Competitions for a fun company. Do you want your birthday party to be a success? Entertain your guests with fun competitions

Something in last years the weather is not kind to us new year holidays bitter frosts, in some areas of the country you won’t even find much snow. Well, after all, you can play snowballs at home, right? Only the snowballs themselves will have to be taken care of in advance. For their manufacture, foam packaging from any household appliances(if you yourself haven’t purchased a TV or a vacuum cleaner in the recent past, then your neighbors will probably have something similar). Cut the foam into manageable pieces, and it can easily replace real snow. You can also make snowballs “personalized” - multi-colored - and compete in accuracy without fear that the “shells” will be mixed up. You can throw “snowballs” at each other (if the room is spacious enough and there are not too many of you), and at a target - for example, at the middle of a carpet hanging on the wall.

Air balloons

Outdoor games in an apartment are an activity that is often very destructive for surrounding objects (including the holiday table). Nevertheless, they can and should be carried out - if so desired by guests, children or adults who have spent a lot of time without active movements (except for active movements of the jaws).

The ideal “balls” for the room are simple ones. air balloons. You can run several pieces over festive table, and the guests will have a good time warming up by clicking the balls in the air. Or you can put the ball on the edge of the table, blindfold the player and place his back to the table; On command, the player must take several steps forward, turn three times in place, return to the table and blow the ball onto the floor. As a rule, the correct direction is lost when turning, and amid general laughter, the player tries to blow the ball away from where it is not and has never been.

Telegram

The more guests take an active part in this game, the better. Distribute sheets of paper and pens (pencils) to everyone; Let each participant in the game write on his sheet of paper some word that does not contain soft and hard characters, the letters “s” and “th”. You can start with small words (“beer”, “subway”), and as you get the hang of it, increase their length. Sheets with written words are passed on to neighboring players.

Now each player must compose a telegram - such that each next word began with the next letter in a given word. For example, from the word “garbage” you can get “It’s a terrible frost, I’m going to go fishing”, and from the word “collectivization” - “Kostroma reindeer herders are catching curious hedgehogs who drown used mittens and bury oranges in quintals and boxes”...

Everybody dance!

Ordinary dances, without which a cheerful home holiday with a large number of invited guests is rarely complete, can always be made special and memorable. Moreover, there is no need to invent any sophisticated scenarios; a slight intervention in the usual course of events is enough. The leader can choose only two from among those who want to dance, a soloist and a female soloist, and bring them to the middle of the circle. Having explained the conditions, the presenter turns on the music and the couple begins to dance. After about a minute, the music, obeying the hand of the presenter, is interrupted for a couple of seconds; The task of those standing in the circle is, while the music is silent, to quickly change their partner (or partner, it depends on where the dancers will be during the pause), and the changing partner must have time to warmly say goodbye to “his” lady. Gradually the pauses become smaller, and the dancing is very dynamic and fun.

You won't knock it down!

When the “fuel” at the festive table comes to an end, a persistent desire to sing often awakens at a party. We believe you can sing an ordinary drinking song properly without our advice, but you can turn this event into a fun game.

One person becomes the leader (although he can also take a direct part in the game). When the presenter claps his hands for the first time, everyone sitting at the table begins to sing their favorite song - but at first inaudibly, to themselves. Now the leader’s task is after some time (not very long, commensurate with the length of one song verse) to clap his hands again. Everyone continues to sing out loud, and as loudly as possible; the main thing is to keep the melody and not mix up the words, despite the sound interference (which is not so easy!). The person who completes the task best receives a prize.

Poemweavers

Assign one of the game participants as the driver and ask him to leave the room for a while. The remaining players must, in his absence, remember any well-known quatrain and distribute the words that make it up among the players: each player gets only one word (if there are not enough players, two or three, but this is less convenient).

There are two options further development events. When the driver enters, all players can simultaneously pronounce their own word from the intended quatrain, and the driver must guess the intended poem in this discordant chorus. The second option is that the driver points to any player, and he says his word; In the end, the winner is the player who guesses the planned quatrain with smallest number words

Three sticks

Place three meter sticks on the ground in parallel, one under the other (at a distance of about half a meter from each other). The players stand in a rad; the first one accelerates and jumps over each stick with only one leg; It is prohibited to touch the sticks; anyone who violates this prohibition leaves the game. The last player to jump over all the sticks moves the last stick to the place where he landed, and moves the middle one so that it is at an equal distance between the outer ones. Everything starts all over again. The last one standing is declared the winner.

Electricity

Very simple but surprisingly exciting game, which you can play in any company, be it an adult, sober or tipsy, or just a children’s one. Those sitting at the festive table quietly take each other's hands. The designated leader gives a signal to start - for example, clapping his hands; player number one squeezes the hand of his neighbor on the right, who passes the impulse of the squeeze to the next player - and so on along the chain. It is advisable for the presenter to be distracted for some time, or you can ask the players to pass the handshake not immediately, but after some unpredictable pause.

At the “Stop” signal, the game stops, and the presenter must guess who the squeeze stopped on. If he succeeds, the one who was guessed becomes the leader, and if not, the leader remains the same.

Nonsense

Place a piece of paper in front of each participant in the game. The presenter begins to ask questions, which the players must answer in writing. Questions can be anything - “Who?”, “Where?”, “When?”, “How much?”, “Why?”, “What did you do?”, “What did you see?”, “What did you say?”; the main thing is that, after answering the next question, each player must roll up the top edge of his sheet so that what is written cannot be read, and pass the sheet to his neighbor on the right. The neighbor on the left must simultaneously give the player his completed piece of paper.

When the sheets of paper go around everyone, the presenter collects them and reads the result out loud - as a rule, complete nonsense, but very often (at least one phrase on each sheet) the questions and answers to them turn out to be hilariously funny.

Noble winders

For this game you need to prepare two spools of thread and the threads themselves (preferably stronger and thicker), about five meters long. You need to make some kind of mark in the middle of the thread - the easiest way is to tie a fairly noticeable knot. Two players stand opposite each other, holding a spool in their hands so that the thread is taut; at the command of the leader, they begin to quickly wind the thread onto the spool, moving closer to each other as the thread is consumed. Victory goes to the player who is the first to reach the middle of the thread (as we agreed, the knot).

If there are many people who want to play, you can arrange a competition according to the Olympic system - when the loser is eliminated, and in the next round only the winners of the previous stages meet. The absolute champion should receive some kind of prize.

Ideal neighbors

The players sit in a circle, with the driver in the center. He asks everyone in turn: “Do you like your neighbors?” If the answer is negative, the driver asks: “Which neighbors would you like?” The player must name any characteristic that should be present in his new neighbors.

For example - “I want my neighbors to wear shirts.” A change of line should occur among the players - two people wearing shirts should sit on the adjacent chairs next to this player. A new input from another player follows, for example - “I want my neighbors to be married”; must sit on the adjacent chairs married couple. The interesting thing about the game is that new introductions do not cancel out the old ones, you need to constantly look for a compromise! By the way, the driver can also take the vacant seat.

Whale

The players stand in a circle and join hands (they should play on a flat area without knots sticking out of the ground, etc.). The presenter calls two animals into the ear of each player and explains the meaning of the game: when he loudly names any animal, the person to whom this animal was said in the ear must suddenly sit down, and his neighbors to the right and left, when they feel that he is crouching , must prevent this by supporting the neighbor by the arms. The essence of the joke is that the second animal, which the host calls in the players’ ears, is the same for everyone - for example, “whale”. So when the host says “whale” shortly after the game starts, all the players will inevitably fall to the ground - which can be quite hilarious.

Strong-willed

Without a doubt, this fun is only for strong in spirit men. Alcohol and sports tied in one tight knot is not a combination for those who doubt their abilities. Participants are divided into two (if there are a large number of thirsty people - into three or four) teams; opposite each team, at a distance of several meters, a bottle or two of vodka, a shot glass and a plate with a simple snack (for example, pickles) are placed on the table.

The task of each team is to drink all the vodka as quickly as possible. On command, the first player runs up to the table, fills a shot glass with vodka, runs back and stands at the back of the team. The second participant runs to the table and drinks this shot; the third runs and snacks on a cucumber. And so on in a circle until the vodka runs out. The number of players in each team should not be a multiple of three, otherwise one will only drink, and the other will only have a snack...

Nose, nose, mouth, mouth...

The players sit in a circle (you can arrange this fun at the festive table), and the presenter is among them. He pronounces words in random order that indicate parts of his body that are visible to everyone - for example, “Nose, shoulder, nose, forehead, forehead, nose, mouth...” While pronouncing these words, right hand the presenter touches the part of the body that was named; those sitting in a circle must repeat everything the leader does. However, after some time he must make a deliberate mistake: say, say, “Ear,” and touch another part of the body. The players must be careful and not make the same mistake - they should touch those parts of the body that the leader names, and not those that he touches himself. The participant who made a mistake is eliminated from the game; The most attentive one, who lasted longer than others, is declared the winner.

Flamingo

Another prank game. A well-drunk player is asked to walk around the room or on some flat area blindfolded, under no circumstances dropping a single bottle that was previously placed on the floor (on the ground) in a random order. While the player is blindfolded, one of the initiates must quickly and quietly remove all the placed bottles. After this the game begins. Watching a person proudly stride, like a flamingo bird, through a completely free space, is sometimes quite funny. Get your cameras and video cameras ready!

Japanese blind man's buff

Place the children in a circle, place one of the drivers in the middle of this circle and blindfold him. At your command, the children should dance around the driver (he stands motionless) and repeat: “Bird, bird, locked in a cage, when will you come out to me, my bird?” After several circles, at your command, the children must stop; you ask the driver: “Who is standing behind you?” "Bird" calls the name of a player. If she guesses correctly, the player she named becomes the driver, but if not, the driver remains the same and the game is repeated.

If the children are young enough, try to ensure that the leaders (“birds”) change more often, since it can be difficult to guess in this game, and an unlucky child can be seriously upset.

Road fool

There are, of course, more noble occupations than card games, however in reserved seat carriage, on the second day of the trip, when the fellow travelers are almost familiar, and there is still plenty of time before arriving in the south, the maps can be in a good way have a good time.

Deal the entire deck equally to each player, show the last card as a trump card and take it for yourself. The player with the lowest trump or the one who won the previous game makes the first move; The move is made for the player with one card that needs to be beaten. After the card is beaten, the player either throws (beats) the top (beating the first) card, or agrees to clear, in which case the turn goes to the beaten player. If a player cannot beat the top card, he must accept all the cards on the table, in which case he loses the right to move, which goes to the next player.

Fire!

This game should be played on the beach, or in a well-known company, either in an all-male or all-female group. Players (at least three people) strip down to their underpants and go into another room (or move away from the scene). The presenter and the audience turn over, mix up, confuse their things, shirts are turned inside out, jackets have sleeves pushed into the collar, trouser legs are tied up - in a word, they abuse the clothes as best they can. In the end, all things are tied into one big bundle.

On the command “Fire!!!” players run into the room (run up to the place where their things were mocked) and try to get dressed as quickly as possible. Further description is not subject to; The winner, of course, is the one who completes the task first.

Chained by one chain…

Divide the game participants into two equal teams, appoint captains, and let them line up their teams. Give the captains a tablespoon with a rope tied to its handle. At your signal, the captains must simultaneously begin tying up their team, with the rope passing through the legs of the men and through the sleeves of the women. It can be a lot of fun! The team that is tied first wins the game.

thick-skinned

Scatter a couple of tenths of small objects on the table or other suitable surface (spoons, sweets, souvenirs, etc.) Cell phones), blindfold the player and ask him to determine by touch what these objects are. Just put thick mittens on the player’s hands.

Alcoholic domino

Place dominoes in front of well-warmed guests; let everyone take turns (one domino at a time) begin to build a house out of them - maybe the most basic one (two dominoes vertically, then two horizontally...) The player on whom the house collapses is obliged to drink a penalty - a glass of beer, or a glass of wine, or a shot of vodka . And the house begins to be built anew. You can't miss your turn! Don't be cruel - immediately remove players who have been heavily fined from the game. And don’t replace dominoes with cards, otherwise in about twenty minutes the whole company will be under the table!

Bird Market

Italian game. Place the children (5-8 people) in a circle, squatting, and let them clasp their knees with their hands. Tell the players that they are chickens. Declare one of the remaining players as a seller, and another as a buyer.

The buyer should approach the seller and ask: “Are there any chickens for sale?” “Yes,” the seller answers. “Can I look at them?” - "Please". The buyer approaches the chickens from the back and touches them one by one with the words: “This one is too old,” “This one is too skinny,” “This one is too harmful,” etc. Finally, after touching the selected “chicken,” the buyer says: “A I’ll buy this.” The seller and buyer lift the chicken by both elbows into the air, swing it and say: “You are a good chicken. Don’t unclasp your arms and don’t laugh.” If the chosen chicken starts smiling or laughing or opens his arms, he is eliminated from the game.

Truth is the truth

Pre-print sheets on the printer according to the number of players with the same text: space is left at the top for the name of the player (each will fill out the sheet for his neighbor), on the left in the column it is written that the bearer of this name, for example,

"...kind as..."

“...affectionate, like...”

"...beautiful as..."

"...serious, like..."

Fold the sheets in half so that the left column is hidden. Then ask the players to fill in the right, empty column - with any nouns, names of animals, objects, etc.). When everything is filled out, the sheets are unfolded, read out, and the player who filled out the sheet must seriously explain what he meant, indicating, for example, that “Uncle Seryozha is as attentive as a cello.”

Zoo

The game requires some preparation: first stock up on a sufficient number of paper rings (hoops, “hairbands”) that can be put on your head. Each of them should have had the name of an animal written on it (all are different). On a quick fix Self-adhesive pieces of paper (stickers) are also suitable. Place the participants in the game in a circle, facing each other, put a ring on each person’s head: this way, everyone can see the inscriptions of others, but not of themselves. When asking questions to other participants in the game, everyone must guess from the answers - what kind of animal is indicated on his forehead? The answers can only be “yes” or “no”; a positive answer gives the right to new question to any participant, if negative, the right of move is transferred to the neighbor on the left.

Let's decorate our home!

Well, now it's time to think about New Year's decoration your home...Have you decorated the Christmas tree yet? It's OK; you can get it now Christmas decorations and, if a cheerful company has gathered in the house for some reason, have a great time.

Give the participants Christmas tree decorations with whole loops and threads or clothespins tied to them, take everyone to the middle of the room, blindfold them and rotate each one several times around its axis. The players' task is to simultaneously move in the direction where, in their opinion, the tree is located, and decorate it with their toys. An important requirement: each player is obliged to attach the next toy to the object that he first stumbles upon (including, if this happens, even another participant in the fun). There is usually something to laugh about after the bandages are removed!

Paper dress

Call two (or more) pairs of players, assign one player as a “model” and the other as a “tailor”; Give each couple a roll of toilet paper (just please prepare a nicer paper...) The “tailor” will have to make a dress for his “model” from this paper. At the same time, you can do whatever you want with paper, but no other objects (paper clips, pins, clothespins) should be used. The results of the tailors' efforts are judged collectively, and the winning pair should receive a prize.

When a small company gathers, it becomes possible for absolutely everyone present to take part in games and competitions. The only thing left to do is to develop and think through a program consisting of fun competitions for non- big company. The memories of all participants in the event depend on how fun and unforgettable the holiday will be. Besides, fun competitions create a relaxed atmosphere, help those who are not yet acquainted to get to know each other and help those party participants who feel constrained and squeezed to relax.

For competitions to please all participants, they must be diverse: active, intellectual, humorous. The one who turns out to be awkward and slow in an active competition will show his ingenuity perfectly in intellectual competition and vice versa.

Competition "Crocodile". The competition can be held among pairs or among two teams. A couple of participants are called, the presenter speaks a word, phrase, title of a book or movie into participant No. 1’s ear. The topic of the competition can be determined in advance. Then, in a certain amount of time (30 seconds), participant No. 1, without saying a word, with the help of facial expressions, gestures and movements, must show participant No. 2 what the presenter told him. After which participant No. 1 and participant No. 2 change places. The team with the most guessed words wins.

Competition "I'm a Celebrity". Riddled famous person. One of the company participants has a sticker on his forehead with the name of a celebrity written on it, but the participant himself has no idea who the name is for him. Next, by asking questions to the other participants in the competition, he must guess which celebrity's name is written on his forehead.

Competition "The Strongest Knot". This competition can be held both among couples and among individual participants. The couple/participant is given a rope and the conditions of the competition are announced: tie as many knots as possible in 1 minute. After a minute, the insidious presenter changes the rules and the winner is the one who can untie the knots he tied himself the fastest.

Competition "Children's Photo". Participants are asked to prepare their children's photos in advance, from which a common poster is made; each photo is assigned a serial number. Next, each participant must anonymously guess and write who among those present is depicted in a specific photograph. The one who guesses correctly wins maximum amount those present in the photo.

Competition "Buttons". To participate in the competition, pairs consisting of participants of the opposite sex will be required. One of the participants is put on a men's shirt, the second is given winter gloves and the task: fasten the buttons on the shirt as quickly as possible. The winner is the one who fastens the most buttons in a certain time.

Competition "Pass the ball to someone else." All those present are divided into 2 teams, they line up in two lines opposite each other. It will be more fun if the participants in each team alternate by gender. The first participant from each team is given a ball, which he can press against his chin. After the “start” command, the ball must be passed to the next participant without using hands. To avoid the ball falling, participants can touch each other in any way they want, but only without hands. The team that gets the ball to the last person in line the fastest will win.

In addition to the above competitions, there are Interesting games, which can be played small company, for example, “Mafia”, “Alias”, “Colonizers”. Let the holiday be fun and memorable!

On vacations and holidays we like to relax or travel with friends. To make your vacation more fun and exciting, learn a few cool games, which will help you laugh a lot, exercise your brains once again and learn a lot about each other. They don’t require any special props, so go for it!

1. Hat

All participants come up with ten words, write them on pieces of paper and put them in a hat. And then the fun begins: players, in a limited amount of time, take turns trying to explain, show or draw the words they come across, and everyone else tries to guess them. The most successful ones receive victory points, honor, glory and a medal around their neck.

2. Associations

Everyone sits in a circle, and someone speaks any word into the ear of his neighbor, he must immediately say into the ear of the next one his first association to this word, the second speaks to the third - and so on, along the chain, until the word returns to the first. If you turn an “elephant” into a “stripper”, consider that the game was a success.

3. Get to know me

Several people sit in a row. The presenter must, blindfolded, recognize by touch the hidden person in those sitting. Moreover, you can guess by different parts body - for example, by arm, legs, hair, depending on how far everyone is willing to go.

4. Crocodile

This is a popular game in which, using gestures, movements and facial expressions, participants show the hidden word, and other players try to guess it. The driver is prohibited from pronouncing any words or making sounds, using or pointing to surrounding objects, or showing letters or parts of a word. The lucky one, who guesses what is being said, in the next round depicts the word himself, but this time it’s different.

5. Cucumber

One leader is selected, and everyone else stands in a very close circle - literally shoulder to shoulder. Players' hands should be behind them. The essence of the game is to pass a cucumber behind your back, unnoticed by the host, and at each opportunity take a bite out of it. And the presenter’s task is to guess whose hands the cucumber is in. If the leader guessed right, then the player he caught takes his place. The game continues until the cucumber is eaten. It is very funny!

6. Contact

The presenter comes up with a word and tells the other players the first letter of this word. For example, the word catastrophe was conceived - the first letter “K”. Each of the other players comes up with a word starting with this letter and tries to explain to the others what exactly he is up to without naming it. If one of the players understands exactly what word was intended by the one who explained, then he says “There is contact!” and both (the one who explained and the one who responded) begin to count out loud to ten, and then each say their own word. If the word matches, then the presenter names the second letter of the word, and the game continues, only now you need to invent and explain a word with the initial letters already given. If the word does not match, then the players continue to try to come up with and explain a new word.

7. Danetki

Good old detective fun. Danetka is a word puzzle, confusing or strange story, part of which the presenter tells, and the rest must restore the sequence of events. Questions can only be asked that can be answered with “Yes”, “No” or “Irrelevant”, hence the name of the game.

8. I never...

With this game you can get to know people better. The chips of this game are any objects, such as coins, toothpicks, and so on. The game begins like this: the first participant says something that he has never done in his life (“ I never..."). All other participants in the game who did this must give one chip to this player. The winner is the one who at the end of the game has the most a large number of chips.

9. Secret Keeper

A very exciting and extremely mind-blowing game. The presenter thinks of a phrase, slogan or quote known to all participants. Names the number of words in it. Players then ask the “keeper” any questions they may have. Each answer must contain a word from the hidden phrase. The answer must be contained in one sentence. Analyzing the host's answers, the players give out their version of the “secret”.

10. Fanta

A good old children's game. Players collect one of each item, which is put into a bag. One player is blindfolded. The presenter pulls out things one by one, and the blindfolded player comes up with a task for the pulled out thing, the owner of which must complete it. The tasks can be very different: sing a song, dance or walk the iron.

A line of wallpaper is placed on the floor. Women are invited to spread their legs wide apart and walk along the “stream” without getting their feet wet. After the first attempt, you are asked to repeat the “walk along the stream,” but blindfolded. All other future participants in the game should not see how it is played. Having passed a stream blindfolded, and at the end of the path having removed the blindfold, the woman discovers that a man is lying on the stream, face up (the man lies down on the wallpaper after the task has been completed, but the blindfold has not yet been removed from the participant’s eyes). The woman is embarrassed. The second contestant is invited, and when everything is repeated again, the first contestant laughs heartily. And then the third, fourth... Everyone has fun!

NAPKIN

Game for a bar: a glass/glass of wine/vodka/beer is placed in the center, on which a napkin is placed so that an even plane is formed on the neck (the edges can be folded in a circle, if necessary, moisten it a little). A coin is placed in the center (like a ruble - not too heavy so as not to steal the napkin, but not too light so that the game does not drag on), a cigarette is lit and the players take turns touching the napkin with the light, burning holes (don’t forget that there is something in the napkin they are spreading). The loser is the one whose touch causes the web from the napkin to burst and the coin to fall into the glass. And the loser is told that he must drink the contents of the vessel (along with the ashes, of course the coin can be spat out).

THE MOST SENSUAL

Only women participate in the competition. The participants stand facing the audience. Behind each is a chair. The presenter quietly places a small object on each chair. On command, all participants sit down and try to determine what kind of object is under them. Looking at and using hands is prohibited. The first one to determine wins.

STRONGEST

Music, slow for 9-10 minutes. Couples, a man holds a girl in his arms. Whichever couple lasts the longest wins. When fatigue appears, players either guess or are told to put their partner over their shoulder, sit them on their shoulders, etc.

3 couples participate. Props for the competition: 3 chairs, standing at a distance of 1.5 m from each other, 3 needles and threads, 3 scarves, 15 fabric hearts. Women sit on chairs blindfolded, the role of a sewing machine is played by men on all fours in front of the women. The task of the woman is the seamstress, while the music is playing, to sew 5 hearts on the man’s butt. The winner is the couple whose seamstress carefully sews hearts on their partner.

WITH EYES CLOSED

Wearing thick mittens, you need to determine by touch what kind of person is in front of you. Guys guess girls, girls guess guys. You can feel the whole person.

WITH LEMON SHALES

The girl lies down horizontally, napkins with lemon slices are laid out over her body, and one must be placed in her mouth (not swallowed). The guy is blindfolded, and he must find all the slices and eat them. Possibly washed down with vodka/water. A softer option is candy instead of lemon. The fastest pair wins.

WITH COIN

The essence of the game is as follows. The girl or guy lies on the floor (on the carpet) or, if size allows, on the sofa (bed). A coin is placed on his/her belly. A player of the opposite sex lies on top of the player (of course, as you like), and they must turn over so that the coin ends up on the stomach of the second player without falling. And so on. If the coin falls, then the couple responsible for its fall must kiss.

The game is as follows. 3-4 men are invited to participate in the game. To play the game, empty 0.5 liter beer bottles are required. in quantity according to the number of players. Participants have a fresh carrot tied to their belt so that it hangs in front at knee level. On command, the men must race to get the carrot into the neck of the bottle in such a way that they can then lift the bottle on a rope to which the carrot is tied.

SNIPER - 2

The players have belts around their waists, from which an apple is suspended on a rope. A board with nails is placed in front of the players. It is necessary to “prick” the apple onto the nail as quickly as possible.

WITH CUCUMBER

It can be played with any number of players, who, by the way, can be of any age and any gender. The game goes off with a bang in any condition. And this is its essence. Everyone stands in a circle, into which a certain leader also sits. Moreover, the circle should be quite tight - shoulder to shoulder, and the hands are behind. Take an ordinary fresh cucumber, preferably a larger one. The presenter’s task is to determine in whose hands this cucumber is now. And the players’ task is to pass the cucumber to each other, and when the host is not looking, bite off a piece.

You also need to chew very carefully, so as not to arouse unnecessary suspicions of the presenter. If the operation was successful, and the cucumber was happily, and most importantly, unbeknownst to the host, eaten, then this very victim of his own inattention fulfills the desire of the entire already-fed team!

WITH CUCUMBER - 2

Two or more M-F couples participate. The task of each pair is to eat a (long) cucumber - or banana - from both ends at the same time, faster than the others, without touching their hands. Others watch and provide moral support. Blindfold option: couples are selected by mutual consent, and after they are blindfolded, partners are quietly changed.

WITH A BLANKET

M-F participate, but if you want to prolong your pleasure, then a few more couples can be hidden during the initial (secondary) viewing of the joke. The guy and the girl, whose acquaintance does not play any role, are seated separately, each under a blanket. Participants squat on the floor. The presenter, usually the only one who knows how everything should end, says the following to the participants completely hidden under the blankets: “Each of you has one extra thing on, take it off and give it to me.”

What follows is a logic-defying sequence of things being taken off, pulled out from under the blanket with a trembling hand. Well, if the game has come this far climax, when in general there is nothing to remove, the presenter pronounces a phrase that at one moment makes the victims experience a feeling of horror: “My friends, you guessed wrong, this object is still on you, it’s a blanket! Take it off and give it to me.” . Then there is a scene when something under the blanket clings to it from the inside with all its limbs, screams and shamefully crawls away. Everything, however, depends on the degree of drinking. It should be said that if one of the participants guessed at an early stage, i.e. when he is still almost dressed, he (she) simply steps aside and has fun at everything that is happening.

THE NIGHTINGALE THE ROBBER

A bottle (vodka, wine, cognac, etc.) is placed on the table. A deck of cards is placed on top of it ( better cards new or plastic). The players' task is to blow off a few cards from the deck, but not the entire deck. Whoever blew away the entire deck must take a sip from the bottle.

WITH CHAIRS

This is a common children's game, when chairs are placed in a circle, and there are one more players than chairs. Players move to the music in one direction around the chairs, and when the music stops, they sit on the nearest chair. Whoever does not have enough chairs is eliminated from the game, taking away one chair. The game continues until the fastest of the remaining two players sits on the last chair. The transformation of this game into an “adult” one is that men sit on chairs, and girls, dancing around the chairs, plop down on their laps when the music stops.

The one who didn’t get the knees is eliminated along with his husband or friend and the chair on which he was sitting (this is a small punishment for him because his partner was not quick enough). The coolest moments in the game are when two girls, pushing each other away, try to fit on the lap of one man, and you also have to see the waiting eyes of the men - which of the girls will be his. The climax, naturally, is at the end of the game. Almost the entire company has already left, and everyone begins to cheer loudly and cheer for the remaining players. You can try to play this game in reverse - girls on chairs, guys on knees.

Props: glasses (shot glasses or bottles) and straws or baby pacifiers, respectively. Who will suck the liquid out of a glass faster with a straw (from a bottle with a nipple). The composition of the liquid is determined depending on the condition of the players. The hardest thing to pull through a straw is thick tomato juice, and from a bottle - liquid semolina (or powdered, poorly mixed milk).

The game is pretty tough. Designed for men. Before the game begins, beer is poured into a basin, large bowl or some large vessel. Players with 100-gram glasses sit around this vessel and scoop up beer with their glasses, drinking EVERY MINUTE. So 100 times 100 grams. The one who “survives” to the end wins, i.e. drinks 100 100 gram glasses of beer. The good thing about the game is that very often no one wins. Therefore, envy does not gnaw at anyone.
P.S. Participants can go to the toilet, but they do not have the right to stray from the drinking schedule, i.e. in exactly one minute they must drink another glass of beer.

COMPOSITION

Each player is given Blank sheet paper The player writes a question at the very top of the sheet (for example: “What are your girlfriend’s eyes?”). Then the sheet is folded so that the text of the question is not visible, and on the fold itself a short question is written (in in this case- "which?"). The sheet is passed to the next player. He answers the top question, immediately writes his own (for example: “Poisonous. Who do storks bring?”), folds the sheet, signs a short question and passes the sheet on. And so on until the paper runs out. After this, the sheets are unfolded. In this case, the texts of the questions and the answers to them will appear on one side of the sheet, and short questions another. Read, have fun.

WITH RUBBERS

With the help of colored hair ties you can hold such a competition. Men participate in it - 2 or 3. Each receives rubber bands of a certain color. The participants’ task is to “ring” as many women present as possible in a few musical minutes. “Rings” - rubber bands are put on ladies’ legs, above the feet. And then they count the number of “ringed” by each participant. The fastest one wins a prize.

4-5 couples (M-F) are invited. The music turns on. A task is given: a young man plays the role of a pillar, and the girl must dance around him, but with the condition that at the end of the dance as little clothes as possible remain on the “pillar”. It is advisable to entice the players with a good prize. This competition is most successfully held in a tipsy company.

STRIPTEASE

In secret from the culprit (or culprit) of the holiday, make a silhouette of a human figure from cardboard full height. Glue a photo of the birthday boy or girl in place of the face. Put on this mannequin all possible items of clothing: from panties to a hat. They can be either real or made of paper. Just pin the paper ones to the mannequin. Then the host asks the guests questions about the hero of the day: when he was born, favorite dish, etc.

If the guest makes a mistake, he must remove any item of clothing from the mannequin. The most intimate parts can be covered with fig leaves made of green paper. And, if you are sure that the birthday person will not be offended, you can write comic wishes on these pieces of paper.

Guests stand or sit in a circle and, to the music, begin to pass a large box. As soon as the host stops the music, the guest who has the box opens it, takes off one thing and puts it in the box. After the players are already sufficiently undressed, the box is started in a circle again, but after the music stops, the players must, without looking into the box, take out the first item they come across and put it on themselves. This item must be worn for a certain time. For example, half an hour or until the end of the party. You can first put a variety of items of clothing in the box: from children's caps to huge, specially tailored panties and bras.

DANCING ON A LEAF

Two or more pairs are selected. There are sheets of larger format (A1..A3) according to the number of participating couples, and each couple must dance without leaving these sheets while the music plays (for a while). The one who stumbles is eliminated. If the music ends and a few pairs remain, the fun begins - the sheets of paper are folded in half and everything is repeated. Whoever can hold out the longest wins. One more detail - the choice of partners in such games can be left to chance and you can pull a piece of paper with a name from somewhere. It makes sense to get rid of the possibility of matching the genders of the players, otherwise girls will dance with girls, guys with guys. One of the options is whole pieces of paper for girls, cut pieces for guys. Checked: with such an announcement, laughter does not subside for a long time.

POINTS OF CONTACT

You need to prepare in advance two identical sets of pieces of paper on which parts of the body are written: head, back, arm, chest, butt, leg, etc., to the best of your imagination and the degree of looseness of the company. Then each set is placed in a separate box (header). In our case, we even packed each piece of paper in a Kinder Surprise box. It is desirable that the boxes are somehow different. This is necessary to ensure that the sets of papers do not get mixed up in the future. Then everyone present is divided into M-F couples. Then a pair is chosen to start the game. Each person is given a personal set of papers.

To begin with, everyone randomly draws one piece of paper from their set (and they, as you remember, are the same). For example, M - arm, F - back. They must touch with these parts of the body. Next, the participants draw out one more piece of paper: M - head F - chest. Now they must, while maintaining the same contacts, come into contact with new parts of the body. And so on. During the game, the pose can and even needs to be changed constantly. After a couple pulls out the third or fourth piece of paper, it’s usually impossible to stand on your feet. This is where auxiliary means come into play - chairs, a sofa, the floor. Any furniture is allowed. The game continues until the couple can no longer keep in contact simultaneously all those parts of the body that they pulled out. Then the next pair is called, the papers are placed in their boxes, and everything starts again. The winner is the pair that manages to simultaneously hold greatest number contacts.

PANTS WITH ELASTIC BAND

Each participant in the competition is given underpants, an elastic band with a pin. Amid thunderous applause and applause, the participants begin to put these elastic bands into their underpants, and then they are required to put them on themselves. The winner is the one who is the first to “make” panties and wear them.

GUESS WHO DRINKS VODKA?

This game is a draw and you can only play it once, but it's worth it. The conditions are simple: any number of participants are called. Then the game leader brings out the appropriate number of glasses (glasses, etc., but preferably transparent!), in which about 150 grams of liquid with straws are poured. The presenter announces: “Now I will give each participant a glass. All but one glass contain pure water. And in one glass there is pure VODKA!" The task of each participant is to drink the contents of his glass through a straw, trying not to let anyone guess what he is drinking. The task of the observers (everyone else) is to guess who exactly has the vodka poured. Well, then, accordingly, the participants sip the liquid, observers try to guess: who is drinking vodka, expressing their guesses, making bets, etc. When all the contestants have drunk everything, the host announces that... this is actually a joke and vodka is poured in all the glasses!!!

A bottle (vodka, wine, cognac, etc.) is placed on the table. A deck of cards is placed on top of it. The players' task is to blow off a few cards from the deck, but not the entire deck. Whoever blew away the entire deck must take a sip from the bottle.

ON WHOM'S KNEES?

In a spacious room, chairs are arranged in a circle. The players, men and women, sit on them. The driver is selected. He is blindfolded. The music turns on and the driver walks in a circle. As soon as the music stops, the driver stops and sits on the lap of the person he stopped next to. The one to whom he sat down must hold his breath and not give himself away. The rest ask: "Who?" If the driver guesses who he is sitting on his lap, then he becomes the driver.

Before the game, remind female participants that men, like birds, are most attractive during the mating season. Let each participant choose a man for herself during the game and create the most “ruffled” one out of him. For this purpose, ladies are given multi-colored hair bands. Their task is to create as many “tufts” as possible from men’s hair using rubber bands. The companion of the most “ruffled” one is awarded a prize.

A real checkers board is used, and instead of checkers there are glasses. Vodka is poured into the glasses on one side, and cognac on the other side. Further everything is the same as in ordinary checkers. For variety, you can play giveaway.

CRIB SHEET

Two participants are called. They are given a roll of toilet paper. The participants’ task is to stuff it all into their pockets, down the collar, into trousers, socks, underpants, etc. (it all depends on imagination and skill) in small pieces (like cheat sheets, the presenter must follow this). Whoever is first is the winner.

RELAY RACE

Any number of people can play the game. Everyone is divided into two teams (differences in the field are not important), the most important thing is that there be the same number of people in each team. The teams line up one after another. A support is placed in front of them at a certain distance, on it:
1. a bottle of vodka (any alcohol, it’s just more interesting with vodka),
2. glass (glass - as you like),
3. a plate with a light snack (eg lemon).

The first person runs - pours vodka into a glass and runs back, the second - drinks and runs back, the third - has a snack and also runs back, the fourth - does everything: pours, drinks, has a snack and runs back, etc. The team that runs out of alcohol the fastest wins.

4 x 200 RELAY

3-4 men are invited to participate in the 4x200 relay race. Each participant is presented with 4 faceted glasses: 1st with water, 2nd with milk, 3rd with beer, 4th with vodka (can be replaced with wine). The first person to drink it all wins.

2 teams are recruited, preferably mixed, i.e. of girls and young people. The teams need to compete in the following competition: the presenter takes 2 eggs and says that they are raw. Men must pass the egg through one trouser leg and pull it out through the other, and girls - from one sleeve through the other. It is advisable to hold the competition under cheerful music. Team members can help each other. The funny thing is that, naturally, the eggs are boiled and the winners get these eggs.

DUELISTS

There are two duelists - a guy and a girl, however, nothing will stop you from increasing the number of players. The duel is bloodless - the players take turns taking off their things and putting them on a chair or somewhere else. Whoever stops first is the loser. You just need to determine in advance whether keys, coins, tokens, etc. taken out of your pocket are considered to be a removed item.

Several couples participate. Each pair is given a piece of ice. The couple that breaks the ice first wins. You can breathe on the ice, you can lick it, suck it, put it under any part of the body, in general, do whatever you want with it, as long as it melts, except for the use of technical devices and instruments.

GENTLE TOUCHES

All participants write on 3, 4 (etc.) pieces of paper any part of the body (arm, thigh, ear, nose, butt, private parts). All the pieces of paper are put into a hat. The hat is placed on the floor and the participants stand around it. Taking turns, taking out pieces of paper, they touch the indicated places with their hands. As a result, unique poses are formed. The game ends when there are no pieces of paper left in the hat.

LOCKER ROOMS

Volunteers are called - 2 boys and 1 girl. And so 2 or 3 teams. The task, at the command of the presenter, is to put on the girl as quickly as possible more clothes taken from the guys. As a result, imagine this picture: there is a girl dressed from head to toe in men’s clothing, and two naked guys! The degree of their nakedness is determined by the degree of their modesty!

STRIP

Two teams are formed: one is men, the other is women. At the signal, the players of each team begin to take off their clothes (whatever they want) and lay them out in a line. Each team has its own line. The team that makes the longest line of clothes wins.

  1. Jenga
    To play you will need smooth and equal size wooden blocks, it’s better to buy a ready-made Jenga set. A tower is erected from small blocks. Moreover, each next level is laid in a different direction. Then the participants in the game need to carefully pull out any block and place it on the upper level of the turret. This must be done carefully so that the structure does not fall apart.

    And the player whose awkwardness led to the destruction of the tower is considered the loser.

  2. Hat
    This game requires 10 pieces of paper, which each player must have. Participants write any words on all their pieces of paper. Then the pieces of paper with the words are put into a hat. Each participant, pulling a piece of paper out of a hat, must explain, show, or even draw the word he came across. And the rest must guess it.

    The one who turns out to be the most savvy at the end of the game receives some kind of prize. There are some wow words!

  3. Associations
    Everyone sits in a circle. A leader is selected who speaks any word into the ear of his neighbor. The person who receives this word must quickly communicate it to the player sitting next to him, but in the form of an association. For example, a home is a hearth. And he, in turn, passes on his version to the next participant.

    The game is considered successful if the leader’s word has nothing to do with the last association. You can play without even leaving the table.

  4. Get to know me
    This game will require several volunteers, who are seated in one row. The presenter is blindfolded and brought to the volunteers so that he can recognize each of them by touch. Any part of the body can be used for recognition.

  5. Crocodile
    The presenter makes a word for the participant, which he must show with gestures, facial expressions, but without pointing with a finger or drawing. The rest of the participants must guess this word. It’s very funny to watch someone squirm, trying to show some object or phenomenon.

  6. Cucumber
    Excellent game for a large company, because here we need as much as possible more people. One is chosen as the leader, and the rest stand in a tight circle and put their hands behind their backs. Each of those standing in the circle, unnoticed by the leader, must pass a cucumber (or any other suitable vegetable) behind their back to their neighbor. At the same time, you need to discreetly take a bite from the vegetable.

    The leader's goal is to catch the player with the cucumber. The caught participant himself becomes the leader.

  7. Danetki
    This is a kind of detective story. The presenter introduces the game participants to the puzzle that they have to unravel. To do this, players can ask a variety of questions. But the presenter can only answer them “yes,” “no,” or “it doesn’t matter.”

  8. There is contact!
    Someone comes up with a word, but only tells the other players its first letter. For example, the party is the first V. Each of the participants comes up with their own word starting with V and tries to explain it to others. It is forbidden to say the word. As soon as one of the players guesses what is being said, he needs to shout out: “There is contact!”

    Then both players - the one who guessed the word and the one who guessed it - report their versions of this word. If they are the same, the game continues. To do this, the presenter sounds out the next letter from his word “party”. Now players will have to come up with words using the first two letters - B and E.

  9. Dirty dancing
    The company is divided into pairs. A sheet of paper is laid out on the floor, one for each pair of dancers. The music turns on and you need to dance on the sheet so as not to touch the floor with your foot. If one of the pair goes beyond the paper, then any participant from this pair must remove some thing. The one with the most clothes left at the end of the dance wins. The game is quite spicy.

  10. Fanta
    The leader takes one item from each participant and puts them in a bag. Next, a player is selected who will assign forfeits. He is blindfolded, asked to take any object out of the bag and give a task to its owner.

  11. Fairy tales with a modern twist
    Why not make sure that instead of boring and uninteresting professional conversations, guests make each other laugh? It's very simple. Participants are given sheets of paper and given tasks: to present the contents to everyone famous fairy tales in professional language.

    Just imagine a fairy tale written in the style of a police report or medical history. The author of the funniest fairy tale wins.