Competitions and outdoor games. Outdoor ball game "Hot Potato". "Tennis Balls and Tray"


The proposed games are suitable for entertainment in large rooms, in the yard, on the street or at a picnic.

To carry them out, in addition to skill and ingenuity, it is worth stocking up on chairs, matchboxes, balloons, buttons and other small things. And then fun to the fullest is guaranteed!

Tamer of Wild Beasts

Chairs are placed in a fairly wide circle in the room with the expectation that one guest will be left without one. A wild animal tamer is selected, and the remaining guests take chairs. The owners of the chairs name the animal they will represent (the names are not repeated), the handler remembers. Then he slowly walks in a circle, naming all the animals in a row. The named “animal” gets up and follows the tamer. When all the “animals” are raised and follow the handler in a chain, he says: “Attention, hunters!” And now the task of everyone, both the “animals” and the handler, is to take the empty chairs. Whoever did not have time and was left without a place takes the position of tamer of wild animals, the game continues.

Guess who I am?

If a large number of guests take part in the game, it will be much more fun. A leader is chosen, who is blindfolded, and the rest of the players stand around him, holding hands. When the leader claps, the players begin to dance in a circle. And another clap from the leader - the circle freezes. The presenter points to any player whom he must guess. If the presenter correctly names the player the first time, then the “recognized” one becomes the leader. If the first attempt was unsuccessful, then the presenter is allowed to touch the player and try to guess again. If the guess is correct, the identified player becomes the leader. To quickly identify a person and diversify the game, you can introduce a rule according to which the host asks the guests to give a voice, for example, meow, bark, crow, and so on.

Hands up!

A team game for a group of 8 people or more, the main number of participants must be even. Those present are divided into 2 teams and seated on opposite sides of the table. To play you need to have 1 coin. The coin is awarded to one team, the participants pass it from hand to hand under the table. The leader of the opposing team slowly counts to ten (you can silently), and then says: “Hands up!” The team passing the coin must immediately raise their hands clenched into fists. After the command of the “enemy” leader: “Hands down!”, the players lower their hands, palms down, onto the table. The player who has a coin in his hands must, unnoticed by others, cover it with his palm (while lowering his hands). The opposing team decides at a general meeting who has a coin hidden under their palm. If the guess is correct, the coin goes to them; if the guess is incorrect, the coin remains with the team. The game continues.

Hit the hat!

As you can guess from the name of the game, guests are invited to shoot at a target - a hat, which is placed on a chair and the distance from which the headdress will be shelled is determined. Each player is given 5 “grenades” - playing cards, Chinese chopsticks, unshelled nuts (walnuts, hazelnuts, peanuts, etc.), cocktail straws, etc. Ammunition can be issued in various calibers.

Melt the ice!

It is better to arrange such a game outdoors in sunny weather. Vacationers are divided into 2 teams, each given an ice cube (cubes of the same size). It's very simple, the first team to melt the ice is the winner. The cube passes from hand to hand in the team, everyone melts it as best they can (warms it in their hands, rubs it, etc.).

Orchestra

This game is more fun to have fun with big company. Everyone names their musical instrument that they have chosen to “play.” It will be more interesting if players choose different instruments. For example, flute, saxophone, drum, etc. A “conductor” of an educated orchestra is selected, who faces him and begins playing his chosen instrument (for example, imitates a drumbeat if he chose a drum or puffs out his cheeks if he plays a flute). The orchestra also begins to play its instruments, while not taking its eyes off the conductor. Suddenly the conductor starts playing another instrument (chosen by a different player). The player whose instrument was taken away stops the “game” and covers his ears with his hands. The rest of the orchestra plays the instrument chosen by the conductor. After a certain period of time, the conductor returns to playing his instrument, and the orchestra also begins to play their instruments. Thus, the conductor changes instruments, and the orchestra must keep up with him and not make a mistake in choosing an instrument.

bottle

One of the variations of spin the bottle, without kissing. On several pieces of paper (according to the number of participants) write various tasks, for example: “Depict (voice) the animal presented in the picture”, “Run around the house”, “Give the first girl you meet a flower”, “Do push-ups 5 times”, etc. The leaves rolled into a tube are inserted into the bottle. The players sit in a circle on the floor. The bottle is placed in the center of the circle and spun, the player opposite whom it stopped takes out a piece of paper and completes the written task.

bug

The players form a semicircle, and the driver stands one step away from them with his back to their faces. Driver right side covers his face right palm, limiting your view, and back side left palm presses to the right side. One of the players quietly hits the driver’s palm with his palm. All players draw right hand with a clenched fist and raised thumb. The driver faces the players and guesses who hit him. If the attempt is successful, the “identified” person replaces the driver, if unsuccessful, the game is repeated.

Pull up your chair

Various variations of the chair press: holding the chair with one hand by the front leg or by the back leg, by the top crossbar of the back of the chair, but with both hands, etc. You need to lift with outstretched arms above your head; the one who managed to lift the most without lowering the chair to the floor is the winner.

Playing for a prize on the count of 3

The prize is placed on a chair between two participants. The leader counts: one, two, thirty...twenty-two, one, two, three...one hundred and four, one, two, three...eleven, etc. The prize will go to the most attentive and agile person who can be the first to take the prize after hearing the word “three” from the presenter.

Zombie

Two participants come out from each team and their hands are tied (the right hand of one and the left of the second). With their free hands, respectively the left of one and the right of the other, the participants must pack the pre-prepared gift into a bundle, then tie it with a ribbon, the ends of which are tied in a bow. The winning pair is awarded a point. Then the winning team is determined based on points.

Catch a bottle

Necessary props for the game: cut a small ring (diameter 2-3 cm) from wood, cardboard or a plastic cover. Attach a stick more than a meter long to the ring using a rope (wire). Different bottles are placed in some place in the room. The player, holding the stick by the end, must throw the ring over the neck of the bottle. You can prepare several sticks to increase the number of simultaneously playing. For excitement, bottles can be placed with the contents: Fanta, Coca-Cola or strong drinks. Whoever “caught” the bottle receives its contents as a prize. It is advisable that each player stays with a prize.

Discoverer

To begin with, players are asked to make a “discovery” of a new planet - inflate it as quickly as possible balloons. Next, you need to “populate” the open planets with inhabitants - also quickly draw them with a felt-tip pen. The winner is the one with the most populous planet.

Songs

A game for song lovers. Players form a circle facing inward. The presenter drags out a song, a verse, or speaks if he cannot sing. Without pausing, the next player continues singing a verse of another song. And so on, but the new verse must contain at least one word from the “old” verse. The verses are sung without a pause, each time the player standing on the right picks up the song.

Song

The presenter invites all players to sing in chorus. First, a well-known song: “A Christmas tree was born in the forest” or another. The leader claps his hands once - the choir sings, claps a second time - they sing mentally (to themselves), the third clap - again loud general singing. Thus, several times until some singer goes astray. The confused singer becomes the leader and offers his song, also well-known, for reproduction. The leader helps the choir, especially with mental singing.

Keep your tune

A presenter is selected. The rest of the players remember songs, words and motives that are well known to them. In addition to the presenter, each player will perform a song of his choice. One clap from the leader - everyone sings mentally (to themselves). Two claps from the leader - loud singing from all players. The main thing is not to lose the rhythm when hearing outsiders singing. Then the leader claps once - everyone sings mentally, claps twice - they sing loudly. The player who sings the song to the end without missing a beat is declared the winner. The presenter monitors this. The reward is the opportunity to sing your favorite song without extraneous voices or claps from the host.

Sound engineer

The game requires special equipment and sound. The source of characteristic sounds can be, for example: cans filled with dry peas, a baking tray, a closed jar of dry peas, ski boots and a board, saucepans with lids, a metal spoon, rags, etc. You need to prepare a tape recorder and an empty cassette. Now everything is ready for the radio show.
Tell any fairy tale, for example: “The Tale of Good and Evil.” The beginning of a fairy tale could be like this: “Once I went into the forest to pick mushrooms (with my hands in my boots it was easy to move along the board), we were making our way through the pine trees (the sound of pine paws moving away - hitting lightly with a rag on some surface) and suddenly there was a sound someone's steps (also hands in shoes but slowly moving along the board). The footsteps were heard quietly at first, and then the sound grew and grew (tapping the lid on the pan). And then I turned around and there was a bear in front of me. Out of fear, my veins began to shake (shaking a closed jar of peas) and at that time thunder struck (intensively with a spoon on a baking sheet). I raised my head to the sky, and large drops of rain fell from it (shaking a can of peas), turned around at the bear, and he was walking away with an open umbrella...”
Record the story on a tape recorder and listen to it later.

Reviving the painting

The game is a team game, each team comes up with the plot of their picture in secret from the other team. Next, the teams show a pantomime of the planned pictures to each other, for which 15 seconds are allotted. Time is given for discussion and a version of the title of the painting is put forward. The teams announce what they depicted. Two categories of winners: who guessed better, who portrayed better.

Stirlitz

A leader is selected, and the rest freeze in various positions on the count of three. “Stirlitz” remembers the clothes and poses of the players and leaves the room. At this time, players change 5 elements (in clothing or pose) - 5 elements for all participants. Stirlitz must find the changes and return everything to its original position. If he managed to find all five, he gives a task to the players, which they must complete. Otherwise, he remains Stirlitz and everything starts anew.

Original acquaintance

The players form a circle. Everyone takes a new name - a foreign one or a pseudonym, which he announces after taking a step forward. For example: “I am Napoleon.” In addition to the name, a gesture characteristic of the chosen image is invented; it is shown during the presentation of the name. So, for example, you introduced yourself and put your hand behind your jacket. The next player repeats everything after you and then introduces himself. The third player has to repeat first after the first, then after the second player and only then introduce himself. And so, like a snowball in a circle. Whoever makes a mistake starts again by repeating the previous player (name and gesture) and again the “clump grows” in a circle. After completing several laps, identify the owner of the longest chain and somehow please him.

Draw a figure

The game is divided into pairs. Each pair performs in turn. Unnoticed by the other players, the partner in a pair uses his finger to draw any shape on his colleague’s back. The player whose back was painted depicts this figure in front of the other pairs: dancing, walking, moving somehow. Everyone guesses. By the decision of the judge, the winning pair is determined - the pieces that were recognized by the majority of the players.

Pass the orange

All players form a circle and pass each other an orange or another round thing (apple, ball, round toy). The orange is passed without using your hands - using your chin or shoulder. The participant who drops the item is eliminated from the game. The two remaining players will be the winners.

Caricature

Everyone forms a circle. Everyone comes up with and depicts a pantomimic caricature of one of the colleagues present in the circle. Next, in a circle, participants try to consistently draw caricatures of all the players. One depicts, the rest are collectively guessed. If you guessed correctly, the “exposed” person leaves the game. Otherwise, the author of the parody leaves the game. And so on in a circle, the most persistent are the winners.

Chocolate

A team game for those with a sweet tooth. The leader prepares (2) identical chocolate bars for each team. The teams are seated on opposite sides of the table, the leader is in the center. The presenter, commanding: “Let’s start!” distributes chocolate to the players closest to him. The first players must quickly unwrap the chocolate and bite off a piece, then pass it on to the next participants, who also take a bite and pass the baton. The winning team is the first to eat the chocolate bar, and absolutely all players must take a bite of it, so you also need to be able to correctly distribute the sweet equipment.

Ball

Players stand on the field and throw a balloon to each other. The rule of the game is not to move (do not lift your feet off the floor). A penalty point is awarded to the one who moved from his place or, in the case when no one caught the ball, touched it last. A player with three penalty points becomes simply an observer. The last one remaining on the playing field is the winner.

Shaved

Do you remember the fairy tale where the wife, in defiance of her husband, did everything the other way around? The presenter comes out in front of the players and shows some kind of movement, and the players do the opposite. The presenter raises left hand- players lower their left hand, spread their arms - players bring them together, squat - jump, etc. The player who made the mistake becomes the new leader.

Game of matches

A box of matches (possibly incomplete) is thrown in a pile onto the table by one of the players. The next player takes a match from the pile in such a way as not to touch other matches.
If a match other than the one being taken out moves, the player retreats. And a new participant begins to carry matches. Everyone is given 5-10 attempts; the one who managed to get more matches is the winner. You can determine the winner using another method: decorate the matches in different colors, assign a number of points to each color, or draw circular stripes on the matches (circle = point). The player with the most points is the winner.

Who is missing and how is he dressed?

A game for a large company, blindfold the driver. One of the guests leaves the room. The driver's eyes are opened and he must say who came out and fully describe his wardrobe.

Homeostat (group compatibility)

The players sit and form a circle. All players clench their fists and, at the leader’s signal, sharply “throw out” their fingers. The players' task is to “throw out” their fingers in the same number. They play until they achieve synchronicity. It is forbidden to exchange glances and negotiate.

Transformations

Things and people are transformed into something else, without the help of words, but by determining the appropriateness of actions. For example, a room is a beach, then all players are sea, sand, umbrellas. Bazaar - stalls, vegetables, prices, string bags. Concert hall - operators, “stars”, fans, flowers, etc. You can additionally arrange noise accompaniment and images of props.

Removing buttons

Using only your index fingers, pass the button to each other along the chain. The button lies on the index finger. The one who drops the button is eliminated from the game, the last one is the winner.

"Football" with buttons

Two gates for two teams. The gate is two buttons lying on the floor. There are also three more buttons on the floor on each side. The middle button is “hammered” into the gate. Alternately scoring goals.

Button record

The player stands on his toes at the edge of the carpet and tries to place the button as far away from himself as possible. You can tilt your body forward. A player who cannot stay on his toes and falls on the carpet is eliminated from the game. The winner is either the most persistent, or the one who placed the button furthest.

Not a single noisy and cheerful holiday is complete without outdoor games, fun relay races and mass entertainment. They create a special atmosphere of general fun, enliven the fading holiday and unite all guests. Various competitive games are especially good at corporate parties, as they contribute to team unity and in an unobtrusive game form raises team spirit in the team.

Many outdoor games and relay races, which are included in the entertainment program of adult holidays, come from childhood, but adult guests who are amused to a certain degree play them with great excitement.

We offer a large selection of outdoor games for any holiday, which contains games and competitions for different occasions: for family holidays, for youth parties or for corporate events - the choice is yours.

1. Outdoor games for any holiday:

"Two centipedes."

This is a fun activity to lift your spirits. All guests are divided into two teams - these will be two “centipedes”. Each player stands behind the other and takes the one in front by the waist.

Then turn on cheerful music and the “centipedes” are given different commands: “go around obstacles” (you can first place chairs), “move while squatting,” “separate the second centipede,” etc.

This idea can be made a team one by coming up with a scoring system, but it’s better to arrange it just for fun and excitement, or during the dance break.

"Music connected us."

Depending on how many pairs of players the presenter plans to call, he will have to stock up on so many skeins of narrow ribbon. The length of the tape is at least five meters.

The girls wrap this ribbon around their waist (it’s more convenient if someone helps), and their gentlemen, at the command of the leader, approach their partners, attach the free end of the ribbon to their belt and quickly begin to spin around their axis to the rousing music. This is necessary so that all five meters of tape are wound around his waist.

Whichever pair moves the ribbon from the female waist to the male one the fastest wins.

"Trouble in the Coop."

For this outdoor game pairs are called or created in place, each with one representative of the strong and weak half of humanity, they will have to take part in a funny chase.

Men are blindfolded, but first they agree with their ladies who will “cluck” and how: co-co-co, cluck-tah-tah, chick-chick, pee-pee-pee, chiv-chiv-chiv and so on. - to the extent of your imagination, according to this call, every blindfolded man must catch his “chicken”.

It’s worth warning right away that the room for an imaginary chicken coop should be small. If the presenter has too impressive a space at his disposal, then we advise you to fence off the “chicken nook” with ordinary chairs. It is best to arrange a “commotion” accompanied by music - in this case it will be suitable theme song from the cartoon “Well, wait a minute!”, when the wolf also ends up in the chicken coop.

"The artist's feet feed him."

The toastmaster solemnly announces that to stage a new blockbuster he needs the “brave seven”, the seven most talented and beautiful guests. If there are none, then he conducts the selection process and selects candidates for the roles. Then he gives them small props or just cards with the names of the roles: Kolobok, Grandma, Grandfather, Bunny, Wolf, Bear and, of course, Fox.

Then he says that we are wrong to think that artists have an easy life. “Life is hard and unsightly Russian artist“- sometimes, in order to get a role, they have to run a lot. Therefore, if you want to become stars, you need to practice.

There are 7 chairs, the “artists” sit down, but as soon as the name of his hero is mentioned in the text, he quickly gets up and runs around the chairs. The presenter reads the fairy tale “Kolobok”, only to make it more interesting and unexpected for the participants - he improvises, and either adheres to the storyline, or composes on his own - so that no one stays for a long time.

Here is an example: “Once upon a time there was a grandfather and a grandmother... Then a bear comes to visit Grandma and Grandfather! And he menacingly asks why Grandfather and Grandmother don’t have children. Frightened, Grandfather and Grandmother grab the first Bunny they come across and present it to the Bear. But the Bear is not so easy to deceive. Then Grandfather and Grandmother begin to bake Kolobok..."

When the guests flock to their heart's content, you can present everyone with a diploma of an Honored Artist, ask the audience to applaud them and once again remind you that “the feet feed the beginning artist.”

Such runners can be themed and universal, and they belong to the category of popular

"Adventures in the Swamp".

Two participants in these “swamp” competitions are given a pair of sheets of paper - they will represent hummocks. The players' goal: to move from one end of the room or hall to the other, placing one sheet of paper under their feet in turn. You can only step on the designated bumps.

The winner is the one who can complete the obstacle course there and back faster without ever stepping off the paper.

By the way, you can complicate the task and require the competition participants to bring something from the opposite end of the room, that is, they go there lightly, and carry back in their hands, for example, a glass or shot glass filled to the brim with alcohol. Whoever comes last drinks both as a penalty, and the winner gets a prize

"Pull the string..."

For this game, two chairs are placed in the middle of the hall, a rope is placed under the chairs (the length should match the width of the two chairs), so that its ends stick out just a little from under the chairs. Then two players are called, who artistically walk around the seats to the music, and as soon as the music stops, they must quickly stop sitting on a chair and pull the rope lying under it. This is repeated three times.

The winner is the one who can pull the rope in his direction more often - and he gets a prize!

"Fight for Survival".

Inflated balloons are tied to the ankles of the participants (the number can be any), two balloons for each. On command, everyone rushes to burst each other's balloons with their feet, trying to protect their own.

The game continues until the last ball. The winner is the owner of that very last ball.

(More extreme versions of an outdoor game with balls can be found)

2. Team games and relay races for any holiday:

"Pass the sausage."

2 teams are formed, with any number of participants, the main thing is to get equal teams. They line up behind each other's heads, each team is given a long ball - a sausage. Task: quickly pass the “sausage” sandwiched between your legs from the beginning of your column to the end. The last one in the column, having received the ball, clamps it tighter and runs to the first player, taking his place. And so on until, again, the first player takes his place. For each ball fall, one point is deducted.

The team that does everything faster and with fewer penalty points will win.

"Nimble spoon."

The presenter assembles two teams - male and female. They stand against each other. Each team is given a large tablespoon. At the leader’s command, each player must “pass” the spoon, that is, thread it through some hole in his clothes (through the sleeves, trouser legs, belt, straps). Then the “nimble spoon”, having reached the last player on the team, must return back in exactly the same way.

The team whose boat is “faster” wins.

Fun relay race "The ferry and the ferryman."

For this relay race you will need two ice sleds and a long rope, about ten meters. From each team we select the strongest participant and send him to the “opposite shore”. Those who remained on “this shore” (there must be at least ten people) take turns sitting in the sled. The strongman on the opposite side pulls them towards him, as if crossing the river. Then the presenter’s assistants deliver the ice cubes back, and the next batch is loaded onto them.

The second time, the “ferryman”’s work is much easier, since his comrades who have already been transported can easily help him in his work. By the way, different things happen “on the way”, and if there are people who fall off the sled, they drop out of the game and are considered “drowned”. At the finish line, there is always a count of players who have safely crossed to the other side.

The winner is the team that transports the most people and completes this task faster. Such outdoor games are especially exciting at youth parties or corporate events.

"How is your health?"

For variety, invite guests to take each other's temperatures. Then present a huge fake thermometer. The presenter recruits a team of boys and girls. Naturally, a huge thermometer is placed under the left armpit of the first male player. He must measure the temperature of the lady opposite him without using his hands, that is, the thermometer must move from one supposed patient to another. And so on until the players figure out which of them has a fever. The “sick” person, that is, the one who dropped the thermometer, is eliminated from the competition.

The “healthiest” team (those that lost the fewest players) wins. If both teams find themselves in an equal position, the competition can be repeated, complicating the conditions, for example, speeding up the pace (making it a timed competition) or offering to pass through one, while the player who ends up in the middle should not help in any way.

"Racing in a mortar."

In this game, participants will pretend to be hedgehog grandmothers, so they will need a “mortar” and a “broom” (bucket and mop). The bucket must have a handle, since you need to hold it when running.

The leader assembles two equal teams. He places one part of each team at one end of the hall, the other at the opposite. The first participant places his left foot in the bucket, takes a mop in his hands and, holding the bucket by the handle, hurries to his team standing at the other end. There he passes the “fairytale” props to his teammate, and he, in turn, runs in the opposite direction.

Traps
One of the most favorite outdoor games for children. Moms and dads get the role of gates. They stand facing each other and raise their arms up, forming a gate. Children run in a circle and run under the gate. There should be several gates, one gate for 4–6 children. They are located at an equal distance from each other. At the leader’s command “Run”, the children run under the gate. When the presenter says “Stop”! – the gates turn into traps, parents lower their clasped hands and catch one or two children. The caught children now become catchers themselves, joining hands with their parents, forming small round dances - traps. Now the round dance of children runs through these circles - traps. Gradually the traps are growing, and there are more and more guys caught. In the end, everyone is caught, and if there are dodgers who were not caught, they can be awarded prizes. Children love the game "Traps" of different ages, from 5 to 13 years.
The game "Traps" organically transitions into the next game or, rather, a creative competition called

"The sea is rough."
The sea is agitated
After playing traps, children stand in small round dances of 5–9 people. It may be that there are many more children in one trap, then the round dance teams need to be straightened out. It’s very good that each team had two adults. They will help children in a creative competition. This is a team competition, so each team must come up with a name.
So, the teams “Yolochka”, “Snowflake”, “Hawks” are competing. The presenter explains that while he says “The sea is worried - one, the sea is worried - two, the sea is worried - three!”, the participants in the game sway, depicting a sea wave. At the command of the presenter: “Sea figure - ship with sailors - freeze!” participants must present this living picture. Children and adults, especially in the first round of the game, may not immediately figure out how to complete the task. Therefore, the presenter should tell the players that it is not necessary to hold hands, and you can also give time to prepare a live picture, saying: “Ship with sailors - one, ship with sailors - two, ship with sailors - three, freeze!”
For starters, the following tasks are good: “Flower Bed,” “Fairy Forest,” where each participant can express themselves individually. But the commands “Teremok with inhabitants”, “TV with a TV show”, “Three-headed dragon” require team interaction. The resulting living pictures are interesting in themselves. But it’s even more interesting to turn it into a mini-performance. So, for example, the presenter can knock on the little house and ask: “Who lives in the little house, who lives in the low house?” The answer can be very varied. From the classic little mouse to the Terminator. You can ask the person who answered to leave the tower and walk around, as required by the role. The sight of a bouncing bunny, a waddling bear, or a fussy mouse evokes universal approval. It’s very funny when three-headed dragons compete to see who roars louder or scares the most. So this competition provides ample opportunities for the presenter’s imagination and improvisation. The game “The Sea Is Troubled” is good to play with children from 8 to 14 years old.
The winning team in this competition is determined by the number of points received for each live painting. But experience suggests that the guys express themselves so brightly and funnyly that it can be very difficult to identify the winner. Therefore, friendship most often wins here.

To move on to the next game, the host says: “You are creative guys. And now we are turning into a train. If I am a locomotive, then who are you? The children answer: “Wagons!” Presenter: “Stand behind me!” Children stand behind the leader. Accompanied by cheerful music, the “train” winds its way around the hall. The game begins.
Fun trip
The presenter suddenly brakes sharply and says:
- Stop! Red light! Is the driver happy or not?
Children answer:
- No!
Leading:
- Right. He stamps his feet like this out of indignation and impatience.
The presenter and the children stomp their feet.
- And if it’s yellow, it claps its hands, we’ll be leaving soon. Like this.
Everyone claps their hands.
– And if it’s green, we shout “Hurray!” Let's go!
A fun train ride is accompanied by an angry stomp if the presenter announces “Red light!”, applause if the light is yellow, and a loud shout of “Hurray!” if the light is green. Riding a train is especially good because you can ride through all the rooms, and if it happens at a school, then through the school halls and even the stairs. In warm weather you can go outside.
Suddenly the presenter says:
- Station! And what an unusual name it has: “Prygalkino!” So everyone is jumping here. Who will jump higher!
The children jump with abandon. The leader commands:
- Let's go!
The journey continues. The stations replace one another: “Khokhotalkino”, “Kruzhilkino”, “Obnimalkino”, “Otgadalkino”... At the last station the guys sit down in their chairs, since here they need to show their knowledge and ingenuity.

The Princess and the Pea
The host says that sometimes people don't realize that they are actually princes or princesses. And it also happens that they guess about it, but don’t know how to check. And today children have a rare opportunity to find out who is who? “First, let’s find out,” says the presenter, “if there are princesses among us. Who wants to check? The girls raise their hands. The presenter calls one of the girls and says: “In the fairy tale “The Princess and the Pea,” the future princess felt a pea through 9 mattresses. Now the task is much simpler - you need to determine without the help of your hands how many lollipops you are sitting on.” The presenter puts a bag of lollipops (from 3 to 7) on the table and places the girl on it. Determining the number of lollipops is not easy. So that the loser is not offended, the presenter says: “No, you are not a princess, but a countess.” Not only girls, but also boys often want to participate in this competition. In this case, when the boy raises his hand, the leader says: “In order to choose the prince, we have the following competition in which the boy can show his strength in fair combat.”

Reach for the prize
The presenter places the winner of the previous competition (princess) on a chair facing the audience. The presenter says: “Now, in front of the princess, applicants for the role of the prince will compete. So, boys, who wants to show off their strength and agility? Two boys, approximately equal in strength and weight, grab each other's wrist with their right hand. They hold each other with their right hand, and their left hand is free. Prizes are placed at an equal distance from them. Each of them needs to reach their prize, and this means dragging their opponent to their side. Or you can do this fun martial arts like this:
Take a rope 3–4 m long, or even better, a wide braid or canvas belt, connect the ends so that you get a ring. Participants in the competition are invited to put on this “strap” like barge haulers, but each of them will try to pull in their own direction in order to reach the prize, which is located half a meter from each player.
The winner receives the won prize from the hands of the princess. The loser gets something as a consolation prize. The princess and prince take over as hosts of the ball.

Walking boots
It would be unfair to forget about this exciting children's competition. It is especially common during New Year's holidays in kindergarten.
Two opponents are given very large adult felt boots. Children drown in them and really look like little boys in the boots of a cannibal. There are chairs in front of them at a distance of 3–5 m. At the leader’s command, the children “run” to the chairs, go around them and run back. The one who arrives first wins.
This competition can also be held as a team relay race. Then each player, when he comes running, must take off his “walking boots”, and the next one must put them on. Only then can he set off on his journey.

What page is the bookmark on?
This competition has long been deservedly popular. Both adults and children love him. The presenter shows a book that has at least 100 pages and that each of the children would like to have. Therefore, holiday organizers should be well prepared for this competition. The book should be hard cover, beautifully designed, well illustrated. The presenter shows the book, and all participants see in which part of it the bookmark lies. The presenter says how many pages there are in this book. After this the competition begins.
The presenter must pay attention special attention to ensure that they do not shout from their seats, but raise their hand and say the page number only after the presenter’s permission. Otherwise, a situation may arise in which several people simultaneously claim the book. But in fact, in the 1st round there is almost never a winner, especially if the book has 300 or more pages. Then one of the participants or the presenter himself suggests playing the game “More - Less”. This is where complete silence is definitely needed. Answers will only be accepted by raising your hand. Another condition is that the presenter must indicate that when speaking about the page number, he means the right page. After the correct answer, the presenter shows the page on which the bookmark lies and hands the book to the winner.

Mister Calm
Two or three contenders for this title are called. They receive a box each and place it on their head. With the box on your head, you need to walk to the opposite wall or chair (5–6 m), turn around and come to your place. Almost all applicants easily cope with this task. Then they receive a second, and if successful, a third box. In my practice, rarely did anyone reach the fourth circle. Usually "Mr" or "Miss Calm" was determined earlier. Although the competition is not complicated in appearance, there are always many people who want to take part in it. Before starting, you need to warn the children that it is not the one who came first who wins here, but the one who did not drop the boxes was calm and focused, despite the frantic “sickness” of the children around.
What if you want to run? Then in this competition you need to replace the boxes with a bag of sawdust or sand. Now you can arrange a running competition. This will be an extremely exciting and spectacular competition: all the running contestants look funny. If one of the competitors drops his luggage, he must stop, put the bag back on his head, and only then run on.

For mushrooms
What a delight - autumn mushroom picking! Both young and old love to pick mushrooms. In our game of mushrooms, apparently and invisible things were born! There are 20–30 of them on the floor in the room. Mushrooms replace wooden or plastic cubes. Two guys with baskets in their hands compete in their collecting skills while blindfolded. Whoever finds the most wins. If these are team captains, then the players can give advice to their leaders. This game can be offered to very young children, only then there is no need to blindfold them.

Young firefighters
Two people compete. They sit on chairs at a distance of 2 m with their backs to each other. Jackets with sleeves turned inside out hang on the backs of chairs. This is "form". There is a rope under the chairs, the ends of which just reach the feet of the contestants. This is a fire hose. At the leader’s sign, the “young firefighters” put their “uniform” in order, put it on, fasten all the buttons, run around the chairs three times, while loudly counting: “One, two, three!”, sit on the chairs and pull the “firefighter” hose". In whose hands it remains, he is the winner, i.e. the “young fireman.”

Hedgehogs
Thirty clothespins are attached to a 1.5 m long rope. Two guys hold it above their heads. Two teams of children run up to the rope one at a time, like in a relay race. They take off one clothespin at a time and rush to the “hedgehogs” sitting on the chairs. Adults can act as hedgehogs. Children really enjoy playing with their parents. Children grab clothespins, run to their parents and attach them to any part of their clothes or to their hair. The team whose “hedgehog” bristles better and who has the most clothespins wins. It is very good to conduct this relay race in an open area so that the distance to the “hedgehog” is greater - about 10 m. Nowadays there are many multi-colored plastic clothespins on sale. For this game, it is better to buy just these: the “hedgehogs” will turn out funny, and it will be interesting to take pictures with them.

This game has a continuation: the presenter invites the children to collect clothespins this time and attach them again to the rope. Only now they can do it not one by one, but all together. Children grab clothespins and hang them on a rope. The team that completes the task first wins. It’s a rare children’s holiday without this fun relay race.

"Mysterious" prize
The presenter gives the guys sitting at the table a voluminous package and says that there is a prize inside. But only those who complete the task hidden under the wrapper can receive it. The person who wishes removes the wrapper and discovers a riddle written on a piece of paper and glued to the edges of the next wrapper. If the contestant knows the answer, he says it out loud. If the answer is correct, he can remove the next wrapper, but... under it is not a prize, but the next riddle. The one who guesses the riddle moves forward as long as his answers are correct. But if he does not know the correct answer, then he reads the riddle out loud.
The one who gives the correct answer continues the game. The more layers of wrapper there are, the more interesting it will be. There should be at least ten layers.

Throw the ball
The guys are divided into two teams. Between the teams there is a ribbon stretched at the height of the players' faces. There are 5–10 balls on one and the other side. The players' task is to throw all their balls to the opponent's side. It is forbidden to throw the balls to the wrong side under the tape. At the leader’s command “Stop,” children must freeze and put their hands behind their backs. The presenter begins counting the balls. Whose side has fewer balls wins.
The game is very fun, dynamic, and evokes a storm of emotions that children sometimes cannot cope with. Therefore, the presenter must warn that if after the command “Stop” the children continue to throw the balls with their hands or push them with their feet, the offending team will be considered a loser. During the game, the balls often burst mercilessly, you don’t need to pay attention to this. The main thing is the end result.

Ohlupok
This is an old Russian game that survives today under various other names: “Pushinka”, “Feather”, etc. Teams stand against each other, a ribbon is placed between them. The players’ task is to blow the otkhluk (a small fluffy piece of cotton wool) onto the opponent’s side. The host conducts the throw-in. He throws the ash high over the heads of the players. The players blow it to the opponent's side.
Discipline is very important in this game. The presenter warns that the team that stands up for the ribbon and goes over to the enemy’s side is considered defeated. It is better if the players immediately put their hands behind their backs. The game is played according to volleyball rules, up to three defeats. The presenter must be very attentive. Children sometimes blow so hard that they get very tired.

Blow once
In this simple but fun competition, you can win a prize, as children sometimes say, by fu-fu. You just need to try and blow properly on... On what is at hand: on balls of crumpled napkins, on wine bottle caps, on empty matchboxes...
On a flat floor or an empty table, two objects are placed on one line, for example two empty matchboxes. The competitors stand at the same distance from them and, at the signal from the leader, blow strongly once. The one who blows again automatically loses. The one whose object flies farthest wins.
You can also compete like this: push a slightly empty cardboard box out of the box, put the box to your mouth (put it on, not put it in your mouth!) and blow hard. This is a competition to see whose “shot” will be longer. Or you can put some kind of target - a box, a bucket, a pan and, standing in full height, from a certain distance to hit it. Each person is given five “shots”.

Ponytail
The host invites the game participants to sit on chairs and two team representatives to go to the middle. They wear a specially prepared ponytail with a pencil at the end. The pencil should not reach the ground, it should hang down at the back to approximately knee level. Two empty lemonade or champagne bottles are placed behind the competition participants. The task of the players is to lower the pencil into the bottle without using their hands. The competition begins at the command of the presenter “Start”. The leader must strictly ensure that the children do not help themselves with their hands.

Pass the pin
Players stand in one line, shoulder to shoulder (10–14 people). They start passing the pin to each other. At the presenter’s command “Stop,” the person who passed the pin and the one who received the pin at that moment take a step forward. One of them will not be able to continue the game. Who it will be will now be decided in the competition. The guys stand in front of the line with their backs to each other, at the command of the leader “March” they run around the line on both sides and return, trying to grab the pin. Whoever gets the pin first stays in the game.
The game continues until there are two people left in the line. These are the finalists of the game. They receive a small prize for winning and a competition takes place between them for the super prize of the competition. All players return to the line, and the fans are divided into 2 teams and support each of the finalists. Everyone tries to grab the pin first.
Younger kids like this game school age. The leader should pay special attention to ensure that the guys do not collide while running. Those who push are excluded from the game. Here is another outdoor game that is appropriate for this part of the holiday.

Fishermen
The presenter gives the participants fishing rods with magnets instead of hooks. Cardboard fish lying in a large box have either pieces of tin or large metal clips attached to them. Fishermen put magnets into the box and catch fish. The one who catches it wins more fish. Sometimes fish are made in different sizes and are marked with different numbers of points. In this case, the one who scores more points wins.

Hare without a mink
This game is good when at least fifteen children participate in the holiday. The two participants are a homeless “hare” and a “wolf”. The rest of the guys are hares and their “houses”. Nine children stand in groups of three and join hands. It turns out three small round dances. These are three “houses”, each of which contains one “hare”. At the command of the leader, the hare begins to run away from the “wolf”. The "wolf" is trying to catch up with the "hare", but the "hare" is hiding in someone else's "house". But according to the rules of the game, there should not be more than one “hare” in the house. Therefore, as soon as a homeless “hare” jumps into a hole, former owner must run out of the “house”. The “wolf” pursues a new victim until it catches some “hare”. Then the “wolf” and “hare” change roles.
This active, fun game is very popular with children from 6 to 14 years old. It requires a fairly large free space. But this game can be played at home if you have a free room.

I go, I go, I go, I lead the children with me
This is catch-up for the little ones. They can be played with children from 3 to 8 years old.
Children become a chain behind the leader. The presenter goes and says the following words: “I walk, walk, walk, leading the children with me, and as soon as I turn around, I immediately catch everyone.” When they hear the word “overfish,” the children run to a safe place called “city.” The city can simply be an empty space separated from the playground by a lying ribbon or rope, or it can be chairs that children must have time to sit on. When children run away, the leader must catch them. If the children are small, 3–5 years old, the leader must pretend that he is catching, but cannot catch. Otherwise, the child may become very upset as a result of this game.
The game goes well at home when the leader leads the children from one room to another for a long time, repeating the first two lines several times. When the cherished word “I’ll catch you” is uttered, the children, screaming, rush through the entire apartment to the saving city. This game is fun, emotional, and brings a lot of pleasure to young children. Having played catch-up, the children will gladly take part in competitions and attractions. Simple and a fun game for two people is a competition.

Triple trap
Two participants stand opposite each other, with a prize lying on a chair in front of them. The presenter counts: “One, two, three... one hundred!”, “One, two, thirteen... eleven!” etc. The winner is the one who is more attentive and the first to take the prize when the presenter says: “Three!”
This game can be played differently. The presenter reads poetry:
I'll tell you a story
In one and a half dozen phrases.
I'll just say the word "three"
Take the prize immediately!
One day we caught a pike
We examined what was inside.
We saw small fish
And not just one, but... five.
A seasoned guy dreams
Become an Olympic champion
Look, don’t be cunning at the start,
And wait for the command: “One, two... march!”
When you want to memorize poems,
They are not crammed until late at night,
And repeat them to yourself,
Once, twice, or better yet... seven.
One day the train is at the station
I had to wait three hours.
Well, friends, you took the prize.
I give you a five.
If they don’t have time to take the prize, the presenter takes it: “Well, friends, you didn’t take the prize when you had the opportunity to take it.”

Running in a bag
There is probably no adult who has not participated in this competition at least once in his life. It seemed that this boring competition was forever a thing of the past. But no! Today it is increasingly found at public holidays and in school gyms. And the participants of the holidays respond to it with enthusiasm.
The essence of the competition is very simple: competitors put a bag on their feet, which they hold in their hands or tie on their belt. “Running” in a bag is only possible if you place your feet at the corners of the bag and stretch it well. In this case, the runner resembles a hobbled horse. Some people prefer to pull up a bag and jump like a kangaroo. In any case, a man running in a bag makes a very funny impression. At the same time, the excitement inherent in competition makes this competition as beloved as “Tug of War.” The one who reaches the finish line the fastest wins.

Hot - cold in German
I “spotted” this German folk game at Christmas. Two guys are competing. They are blindfolded. The presenter takes them to different ends of the room and turns them several times. Then he hands them wooden spoons. Children on all fours, tapping spoons in front of them, must find an overturned pot standing on the floor in the middle of the room. Under this pot, of course, is a prize. Fans can tell the contestants the direction of their search by saying: “hot - cold.” True, this more often hinders the guys than helps. They spin around in one place, jump next to the pot...
The game is very emotional and fun. The first one to hit the pot with a spoon is declared the winner. An important condition: you cannot fumble around with both hands; you can only look for the pot with one hand with a spoon.

Wherever the wind blows!
The presenter explains: “The weather vane indicates the direction of the wind. If the wind blows from the North, it turns to the South, if from the West, it turns to the East. You are all weathervanes. Let’s see if you can correctly point out which way the wind is blowing?”
The presenter shows the children where North, South, West, East are. The game begins. At first the presenter plays the game slowly, then faster and faster. When the guys begin to easily cope with the task, he adds the following rule: “If I say storm, you should spin like tops, and if it’s calm, freeze and not move. The most attentive ones win.

To the company - on assignment
The game begins with children dancing, jumping, running to cheerful music. Suddenly the presenter gives the task: “Company... - a boy and a girl!” All children must quickly go into pairs. Anyone who does not have time to find a partner is eliminated from the game. Presenter’s team “Task - without company!” means everyone dances one at a time again. New task: “The company... is an odd number of people!”, and the children rush to complete the new task. The presenter can fantasize and come up with more and more new conditions: “Companies of 2 boys and 3 girls!”, “Companies by hair color,” “Companies of two, three, four,” etc. The rest outside the company drop out. The most attentive and efficient ones win.

Mysterious pouch
“They talk about the amazing abilities of some people, whose senses are extremely developed,” says the presenter. – Let’s try and check the development of our feelings. For example, touch. To do this, you need to put your hand in this bag, feel for some object and try to determine what it is. Who is the bravest? Please!
The guys take turns trying to guess what is in their hand. If they succeed, then they take this item as a prize. The bag may contain: an apple, a chocolate bar, a lollipop, a candle, a cup, a felt-tip pen, etc.

Mighty Hurricane
This is fun for little kids. They sit on chairs in a row, and opposite them are the same number of empty chairs. The presenter says that the heroine of the fairy tale “The Wizard of the Emerald City,” Ellie, was carried away by a powerful hurricane to the Magic Land. This kind of hurricane will now carry children to opposite chairs, but only those about whom the presenter says.
“A mighty hurricane caught all the girls!” - The girls must, spinning, run to the other side. “And now the hurricane has caught all the boys!” – it was the boys’ turn to spin. “A mighty hurricane has caught up with everyone who loves ice cream!” Etc.
But there may also be joke commands to test attention: “A mighty hurricane has caught everyone who likes to eat frogs”, “A mighty hurricane has caught everyone who doesn’t wash their face”, etc. Children who are playing too hard jump up without listening to the command and end up in a funny situation. position.
Possible commands: "A mighty hurricane has caught those who wear jeans... everyone who has cats... everyone who goes to school... those who are seven years old." This game should be in the repertoire of Father Frost, because he, the great wizard, knows how to blow the wonderful northern wind, and those on whom he blows will immediately be transported to a new place.

Tug of War
This common, fun, noisy game is most often played between children and parents. Children really enjoy competing with their parents; they have no doubt that they will win, and (of course, not without the help of their parents) they win. But it also happens that the participants of the holiday get so excited that a whole tug-of-war championship is organized between families, fathers, mothers, etc.

And we are going to the North
The presenter addresses the two teams: “Guys, we have received a telegram that our expedition needs urgent help at the North Pole. We need to send two brave, and most importantly, hardy guys to the north.”
When worthy guys have been chosen, the presenter says: “Now we need to dress our envoys so that they are not cold at the North Pole. After my command “Start!” Participants must dress their future polar explorers in the warmest clothes in 2–3 minutes. It is better to use only the clothes that the children are wearing. The result is two funny buns, which are very fun to take pictures with. You can also identify the winner by counting which team managed to put more “extra” clothes on their polar explorer.

Fanta
What is it? Children often confuse them with candy wrappers. But in the old days, no holidays were complete without forfeits. A forfeit is a kind of pledge that a participant in the game voluntarily gives to the host. Subsequently, these pledges are played out, that is, the presenter takes turns taking forfeits from a bag or from a hat, and one of the players, standing with his back to the presenter, announces what the owner of the forfeit should do. The one who comes up with tasks must be a creative person, and not limit himself to instructions to just sing a song or recite a poem.

Samoyed dragon
A very energetic and cheerful game, in terms of fun and general excitement it is comparable only to tug of war. This game came to us from the east. Mass holidays in China, Korea, and Vietnam they are very bright and emotional. The dragon is always the main character of mass games.
Here is one of such games. It requires a large free space. The more people take part, the better. All players stand one after another, placing their hands on the shoulders of the person in front or holding him tightly by the waist. The one who comes first gets the role of the “head” of the dragon, and the last one, of course, becomes the “tail”. At the command of the leader, accompanied by loud, rhythmic music (in the East, these are drums), the “head” rushes in pursuit of its “tail”. The column of players is as mobile as mercury, the dragon’s “body” wriggles like a real snake. The participants’ task is to not break away from their partner during any turn, sudden acceleration or stopping. The one through whose fault the snake disintegrated leaves the game, and the competition continues.
To catch the “tail,” the head resorts to all sorts of tricks: it abruptly changes the direction of the chase, the rhythm of the race. When the head manages to catch the tail, it becomes the head, and the last player becomes the tail.
When the game is played to music, the movements should be dancelike and correspond to the rhythm and character of the music. The guys stand sideways to each other, holding hands. Anyone who breaks the rhythm is excluded from the game.

Lucky ones
The presenter asks: “Are any of you lucky? Those who are especially lucky? Several hands go up. “We’ll check this now,” says the presenter and takes out a bag from which many multi-colored ribbons hang. “There’s a nice prize attached to one of these ribbons,” explains the presenter. “We’ll see who gets it.”
The guys pull out ribbons, but so far they only come across lollipops. This competition is designed for improvisation by the presenter. Here it is important to sometimes discreetly hold the ribbon with your hand so that the player feels like he is dragging something very heavy. You can ask the guys why they preferred this or that color. You can discreetly hold the ribbon with your hand and say that without solving the riddle or reciting the poem, it will not be possible to pull out the ribbon. This competition is good for any part of the holiday.

Cut the prize!
Threads 50–80 cm long are tied to a rope stretched horizontally at a height of 1.5–2 m. All kinds of prizes are attached to them. If the prize is too heavy, then an envelope with its name is attached. Contestants, one at a time, blindfolded and armed with large scissors with blunt ends (so as not to get hurt), try to cut off their prize. To make the task more difficult, the child is prohibited from helping himself with his right hand.

Auto racing
It is necessary to draw two stripes, indicating the start and finish. The same ropes will be useful for the game. We will tie a toy car to only one end, and tie the other end to the middle of a 30-centimeter stick (you can use part of a mop handle).
Two competitors try to wind the rope around the stick so quickly, rotating it with both hands, so that the machine tied to the other end reaches the finish line first.

In the astronaut's cabin
We know that an astronaut must have everything at hand. During a flight into space, you may need all sorts of items, and you need to be able to quickly take them. Moreover, the astronaut sometimes cannot leave his seat. The astronaut's chair is a chair, space objects are cubes or matchboxes. They are scattered on the floor at arm's length from the astronauts. Task: collect as many cubes as possible without getting up from your chair, without looking up from it. The task completion time is 30 seconds. Toddlers and middle schoolers play this game with abandon. The collected boxes will be useful for the next simple and very exciting competition.

I am the best fireman!
Before the game starts, you need to give the children three pieces of clothing, which they must remember well. These clothes can be ridiculous to make it funnier.
When all the participants get used to the new costumes, they begin to walk to the music around the chairs standing in a circle, with their backs to the center. After the music stops, the “young firefighters” take off one item of clothing at a time and place it on the nearest chair.
The music sounds again, and the movement of the “firemen” continues until all three pieces of clothing are removed, which, naturally, end up on different chairs. This is where the fun begins.
The presenter shouts: “Fire!”, and the “firemen” begin frantically looking for their things and getting dressed. It is clear that the most efficient wins.

Cinderella
For this competition you will need to examine the contents of kitchen cabinets. You will need peas, beans, lentils, pumpkin seeds, rose hips, nuts, etc. All this must be mixed and offered to the competitors in equal piles. The goal is to sort out this mixture. The one who does it faster and more accurately wins.
For the guys older game becomes more complicated. You need to do the same thing, but blindfolded! The winner is the one who sorts out the most mixture with the fewest errors. This competition is timed.

What's your name, beauty?
At the beginning of the holiday, the host announces that the one who guesses the name of the doll, which is in a prominent place, will receive a prize. The doll's name is written on a piece of paper and placed in a sealed envelope, secured in the shape of the doll's purse (or maybe she is holding it in her hands). Nearby there is a small box or box in which everyone can put a piece of paper with their answer and their last name. If there are several identical answers, then everyone who answered correctly will receive a prize, or it will be played in an additional competition. If the correct answer is not received, the presenter gives a hint: “This is the name of a popular TV presenter,” or: “This name appears in the film...”

Guess how many?
Next to the doll you can place a transparent jar of nuts or caramels (in a wrapper). On the can there is an inscription: “Guess how much?” Children should put their answers written on a piece of paper in the same box where they put the answers with the expected name of the doll. The jar must be at least two-thirds full. The more items there are, the less likely there are to be a large number of identical answers. The results of both competitions are summed up simultaneously, at the end of the holiday. For correctly guessing the number of nuts or candies, the winner can receive the entire jar. This condition of the competition can be announced at the beginning of the holiday or written on the can. What if no one guesses the exact number? Then the winner can be called the one who indicated the number closest to the correct one.

Sprinkball
A very simple and very exciting competition. To conduct it, you need enough space on a flat floor or on a short-pile carpet, tennis balls and syringes (according to the number of participants).
Competitors drive the ball using an air stream from a syringe to the chair opposite, go around it and return to their place. The one who gets to the finish line first wins. The game is accompanied by fierce support from the audience.

Plans
This game always interests all children, they are ready to play it again and again. In addition, it can become the basis for a children's party scenario; it is especially good to display it in the summer outdoors, in the forest.
First you need to prepare several plans. Children, starting their search, are sure that there is only one plan and the prize is almost in their hands. But that was not the case! Instead of the treasure, they find the following plan, which says that careful pirates, fearing treasure hunters, hid the treasures and they should be searched for new map. The next cache contains a new plan, and it is only after the fourth or fifth false cache that players finally reach the cabinet or box that contains the prize. And again an obstacle! There is a lock on the cache, and instead of keys there is a note that, for example, says:
Your mind is as sharp as a needle!
The key to the lock on the bookcase... (the word has either been erased or torn off).
Or:
Yes, your head is boiling,
The key is with the flower...
Instead of one key, the guys find a bunch of all sorts of similar keys. (Parents should try to find old keys in home storage rooms.) Having picked up the right key, the children finally get to the coveted treasure. This could be a birthday cake that the kids will proudly deliver to the table.

Football fan competition
What could be more popular than football? Today both old people and children are “sick”. Therefore, the guys will gladly respond to the invitation to show their sports erudition. Teams choose captains, they stock up on notepads and pens, and the competition begins.
The presenter invites the teams to remember all the words (nouns) and common phrases related to football and starting with the letter... The presenter names the letter. You are given 3 minutes for this task. Then the captains read their lists one word at a time. Words that have already been spoken cannot be repeated. Whoever has more words on the list wins.
You can also play a football auction with the guys. In this case, all words are accepted, as long as they relate to football. A word or phrase can be pronounced only while the leader counts to three. The one who says the word last wins.
Here is an approximate small football dictionary:
Referee, attack, out, fan, banner, boots, sideline, gate, goalkeeper, goalkeeper pad, socks, goal, scorer, goalkeeper, defense, zone, game, inside, captain, team, linesman, line, match, attack , offside, pass, semi-final, crossbar, penalty, midfield, field, cross, whistle, free, sector, net, stadium, referee, score, scoreboard, half, underpants, round, corner, kick, final, flank, forward, T-shirt , center, champion, championship, quarter-final, post, penalty area, penalty area, etc.

Cinderella's shoes
This game is especially good when there are approximately equal numbers of boys and girls at the party. The girls team is “Cinderellas”, the boys team is “Princes”. All the “princes” leave the room for a minute, and the “Cinderellas” take off their shoes and randomly put them in one pile. Then the girls sit in a row on the sofa or chairs tightly pushed together, and the leading or helping parents cover them from the knees and above with a sheet or some kind of fabric, like a screen, so that the “princes” who enter see only the bare feet of the future “princesses.” "
Now the boys need to put each “Cinderella’s” shoes on as quickly as possible. Here you need to be very careful and remember what each girl came in, what socks she was wearing, what kind of foot she had, big or small. Girls should not tell boys or interfere with their difficult task. After all, Cinderella in the fairy tale is a very modest, meek girl, and this is what distinguishes her from her sisters.
When the work is finished, the presenter announces the time during which the boys’ team completed their task, and now invites the girls to leave the room. The teams change roles.
Both teams will make mistakes, that is, they will put on someone else’s shoes for “Cinderellas” and “Princes.” This means that friendship won in this game, and the most important result is a cheerful mood and loud laughter!

Smart salesman
It would be nice if the store clerks acted as efficiently as children during this game.
The competition participants are divided into two equal teams. Everyone takes off their shoes in the next room and puts them in common pile. This is a store warehouse. After this, the players return back and turn into “buyers”. Team captains are “sellers”. Their job is to find out what shoes to bring and not make a mistake in choosing a pair.
At the leader’s signal, the children, one by one, begin to describe the shoes they need to bring. Naturally, they describe briefly and ask you to bring your pair. As soon as the information from the “buyer” is received, the “seller” immediately rushes to the “warehouse” and brings the desired pair. The player, i.e., the “buyer,” must behave as in a good store: do not grab the shoes, but only substitute his foot, the “seller” himself will put on his shoes. The “salesperson’s” task is to quickly bring shoes and put them on for all team members. If the “seller” brings the wrong pair, then, of course, he runs for another. While running around, the “salesman” must behave correctly with his colleague, not push him, they should not collide at the door. And “buyers” need to briefly and accurately describe their shoes. The team whose captain finishes the job first wins.

Mummy
Children sitting at the festive table will definitely want to stretch their legs. To play the game, you need several rolls of toilet paper so that there is enough for several pairs to play. In this game, couples compete with each other. In each pair, one participant wraps the other from head to toe in toilet paper: the wrapping should be quite thick and continuous. Whoever does it faster becomes the winner.
The competition continues. Whoever unwinds his “mummy” faster will win.

Thermometer
This team relay game can shake up a bored group. Several teams compete. Each one has at least 5 people. Players hold a fake thermometer under their left hand (it can be replaced by a large empty plastic bottle) and pass it to each other. You cannot change your hand. The fastest team wins.

Hen and kite
This is an old classic Russian game that our grandparents loved to play. There are 2 main characters in this game. The hen guards the chicks, who line up behind her with their arms tightly wrapped around each other. The first chick holds tightly to the hen's belt. The hen, spreading her wings, does not let the kite near her chickens. The chicks’ task is to keep up with the hen all the time and not break away from each other. The kite must deceive the hen and the chicks and, unexpectedly turning around, manage to spot the last chick. The kite can win without staining the chicken if the chain of chickens breaks. A spotted or detached chick becomes a kite. The game continues until all the chickens are caught. The duration of the game is determined by the presenter.

Third wheel
In this game, the more players, the better. After all, all players form a circle, standing in pairs - facing the center of the circle, the second behind the back of the first. If there are many participants, then you get a huge circle and an almost solid wall of players. One couple is running: one is running away from the other. You only need to run from the outside of the circle. The runner, sensing that he is being caught up, can escape the chase by standing third to any pair. But he needs to jump inside the circle and take a place in front of the first player of the pair. The one who became the third and has now become superfluous must take off and run away from the chase.
Substitution of players always occurs suddenly; here you must not yawn if the catching player is close. The one who is caught up becomes the driver himself and must now catch up. Children play until they get bored.

Chairs
A very popular and very old game at children's parties. She had many names. And even now there are many variations of this game. The rules are as follows: chairs are placed in a circle, the players sit on them facing the center, and the driver stands in the middle. At his command “Move!” children try to quickly move to another chair. This is the moment when the driver can take a seat. Since the driver cannot push or grab the players with his hands, he deliberately gives several commands in a row in order to create confusion and take the vacated space. At the same time, the driver does not have the right to give a new command if the players have not finished executing the previous one. The one who is left without a place becomes the driver or, for everyone’s joy, pays a forfeit.

Here is a more complex version of this game. All participants are divided into three or four (depending on the number of participants) groups. Each group is the name of a fruit. For example, “apples”, “plums”, “peaches”, etc. Let’s say there are 20 people playing the game. Then each group will have five people: 5 apples, 5 peaches, 5 plums, 5 pears.
Nineteen people sit in a circle, and the twentieth is in the middle, without a seat. He shouts, “Apples!” According to this command, only the “apples” must change places. The driver names the groups, trying to take the vacant seat and hoping that one of the players will make a mistake. If on command: “Plums!” When another “fruit” begins to act, it becomes leading. If the driver gives the command: “Salad!”, then all players change chairs. At any command, the driver can sit in the vacant seat.
Or you can play like this: there are fewer children sitting on chairs than there are chairs. One place is free. The driver strives to take this place, but the children do not allow him to do this, quickly changing seats from place to place. As soon as someone gapes, the driver sits on an empty chair, and his neighbor on the right or left becomes the driver.

Virtuosos
An educational game during which children will remember the names of some musical instruments and how they are played. Virtuosos are, as we know, musicians who have reached the pinnacle of mastery of their instrument. They often know how to play several musical instruments. So our children will become like them while playing.
The presenter asks one of the participants to go into the next room or turn away and cover their ears. After this, he tells the guys that now they will become an ensemble of virtuosos who will play different instruments. First there will be an ensemble of violinists (the presenter shows in detail how the violin is played, and the guys repeat his movements), then there will be an ensemble of button accordion players, then everyone will play the piano, and at the end - the trumpet. The main thing is to carefully follow the leader and accurately repeat the movements. After this, the driver is called into the room, and the “virtuosos” demonstrate their skills to him. His task is to guess what instruments the guys played. This game requires some knowledge from the world of music, so it cannot be played with completely unprepared children. And if the children have some knowledge, then lesser-known musical instruments can be used in the game.
The game goes well during the game intermission during the concert-lecture. If the presenter has the opportunity, it is good to prepare a phonogram with a recording of the sound of these instruments and turn it on during the game.

Animals in the clearing
This fun and active game teaches children dexterity and attention. Half of the participants (and in this game there should be at least 15–20 children) stand in a circle at arm’s length from each other. The result was a “clearing” and “trees” around it. The other half of the players - all except one, the “hunter”, are in the “clearing”, i.e. inside the circle. These are "beasts". They dance, jump, have fun, but keep one eye on the “hunter” who is walking around the circle. Suddenly he runs into the circle and begins to “hunt,” that is, to spot the children. “Animals”, fleeing from the “hunter”, hide behind “trees”, that is, they stand behind the backs of those standing in a circle. The condition of the game is that only one “beast” can hide behind one “tree”. Those whom the driver tarnishes leave the game. After several rounds, the game ends, and a new hunter is selected from among the “killed”.

Soft baton
This is a well-known and popular competition all over the world and, perhaps, even boring, but, nevertheless, it is a rare children's holiday without it. A narrow path is laid out with ropes or ribbons. Two participants, armed with pillows, stand opposite each other on this path. At the leader’s signal, they begin to beat each other with their soft and light “clubs.” The winner is the one who forces the opponent to leave the track. You can make the fight more difficult if you invite your opponents to fight while jumping on one leg.

Who is stronger?
In this team game, children will test their strength by pulling each other across a line. To play, you need to draw three lines: one in the middle of the court and two parallel to it on the right and left. The players are divided into two equal teams, line up in two lines and stand opposite each other at their line. Players standing opposite each other approach the center line, grab with their right hands (preferably by the wrists), and put their left hands behind their backs. At the referee’s signal, players begin to pull opponents to their side, trying to drag them over the line behind their backs. The pulled player remains on the opponent's side for scoring purposes. The game ends when all players are drawn to one side or the other. The team that manages to win over more players wins.
The game can be made more difficult: a player who has pulled his opponent can help his teammate by taking him by the belt and pulling him along with him. You can also pull with both hands, holding each other by the shoulders.

The prize is to go to the studio!
The presenter has four opaque bags prepared, standing or hanging nearby. Each of them has one letter: “P”, “R”, “I”, “Z”. Together they form the word "PRIZE". The presenter states that there is a prize in each of these packages! And its name begins with the letter indicated on the package. In the first round, the letter “P” is played. This means the prize starts with the letter “P”. The bag may contain a pencil case, a pistol, a locomotive, a cannon, a puzzle, a package, lipstick, a wig, a poster, etc. Prizes starting with the letter “P”: pen, belt, shell, elastic band, novel (book), shirt, backpack, roll (toilet paper), etc. You can win prizes throughout the holiday.

Games between and during dances
Music is a very important part of the holiday. Without well-chosen music and clear reproduction of it, you cannot count on a fun atmosphere. Dynamic, active games require the same musical accompaniment. These can be children's songs, songs from cartoons, but it is better if it is instrumental music. It is not necessary that only children's music be played at a children's party. This could be music from films, music performed by an orchestra of Russian folk instruments, or pop music. The more melodies that accompany the holiday, the better.

The most important part of any holiday is dancing. In this sense, a children's holiday is no exception. True, it happens that the guys, although they want to dance, are shy. Therefore, there are all kinds of playful, competitive “eyeliners” to dancing. Always, in all companies, the “Flexible Dancer” competition helps to stir up the quiet and shy ones - it is very famous, but has not become boring because of it. In general, the main rule of holding any holiday, as you know, is this: “There are no bad competitions, there are bad presenters.” Prepare prizes: “The most emotional dancers”, “Miss Grace”, “Mr. Charm”, you never know what nominations you can think of! It is important that no one goes unnoticed.

Flexible dancer
The presenter and one of the parents stretch the ribbon at a height slightly higher than the height of the children. The guys, one by one, dance to the music and walk under the ribbon. Having understood the order of passing under the ribbon, the leader and his assistant lower the ribbon by about 10 cm. Now, in order to dance under the ribbon, you need to bend forward a little and throw back your head. For now, everyone can handle this task. But from tour to tour the ribbon drops lower and lower. The task becomes more and more difficult to cope with, and many children fall and drop out of the game. Only the most dexterous, flexible, and graceful remain.
This competition delights the children, they can show their abilities. A natural continuation of this competition will be a competition for the most emotional dance.

The most emotional dance
Participants' dance improvisation, individuality, and temperament are encouraged here. Any fast melody is suitable for this competition. It is very important that the children like this music, that they know it well and love it.
The dance break ends with the awarding of the winners and the transition to calm games. One of these games is the following competition.

Let's say hello... with our little fingers?
This creative play can be done during dancing or combined with a dance break. In addition, it will serve to make the guys get to know each other more closely.
The presenter asks if the children know how to say hello. And who can show how he greets? Are there any other ways? The presenter thanks everyone and invites them to imagine how else they can greet each other. You can demonstrate your version during the dance break. "Music!" - the presenter commands, and all the guys improvise all kinds of dance moves. Suddenly the music stops and the presenter says: “Find a friend!” All the guys must split into pairs. Now it's time to get creative. “We greet… with our elbows!” - the presenter commands, and all couples try to do this as expressively as possible. The music sounds again, and then a new sentence: “Greetings with our noses!.. Greetings with our feet!.. Greetings with our ears!.. Greetings with our cheeks!” Every time children must find a new pair.
In this game, it is important that the presenter’s imagination does not leave him, that he timely marks the most creative guys and shows the most creative ideas they have come up with. original ways greetings. This game also brings the kids together and makes dancing fun and varied.

Musical snakes
This game works especially well during pauses between dances. The guys are divided into four teams. The more numerous they are, the better. Minimum quantity There are 5 participants in one team. Each team stands in its own corner of the hall, facing the center, one at a time in a column. Team captains come first; their role in this game is significant.
The presenter gives each team a fragment of a well-known melody to listen to, to which they must move. But the team's movement should not be ordinary, but represent a kind of dance. How plastically inventive the team is is decided either by the jury, the presenter, or the audience supporting the team with applause.
During the game, teams move around the court when their musical fragment is played. All teams, in turn, in accordance with the music, snake towards the center and intertwine there. When the “snakes” are so entangled that they cannot move further, the leader gives a signal, the children scatter and line up in teams in their places. The most inventive and most attentive team wins.
The leader should explain to the children that their dances should be improvisational and their movements should be free. Let it be dances of elephants and dragonflies, kangaroos and monkeys.

Wattle
An ancient, fun, musical and dance game where you need to show attention, a sense of rhythm, and the ability to improvise in dance.
The guys are divided into 4-6 teams of the same size and stand in ranks opposite each other. Each team represents a “wattice fence”, i.e. the guys join hands crosswise. To the tune of a melodious, drawn-out Russian folk melody, the teams walk towards each other and bow. Just as beautifully, majestically, they retreat to their place and bow again. Here the previous melody is interrupted by a cheerful rhythmic folk music. Children run all over the hall and dance, and the leader watches whose dance is better. At the end of the game, he can reward the best dancers with small prizes. Suddenly the music stops. Children run to their places and form a “wattice fence” again. The team that does it first wins.

Round dance trap
An ancient round dance game, when all players stand in three circles. The inner and outer ones move in the same direction, and the middle one moves in the opposite direction. All participants sing a cheerful rhythmic song. At the end of the verse, the guys stop, those walking in the extreme round dances turn to face each other and quickly extend their hands to each other. This creates many traps that children from the middle circle fall into. Those caught move to the outer rows, and the game continues until all the children leave the middle circle.
You can give prizes to the luckiest guys who didn't fall into the traps.
Attention! After the end of the verse, neither the catchers nor the runners can move.

Dancing potato
Everyone knows the game “Hot Potato”: holding a hot potato in your hands hurts, so it’s better to give it to a friend. Here the principle of the game is the same, only the game is played during the dance. The guys pass an object (a ball or an orange) to each other. The music suddenly stops. The one who has this item left is eliminated from the game, and the dance continues. If the dancer drops an object, he is also eliminated. The luckiest and most attentive player wins.

Under a lucky star
This idea is good to use while dancing. For younger children, the competition may be called simply “Lucky” or “Lucky”.
About 20 large shiny cardboard stars need to be fixed under the ceiling at different heights. Each star must have a clearly visible number. In addition, the presenter needs to prepare 3 sheets of paper rolled into a tube (10 x 10 cm), on which 3 numbers from 1 to 20 will be clearly written. These pieces of paper must be inserted into uninflated balloons and sprinkled with a little confetti. After this, the balls should be carefully inflated.
The presenter announces that today there will be many competitions and sweepstakes and that when certain call signs and the words “Under a lucky star!” are heard, couples must stand under one of the stars.
When the couples are located under the stars, the presenter says: “Now we will find out who is standing under the lucky star and who will receive the prize.” He approaches the balls, punctures one of them and, raising a piece of paper above his head, calls out the number. Those who find themselves under this star receive prizes. It is possible that they will also participate in the next competition. There may be 3-4 such prize draws.

Outdoor games

Fanta.

You will need: an opaque bag and notes with concepts, for example, “adultery,” “stormy delight,” etc.

Each player takes turns pulling out a concept from the bag, he is given time to prepare (about a minute), and he must depict this concept without words.

Cucumber.

You will need: a large cucumber, an apple or another vegetable or fruit.

A presenter is selected. The rest of the participants stand in a circle, shoulder to shoulder, with their hands all behind their backs. The leader stands in the center of the circle. The apple is passed between the participants as discreetly as possible, from hand to hand. The presenter’s task is to determine who has it. When the presenter looks in the other direction, the one who has the apple in his hands must quietly bite off a piece and pass the apple on. The players' task is to eat the whole apple.

If the leader guesses who has it, that person becomes the leader, a new apple is taken, and the game begins again.

If the apple is eaten, and the presenter could not guess even once, then he performs some kind of forfeit (at the discretion of the other guests).

At random.

The host chooses a player, sits him on a chair, and blindfolds him (or her).

Then the host randomly points to one of the guests and asks each time: “This one?” until the player answers “yes.” This way the second player is selected.

Then they continue to ask the first one, showing an arbitrary number on their fingers: “How much?” (again until an affirmative answer is received).

Then, pointing to any parts of the second player’s body, they ask the question: “Here?”

In this way, they get the answer which of the guests, how many times and where exactly the first player should kiss.

Coin.

You will need: a coin.

They choose a leader who sits on a chair, closes his eyes and presses a coin between his lips.

The remaining players stand in a row and pass each other an object (for example, a glass). When the presenter says: “Stop!”, the one who has the transferred object in his hands must come up and pull the coin out of the leader’s lips with his lips, and then return to his place.

After this, the presenter opens his eyes and tries to guess who took his coin.

When the leader guesses, the one who pulled out the coin takes his place, and the game continues.

Bound by one chain.

You will need: several colored ribbons.

All participants stand next to the leader, who clutches the ribbons in his fist, holding them by the middle. Each player quickly grabs one end of the tape, and the leader releases them. A couple holding opposite ends of the same ribbon kisses.

Strip show.

You will need: chairs (according to the number of participants).

The chairs are placed in a circle. The participants stand behind them. The presenter turns on the music - all participants move in a circle in one direction, turns it off - they stop.

Everyone must take off some thing (item of clothing) and put it on the chair next to which he stopped. And so on up to a predetermined limit. Then the participants must dress in the same manner.

The lady sent it to you.

This is an old game. They play it together, but it can also be played with a larger number of participants.

The presenter says the following phrase: “The lady sent you a toilet, there are a hundred rubles in the toilet. Take whatever you want. Don't wear black and white. Don’t say “yes” or “no”. Will you go to the ball?

The player addressed by the presenter answers, and the game continues on its own.

The host asks the participants any questions, provoking them to answer “yes” or “no” or to choose something white or black for the ball (that is, something that is prohibited by the terms of the game). Those who fall into his traps are eliminated from the game.

Blind Man's Bluff.

You will need: a blindfold.

This game has been familiar to many since childhood, but it is still interesting to play even at an older age.

Remove unnecessary furniture from the room to avoid injury. The presenter is blindfolded, spun around, then everyone runs away. The presenter’s task is to catch one of the players and identify him by touch. If he guesses correctly, the player who was caught becomes the leader. If not, the game continues.

Bottle.

Option 1

You will need: empty glass bottle. All guests sit in a circle, the bottle is placed on its side and spun by one of the players. When it stops, that player must kiss whoever the neck of the bottle points to.

Option 2

You will need: an empty glass bottle, notes. Write tasks in advance on small pieces of paper, for example: “Kiss three times”, “Make a compliment”, “Wish you health”, “Dance together”, etc. The notes are rolled up into tubes and placed inside the bottle. One of the players spins the bottle. When it stops, the player to whom the neck is pointed takes a note out of the bottle. The first participant must complete the task indicated in this note.

Competitions

In any company you can offer to hold some kind of competition. This can be either a thematic competition or just a practical joke.

Advertising competition.

Nowadays, there is probably no person who does not watch TV and read newspapers. But everywhere we come across advertising. There is nothing simpler - offer to hold a so-called advertising competition.

Several participants are called. The more of them there are at the very beginning, the better. The presenter tells the rules.

Each participant, in turn (to avoid confusion, line up the players in a line) must name some advertising slogan (of any company, organization, etc., for example, “Sprite - don’t let yourself dry out,” or “Always Coca-Cola ", or "Furniture salon "Victoria" - your victory over inconvenience." Any product can be advertised: products ("Bounty - a heavenly delight"), drinks ("Tea "Conversation" - created to give warmth"), cleaning products and washing powders. (“Clean – pure Tide”) This could be political (“Vote with your heart”) or social (“Call your parents”) advertising.

You need to name the slogan quickly, without wasting time on thinking. The player who is lost in thought is eliminated from the game. This continues until there is only one winner left. You can somehow symbolically reward him, for example, prepare a small poster on which you can beautifully paste clippings of the most famous slogans or company names. In the middle of the poster you can leave a place for a photograph and write next to it: “A great expert in advertising.”

Beauty contest.

To conduct this competition, you can recruit participants in advance, or you can find them directly at the party. There are two options for conducting this competition.

Option 1

Participants choose original, funny costumes and attributes and answer questions from the competition organizers.

Option 2

Women are encouraged to portray men, and men – women. Of course, everything depends on the imagination of the participants.

Men can build themselves a size seven bust (no worse than Verka Serduchka’s), put on makeup, tie all sorts of bows, miniskirts look especially erotic on hairy male legs...

Women can glue on themselves a huge mustache, a beard (made of thread), put potatoes in their trousers, you understand that it’s in the front, not the back...

Questions for participants

What do you value most in members of the opposite sex?

What would you wish for all people on Earth?

What is your favorite thing to do?

If you were to play Shapoklyak (Quasimodo) in a movie, how would you portray her/him?

Please draw your favorite fruit.

Please imagine that you are a printer (copier). Depict the following actions: you are standing idle, typing, reporting that you are out of paper, chewing on paper...

You can continue the list of questions yourself, the main thing is that they are frivolous, original, and the answers to them suggest something funny.

Competition "Hit the Target"

Anything can be used as a target: a mannequin, someone's photograph, a drawing of a naked woman, just a piece of paper. The main thing is to remember to draw a center on the target, the so-called bull’s-eye, which you should hit.

Participants are called.

They must take turns shooting prepared projectiles at the target.

You can use anything as a projectile, but it is desirable that it leaves fairly noticeable marks. These can be overripe fruits, vegetables or berries (cherries, tomatoes, strawberries). The first participant to hit the bull's eye receives a prize. As a prize, you can use the same products as for shells, but only of good quality.

Competition "Who is faster"

Several participants are selected (it is better if there are not too many of them). They must compete with each other to see which of them gets to the finish line faster. To complicate the task, they wear either very loose shoes (ideally, they should be five sizes larger than what the participant is wearing), or a bag that restricts movement. Make sure in advance that no one gets hurt during the game: move furniture away from sharp corners, lay a soft carpet on the floor...

Competition-game “Rope”

Two presenters are selected. They take in their hands a bright ribbon, a rope (you can get by with a jump rope) so that everyone has the end of this rope in their hands, and pull it together at the level of, for example, their heads. Rhythmic music is turned on, and the rest of the guests line up in a chain. Everyone must pass under this rope without touching it. The presenters lower the tape slightly after each player. The one of the participants who still touches the tape is eliminated. The last one left wins. You can give him a prize (at least give him the rope itself as a souvenir).

Competition "Clothing"

Option 1

You will need: a large box, various items of clothing (the funnier the better; you can use bonnets, “family” panties and very large bras, a sleeping cap (if you can find one), a huge frill, etc.

The presenter invites everyone present, without looking, to take something out of the box and put it on themselves (with the condition not to take it off, say, for the next half hour). Guests stand in a circle and, to the music, begin to pass this box to each other. At the presenter’s signal (or when the music ends), the one in whose hands the box remains must pull something out of it and put it on.

Option 2

You will need: two boxes of things.

Guests are divided into two teams, in each of which a “victim” is chosen, and at the leader’s signal, all team members must put as many things from the box on their “victim” as possible. The winner is either the team that puts on all the items first, or the team that manages to put on the most items before the end of the music (or some other signal).

Competition "Drawings"

You will need: several sheets of paper and colored pencils (or markers).

All guests are given a sheet of paper and a set of pencils and are asked to draw a concept, for example “ love story", "honeymoon", etc.

Then you can organize a competition: each “artist” presents his “work of art”, and the rest must guess what he depicted.

Competition "Whose chain is longer"

All those present are divided into two teams (you can create both mixed teams and those strictly divided into men and women). At the leader’s signal, the players must take turns taking off something from themselves and putting it on the floor, creating a line. The team with the longest chain of clothes wins.

Competition "Burst the Ball"

Participants are divided into pairs, and each pair is given an inflatable balloon. The task of each pair is to pierce their ball as quickly as possible without the help of hands, as well as piercing and cutting objects. To do this, couples stand facing each other, and the ball is squeezed between them. The balls burst with counter movements of the bodies; for added fun, you can put on music, for example from the film “Emmanuelle”.

Competition “Pass it to someone else”

You will need: two long inflatable balloons.

Those present are divided into two teams. Each team is given a ball; it must be held between the legs and passed to each other without the help of hands, so to speak, “from foot to foot.” The team that passes this ball to each other faster to the last player wins.

Competition "Aquarius"

You will need: two glasses and a straw for each participant.

Two glasses are placed on a hard surface in front of each player - empty and filled with some liquid (water, vodka, wine, etc.). Each person is given a straw (or a straw for cocktails). The task of the competitors is to use this straw to pour the contents from one glass to another as quickly as possible, preferably without losing a drop of precious liquid. The one who does it earlier and better wins.

Competition "Unlock the Lock"

You will need: two large padlocks, two sets of keys.

Two people are called and given a set of keys. They must open each of their locks quickly. You can open not a padlock, but, for example, a closet door (you can hide a prize in the closet).

Competition "Ring"

You will need: matches (according to the number of participants), two rings.

The players are divided into two teams. They stand up, alternating according to the “man - woman” principle. Everything is inserted into the mouth with a match. The first players have a ring on their match. At the leader’s signal, each player must pass the ring to the next one (from match to match) without using his hands. The team that manages to do this faster wins.

Competition "Men's Victories"

You will need: uninflated balloons, markers.

Each of the participants (and only men participate in this competition) is given one ball. You need to inflate them and draw as many figures as possible on the inflated ball, symbolizing victories over women. All this must be done in a limited amount of time (for example, one minute). The winner is the player who has larger number drawings.

Competition "Looking Far"

You will need: binoculars (field glasses are best), a pair of fins.

Players, one at a time, must wear fins and walk along a predetermined route, looking through binoculars from the reverse side (vice versa).

The one who completes the task better than his rivals will receive a prize.

Competition "Fork"

You will need: forks (one for each participant), thread.

Each participant is tied to a fork belt (to increase the difficulty, it is better to tie it from behind). The difficulty of completing the task depends on how long the thread is. In any case, all players must have their forks tied at the same level. To the sound of cheerful music, the players (whoever is faster) should face each other and hook their forks. The pair that completes the task first wins.

Competition "For two"

You will need: several cucumbers or bananas (as many pairs as you have).

Each pair is given a banana (or cucumber). The task of each pair is to eat their product as quickly as possible, biting it off from different ends at the same time. You cannot hold it with your hands!

Competition "Miss Erotica"

You will need: bananas (one for each participant).

This is a competition for girls. An erotic melody is turned on, girls are called, each of whom is given a banana. The girl who eats her banana more erotically than the others wins (mostly judged by men). The banana can be replaced with a small cup of whipped cream.

In very relaxed groups, you can decorate the top of each banana with whipped cream (I hope there is no need to explain what this symbolizes).

The winner can be awarded the Miss Erotica medal.

Competition "Interesting situation"

You will need: several inflated balloons (the larger they are, the better).

This game is for men. Each of them has one large inflated balloon attached to their stomach. This can be done using tape.

Several boxes of matches are scattered in front of the participants.

Players are offered to feel like a pregnant woman: collect as many matches as possible, while trying to prevent the balloon from bursting. The one who still bursts is eliminated from the game.

Contest "Deposits"

You will need: a pack of banknotes (can be real, can be drawn).

Several pairs are called. Each man is given a wad of money and is asked to “open deposits” by putting a banknote in each secluded place (pocket, etc.) for his partner. The game is against time. After the specified period has expired (for example, one minute), the presenter counts how many “contributions” each player has made. The one with the most “contributions” wins.

Banknotes can be placed in any place: pockets, cuffs, lapels, shoes; You can roll them into tubes and put them in your ears.

Competition "On Nails"

You will need: apples, ropes, and boards with nails.

A board is placed in front of each player, from which the points of nails stick out (like yogis). Each participant has an apple attached to their belt using a rope. The apple should hang at the level of, for example, the knees, the main thing is that everyone has the same level.

Now the participants must plant their apple on the nails as quickly as possible.

Competition "Cards"

You will need: two cards from the playing deck.

Guests are divided into two teams, arranged according to the “man - woman” principle, each team is given playing card. Players must quickly pass this card to each other from mouth to mouth (without touching the card with their hands).

The first team to pass a card from the first player to the last wins.

Competition "Hairdressing"

You will need: lots of colored hair ties.

Women compete. Every woman chooses a man for whom she should create a super hairstyle. To do this, participants use hair ties to give men many tufts. The game is against time. After the specified period has passed (for example, a minute or time while music is playing, etc.), the competition ends, and the woman who managed to create the most tufts is considered the winner.

Competition "Shoe store"

You will need: several boots and shoes, a large box.

Everyone who wants to play is divided into two teams, and a captain is selected for each team. While the captains go into the next room, a large box is brought out, the prepared shoes are put there, then each member of the team takes off one of the shoes (it doesn’t matter whether it’s right or left), and all these shoes are also put into the box. Then the teams sit down on chairs and the captains come in. The captains' task is to get their team into shoes as quickly as possible.

Competition "Knights"

You will need: several pairs of boxing gloves, wrapped candies (according to the number of participants).

Men are called up who want to fight for the glory of their Beautiful Lady. Everyone wears boxing gloves. Then everyone is given a piece of candy. At the presenter’s signal, the contestants must, whoever is fastest, unwrap the candy and feed it to their Lady.

Tennis competition

You will need: tennis balls.

Several pairs are called, each pair is given a tennis ball. Girls should roll this ball through their partner's pants (for example, put it in the left pant leg, roll it up and pull it out through the right pant leg. Boys should then do the same through the girls' blouse.

The first couple to complete the task wins.

Competition "Reckoning"

You will need: large wallets made by yourself, the same banknotes, and tape.

Several couples are called, one wallet is attached to the girls' bellies with tape (with the slot facing up), the men are given a bill (it should, like a fig leaf, cover that very place).

At the signal from the leader, the men must hit their companion with a bill in her wallet. The fastest and most agile wins.

Competition "Family Budget"

You will need: empty cans (canned food cans), small money - coins (preferably of the same denomination).

Men have jars attached to their stomachs (neck up), ladies stand at a certain distance from them. They are given the same number of coins (for example, ten). The ladies must throw coins into their partner's jar. The most accurate one wins.

Competition "Take the Prize"

You will need: prize, blindfold, chair.

All volunteers are called in turn. A chair is placed in the center of the room and a prize is placed on it. A volunteer approaches a chair, stands with his back to it, moves away a certain number of steps, is blindfolded, and rotated around its axis.

Then he must randomly choose a direction and take exactly as many steps forward as he took away from the chair.

The one who manages to get back to the chair with the prize wins.

Competition "Brave Little Tailor"

You will need: two spoons, two long ropes (for example, a roll of clothesline).

Participants are divided into two teams and choose a captain. The captain must tie up his team as quickly as possible.

To do this, one end of the rope is tied to a spoon and with its help the entire team lined up in a line is tied.

For men, the rope is passed through the legs of the trousers, for women - through the sleeves. The team tied first wins.

Guessing competition

Option 1 Guests are divided into two teams. The first team thinks of any word or concept and calls one member of the opposing team out the door. There they tell him this word (concept). The player must, using gestures and facial expressions, but without words, convey to his team what they have wished for him. The team that guesses the most wins.

Option 2

One of the participants thinks of a concept and tries to depict it without words. The rest must guess. The one who guesses is the next to show his word.

Competition "In Paradise"

You will need: an apple.

The players sit at the table (in a circle). The presenter takes an apple, places it on one of the players so that he squeezes it between his shoulder and, for example, his ear or chin. Having held it, he must pass the apple to his neighbor at the table, and none of them has the right to touch the apple with their hands. You can hold a competition by dividing everyone present into two teams and giving each an apple. The one who reaches the finish line first wins.

Competition "Clothespins"

You will need: clothespins.

They play in pairs. The men are blindfolded, and in the meantime clothespins are placed on their partners (they are attached to the dress, hair, ears, etc.). Men are told that within a certain time (for example, a minute) they must remove all the clothespins from their lady with their eyes closed (you can tell how many exactly). The first one wins.

As a practical joke, you can say that the lady has one or two more clothespins attached to her than she actually has. Men will get away with it, looking for the missing clothespins in the secluded corners of their girlfriends’ bodies...

Competition "Don't Spill!"

You will need: glasses, children's toy cars, strings.

All cars have strings attached to them (the longer the better). A glass full to the brim is placed on the roof (you can pour either regular soda or something hot).

Men should, as quickly and carefully as possible, holding the free end of the rope, pull the drink towards them, trying not to spill it.

The one who succeeds before the rest wins.

Competition "Ringed"

You will need: colored elastic bands (several dozen of each color).

Using colored hair ties, you can hold a competition in which men participate. Everyone gets rubber bands of a certain color.

The participants’ task is to “ring” as many women present as possible in a few musical minutes. Rubber “rings” are put on ladies’ legs, above the feet. And then they count the number of “ringed” by each participant. The fastest one wins a prize.

Competition "Best Drawing"

You will need: thick sheets of paper, markers, strings.

Felt pens are suspended at a height of 1.5–1.6 m from the floor. A participant approaches each of them with his own sheet of paper. The task of the competitors is to draw some kind of figure on the “canvas” (everyone is given one task), for example, a little man, moving not with a felt-tip pen, but with the sheet itself.

The winner is chosen by the audience.

Competition "Eat Me"

You will need: bananas.

All participants are given a banana in their pocket. At the leader’s signal, the players must, whoever is faster, take a banana out of their pocket, peel it and eat it.

Competition "Words"

You will need: a bag, cut cards with letters (on each card there is a letter of the alphabet, except J, Ъ, ы, b).

The presenter, without looking, takes a letter from the bag. Depending on the theme of the holiday (wedding, anniversary, presentation, etc.), guests are invited to name words starting with this letter that characterize something or someone (bride and groom, hero of the day, company, New Year tree, etc.) having attitude towards the topic of the meeting.

The one who says the last word wins.

Competition "Dances with Wolves"

You will need: sheets of paper of the same size, chairs.

Couples are called. The men sit on chairs and sheets of paper are placed on their laps.

Girls should, sitting on their partners' laps, crumple this sheet of paper as much as possible to the music.

The girl who crumpled her piece of paper the most wins (you can also nominate a second winner - the girl who did it more erotically than the others).

Competition "Burning Balls"

You will need: inflated balloons.

All participants have several balloons tied to their feet (the same number for each competitor). To the accompaniment of fast music, at the signal of the presenter, players must pop all the balls of their opponents. The one whose balls have all burst is eliminated from the game. The most persistent wins.

Competition "Warm-up"

You will need: several balloons.

When you need to warm up, play this game. All those present are divided into two teams, a line is drawn on the floor, and the teams stand on either side of it. Balloons are placed on the line. At the signal from the leader, you must use your feet to push all the balls from your field into the territory of the opposing team.

Strip Club Competition

You will need: an ordinary household elastic band, cut into equal parts and sewn into rings (the resulting rings should be easy to put on and take off from a person).

All girls are called. They wear the same number of elastic bands around their waists. To the erotic melody, girls must remove these rubber bands one by one through their legs. The one who manages to do it the most sexy wins.

Competition "Eggs"

You will need: plastic bags, strings, raw eggs.

Men are called to fight. They hang plastic bags in front of them containing eggs (the quantity is chosen arbitrarily, but it should be the same for everyone). Men must, by hitting their opponents' eggs with these eggs, kill them, while trying not to break their own. The one whose eggs don't break the longest wins.

Competition "Harem"

At the signal from the leader, all women in the hall are dragged by men (two or three competitors) to their territory.

The one who has more women in his “harem” wins.

Competition "Drink Me!"

Option 1

You will need: glasses, straws.

A competition is announced to see who can suck the drink through the straw the fastest. The worst thing is to drink like this tomato juice(especially thick).

Option 2

You will need: bottles, nipples. A competition is announced to see who can suck the drink through the pacifier the fastest. The worst thing is to suck on thin semolina.

Reasons to get together

Birthdays

Remember the words from the children's song: “Unfortunately, birthdays only come once a year!” This means that it must be celebrated in such a way that later it will not be excruciatingly painful for the melancholy and boredom that reigns during the holiday; in general, every birthday should be remembered!

Congratulation games

Postcard.

First, as usual, the hero of the occasion is congratulated. To do this, you can prepare a congratulation template in advance, in which all adjectives are omitted. The text is written on a beautiful card, leaving empty space for missing words.

On this ____________________ and ____________________ day, when so many ____________________ and ____________________ friends have gathered in this ____________________ and ____________________ hall, at this ____________________ table, we want ____________________ to congratulate our ____________________ and ____________________ birthday boy! We want ____________________ to wish him (her) ____________________ days of life, ____________________ health, ____________________ friends and ____________________ love!

May he (she) be the most ____________________ on earth, may ____________________ success and ____________________ luck accompany him in life!

Happy birthday!

Your ____________________ friends.

The text of the congratulations may be different, at your discretion. The one who prepared this congratulation at the holiday itself asks all the other guests to help him with the text. Guests should name any adjectives that come to mind, the host writes them down one by one, gradually filling in all the empty spaces.

When the congratulation is ready, the presenter solemnly reads it out. The texts are very diverse, depending on the adjectives proposed at random, for example: deep, first, good, expensive, lazy, full, precious, correct, affectionate, harmful, powerful, honest, happy, rich, expensive, small, best, whole, ticklish.

This is the text we will get in the end:

On this deep and first day, when so many lazy and overweight friends have gathered in this good and expensive hall, at this precious table, we want to properly congratulate our affectionate and mischievous birthday boy! We want to powerfully wish him (her) honest days of life, happy health, rich friends and expensive love!

Let him (she) be the smallest on earth, let the best success and good luck accompany him in life!

Happy birthday!

Your ticklish friends.

Wishes.

For this congratulation you will need a fairly long rope, thread and a needle, a dark blindfold, scissors, and paper.

The rope is pulled in the room at the chest level of the birthday boy. Then all the guests present cut out from paper what they would like to wish to the hero of the occasion. It can be anything: a car, a baby doll, money, a computer, etc. The main thing is that there should be a lot of wishes, and it is better that they are not repeated. Then all these figures cut out of paper are attached with a needle and thread to a rope stretched in advance, the birthday boy is blindfolded, and he must reach the rope and cut off one of the wishes at random (choosing a figure by touch is not allowed). What the birthday boy chose for himself at random will definitely appear in his possession this year.

Congratulations in verse.

Take a blank sheet of paper (preferably a long one) and pass it around the circle of guests. Each of the guests is invited to write a line of a poem (in turn).

This greeting has two options.

Option 1. The first of the guests writes a line so that its last word is written on a separate line, then the sheet is folded so that the main text is not visible, but only the rhyme is visible, and the sheet is passed further around the circle. The next guest must write his line in rhyme, and so that this text can also be closed, and the last word can be seen.

Happy birthday.

Congratulations,

Happiness, joy.

We have a lot of gifts.

Good love.

Then the sheet is unfolded and the entire poem is read aloud to the birthday person.

Option 2. The first line is given (the presenter can suggest it) and written on a piece of paper.

The first of the guests writes his line in rhyme, closes the entire text (folds the piece of paper) and writes another line for the next “poet”. The piece of paper is passed further around the circle. The next guest must write his line in rhyme, fold the piece of paper and offer his second line to his neighbor.

It turns out something like this:

Our dear Sveta!

Always be, winter and summer,

The red sun is brighter,

We'll all have more fun...

Undress the birthday boy.

In advance, secretly from the hero of the occasion, a full-length figure of a man is made from cardboard. It is desirable that this mannequin be as similar as possible to the birthday boy/girl.

Clothes cut out of paper are put on the mannequin. Then the host plays a game: all guests are asked questions related to the hero of the day (for example, when he was born, where, favorite dish, favorite color, etc.). For each correct answer, some clothing is removed from the mannequin. In the end, the mannequin remains either completely naked or covered in intimate places with leaves with wishes (the leaves can be replaced with greeting cards).

Find a greeting.

They write a congratulation on a piece of paper in advance (preferably in verse, but not necessarily), cut it into separate lines (or phrases) and place these pieces of paper in the folds of clothing (if the birthday boy is a man, then they hide it in the girls’ clothes, and vice versa). The hero of the occasion must, amid the shouts of the guests “cold - hot,” find all the lines as quickly as possible (you can turn on some fast, rhythmic music). Then the text is folded and read aloud.

Portrait The hero of the occasion is seated so that everyone can see him. A blank piece of Whatman paper is placed next to it. Each of the guests in turn must blindfolded approach the sheet, take a pencil (or felt-tip pen) and draw some part of the birthday person’s body. Then the next participant comes up. When the portrait is finished, they put a cool congratulatory inscription on it and give it to the hero of the day.

Kisses.

Take the baby doll and run it around the guests in a circle. Each of the guests should congratulate the birthday boy, and then, declaring: “I kiss (name of the hero of the day) on (part of the body),” kiss the baby doll in the place he named. You can't repeat yourself! Of course, decent body parts quickly run out, and nothing limits the flight of imagination further...

When the doll has passed a full circle, the presenter announces: “And now everyone must kiss the birthday boy himself where he just named!”

You can try to pay off the birthday boy (if you don’t want to kiss him).

New Year

Every year everyone in the world (both children and adults) is ready to believe in a fairy tale, in a miracle. This happens in winter, when the house is filled with the smell of pine needles, snow crunches under the windows and even the stars seem to burn brighter...

Fortune telling

On Christmastide or New Year, girls can arrange real fortune-telling. Usually, with the help of fortune telling, they want to find out the name and appearance of the betrothed, or how the future family will live, or to answer the questions that torment a person. Choose any of the fortune telling below and try to look into the future. Maybe something will work out for you...

Subtle fortune telling.

Everyone present in the room takes off something. In the old days, this was usually a ring, but you can give any piece of jewelry: an earring, bracelet, beads, brooch, hairpin, etc. All these things are placed on a plate or large dish, which is covered with an opaque scarf or any other fabric. Then the fortuneteller makes a prediction (once upon a time songs were sung as predictions, but you can simply say your wishes; of course, predictions must be good, although in the old days there were divine songs that even predicted early death...), takes it out without looking , any thing and asks who it belongs to. Accordingly, the future was predicted for the owner of the item taken out.

If you don't believe in fortune telling in principle, you can turn everything into a show. To do this, you can sing pre-selected verses from famous pop songs as follow-up notes and then address them directly to the owner of the removed jewelry.

For example, the verse is sung:

“Bananas, coconuts.

Orange paradise.

You just have to want it

Maybe the stars

You just have to want it

Collect from the sky..."

Then they take out some thing without looking, ask who it belongs to, and “translate” the prediction: “An unforgettable vacation awaits you this summer!”

Fortune telling with mirrors.

Girls usually tell fortunes about their grooms. The device is placed on the table, two mirrors are placed opposite each other behind it, so that a small corridor appears to be formed between them, and two candles are placed on each side. The girl turns off the light in the room, sits down at the table, lights candles and says: “Mummer, betrothed, come have dinner with me.” Then she sits and looks in the mirror for a long time. When the face of her betrothed appears to her, she must throw the prepared scarf over the mirror.

Fortune telling with a ring.

Pour water into a glass. Take for fortune telling wedding ring, tie a thread to it. The fortuneteller holds the end of the thread in his hands and asks a question, and then brings the ring on the thread to the glass so that it does not touch the water and watches. If the ring moves over the water in a circle to the left, then this means “yes”, to the right - “no”.

Fortune telling for children.

You can tell fortunes on any day, not only on Christmastide. A person who wants to know how many children and what gender he will have extends his left hand, palm up. The fortuneteller takes a needle and thread and holds it above his palm. If the needle moves in a circle, the first child will be a girl; if from left to right or top to bottom, the first child will be a boy. When the needle freezes, take it to the side and then bring it again. This way you can find out the gender of all other children and their estimated number. Fortune telling stops when the needle held to the palm does not move.

Fortune telling with a glass of water.

This fortune telling allows you to get answers to all questions, but only during Christmas week.

The question should be such that it can be answered “yes” or “no”.

The fortuneteller takes a glass, pours seven tablespoons of water into it (measure exactly, this is important!), asks a question (for example, will I get married this year?) and goes to bed. After that you can’t talk to anyone anymore!

In the morning, when they wake up, they check (again carefully!) how much water is in the glass. If the water has decreased, then the answer is negative, and if it has increased, the answer is positive.

Fortune telling with chicken.

If almost all previous fortune-telling is designed for one person, then this fortune-telling will amuse the whole company.

They are telling fortunes for the New Year. Any grain is scattered on the floor in the room, and then a chicken is brought into the room. If the chicken immediately begins to peck the grain, it means that the year will be nourishing and fruitful.

And if she is quietly doing some other business, wait for a hungry year, our ancestors believed.

Fortune telling with a Christmas tree.

At night they lay out the tree around the tree blank sheets paper (same size). Each sheet corresponds to a month of the year (accordingly, you need to put twelve sheets). In the morning they check: which piece of paper has more fallen spruce needles on it, that month will be richer and happier.

In general, they look to see how many needles have fallen off. If there is a lot, then the year as a whole will be fruitful and rich.

Fortune telling with rods.

In the evening everyone leaves the house and sticks rods into the snow. In the morning they look: those whose twigs remain standing are waiting good year; Anyone whose twig has fallen should be careful.

Fortune telling with a log.

The girls, without looking, pull out a log from the woodpile. If a girl pulls out a knotty log, it means she will be married to a rich man, if a smooth one, it means she will marry a poor one.

There was another interpretation of this fortune telling. If a girl pulls out a smooth log, it means her husband will be smooth and affectionate.

If he pulls out a knotty one, it means that the husband’s character will be quarrelsome.

Fortune telling by names.

The girls go out into the street and ask the names of the first passers-by they come across. According to legend, whatever the guy’s name is, that’s what the husband’s name will be. If a woman comes across first, it means that the future mother-in-law will have that name.

Fortune telling by shoe.

“Once on Epiphany evening the girls wondered: they took a shoe off their foot and threw it outside the gate...” We are all familiar with these lines from childhood. Indeed, such fortune telling also existed. The girl went outside, took off her shoe and threw it away. Where he points with his toe is where the girl will live after marriage.

Fortune telling with an onion.

Take an onion and cut it into 12 equal parts (according to the number of months in the year). Then each part is sprinkled with salt and left overnight. In the morning they look at which part of the salt is wet - that month will be rainy. If the salt remained dry, it means there will be no rain for a month.

Fortune telling by wax.

Place the candle fragments into a large spoon and hold the spoon over the fire until all the wax has melted. Then the melted wax is quickly poured into a prepared bowl of cold water. The future is judged by the resulting figure.

Fortune telling by shadow.

Take a large sheet of paper, crumple it up, put it on a plate and set it on fire. The plate with ashes is held so that the shadow of the resulting lump falls on the wall. The future is judged by the resulting figure.

Fortune-telling pranks

These fortune telling require preliminary preparation.

Fortune telling with cards.

This fortune telling can be done both on New Year's holidays and at any time of the year. Leaves with predictions are prepared in advance (it is advisable that these are not just cut-up notebook leaves, but cards, for example). The text of the predictions can be anything. The prediction itself may already contain a joke, or as a joke, the same phrase is written at the end of each prediction.

For example, a card may contain the following text: “Good luck awaits you in the New Year, glory will knock on your doors. Open the doors to Slava - he is a good man.” Another option is to write on all cards different predictions, and end everything the same. For example, “In the summer, new acquaintances and amazing sex await you,” “You will receive many orders from production and amazing sex awaits you.” The funny thing is that all these predictions are read out loud by the “recipients”, and on the third or fourth wish for “amazing sex” everyone begins to fall into hysterics, of course from laughter.

Fortune telling with balloons.

So, you have already decided on the list of invitees. Buy several more balloons than the number of expected guests. Write your predictions on pieces of paper. They can contain any text, for example: “Start coming up with a name” (clearly, we are talking about the birth of a child) or “Start saving money - and then you will have a wonderful vacation at the resort.” You can come up with the text yourself or consult with friends and family. It is still advisable to know as much as possible about this draw in advance. fewer people, otherwise they won’t be so interested.

Fortune telling by keychains.

Nowadays a wide variety of keychains are sold. Buy everything you can find, pack them in gift paper and put them in one capacious bag (you can sew it yourself or use a regular bag).

At the holiday, each of the guests will have to pull out one keychain without looking, unwrap it, and you will tell them what awaits the guest in the New Year.

For example, a keychain in the shape of a doll - expect a new addition to the family, an organizer - success in business awaits you, a cigarette - take care of your health, a flashlight - you will be as perspicacious as ever.

Fortune telling for the betrothed.

It is better not to reveal the secret of this fortune telling to anyone. In the company you talk about how you know how (really know how!) to predict the name of your betrothed. It can even be read on your hand. Choose a “victim” for yourself, take her hand in yours, whisper something (for mystery), then burn a few matches, roll up your sleeve to your elbow, take a handful of burnt matches and rub them into your hand. Lo and behold, the name actually appears on your hand!

Let's reveal a secret: you first write the name on your hand with soap. When you rub burnt matches, your hand turns black, but the letters written with soap remain white! Of course, in order to tell fortunes to the next person, you will first need to wash your hands. Then write the following name on dry skin. And so on until you have told fortunes to everyone who wants them, and you will have plenty of them!

Fortune telling with wishes.

For this fortune telling you will need a long rope, thread with a needle, a dark blindfold, scissors, and paper.

The rope is stretched in the room at chest level. Then all the guests present cut out from paper what they would like to wish each other in the New Year (such figures can be prepared in advance by one of those present, for example the organizer of the holiday). It can be anything: a car, a baby doll, money, a computer, etc. The main thing is that there should be a lot of wishes and they should not be repeated. Then all these figures cut out of paper are attached with a needle and thread to a rope stretched in advance, each of the guests is blindfolded in turn, and he must reach the rope and randomly cut off one of the wishes for himself (choosing a figure by touch is not allowed). What a person chose for himself at random will definitely appear to him this year.

Fortune telling on a sheet of paper.

Everyone who wants to tell fortunes is given a piece of paper and a pen. The letters are written in a column on the piece of paper:

In the second column they write:

Opposite each abbreviation in the first column, all participants write one line from the song (any), in the second column, opposite each abbreviation, they write a proverb.

When everyone has filled out their pieces of paper (it is advisable that there are not too many fortune tellers, otherwise you can get confused), the presenter deciphers the abbreviations:

GDS – one year before the wedding;

MDS – a month before the wedding;

VAT – a week before the wedding;

DDS – day before the wedding;

DS – wedding day;

DPS – the day after the wedding;

NPS – week after the wedding;

MPS – month after the wedding;

GPS – one year after the wedding;

DD - the motto of friendship;

DL – the motto of love;

DP is the motto of the bed;

JJ is the motto of life.

Most often, quite funny combinations are obtained, for example: the bed motto is “Measure twice, cut once,” the wedding day is “I got drunk,” etc.

Fortune telling with matches.

You can play a prank on one of the guests by inviting him to tell fortunes for his betrothed.

The main thing is to choose a non-offensive person so that the joke does not turn into a quarrel.

They ask the fortuneteller to take an arbitrary number of matches out of the box, break off the heads of sulfur and insert the pieces into his mouth, ears, or wherever he wants. Then they bring the “victim” to the mirror and ask: “Well, who needs you?”

Fortune telling with a cigarette.

Offer to tell someone's hand. Having chosen one of those interested, declare that you know new way fortune telling along the lines of the hand using cigarette ash. Take the right hand of the person to whom you are going to tell fortunes, and gently shake off the ashes from a lit cigarette into his palm (it won’t hurt, but if you are very afraid, you can pour the already cooled ashes onto your palm). Then ask your “guinea pig” to make as many circles (clockwise) with the thumb of his left hand on his ash-covered palm as he is full years old. When the procedure is completed, with a thoughtful look, having examined the palm of the “victim”, declare: “Hmm yes... Well, I have to tell you... You are a bad ashtray!”

Fortune telling in your pocket.

Write or print out all kinds of predictions in advance (the texts of the predictions can be taken from the Book of Changes, from any other books, you can even use poetic lines), place them discreetly in the pockets of the guests, and shortly before the chimes strike (or immediately after it) invite everyone to find them at your place these predictions and read them out.

The second version of this fortune telling: when all these pieces of paper are put together, for example, in an old big hat and the guests take turns pulling them out according to the prediction. You can even play the old fashioned game and, if you have a parrot, teach it to pull out pieces of paper. Then each guest will receive a prediction from a “learned bird.”

Masquerade ball

Have you already chosen the appropriate fortune telling? Then you urgently need to organize a gala reception on the occasion of the New Year, where you can show off your knowledge.

You can organize a masquerade ball yourself, but you will have to prepare for it in advance.

First, make a guest list. Send invitations to everyone you want to see at this New Year's party (at least a couple of months in advance), specifying that this will be a masquerade, so costumes and masks are a must.

Don't forget about your suit. Don't put off sewing it for too long.

After receiving answers from those invited (surely everyone won’t be able to come for a variety of reasons), start working on the menu.

It has already become a tradition to prepare salads “Olivier” and “Herring under a fur coat” for the New Year. You can support the tradition, or you can set the table in a special way.

By the way, decide where the feast will take place in advance. If you and your friends prefer restaurant food, discuss the menu with everyone invited and decide how much it will cost you. The money issue should be resolved in any case, no matter where the holiday takes place - in a cafe, restaurant, in the open air or in your apartment. Please note that the dimensions of the latter may simply not correspond to the chosen event.

Now many schools and kindergartens make their living by renting out premises for such large-scale events. It costs less than a cafe.

So, the issue of the venue has been resolved. Let's now fully understand the menu. You can prepare everything yourself (however, then your only desire will be to lie down somewhere in a quiet cozy place and sleep peacefully throughout New Year's Eve), you can hire an assistant (most often at your own peril and risk, since you do not know her culinary abilities), or you can equally distribute all the work between the invitees (make sure that the work is actually divided equally, because cooking something incredibly complex dishes are not equivalent to cutting bread for the table).

Start decorating the banquet hall. The easiest way to do this is if you celebrate the holiday in your own apartment, there you can do everything gradually, without rushing. If you choose a restaurant, you will not have any hassle at all; decorating the hall for the New Year is considered a matter of honor for the administrator.

If your option is a canteen (school or kindergarten), you will have to work hard.

Prepare all kinds of posters in advance, for example: “2004 is the year of the Monkey”, “Long live the New Year!”, “In the year of the Ox we wish women more bulls, men more horns!”, “So that this year we are attacked by crazy money and we We couldn’t fight them off!”, “May the New Year bring good luck!”, “May we have everything in the New Year and not have to pay anything for it!” etc.

You can hang Christmas balls, garlands, tinsel, and rain on the walls and chandeliers. Traditionally, the main decoration of the New Year is the Christmas tree; you can make beautiful wreaths from spruce branches, put pine or spruce branches in vases, both floor and tabletop. On glass and mirrors you can draw snowflakes, Santa Claus, Snow Maiden, and a bag of gifts. Moreover, it is better to draw figures with gouache, and snowflakes can be drawn with tooth powder diluted with water.

Snowflakes can be cut out in advance from paper - white, silver, gold and even colored - and also decorate the walls with them.

You can arrange a buffet table or a real feast. But remember: since you decide to do without a traditional TV during the holiday, be sure to make sure that you and your guests do not get bored. Hold a win-win lottery and all kinds of competitions. Prepare some interesting toasts.

And don't forget that you are throwing a costume party! In the old days, all those invited to the masquerade were already wearing masks, and the dancing lasted until midnight. At exactly midnight, all guests took off their masks.

You can arrange something like this. If you gather a lot of strangers or people who don’t know each other well, you can even hold a competition.

New Year's games

Recognition competition.

A large box is placed in a prominent place in the hall, with pieces of paper and pens lying nearby. Guests can come to this box and write down all the masks they recognize (for example, Fox - Alenka from apartment five, etc.). Each guest must sign their message. After midnight, when the masks are removed, you can start summing up the results. Guest who guessed right greatest number masks, receives a prize.

Other competitions.

You can hold a competition for the best male and women's suit, on best couple, choose the king and queen of the evening.

Win-win lottery

2. Mini calculator (abacus).

3. Vacuum cleaner (broom).

4. Electric meat grinder (knife).

5. Painting by an unknown artist (postcard).

6. Postal transfer (envelope).

7. Currency (drawn dollar).

8. Automatic wall painting machine (brush).

9. Dishwasher (sponge for washing dishes).

10. Vase of original shape (bottle).

11. Persian carpet (handkerchief).

12. Antique hanger (nail).

13. Diet food (chewing gum).

14. Remedy for anger (Dobry juice pack).

15. Anti-fatigue pills (chocolate).

16. A drug for losing extra pounds (jump rope).

17. Crystal chandelier (light bulb).

18. Photographic film from the century before last (sketchbook).

19. Luck caught by the tail (lottery ticket).

20. Stylish boots (slippers).

Ladies and gentlemen

All gentlemen are invited to choose a lady of their heart (this can be done based on the personal wishes of each or by lot, so that no one is offended). The knight must show his lady all sorts of attention, trying to do it as unnoticeably as possible (say veiled toasts in her honor, cast his vote for her when choosing the queen of the holiday, etc.). The role of the lady is to recognize her knight (or knights). In the general noise and commotion, this is not so easy to do.

After the game, you can reward the most tactful knight and the most insightful lady.

Funny posters

If you are celebrating some event at work and you know that your bosses have a positive attitude towards jokes and pranks, you can make and attach a poster with such content to the wall.

Poster about the boss.

1. The boss is always right.

2. The boss is not sleeping, the boss is resting.

3. The boss doesn’t eat, the boss is restoring his strength.

4. The chef doesn’t drink, the chef tastes.

5. The boss doesn’t flirt, the boss trains staff.

6. Those who come with their own convictions come out with the boss’s convictions.

7. Those whose beliefs coincide with those of their boss make a career.

8. The boss does not shout, the boss convincingly expresses his point of view.

9. The boss is not scratching his head, the boss is thinking about the decision.

10. The boss does not grimace; the boss smiles without enthusiasm.

11. The boss is not a coward, the boss acts prudently.

12. The boss is not ignorant; the boss prefers creative practice to sterile theory.

13. The boss does not take bribes, the boss accepts signs of gratitude.

14. The boss does not like gossip; the boss carefully studies the opinions of employees.

15. The boss doesn’t mumble, the boss shares his thoughts.

16. The boss doesn’t lie, the boss is a diplomat.

17. The boss is not stubborn, the boss is consistent.

18. The boss is not a bore, the boss explains the task in detail.

19. The boss does not like sycophants; the boss gives bonuses to loyal employees.

20. The boss does not tolerate cliques, the boss respects a well-coordinated team.

21. The boss does not cheat on his wife; the boss goes on a business trip.

22. The boss is not late, the boss is delayed by important matters.

23. If you want to live and work in peace, do not be ahead of your boss in development.

24. If the boss is wrong, see point 1.

For entertaining reading, you can also use the following text:

About the dignity of being a guest, having the dignity of being at festivities.

Before appearing, a multinational guest must be:

- I wash carefully, without skipping any places, I shave carefully, so as not to cause any damage to the ladies’ tenderness with vile stubble;

- half hungry and just a little drunk.

When you come to visit, familiarize yourself with the layout of the house in advance, with ease, especially noting the location of the closets, and put the information aside in that part of the mind that is less prone to guilt than others.

Consume food in moderation, so that your heavy belly does not interfere with your dancing. Drink the potion as much as your legs can hold; If they refuse, drink while sitting.

Do not offer it to someone who is lying down, so as not to choke, even if he asks. Glory to those who choked, for this death has been honorable since ancient times in Rus'.

If you don’t know what to do, rely on your wife - she is the guardian of the state’s vigil.

Place the drunk ones carefully so as not to damage them and not interfere with the dancing. Fold separately, observing the floor, otherwise when you awaken, you will not be embarrassed.

Having sensed trouble, do not panic, but quickly follow to the designated place, do not hesitate along the way and use all your strength to maintain the belly that villainously betrayed you in the fortress.

Being without a wife, or even, God willing, single, look at the ladies’ charms not with open greed, but on the sly - they notice this too, don’t hesitate. In this manner, you will respect them, and you will not be considered impudent. Use your hands, being very careful and only having received a clear sign that it is allowed, otherwise you will wear your embarrassment on your face for a long time.

Without singing there is no joy in Rus', but it begins at the master’s sign. Don’t get into a rage and listen to your neighbor - by braying alone, you become like Valaam’s donkey, and with your musicality and sweet voice, on the contrary, you will earn many praises from the guests. Remember, a lady’s heart is malleable to music.

Fun outdoor games for children.

1. Game "In Search of Treasure".

Take some kind of toy, sweets, etc. as a “treasure”. It's best to wrap it in foil. Show the sealed “treasure” to the children and ask them to close their eyes. Hide the “treasure” in a tree, behind a stump, swing, bench or somewhere else. Let the children go on a search. Whoever finds the “treasure” first wins.

2. Game "Find a Pair".

The leader distributes multi-colored circles or flags to all children (a pair of each item). At the leader’s signal, the children run, and when they hear a clap or the sound of a whistle, everyone must find a pair based on the color of the circle or flag and hold hands. The game can also be played by: odd number children, then one will be left without a partner and will leave the game.

3. Game "Revival of objects".

This game is especially suitable for little ones. At home, cut out funny eyes from paper and take a piece of plasticine and go for a walk with the children. Let the children choose which objects they want to revive - flowers, trees, carousels... You can even arrange a competition between the children to see who can “revive” the objects the fastest. This develops children's imagination well.

4. Game "Ring".

Children sit on a bench or stand in a row. The presenter takes a ring or some other small object and pretends to place this ring in the palms of each of the players. Then he says: “Ring, go out onto the porch!” and the one who really has the ring left in his palms tries to quickly jump out, and the other children try to prevent him from doing this. If the player manages to jump out, then he takes the place of the leader.

5. Game "Find the plant."

The children turn away, and the leader picks a leaf or any plant. The children’s task is to find the same one as quickly as possible. Whoever is first becomes the leader.

6. Game "In the sandbox".

We take some object, ask the children to turn away, and bury this little thing in the sandbox. Children must dig with shovels and find the buried object. (It’s very good to play this game on the beach. You just need to outline the area for searching).

7. Balloon Tennis game.

Take badminton or tennis rackets. Inflate a balloon and use it instead of a tennis ball or shuttlecock. The balloon flies for a long time, and the child has time to think a little about where to run and hit the ball.

8. Game "Winding the rope".

Only two people can play this game. If there are more people willing, then you can play alternately with the winner, and the rest are fans. Take two identical branches or sticks and a longer rope (3 meters or more). We tie a branch or stick to each end of the rope. In the middle of this rope we tie a flag or make a knot. Each participant takes a stick and moves away so that the rope itself is well stretched. So, at a signal, the children begin to wind the rope around their stick. Whoever reaches the knot or flag the fastest is the winner!

9. Game "Crow".

One child is blindfolded and stands with his back to the children. Each player must approach the leader and place his hand on his shoulder. The driver says: “Caw, crow!” The player croaks, and the driver guesses the name of the one who croaked. If he guesses correctly, he changes places with the player.

10. Game "Rain and Sunshine".

We draw a circle on the asphalt and ask the children to stand in it. When the presenter says “Sunshine,” the children leave the circle, run, and jump. And when they hear the word “Rain,” the children should form a circle as quickly as possible. Whoever is last loses.

11. Game "Snake".

Children join hands, and then a whole “chain” is built. The presenter takes the last one by the hand and leads this “snake”, making various unexpected turns. The kids must hold on tightly so as not to break the “chain.” If the children are quite old, then you can run like a snake.

12. Game "Deaf Phone".

Children line up. The first in the row whispers a word into the ear of his neighbor - he repeats this word to the other in a whisper, and so on. The latter names the word he heard. Usually the named word only causes laughter...

13. Game "Repeat".

Children stand in a circle, the first player shows some movement (for example, clapping), the next one repeats everything and adds another movement. So everyone must repeat all the movements shown in front of him and add his own. Whoever messes up is out of the game.

14. Game "Edible-Inedible".

For this game, take a ball. Have the children stand in a row or sit on a bench. The driver begins to throw the ball to each player, naming an edible or inedible object. If the named item can be eaten, the children catch the ball, if not, they throw it back to the driver.

15. Game "Slow down".

Children stand on one side of the “road”, and the leader stands on the other, turning his back to everyone. The presenter says: “If you drive more quietly, you will go further.” - the children begin to run, trying to reach the finish line as early as possible. After a few seconds, the presenter says: “Stop!” – the children stop running and freeze. The presenter turns around, and if he sees any movement of any player, he is eliminated from the game. The winner is the one who runs to the finish line first.

16. Game "Hot Potato".

Children stand in a circle. The driver gives a signal or turns on music (you can use music from your phone). Children begin to throw the ball to each other, trying to get rid of it as quickly as possible. When the driver gives a signal or turns off the music, the one who still has the ball in his hands is eliminated from the game. When 1 player remains, the game ends and he becomes the winner.

17. Game "Fishermen and Fishes".

Two children are chosen as fishermen, and the rest are fish. The children begin to dance around the fishermen and sing a song: Fish live in the water, There is no beak, but they peck. If they have wings, they don't fly, but they don't have legs, but they walk. They don’t make nests, but they take out the babies. The “fishermen” join hands and quickly catch all the scattering “fish”. The “fish” that come across already become “fishermen”. Now these “fishermen” join hands and begin to catch other children. So the “Network” becomes even larger.

18. Game "Simon Says".

The presenter must say the words: “Simon says” and then say what all the children should do. If the words: “Simon says” do not sound, then the command should not be executed. And the children answer: “Simon didn’t say.” For example, the presenter says: “Simon says - run!” Children are running. Anyone who begins to carry out any command from the leader, without saying “Simon says,” misses a turn or leaves the game.

19. Game "Bear in the Forest".

One child squats in the designated area and pretends to be a sleeping bear. Children walk around him all the time and pretend that they are picking mushrooms and berries, singing a song together: “The bear in the forest has berries, I pick mushrooms, But the bear is no longer sleeping, He is looking at us! The basket overturned - the bear “pounced” on us. The “bear” quickly jumps up and begins to catch the children who are running away from him. Whoever the “bear” catches takes his place.