listed body parts depend on the imagination of the presenter and the degree of looseness of the players. For example, the following body parts may be listed: arms (separately right and left), waist, neck, shoulder, ears (separately right and left), elbows, hair, nose, chest.

Dancing on an ice floe

Each pair of participants is given a newspaper. They must dance so that neither partner steps on the floor outside the newspaper. At each signal from the host, the newspaper is folded in half and the dance continues. Music changes all the time. If any of the partners leaves the newspaper during the dance, the couple is eliminated from the competition. The last couple remaining in the game receives a prize.

Auction “Pig in a poke”

During the break between dances, you can hold a silent auction. The presenter shows the participants the lots, wrapped in wrapping paper so that it is not clear what is inside. In order to provoke the audience, the presenter jokes about the purpose of the item.

The auction uses real money, and the starting price of all lots is quite low. The participant who offers the highest price for the item buys it.

Before being handed over to the new owner, the item is unwrapped to satisfy the curiosity of the public.

It is advisable to alternate between funny and valuable lots to increase the excitement of the public.

Examples of lots and applications:
Without it, we will not be happy with any feast. (Salt)
Something sticky. (Candy “chupa chups” or lollipop, packed in a large box)
Small that can become big. (Balloon)
Item required for business man. (Notebook)
An item for those who want to leave their mark. (Set of colored crayons)
Cold, green, long... (Bottle of champagne)
An integral attribute of civilized life. (Toilet paper roll)
Brief joy. (Box of chocolates)
A simulator for those who want to learn how to put on a good face when bad game. (Lemon)
A gift from Africa. (Pineapple or coconut)

Bombers

To play, you need two or three glass jars and metal money (it is advisable to prepare small change in advance, without hoping that the participants will find it themselves).

Those wishing to take part in the competition are divided into two or three teams. Each team receives glass jar and the same number of coins (at least three for each participant).

The presenter marks the starting line, at a distance of 5 meters from which the cans are placed. The participants' task is to hold a coin between their thighs, walk to their jar and, without using their hands, place the coin into the jar. The team that throws the most coins into the jar wins a prize.

You might be interested in:

Widely or simply, in an office or a cafe, through the efforts of top managers or ordinary colleagues, but it will happen - every office will celebrate New Year. We know how to have fun this evening. We have the top list of games. You have the initiative and good company

"DO NOT REMOVE!"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: A large box or opaque bag in which to collect various comical things: children's tights, boxer shorts, a large bra, caps, clown noses, etc.

ESSENCE: At the leader’s signal, the participants pass the box to each other to the music. As soon as the music stops, the one in whose hands the box takes out one thing from it and puts it on himself. The condition is not to take it off for the next half hour!

CLUE: Don't forget to charge your camera. When else will you see security guard Vasily in a 100F bra!


"LOVES - DOESN'T LOVE"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Your body?

ESSENCE: The presenter (the most active of his colleagues, you can take on this role) asks everyone sitting at the table to say which part of the body they like and which part the neighbor on the right does not have. For example: “I love his left knee and don’t like his nose.” At the end of the revelations, the presenter asks everyone to stroke (kiss) the “successful” places and pinch (bite) the sufferer for the “unsuccessful” ones.

CLUE: It is advisable to have colleagues of different genders sitting next to each other.

TIP 2: Having bitten the system administrator in the ass, return to your work computer and do backups everyone important documents. Maybe he will take revenge...

"FLYING GAIT"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Bottles (plastic or glass).

ESSENCE: Bottles are placed in a row in front of the volunteer, at the same distance. He is blindfolded and asked to go through an obstacle without touching a single container. While the victim is indignant at the difficulty of the task, the bottles are removed. As a result, you get a proud flamingo bird, diligently pacing around the office.

CLUE: Remove dishes very quietly. She will still be needed.

"FISH - WHALE"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Room (see Hint).

ESSENCE: Everyone stands in a circle and joins hands. The presenter speaks into each person's ear the names of two animals. Then he loudly lists the animals; the person, having heard “his,” must sit down. The task of his neighbors is to prevent this from happening. The game plays at a fairly fast pace. When everyone gets the hang of it, the presenter will say “Whale” - this is the animal that is wished for each participant in the second paragraph. The result will amuse everyone!

CLUE: Prudently clear the area within the fall radius of your colleagues from sharp and breakable objects. Not everyone is happy to land on a hole puncher.

"SITCOM"

NUMBER OF PLAYERS: Any, but only male.

PREPARE IN ADVANCE: Inflated balloons, tape, matches.

ESSENCE: There are men in the group who still want a million dollars and who still wonder what it's like to be pregnant? Great, this game is just for them! Balloons are taped to the bellies of the participants. A box of matches crumbles in front of each “pregnant woman”. The task is to collect matches as quickly as possible and not let the “belly” burst.

CLUE: Is it worth limiting yourself to just one? balloon? Give Chief Economist Sergei Ivanovich one more try!

"WHAT IS MY NAME?"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Paper signs with funny, not the most in simple words on them (lemur, bread slicer, bulldozer, cutie, etc.).

ESSENCE: Everyone receives a new name for the evening - a corresponding sign is attached to their back. The players' task is to find out their nickname from others. Questions can only be answered with “yes” and “no”. The winner is the one who first guesses the inscription on his sign.

CLUE: The bread slicer will be offended if you click on it like that for the next year.

"WILL BE FULFILLED"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Maybe the desire to sing (with skill it’s more difficult).

ESSENCE: Divide into teams depending on the number of players. Together, choose a theme for the competition, for example, love, snow, animals... Each team must remember a song “on the topic” and perform a few lines from it. Those who last the longest win.

CLUE: Be creative and don't be afraid to argue. If you wish, you can prove to anyone that the song “You left me!” dedicated to a real animal!

"BIG RACE"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Cocktail straws and ping-pong balls (according to the number of participants).

ESSENCE: Prepare the path: place bottles, glasses, glasses (in general, everything that comes to hand) on the table so that paths are formed. Players will chase their balls along them, blowing on them through straws. The one who arrives at the finish line first wins.

CLUE: It’s good to play in pairs for elimination: the place of the loser takes new member. At this time, the rest can sing in chorus the song “...chase in hot blood.”

"TRIAL CARTOON"

NUMBER OF PLAYERS: From 5 to 20.

PREPARE IN ADVANCE: Pencils, paper and erasers.

ESSENCE: Each player draws a friendly cartoon of someone present. The portraits are passed around in a circle, and everyone writes on the back who is depicted in the picture. When the art goes around the circle and returns to the author, count the number of points (i.e., correct answers). The author of the most recognizable portrait wins.

CLUE: To ensure that no one is left out, draw lots in advance to see who is portraying whom. And there’s no need to draw personnel officer Glafira Pafnutyevna a mustache like Budyonny’s - in fact, the stubble above her lip is just beginning to appear...

"WHAT, WHERE, WHEN"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Paper, pens according to the number of participants.

ESSENCE: Everyone is sitting at the table. The presenter sets general question, for example, “who?”, players write the answer, fold the sheet so that what is written is not visible, and pass it to the neighbor on the right. Then the next question is asked, for example “when?”, and the procedure is repeated. The game lasts until everyone has filled out their sheets. Then, amid friendly laughter, the presenter reads out the resulting stories. You probably learned a similar game back in school.

CLUE: Having a presenter is not essential. Everyone can ask questions in turn. At the same time, you will find out who, when and what is actually doing late at night on the office sofa...

"COMPLETELY AGREE"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Paper, pens or pencils.

ESSENCE: Break into two teams. Each person receives a sheet with categories marked on it, for example, city, river, country, technology, plant, etc. Select a letter of the alphabet and start the game. Within a certain time (a minute or two), the team needs to remember as many suitable words as possible.

CLUE: Categories can be professionally oriented, this will unite the team. How nice it is for friendly car service workers (and women) to jointly come up with the fifteenth name of an engine part starting with the letter Ш!

"FROM A TO Z"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Knowledge of the alphabet.

ESSENCE: The game is simple: Starting with “A” and further along the alphabet, everyone comes up with a congratulation for “their” letter. The author of the funniest phrase wins.

CLUE: Don't skip the letters G, Zh, J, Ъ, И. It will be fun. Wow!

"YES NEVER!"

NUMBER OF PLAYERS: From 7 to 15.

PREPARE IN ADVANCE: Chips for each participant, at least three pieces.

ESSENCE: Honesty game. The first player says: “I have never…” and names something that he has never done in his life. Everyone who, on the contrary, had the specified experience, gives the hero one chip. Everyone’s task is to come up with something that they haven’t done, unlike most of those present. The one who wins after a certain number circles collects the most chips.

CLUE: You can use matches, pre-cut pieces of paper, or large beans as chips. But you should not use the acquired knowledge about colleagues for your own selfish purposes. Just think, secretary Irochka never came to work on time, but she won!

"FROM A NEW LINE"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Pens or pencils, print out the beginning of a famous poem on sheets of paper.

ESSENCE: Let everyone add their own rhyming ending to the given poem. Believe me, even the popular “The bull is swinging...” with light hand your colleagues will find an unpredictable happy ending (or maybe not a happy one!).

CLUE: Prepare a few printouts, the game is addictive. And listen to what this bull will eventually come to...

Published: Cosmopolitan Russia - December 2010

Corporate event

Artichoke

He decided not to break away from the team and broke away with the team.

In the allotted time, make a chain using paper clips. Whose chain is longest wins the competition.

Competition Put the boxes

2-3 inverted stools are placed on the floor, participants stand 2 m from it. Each person holds four boxes of matches. They must walk to the stool with their eyes closed and place the boxes on the legs of the stool. The one who does it faster and without mistakes wins.

Essay competition

The presenter gives everyone a blank sheet of paper and a pen (pencil, felt-tip pen, etc.). After this, the creation of essays begins. The presenter asks the first question: “Who?” The players write the answer to it on their sheets (the options may be different, depending on what comes to mind). Then they fold the sheet so that the inscription is not visible and pass the sheet to the neighbor on the right. The presenter asks a second question, for example: “Where?” The players again write the answer to it and again fold the sheet in the above manner, and again pass the sheet. This is repeated as many times as necessary until the presenter runs out of imagination for questions.

Corporativus: Corporate party of the company

The point of the game is that each player, answering the last question, does not see the results of previous answers. After finishing the questions, the sheets of paper are collected by the presenter, unfolded, and the resulting essays are read out.

The results are very funny stories, with the most unexpected characters (from all kinds of animals to close acquaintances) and plot twists. The main thing for the presenter is to successfully choose the sequence of questions so that the resulting story is coherent.

Competition Damaged phone

Everyone sits in a circle and someone speaks any word into the ear of his neighbor, he must immediately say into the ear of the next one his first association with this word, the second - the third, etc. until the word returns to the first. If you get a “hippopotamus” from a harmless “chandelier”, consider that the game was a success.

Tailor Competition

Two (or more) pairs are called. After an introductory conversation about fashion and fashion designers, each “tailor” is given... a roll of toilet paper, from which he needs to make a dress for his “model”. (The dress must be made only of paper. Tears and knots are allowed, but paper clips, pins and other foreign objects are prohibited). For some time (10-15-30 minutes) the pairs are removed, after which the model returns in a new “outfit”. Having assessed appearance dresses, the jury invites the couples to dance. How slowly and gracefully such a fragile work of a tailor falls apart! This is a must see!

Football game with buttons

Two teams and two goals. The gate is formed from two buttons lying on the floor. Play with three buttons. You can only hit with the middle button lying between the other two. They shoot at the goal one by one.

Button record competition

Stand with your toes at the edge of the carpet and try to place the button as far away from you as possible. It is also possible to do this with the body tilted forward. Anyone who fails to hold on and falls on his stomach on the carpet no longer participates in the game.

Competition Whose finger is stronger?

The players sit at the table opposite each other, place their right hands so that the little finger touches the table, thumb looked up. At a signal, they move their hands, and each tries to press the other’s thumb to the hand.

Competition Heartbreak

Participate in pairs. The girls are blindfolded, and at this time the guys have from 5 to 10 clothespins attached to different places on their clothes. The girls on the team begin to feel their partner and find clothespins; whoever collects all the clothespins faster than the rest wins.

Game Bug

The players stand in a semicircle, and the driver is one step ahead, with his back to them. Right palm he presses against right side face, limiting your view, and the left one to the right side, with your palm facing outward. One of the players lightly hits the driver's palm with his palm, and all the players reach forward right hand with a thumbs up.

After the blow, the driver turns to the players and tries to guess who touched his palm. If he guesses, then the identified one becomes the driver. If not, he drives again.