Types of sports and entertainment games for the disabled. Festival of folk games for children with disabilities

Holiday folk games. Scenario

Author: Smailis Galina Nikolaevna, physical education instructor, State Autonomous Institution KO YUPNI, Department of Rehabilitation of Children and Adolescents with disabilities health, Yurga, Kemerovo region.
Description of material: Folk games contribute to the development of physical and mental abilities, fostering conscious discipline and will, and teach children to be honest and truthful. This material intended for instructors and physical education teachers.
Target: popularization of folk games among children with disabilities.
Tasks:
1. To form children’s understanding of Russian folk games.
2. B game form develop physical qualities.
3. Foster honesty, perseverance, and mutual assistance.

Celebration progress:

Leading. Hello, dear guests!
Hello, good fellows and beautiful maidens,
That they came to us for a holiday to play and have fun
Yes, show strength and valiant prowess!
Welcome, dear guests! Have a seat! Have fun and joy! We've been waiting for you for a long time, we won't start the holiday without you. We have invited you to a festival of games and fun for every taste. People are gathering! The holiday begins. And you will play Russian, folk, playful and round dance games. Folk games... There are so many of them: with a ball and balls, with sticks and ropes, with forfeits and pebbles, with words and riddles, home and round dances, winter and summer. For a person, a century and a half is a lot, but for a game it’s like a day. They have been preserved intact, probably because people do not invent anything for the sake of simple fun, but always with meaning, for benefit.
What could be easier than running?
Well, what to study here?
A person has legs
They seem to be running away
Yes, of course, you can just
Somehow, a little bit to run
And beautifully, together, quickly, we need to run like a “snake”
Game "Snake"(Russian folk game). All children take each other's hands, forming a human chain. The directing player becomes the leader. While running, the leader must change direction several times (run around the posts, overcome an obstacle) and return to his place. Players should not disengage and repeat all movements after the leader.
Game "At Uncle Tryphon's"
Children stand in a circle and hold hands. The leader is in the center. The players walk in a circle and chant the words:
At Uncle Tryphon's
There were seven children
Seven sons:
They didn't drink, didn't eat,
They looked at each other.
At once they did as I did!
At the last words, everyone begins to repeat his gestures. The one who repeated the movements best becomes the leader.
Rules of the game. When repeating the game, children standing in a circle go in the opposite direction.
Presenter: Since ancient times in Rus'
Towns were held.
Threw the bat, look
The towns scattered.
Game "Towns". Players stand behind the control line. One at a time, the teams go to the line, throw bats, and try to knock down the towns.
Game "Silence"
Chock, chock, fist,
Teeth on a hook
The tongue on the shelf is silent.
Game "Carousel"
At the instructor’s signal, the children say loudly:
“Barely, barely, barely.
The carousels are spinning
And then around, around
Everybody run, run, run."
In accordance with the text, children walk in a circle, first slowly, and then gradually speed up their movements. After the children have run two circles, they gradually switch to walking, saying:
“Hush, hush, don’t rush!
Stop the carousel!
One-two, one-two!
The game is over!”
The movement of the carousel slows down, the children lower their hands and squat down.
Game "Tsapki" The driver puts his hand palm down, the other participants put it to his palm index fingers: “The hares stood on the mountain and shouted: “Hide your fingers!” - the one who does not have time to remove his fingers is eliminated from the games
Game “Where there is work, there is food.”
There are spoons on chairs arranged in a circle. There are more players than chairs. To the music, children run around the chairs; when the music ends, everyone must take a spoon from the chair. Whoever did not have time to take a spoon and take a chair is out of the game.
Game "Stream"
Our great-grandmothers and great-grandfathers knew and loved this game, and it has come down to us almost unchanged. There is no need to be strong, agile or fast. This game is of a different kind - emotional, it creates a mood that is cheerful and cheerful.
The rules are simple. The players stand one after another in pairs, usually a boy and a girl, a boy and a girl, join hands and hold them high above their heads. The clasped hands create a long corridor. The player who did not get a pair goes to the “source” of the stream and, passing under clasped hands, looks for a pair. Holding hands, the new couple makes their way to the end of the corridor, and the one whose couple was broken goes to the beginning of the “stream”. And passing under clasped hands, he takes with him the one he likes. This is how the “trickle” moves - the more participants, the more fun game, especially fun to do while listening to music. Not a single holiday in the old days was complete among young people without this game.
Host: And you will treasure them in the future!
After all, games like us to be honest,
Be kind and value friendship.
They develop dexterity and ingenuity,
Strength and will are tempered in us.
Life is more interesting, more fun with games,
May your childhood be more joyful.

What to do if it’s raining outside and you were planning to go to camp funny Games and entertainment on fresh air? Don’t despair, you can have equally interesting leisure activities without leaving the building. The most important - good mood and a little bit of imagination.

Fish, animal, bird

The players sit on the sides of the room. They choose a driver. He walks past them, repeating three words: “Fish, beast, bird...” Suddenly stopping in front of someone, he pronounces loudly one of these words, for example, “bird.” The player must immediately name a bird, for example “hawk”. You cannot hesitate and name those animals, fish or birds that have already been named before. Anyone who hesitates or answers incorrectly pays a forfeit, and then “buys him back” (reads poetry, sings, etc.)

Trap

This interesting game tests the dexterity and intelligence of the participants. Three people play - the rest watch and wait their turn.
Two hunters stand at the edges of the table. The trap is a two-meter rope or cord tied in a large loop - only a half-knot is made.
Loop diameter 25-30 cm.
Hunters hold the ends of the cord so that the loop ring touches the table.
At a distance of 15-20 cm from the loop, bait (cube, toy) is placed on the table.
A player approaches the table, makes deceptive movements, checking the reaction of the hunters. Seizing the moment, with a quick movement he threads his hand through the loop and, grabbing the bait, pulls it back.
At this moment, the hunters try to tighten the noose so that their hand gets caught in it. The participants in the game take turns changing roles.
This attraction can also be carried out between teams.
To do this, each team is assigned two hunters who will catch all the remaining members of the enemy team.
Everyone is given one try. If he wins, he brings his team one point.
The winning team is determined by the largest number points scored. Other competition conditions are possible.

Don't touch me!

The players stand in a circle, holding hands tightly.
In the middle of the circle, pins are placed in a random order, approximately 50 cm from one another.
At the judge’s signal, each player, without unclenching his hands, tries to push his neighbors onto the pin.
As soon as the first pin is knocked down, the game pauses. The pin is set again, and the player who knocked down the pin is eliminated from the game.
The rest, holding hands, resume the game at a signal.
It should be remembered that pushing is allowed only with your hands, without letting go of your neighbors’ hands. And one more thing: if a player, without dropping the pin, breaks the chain three times (by releasing his hand), he is eliminated from the game.
Towards the end of the game, when the number of participants becomes small, you can reduce the number of pins and the distance between them.

Prize with a secret

For this game you will need a large box, postcards for the number of participants in the game, prizes for each participant.
Cut each card in half. On the back of one of the halves write the name of the prize (card, sticker, pen, notepad, etc.), and on the other half write the tasks.
Tasks can be the following:

  1. Sing a song
  2. Tell a poem
  3. Ask an interesting question
  4. Tell a funny story
  5. Make a riddle Say a wish
  6. Sing a duet with a friend
  7. Say a phrase, an aphorism for thought

If you have many game participants, you can write the same tasks twice or come up with others. Place the halves of the postcards with the task in a box, and place the halves of the postcards with the names of the prizes in prominent places in the room where the game is being played. Invite everyone present to take halves of a postcard with a task from the box and take turns doing what is written on the postcard. After completing the task, the player looks in the room for the other half of his postcard, where the name of the prize he deserves is written. When a half is found and the halves of the card match, the presenter must give that player the prize indicated on the card. All players should follow the same principle.

Let's draw together

Invite two players to come forward and draw a joint drawing on one piece of paper. In this case, one condition must be fulfilled: blindfold the players. Suggest a theme for the drawing (nature, pets, etc.). Let the players agree in advance who will draw what. Then blindfold them and ask them to draw a picture.

After the drawing is completed, untie the players' eyes and invite them to look at what is drawn. Most likely, the drawing will be uncoordinated and mistakes will be made.

Summarize. Often in our lives sin closes our eyes like this blindfold. And the episodes of our lives are sometimes uncoordinated, we make mistakes. But God removes the blindfold called “Sin” from our eyes and we see all the imperfections of our nature. And this is even very funny!

Drawing on the back

How close are you to each other, how much cohesion and community does your group have? The following game will help you answer this question. Invite the group to sit or stand one after another in one line. If the group is large, divide it into two teams.

The leader must speak into the ear of the last person in the line. Words should not be complex, so that they can be depicted. For example: house, sun, flower, person, table, etc.

The last one, on the back of the previous person, must “draw” with an unsharpened pencil what the presenter said. The one on whose back they were drawing must understand what is being said and draw the same thing on the back of his neighbor in front, etc. from player to player.

When a picture is “drawn” on the back of the first one standing in the line, he must tell the leader what was drawn on his back. The presenter compares the word that he said to the last person and heard from the first. If the words match, i.e. “sun-sun,” then the team is close to each other, they can feel the other’s train of thought. If not, then it is necessary to advise them to show more trust in each other, to be closer in communication.

Ball with wishes

In a simple, free environment, you can play a game - a wish. Inflate a small ball and invite everyone present to throw it from one person to another so that the ball does not fall on the floor or other objects. In this case, the presenter must turn on the tape recorder or play any musical instrument.

Through a short time the host stops the music. The person who last touched the ball before the music stops must say a wish out loud to everyone present or to one person.

Examples of wishes:

I wish you clear skies
Live without fear, sadness and evil.
So that the soul strives for beauty
And I found shelter with Christ.
(S. Svistun).

Without faith, life is dark, painful, unbearable,
Without faith there is no joy in it.
Ask God for fruitful faith
And a quiet light will spill into your life.

Don't be blinded by deceit
Mutilated by vanity,
Since you were born a man,
Always be human.
(N. Khosrow).

Life is a moment, just a moment,
But only it lasts for years
How important it is to treat everything as trash
And find salvation in God.
(S. Svistun).

What passes, we do not own,
Only the present belongs to us,
While we regret the past,
Life will turn the coming day into the past.
(R. Gamzatov).

Don't choose your friends based on appearance
On the difficult road of life.
After all, beautiful shoes
Our feet often get chafed.
(S. Svistun).

When you feel like grumbling,
Think about others who have a harder time
And learn to notice everywhere
Grains of happiness in the turmoil of days.
(Mary).

Loving Christ is the desire of my soul,
Love Him with all your heart and soul.
And always live according to God's command,
Just as my Redeemer commands me.
(Oenon).

If you go the road of greed,
You will die soon.
Wealth is just a bait, you will perish
In a trap of grief.
(M. Salman).

We will all die, there are no immortal people,
And this is all known and not new.
But we live to leave a mark:
A house or a path, a tree or a word.
(R. Gamzatov).

Don't be sad, smile more often
Even if there is no joy
And then it will pour into your heart
God's endless light.
(S. Svistun).

This evening will pass and fade away,
Like everything else on earth it will fly by.
Only Christ can give you happiness,
Justify, reassure, forgive.
(A. Isaev).

Faith preserves the blameless,
Unrighteousness drags us into sin.
Faithful to the covenant of the Father
We will be successful.

Why suffer needlessly for the sake of common happiness -
It’s better to give happiness to someone close.
It’s better to tie a friend to yourself with kindness,
How to free humanity from its shackles.
(O. Khayyam).

Often give a person
It only costs us half an hour,
To create in his heart
True miracles!
(K. de Haan).

When your soul is in doubt
They are persecuted night and day.
Bow your knees before God -
You will find solace in Him.
(V. Kuzmenkov).

Life is a carpet. But I weaved clumsily,
And now I'm ashamed of myself.
Lots of extra lines and spaces
I find it in my pattern.
(R. Gamzatov).

In life there is no need for many reasons
To boast of your rank, and to boast of your rank.
Both old and young should remember
And the most ascended of this number:
To be a man in the sublunary world -
The highest position on this sinful earth.
(B. Karabaev).

Sometimes words are enough
To encourage a person.
So that from the heart of a sinner, sick
I was able to break through a spring of living water.
(S. Svistun).

Intuition-entertainment

Each player claims three things that apply to him. Two of them are correct, and one is not (the order is arbitrary). The rest of the players try to guess what is correct. The one who guessed correctly gets a point. You can play for the winner.

What's in the backpack?

Team players take turns running up to the leader, who is holding a backpack full of different things. On command, each of them puts his hand into the backpack (you can’t look!!!), feels for any thing and says what it is, and then pulls it out to check. Teams are given a certain time, and those who learn the most things win.

Quack quack! (Or oink, piggy, oink!)

Do you know the voices in your group well? Everyone sits in a circle on chairs or just on the floor. The blindfolded person sits in the middle, holding a pillow. After he is blindfolded, everyone changes places and remains silent. The driver tries to feel someone's knees with a pillow, then puts the pillow on these knees and says: “Quack-quack!” The player who has a pillow on his lap must answer him in the same way (it is allowed to change his voice). The driver must identify the player by his voice and say his name. He is given 3 attempts. If the driver guessed right, they change places.

Test your powers of observation

Option A
3 players leave the room. The presenter invites those remaining to accurately describe the players who left (appearance, character traits, information about their place of study, etc.). To draw an analogy: someone will definitely be left out. Option B
The players stand opposite each other in pairs; at the leader’s command, they peer at each other for 15 seconds, then turn their backs and begin to answer the leader’s questions about each other. The one who gives the most complete and correct answers wins.

Option B
One player leaves, everyone switches places. One player is covered with a blanket. The player comes in and tries to guess who is sitting under the blanket.

Story from the header

10 people write one word of their choice on separate pieces of paper. The leaves are collected and mixed in a hat. The other 10 people take one piece of paper from the hat and read it to themselves. The point of the game: tell a coherent story using words from a hat. The first player starts with the word: “One day...” and comes up with a sentence with the word he pulled out. The second continues and so on. At the same time, those who pulled out the sheets of paper from the hat write their words on other sheets of paper and put them in the hat. They are taken out by those who first wrote the words. Then the story is invented by two teams in turn.

Pronunciation of words

Option A
Gather groups of 6 people, let each come up with a six-letter word (do not say it out loud!). Letters are distributed to each group member. Children pronounce all the letters at the same time, and the other teams must guess the word.

Option B
Proverbs according to the number of teams are written in advance on pieces of paper, taking into account that there should be as many players in a team as there are words in the proverb, for example: - If you drive more quietly, you will go further; -You can’t even pull a fish out of a pond without difficulty; -Measure seven times and cut once. Each player chooses one word and everyone says their words together. The other teams must guess what was said. Instead of proverbs, you can use the names of songs or their first lines, Bible verses, but everything should be generally known.

Musical instruments

Divide everyone into several teams. Each team receives a piece of paper with the name of a musical instrument and must depict playing it, adding sounds and movements. The group is given a minute to prepare. Then, one by one, the groups introduce themselves and the rest guess the instruments.

"I"

Give each person 10 nuts, a topic for conversation, and tell them to communicate in pairs, talking and asking questions about the topic. When one of the pair says the word “I,” his interlocutor takes one nut. The one with the most nuts after 5 minutes is the winner.

Masterpiece

You will need pencils, crayons, sticky tape and large leaf paper. Give each team (no more than five people) a set of pencils. At different ends of the room, attach a sheet of paper to the tables or on the wall so that your opponents cannot see. Each player receives only one part of the task (description of the drawing). Everyone chooses a place on a piece of paper, and everyone starts drawing at the same time. For example:

1. Man in blue pants….
2. ...cries a lot...
3. ...a striped toy in his hand...
4. ...cries a lot...
5. ...on the street under the maple tree...

1. Baby in a stroller...
2. ...holds a bottle of juice...
3. ...drinks Coca-Cola...
4. ...reads a book...
5. ...in a stormy sea...

Dogs and roosters

The players sit in a circle. The driver gives everyone the name of the city. Then he says: “I heard that in the city... dogs crow and roosters bark.” The player whose city was named replies: “No, sir, in the city... dogs don’t crow and roosters don’t bark. The city where dogs crow and roosters bark is called...” The player whose city was named responds in the same way. If someone does not answer immediately or is confused, he gives a deposit. When there are a lot of pledges, they are redeemed by completing some task of the presenter.

Electricity

Two teams stand in lines facing each other. Each team joins hands, forming a chain behind their backs, so that the other team cannot see their clasped hands. At the end of the chain there is a chair with a small thing on it, and at the beginning of the chain there is a leader who tosses a coin. Team captains, i.e. those who are first in the chain carefully look for the coin (the rest look only towards the chair, i.e. they do not see their captain). In the event of an eagle, the captains transmit the current, i.e. They quickly squeeze the hand of the person standing next to them, who then shakes the hand of the other, and so on until the end of the “electrical circuit.” The last one in the chain, having received a “discharge,” quickly grabs the little thing lying on the chair.
In the team that did not have time to grab the thing from the chair, a rearrangement occurs. The one who was supposed to grab becomes the captain, and the former captain becomes second in the chain. The captain may make the mistake of prematurely squeezing the hand of the person standing next to him. This happens when the captain is in a hurry to give the current. In this case, the team also loses.

Elephant bathing

Four people are participating. The three are led out the door. The remaining one acts out a pantomime that he will now wash the elephant. One person starts, he must watch carefully all the movements of the “washer” and then repeat them to the second, and that to the third player. At the end, all four take turns telling their versions of what they did.

Broken TV

Everyone knows about the damaged phone. What if the TV is damaged? 3-4 groups take turns showing each other skits. What will come of the initial idea?

Competition "Her Majesty Potato"

  1. One at a time from the squad - who can peel the potatoes faster and better.
  2. One at a time from the squad - who will eat the potatoes faster.
  3. One at a time from the squad - who will be more likely to hit the potato in the bucket.
  4. Units - write the names of potato dishes.
  5. Team - make a craft from potatoes. Who is more original?
  6. The squad is the best advertisement for potatoes
  7. Representative from the squad - plant potatoes in a bucket of potatoes. Lay it out in one line. Smooth. Tuber to tuber. Who can “Plant Potatoes” faster and better?
  8. According to the representative, who will “harvest the harvest” faster? With their eyes closed, the squad can give hints.
  9. Relay race - within a certain time (10 minutes), the squad must peel as many potatoes as possible and of the highest quality (depending on how many knives you have, either in turn, or all together).
  10. Relay race - take turns moving the potatoes on a spoon in your mouth. Who is faster.
  11. Make cheese from potatoes. Do it in 3 minutes. As many holes as possible, but so that the potatoes do not fall apart.

Ball - ah - show

  1. Fun ball
    Everyone sits in a circle. Everyone says the verse in unison.
  2. You roll, funny ball,
    Hands over quickly.
    Who has a funny ball
    He will sing a song for us.
  3. Aerial strongmen
    Those interested are invited. The presenter invites them to inflate at a signal air balloons. The one whose balloon bursts the fastest wins.
  4. Architect
    Build a tower from balls
  5. Jet ball
    Participants line up on the same line. Their task is to inflate the balloons and release them on command. The one whose ball flies farthest wins.
  6. Air bridge
    The team stands one after another. You need to pass the ball over your head from the first to the to the last participant and back - between the legs (you can pass 4-5 balls at the same time)
  7. The most friendly
    The team is divided into pairs. At the leader’s signal, the first pairs must run to a predetermined landmark and back, holding the ball between their heads. Pass the balls to the next pair.

Outdoor games

It is known that children with various health conditions (with pathologies of vision, hearing, consequences of cerebral palsy, with intellectual problems, etc.) have different physical capabilities, and this feature must be taken into account when conducting outdoor games.

Outdoor play activates all systems of the body: blood circulation, breathing, vision, hearing, it brings positive emotions to the child. All this taken together allows us to talk about the health-improving effect of outdoor games. For a child with a developmental disorder, it is extremely important what motor actions the game consists of, with what intensity (tension) it is carried out, and how the body responds to the resulting load. Therefore, when selecting games, it is necessary to take into account the nature and depth of the defect, the child’s real motor capabilities and his individual reaction to physical activity. It is important that the amount of load is accessible to the child and does not cause overexertion.

  1. "Zoo"

Target: development of imagination, freedom of movement.

Number of players- 4-20 people.

Instructions. All participants take turns showing movements characteristic of the animal they have conceived according to the conditions of the game. The rest are trying to guess. Then the participants are united into subgroups of 2-3 people. The presenter, pointing to any subgroup, gives the name of the animal. Participants, without saying a word, together depict one named animal. Next, the subgroup can also depict any animal, and the other participants guess which one.

Methodical instructions.The game can be repeated several times.

  1. "Try again"

Target: development of auditory memory, speech clarity.

Instructions. The presenter offers to repeat after him the tongue twisters, the number of words in which gradually increases:

  • Daria gives Dina a melon.
  • The thicket is thicker in our Pushcha, the thicket is thicker in our Pushcha.
  • It’s not bricks bursting on the stove in the night. Rolls of bread are bubbling on the stove.
  • The cuckoo bought a hood, the cuckoo in the hood was very funny.
  • Sasha was walking along the highway, carrying dryers in a bag. Drying - Grisha, drying - Misha. There are dryers - Proshe, Vasyusha and Antosha. There are two dryers - Nyusha and Petrusha.
  1. "Recognize by voice"

Target: development of hearing and ability to navigate in space.

Number of players - 5-20 people.

Instructions. The game is played in the gym or on the playground. All players, holding hands, form a circle, the driver stands in the center. Players, at the driver’s signal, begin to move in a circle to the right (left), saying:

We had a little fun

Everyone was settled in their places.

Guess the riddle

Find out who called you.

WITH last words everyone stops, and the player, whom the driver touched with his hand while moving in a circle, calls him by name in a changed voice, so that he does not recognize him. If the driver recognizes the player, they change roles, but if he makes a mistake, he continues to drive.

Methodical instructions.

  • Complete silence must be maintained during the game.
  • The driver with some vision or normal vision should close their eyes or wear a blindfold.

4. “Catch up with the ball”

Target: development of attention, accuracy and coordination of movements.

Number of players - 10-12 children.

Inventory: two sounded balls.

Instructions. The game is played on the playground. All players form a circle. Two players standing in a circle 3-4 players apart are given a ball. At the driver’s signal, the players try to pass the balls to the player on the right as quickly as possible, so that one ball catches up with the other. When this happens, the game starts again.

Methodical instructions.

  • Balls can only be passed, but not thrown.
  • The number of balls can be increased.
  • The ball is passed at waist or chest level.
  1. "Catch up with the bell"

Target: development of speed, dexterity, ability to navigate in space.

Inventory: bell.

Instructions. The playing area should be marked with tactile landmarks. From among the players, two pairs of drivers are chosen. One of the players is given a bell. The player with the bell runs away from the drivers, and they try to surround him with clasped hands. This can be done by one or both pairs of drivers.

The player with the bell, in a moment of danger, has the right to give (but not throw) the bell to any of the participants in the game.

The caught player and the one from whom he previously accepted the bell replace one of the pairs of drivers. The bell is awarded to the most dexterous player, and the game continues.

Option (game for the visually impaired and sighted):

Instead of a bell, a head cap is used. You can only catch the one who has a cap on his head. This game will be called “Beware, Pinocchio!”

Methodical instructions.

  • Pairs should be completed as follows: blind - a child with some vision; sighted - blind.
  • Players are not allowed to leave the court.
  • Everyone playing on the court can wear voiced bracelets (with bells, etc.).
  • If the driving pairs open their hands, the escaping player is considered not to have been caught.
  1. "Best Nose"

Target: development of the sense of smell.

The number of players can be any.

Inventory: several identical bags with different odorous substances: orange peels, apple slices, garlic, cheese, pepper, onion (peeled), a slice of lemon, etc.

Instructions. Children should be encouraged to sniff one package after another at a short distance. Whoever gives the most correct answers wins.

Methodical instructions.The game can be repeated 2-3 times.

  1. “Where to erase?”

Target: development of visual memory, training of the ability to navigate on a plane.

Number of players - 4-10 people.

Inventory: paper, pencil, erasers.

Instructions. On a piece of paper, the participants in the game draw a “face”. Then, covering his eyes with a bandage, the player must erase in the order and only those fragments of the drawing that the presenter names (for example: first the left eye, then the right ear, chin, nose, hair, etc.). The one who completes the task more accurately wins.

Methodical instructions.This is a game for visually impaired and normally sighted children.

  1. "Forbidden Color"

Target: development of speed of motor reaction, attention, counting and pronunciation skills, ability to distinguish the color and shape of geometric shapes.

Number of players - 6-8 people.

Inventory: 30-40 multi-colored geometric shapes cut out of cardboard (squares, circles, triangles, rectangles).

Instructions. Scattered around the playground geometric figures. The presenter names a color (for example, red). At the signal, all players must collect as many pieces of the indicated color as possible. The one with the most wins.

Options

  1. Collect only circles (color does not matter).
  2. Collect red triangles.
  3. Collect as many pieces as possible except green ones.

Other options are also possible.

Methodical instructions.

  • The winner of any version of the game demonstrates his result by out loud counting the collected figures, and then out loud (together with the leader) naming them (square, triangle, etc.). The color of the figures is also called out loud (red, blue, yellow, etc.).
  • The playground should be large enough to ensure the safety of those playing and to prevent children from colliding with each other when collecting pieces.
  1. "Rope"

Target: development of imagination, fantasy, fine motor skills, coordination abilities.

Number of players - 10-12 people.

Inventory: a jump rope or rope at least 1.5 meters long.

Instructions. The leader hands out a rope to each player and gives the team the task to “draw” a certain figure, for example: ladder, snake, man, house, boat, Christmas tree, etc. The team that most accurately depicts the given task wins.

Methodical instructions.The load can be increased if the game is played in the form of a relay race with movements from the starting point to the “drawing” place.

10. "Catch the ball"

Target: development of attention, memory, acquisition of skills in throwing and catching the ball.

The number of players can be any.

Inventory: one medium sized ball.

Instructions. The players sit in a circle. The driver is in the center. Throwing the ball up, he calls the player's name. The named player must catch the ball. If he catches it, he returns to his place, but if he doesn’t catch it, then he changes place with the driver. The one who drives the ball the least wins.

Methodical instructions.

  • The pace of the game depends on the number of participants standing in the circle.
  • If the players do not know each other, then before the start of the game they need to be introduced to each other: everyone in turn says their name, and the whole group repeats it in chorus.
  • Players can move freely in a circle.

11. "What's Missing"

Target: activation of mental processes: perception, attention, memory.

The optimal number of players is 5-10 people.

Inventory: several items (toys, skittles, hoops, jump rope, etc.).

Instructions. On the playground, the leader lays out 4-5 items. Children look at objects for one minute, trying to remember them. Then, on command, the children stand with their backs to the playground, and the leader at this time removes one of the objects. Children turn and name the missing item. The one who makes the fewest mistakes wins.

Options

  1. Increase the number of items.
  2. Reduce the time it takes to memorize items.
  3. Remove two items.

Methodical instructions.For the game, you should select items that are familiar to children.

12. "Get to know a friend"

Target: development of tactile sensations, auditory attention, memory, and the ability to navigate in space.

Number of players - 8-12 people.

Inventory. Blindfolds.

Instructions. One half of the children are blindfolded and given the opportunity to walk around the playground. Next, they are invited, without removing the bandage, to find and get to know each other. You can recognize it with your hands - by feeling your hair and clothes. Then, when a friend is recognized, the players change roles.

Option: If the player cannot recognize another child by touching, you can offer to try to recognize him by his voice.

Methodical instructions.Care should be taken to ensure that the play area is absolutely level, otherwise blindfolded children will feel insecure.

13. "Castle"

Target: development in children of small muscles of the hand, oral coherent speech, memory, and imagination.

Instructions.

14. "Pigeons"

Target: developing throwing skills in children, developing coordination of movements of large and small muscle groups, dexterity, and eye control.

Number of players - 2-10 people.

Inventory: For the game, paper “pigeons” (airplanes, etc.) are made.

Instructions. Children compete to see whose pigeon will fly the farthest.

Option: children compete with adults.

Methodical instructions.Game for children 5-8 years old, low intensity.

15. “Sitting football”

Target: development of coordination of movements, strengthening of the muscles of the legs and torso, training of accuracy and speed of reaction.

Two teams of 4-6 people each play.

Inventory: soccer ball, skittles.

Instructions. Children sit on the floor, legs bent at the knees and pressed to the stomach. One line is located facing the other at a distance of 2.5-3 meters.

The player, moving his legs forward, throws the ball to the child sitting opposite him, who catches it with his hands, and then sharply rolls the ball back to his partner with his feet. For inaccurate throwing of the ball, the team receives a penalty point. The team with fewer penalty points wins.

Options

  1. Catch a thrown ball with your feet.
  2. Roll and catch the ball with only one foot.
  3. Knock down the pins with the ball, which are placed at an equal distance between the teams; For each pin knocked down, the team receives a bonus point.

Methodical instructions.Game for children from 3 to 14 years old, moderate load.

16. “We wear hats”

Target: formation of correct posture, strengthening the muscular “corset” of the spine, development of balance, dexterity, and coordination of movements.

The number of players can be any.

Inventory: “hat” for each player - a bag of sand weighing 200-500 g, a board, a pyramid wheel.

Instructions. The players are standing. Children are placed on their heads with a light weight - a “hat”. After checking the children’s posture (head straight, shoulders at the same level, parallel to the floor, arms lying calmly along the body), the leader gives the signal to walk. Children should walk at a normal pace around the room or playground, maintaining correct posture. The winner is the one whose “hat” never falls off and who does not lose his posture.

Options

  1. Children are encouraged not to walk, but to dance.
  2. Walk along the winding line drawn on the floor with chalk.
  3. Walk along a gymnastic bench or step over various objects on the floor or on the playground (skittles, cubes, small toys, pebbles, cones, etc.).

Methodical instructions.

17. “Throwing bags”

Target: development of accuracy, coordination of movements, muscle strength of the limbs and torso.

The number of players can be any.

Inventory: sandbags, hoop (rope).

Instructions. Children stand in a circle. In the center of the circle lies a hoop (a rope in the shape of a circle). The children have bags in their hands. After the presenter says: “Throw it!”, all the children throw their bags. The presenter notes whose bag fell exactly into the circle. The task is repeated 10 times. The one with the most accurate hits wins.

Option: each of the players (in turn) stands on a line drawn at a distance of 3-4 meters from the chair and throws three bags onto it one after another so that they all remain lying on the chair. Then he passes the bags to the next one, who also throws them, etc. The one with the most accurate hits wins.

Methodical instructions.

  • Bags can be thrown from any position (sitting, standing), with one or two hands.
  • If children are playing of different ages, then the kids can be placed closer to the goal, and the older children further from it.

18. "Sunny"

Target: development of speed and accuracy of movements.

At least 15 people play.

Inventory: batons or tennis balls.

Instructions. A circle is drawn in the center. All players are divided into five teams and line up sideways to the center of the circle. It turns out to be a kind of sun with rays. Each beam is a command. The players, first from the center of the circle, hold relay batons in their hands. At the signal, they run in a circle and pass the baton to the player who is now standing first on his team. The person who comes running stands in a line in a place closer to the center. When the player who started the game is on the edge and receives the baton, he raises it, indicating that the team has finished the game.

Methodical instructions.

While running, it is prohibited to touch standing players or interfere with those making dashes. Penalty points are awarded for violating the rules.

19. "Homeless Puppy"

Target: development of attention, speed of reaction and accuracy of movements.

Number of players - 7-9 people.

Inventory: 6-8 chairs, one less than the number of players.

Instructions. The chairs are placed in a circle, with the seats facing outwards. The participants of the game, standing in a circle on the outside, run to the right (left) at a signal. When the whistle blows, everyone tries to take a seat, but since there are fewer chairs, one player is left without a seat. He is eliminated, and another chair is removed from the circle. The last one standing wins.

Methodical instructions.The game is of medium intensity and can be repeated several times.

20. “Ball in a Circle”

Target:

Number of players - 5-15 people.

Inventory: volleyball.

Instructions. The players form a circle and settle for first or second. The first numbers are one team, the second numbers are another. Two players standing next to each other are captains, each holding a ball in their hands. At the signal, the captains pass the ball in a circle to the players of their team, that is, through one player. The ball must return to the captain as quickly as possible.

Methodical instructions.You can agree and pass the ball three times in a circle. If the balls collide, the game continues from that moment.

21. “Hoop Relay”

Target: development of attention and accuracy of movements.

Number of players - 10 people.

Equipment: hoops.

Instructions. The players form a circle of five people, they line up opposite each other. The distance between players in teams is 1.2-2 steps. The first (captain) in each team is given a hoop. At the whistle, the captains pass the hoop from top to bottom through themselves, lower it, and then pass it to the neighboring player. He does the same, passes it on to the third, etc.

Methodical instructions.

  • The game lasts until the hoop returns to the captain.
  • The team that finishes the game faster and makes no mistakes wins.
  • The game is played 3-4 times.

22. "Knock down the pin"

Target: training in differentiation of efforts, development of the eye, accuracy of movements.

The number of players can be any.

Inventory: skittles, cubes, toys.

Instructions. In front of each participant, at a distance of 2-3 meters, there are objects: skittles, cubes, toys. You need to knock down an object by rolling the ball across the floor. The one who knocks down the objects wins larger number once.

Methodical instructions.The game is low intensity and can be repeated several times.

23. “Cones, acorns, nuts”

Target: development of attention, speed of reaction, accuracy of movements.

The number of players is more than six.

Instructions. The players stand in threes, one after another, facing the center, where the driver stands. The first in threes are “cones”, the second are “acorns”, the third are “nuts”. At a signal, the driver pronounces any of three names, for example, “nuts.” All playing “nuts” must change places. The driver strives to stand in any vacant place. If he succeeds, then the player left without a place becomes the driver. You can shout out two names or even three. The winner is the one who has never been a driver.

Methodical instructions.At the request of the children, this game can be played several times.

Games aimed at developing fine motor skills

Physical activity is the basis for the development of every person. Fine motor skills involve making precise movements with the small muscles of the hands. An integral part of a visual examination is eye movement, and the foundation of oral speech is laid by precise movements of the organs of articulation.

In their work, teachers at the department for children with disabilities use various exercises and techniques, as well as games to develop fine motor skills.

Thus, games aimed at developing fine motor skills of the hands include the following:

Modeling from plasticine or clay: modeling from plasticine and clay has a very beneficial effect on the development of fine motor skills. In winter it can be sculpted from snow, and in summer - from sand;

Coloring or drawing pictures:

Making crafts from natural materials: straw, acorns, leaves, cones, etc. can be used as natural materials;

Making crafts from paper: you can independently cut out geometric shapes from paper with scissors, make appliqués, and make patterns;

Tying and untying knots on rope, laces, ribbons;

Suction of water with a pipette;

Unscrewing and tightening lids;

Bulkhead croup;

Stringing buttons and beads.

When a child performs such exercises, it helps develop fine motor skills, develops his artistic taste, and develops his intellect.

Games to develop visual attention

Find two identical objects
A card is offered with the image of five or more objects, two of which are the same. You need to find identical objects and explain your choice.

Eliminating unnecessary things
A card is offered with the image of 4-5 objects, one of which is different from the rest. We need to find him.

Find differences
A card is offered showing two pictures that have several differences. It is necessary to find these differences as quickly as possible.

Laying out a mosaic or stick pattern
The child is asked to lay out a letter, number, pattern, silhouette, etc. from a mosaic (or sticks) according to a pattern.

Stringing beads
The child is offered a sample or pattern for stringing beads (for example, -OHOXOHO- -OOOHHHOOO- -OOHHOHOHHOO-), thread or wire, beads. A child collects beads.

Drawing by cells
The child is given a sheet of paper (large or small), a sample for drawing (an ornament or a closed figure), and a pencil. It is necessary to redraw the pattern cell by cell.

Labyrinth
Walk through the labyrinth, tracing the path with your eyes, if difficult, with your finger or pencil.

Name the item
The child is given drawings with masked (incomplete, crossed out, superimposed on each other) images of objects. It is necessary to name them.

How much of what?
The child is asked to look around the room and name as many objects as possible that begin with the letter "K", "T", "S", all glass or metal, all round, or all white objects.

Complete the drawing
The child is asked to name what is missing in the image of objects and complete them. Examples: a house without windows, a car without wheels, a flower without a stem, etc.

Cross it out
The child is offered a table where familiar objects or geometric shapes are depicted in several rows. You need to cross out, for example, all the trees or all the squares.

Corrector

Material: sheets with large printed text. Ask your child to find and cross out a letter in the text. Make sure it moves along the lines. Record the quality of your child’s work (the time it takes him to look through 3-5 lines, the number of errors), reward him for his progress.

Scouts
The child is asked to look at a fairly complex plot picture and remember all the details. Then the adult asks questions about this picture, and the child answers them.

Games to develop auditory attention

What did it sound like?
The child is shown the sounds of different objects (sounding toys, musical instruments). Then these objects sound behind the screen, and the child names what they sounded.

Four forces
The players sit in a circle and perform movements in accordance with the words: “earth” - arms down, “water” - stretch your arms forward, “air” - raise your arms up, “fire” - rotate your arms at the wrist and elbow joints. Whoever makes a mistake is considered a loser.

Listen and repeat
The child is asked to reproduce, following the pattern set by the adult, rhythmic

Games for the development of motor attention

Who's flying?
The adult pronounces the words. If he names a flying object, the child answers “flies” and pretends to flap its wings. If a non-flying object is named, the child remains silent and does not raise his hands.

Edible-inedible
Depending on the named object (whether it is edible or not), the child must catch or return the ball thrown to him by an adult.

Ear-nose
The child listens to the command: “Ear” and touches the ear. “Nose” - touches the nose. The adult first completes the task together with the child, then deliberately makes mistakes. The child must be attentive and not make mistakes.

Prohibited movement
The presenter shows the children a movement that cannot be repeated. Then he shows different movements with his arms and legs. The one who repeated the forbidden movement is eliminated from the game. Any movement or combination of movements can be prohibited.

Sports games in working with disabled children
Introduction 3
1. The use of outdoor games in working with disabled children 4
2. Sports games as a means of adaptive motor recreation 12
Conclusion 19
References 20
Introduction
Gaming types of adaptive motor recreation are the most accessible and simple remedies this type of adaptive physical culture. As a rule, it is enough to carry them out minimum quantity equipment and sports equipment, which in some cases can be made with your own hands.
Play is an integral element of life, human culture, connecting generations. This phenomenon is studied by philosophers, sociologists, psychologists, and biologists. Pedagogy connects play and play behavior with the processes of upbringing, education and personal development.

Outdoor games are most often used when working with children. Sports games are used in the process of recreation for people with disabilities.
The purpose of the work is to consider the features of sports and outdoor games for people with disabilities.
1. The use of outdoor games in working with disabled children
Outdoor games are divided into games for:
 blind and visually impaired;
- deaf and hard of hearing people;
- problems with intellectual development;
- with speech impairments;
- with damage to the musculoskeletal system;
- with cerebral palsy.
1) Outdoor games for children with visual impairments
Outdoor games are the strongest means of comprehensive development and education of blind and visually impaired children. A blind child loves to play and, just like a sighted child, can play almost any game, only a blind child must first be taught to play, helped him master the game.
Games must be adapted to individual characteristics blind child. An important condition for organizing games with blind and visually impaired children is clear interaction between parents, teachers, counselors and doctors. With the help of medical diagnostics of blind and visually impaired children, it is necessary to determine which games are contraindicated for each specific child and which are not. In this case, specific deviations in the physical development of a blind child should also be taken into account.
Loss of vision due to organic disorders slows down the child’s physical development and makes it difficult to imitate and master spatial concepts. Due to fear of space, a child with visual pathology has limited motor and cognitive activity and impaired coordination of movements. Sometimes preschoolers and even primary schoolchildren lack the simplest skills of walking and running, spatial orientation and basic self-care.
Therefore, to organize play activities, it is necessary to take into account the state of the child’s visual acuity, his previous experience, the characteristics of tactile-auditory perception, the presence of residual vision, the level of physical fitness, the age and individual capabilities of the child, the place and time of the game, the interests of all children playing, and sometimes and their mood. If there is a need to captivate children and interest them in a game, choose an exciting game that is familiar to the children, in which they can all take an active part. Conversely, if children are overly excited, play should be calmer.
When organizing and conducting classes with blind and visually impaired children, all types of games associated with the risk of eye injury are contraindicated, as well as sharp bends, jumps, exercises with weights, exercises associated with shaking the body and an inclined position of the head.
2) Outdoor games for children with hearing impairments
Lack of hearing sensations, dysfunction of the vestibular apparatus, insufficient speech development make it difficult for a deaf or hard of hearing child to perceive the world and limit his ability to communicate with others, which affects his health, psychomotor and physical development.
Children with hearing impairments often have concomitant diseases and secondary disorders. This may manifest itself in frequent colds, general weakness of the body, low performance, fatigue, poor posture, delayed development of basic physical qualities: muscle strength, speed, flexibility, endurance.
Unlike healthy children, deaf and hard of hearing children, due to insufficient speech development, have a more difficult and longer time mastering new movements, experiencing difficulties in accuracy and coordination of actions, maintaining static and dynamic equilibrium, reproducing a given rhythm of movements. In addition, they are less oriented in space. Instability of attention, slow and fragile memorization, limited speech, small vocabulary, inability for adequate perception and imagination, characteristic of these children, require a special approach when selecting, organizing and conducting outdoor games for them.
Since compensation for hearing impairment usually occurs at the expense of vision, it is important to try to use this feature when organizing play activities with deaf and hard of hearing children. The child must see what he has to do, therefore the display of movements (direction, pace, speed, sequence of actions, routes of movement, etc.) must be especially accurate and must be accompanied by verbal instructions (explanation, instructions, command, etc. .). Wherein Special attention two points should be noted:
- Children should clearly see the movements of the lips, facial expressions, and gestures of the speaker.
 When shown, children must repeat the task out loud.
The leader (counselor, instructor, teacher, methodologist or parent) must be absolutely sure that each participant in the game understands its rules.
Thoughtful, well-organized outdoor play creates favorable conditions for children’s verbal communication, expands the range of motor capabilities, and enriches lexicon, develops mental qualities, accustoms the child to conscious behavior, stimulates initiative and independence, corrects psychomotor disorders.
3) Outdoor games for children with intellectual problems
This category includes children with mental retardation, manifested in persistent impairments in cognitive activity resulting from organic damage to the cerebral cortex. This is a developmental disorder in which not only the intellect suffers, but also emotions, will, behavior, and physical development. The consequences of the disease are:
- disturbance of sensations, perceptions, ideas, as well as memory, thinking, attention, etc.;
general underdevelopment speech, poor vocabulary, limiting communication possibilities;
 low level of basic knowledge and ideas about the world around us, narrow outlook;
 retardation of physical development - disproportions of body parts, lag in body length and weight, poor posture, flat feet;
 concomitant diseases - abnormalities of hearing, vision, etc.; low body resistance to colds and infectious diseases;
- disturbances in the formation of basic movements, characterized by excessive tension, stiffness, angularity;
- disturbances in the development of physical qualities - strength, speed, endurance. The greatest lags are noted in coordination abilities: accuracy, ability to navigate in space, rhythm of movements, maintaining balance, etc.;
- rapid fatigue due to imperfections of the nervous, cardiovascular and respiratory systems.
However, despite numerous deviations in all spheres of life, mentally retarded children are capable of learning and development. In this case, pedagogical means, principles and methods are of a correctional and developmental nature and are aimed at maximally overcoming (or weakening) the shortcomings of the cognitive, emotional-volitional and motor spheres with a focus on the positive capabilities of the child. The most adequate form of overcoming and compensating for these deficiencies is physical activity, in which leading place belongs to an outdoor game.
4) Outdoor games for children with speech impairments
Children with speech impairments are primarily limited in verbal communication. These violations are very diverse. Severe ones include alalia, aphasia, rhinolalia, dysarthria, and severe forms of stuttering.
In diseases such as cerebral palsy, mental retardation, mental retardation, hearing impairment, speech impairment, they occur as secondary ones and are less pronounced. In any case, the violation concerns the components of the language system: phonetics, vocabulary, grammar.
In outdoor games, favorable conditions are created for the development of those abilities on which the formation depends correct speech. Therefore, the main pedagogical tasks are the following:
- develop motor skills of small muscles of the hand;
- develop coordination abilities;
 improve breathing function during physical exercises;
 form posture and prevent its violation;
- develop oral speech when performing physical exercises;
 to form phonemic hearing through physical exercises during the game;
 to form clarity of articulation in the process of performing physical exercises;
 to form hand-eye coordination in the process of performing physical exercises.
5) Outdoor games for children with musculoskeletal disorders
The loss of limbs or their congenital underdevelopment reduces the motor capabilities of children, which, in turn, leads to secondary deformations and muscle atrophy. Prosthetics is advisable and successful only if the child’s motor activity before and after it is organized in such a way as to contribute to the formation of muscle motor skills appropriate to his age.
To control prostheses, a child must have the skills of separate contraction of the muscles of the stump, differentiation muscle contractions, accuracy of movements, etc. However, all this is determined not only by physical capabilities, but also by the psychophysiological state of the child, which consists of the main components of mental activity: attention, memory, ability to navigate in space and time, etc. If a child’s physical health is impaired, he inevitably lags behind his peers, temporarily drops out of the team, and the formation of his psyche, intellect, and consciousness occurs under the sign of physical inferiority. Positive influence for stabilization emotional sphere During adaptation, the child is involved in various collective activities.
Outdoor games are the most accessible and effective method, which makes it possible to influence the child with his direct active assistance. Thanks to games, the ordinary becomes extraordinary, and therefore especially attractive. The most important result of the game is joy and emotional uplift. Thanks to this, outdoor games, especially with elements of competition, more than other forms of physical culture correspond to the needs of a growing organism in movement, contribute to comprehensive, harmonious physical and mental development children, developing their strong-willed qualities and applied skills, coordination of movements, dexterity, accuracy and other important skills.
Properly selected outdoor games, especially outdoors, also contribute to healing, strengthening the body, hardening and thereby preventing diseases. The game makes up for the lack of positive emotions, distracts the child from “going into illness,” and sets new goals for him. In an effort to achieve their goal, children try to be attentive, show ingenuity, initiative and will.
Since each game is played according to rules that cannot be broken, this disciplines, fosters honesty, self-demandingness, and endurance. The variability of the game environment and circumstances that suddenly arise in the struggle for victory often require the players to make the right decisions and actions.
Children’s play activities objectively combine two important factors- on the one hand, children are involved in physical activity and develop physically, on the other hand, they receive moral, emotional and aesthetic satisfaction from this activity.
6) Outdoor games for children with cerebral palsy
The disease cerebral palsy is a complex of disorders of the central nervous system and is accompanied by speech disorders, motor coordination, and mental retardation. The main ailment is increased muscle tone, spasticity, mismatched movements of the arms and legs, which leads to disruption of motor activity - walking and running. The consequence of this is a limitation in the ability to move, which entails impaired breathing and circulatory functions, rapid fatigue, weakening of the muscular system, etc.
Loss of coordination manifests itself in the fact that children cannot reproduce the correct starting position, perform an exercise at a given pace and with the required amplitude, maintain stability in a static position, or coordinate the movements of different parts of the body. Difficulties arise in exercises with objects, it is difficult to grasp and hold them, the accuracy of throwing and catching objects is impaired.
Games (active and sedentary) are the most acceptable form of physical exercise with this category of children. The child, being included in the plot of the game, becomes its direct participant, has fun and rejoices, forgetting about his defects. The endless variety of movements that make up outdoor play has a comprehensive impact on the psychophysical and emotional state of the child, which creates positive preconditions for correction.
As noted by L.V. Shapkova, for a child, the greatest joy in play is satisfying the natural need for communication, emotional contact with other children and adults, and the opportunity to express one’s feelings. An atmosphere of goodwill, trust, mutual assistance, approval of actions, respect and recognition in the peer group, empathy and interaction with partners as like-minded people - all this is a constant incentive and main value outdoor play, especially for disabled children and children with developmental disorders.
As a rule, these children, due to a decrease in motor activity, experience a lack of communication, which affects the child’s psyche in different ways. Children with pathologies of vision and the musculoskeletal system, due to difficulties in mastering space, experience uncertainty, isolation, increased attention to themselves, timidity, and shyness. Children with intellectual problems and hearing impairments have predominant mental traits characterized by an inability to obey the requirements and rules of the game, an inability to concentrate on a task, instability of attention, disinhibited behavior, etc.
When working with such children, all attention should be directed to identifying their potential capabilities and forming such motives for activity that would be close and understandable to them. Disabled children, regardless of the degree and depth of pathological disorders, with proper organization of outdoor games, can enjoy communication and achieve success in physical and psychomotor development.
Relay races and game tasks can include a wide variety of physical exercise(walking, running, jumping, throwing, throwing; carrying objects - actions with them; moving in unusual positions - lying down, lying down from behind, in pairs, performing mental actions during the relay race, etc.).
Relay races and game tasks of a competitive nature can be considered as transitional to sports games and generally introduce students into the atmosphere and spirit of adaptive sports.
2. Sports games as a means of adaptive motor recreation


All of the listed game types have modifications to the competition rules and conditions for the participation of disabled athletes in wheelchairs.
Games with elements of collective confrontations make up the majority game types adaptive motor recreation, since they are quite popular and known in our country and the world. These are games based on simplified rules of such collective sports competitions as water polo, volleyball, beach volleyball, handball, basketball, softball, football, futsal, futsal, hockey, field hockey, floorball (indoor hockey) and others sport games, used by healthy athletes. All of them can be modified for use by people with disabilities.
In addition, there is a large number of sports games specially designed for disabled people, elements of which can also be used for recreational purposes. These games include: wheelchair basketball, wheelchair rugby, sitting volleyball, floor hockey, sled hockey, goalball and torball (for blind athletes), football for persons with cerebral palsy (7x7 people), blind athletes (5x5 people), football for amputees, etc.
Badminton is played according to the usual rules on a court of 13 x 5 m, the net is at a height of 1.5 m, two teams but 1-2 people. The rules of playing tennis are similar, only here a plastic ball with feathers is thrown over the net using tennis rackets (for table tennis).
Seated basketball - for people with disabilities with musculoskeletal disorders (MSD) - has two additional requirements for size and equipment:
- areas of normal size; there should be safety zones of 2 m on all sides, and preferably 3 m at the ends; respectively minimum size areas with security zones are 32x16 m, and the hall, taking into account modular dimensions, is 36x18 m;
- the basket can be on a cantilever support when the base of the support remains outside the 3-meter safety zone; the supports must have a soft protective covering.
It is preferable to mount the panels to the wall or ceiling. The team consists of 5 people. The dimensions of the site are 25.6x15.24 m.
Sitting volleyball - for people with disabilities. At the time of the game there are 6 people on the court. They play while sitting on the floor without prosthetics. Dimensions of the court: length 10 m, width 6 m, height of the net from the floor for men - 120 cm, for women - 110 cm, attacking line - 1.5 m from the center line dividing the field in half. Mesh length 6.5 m, width 1 m.
Handball over a net - played by amputees - two teams of 6-10 people, field 30x10 m, net (cord) at a height of 1.8-2 m from the floor. In front of the net there is a 2 m zone into which you cannot step. The “gate” is the entire area at the ends of the site, and the upper boundary of the “gate” is a cord at a height of 2.4 m from the floor.
Goalball has certain differences from rollingball; it is much more dynamic and faster. Completely blind athletes can participate in this game. A team consists of 3 players. The defenders and goalkeeper are also attackers. The goal of the game is to throw the ball into the opponent's goal (the ball must roll on the floor). The playing area measures 18x9 m. The goals are located along the end line. Round support posts, lined with felt, are installed at the extreme points of the front line. The crossbar is fixed.
The ball is a medicine ball. The site is divided into three sectors of 6 m each and the central line into two parts of 9 m each. Each half of the site in turn is divided into three zones: defense, attack, and middle. In the defensive zone, players are positioned along the goal line on special orientation mats (1.5x2x0.02). The attack zone is 3 m. All markings and boundary lines must be 5 cm wide and have a contrasting surface with the floor, especially in the team sector, so that players can easily navigate the playing field by touch. The size of the hall, taking into account orientation and safety zones, is 18x30 m.
Quad rugby is a unique sports game for quadriplegics. It is played on a basketball court, two teams of 4 people. The goal of the game is to get the ball over the opponent's goal line.
Sitting ball is a version of volleyball for the blind. The dimensions of the area are 10x8 m, divided in the middle by a grid (h = 2 m from the floor). The ball is served open hand, perhaps one touch of the ground before hitting with hands. Moving around the site involves sliding, so the quality of the coating must be especially high.
Bounce ball (preball) is a game similar in meaning to volleyball. Two teams of 4 players play, the net is 0.4 m high, the playing area is 16x8 m. They play standing, hitting the ball with the hand or the elbow part of the hand. Bounce first from your own part of the court.
Rollingball is a game in which a field measuring 24x12 m is divided by a center line into two squares of 12x12 m. Boundary lines are laid along the side and front boundaries. On each goal line there is a goal 6 m wide and 1.3 m high. Three approximate mats of the same size are laid in front of the goal line (length from 2 to 2.5 m, width 1 m) so that the middle mat along its length lies at 0 .2 m from the goal line in the middle of the court, the two outer mats are at a distance of 2.2 m from the end line and at least 2.5 m from the side lines.
On both sides midline Parallel lines are drawn at a distance of 3 m, limiting the throwing area. The team consists of 5 players. They are divided into three lines - attack, defense and goalkeeper. The goal of the game is to throw the ball into the opponent's goal (the ball must roll on the floor). An orientation strip 1.2 m wide and a safety zone of 1.2 m should run along the site boundary.
Thorball is a game in which a team consists of 3 players. The torball court measures 16x7 m. A goal 7 m long and 1.3 m high is installed on the end line. At a distance of 6 m from the end line, a line parallel to it is drawn, limiting the playing area. The dimensions of the playing area are 7x6 m. On a 7-meter line at a height of 40 cm from the floor, a cord with bells on the sides is pulled, and the same cord is pulled over the center line.
At a distance of 2.2 m from the goal line, a free throw line is drawn parallel to the end line. All boundary lines must be 5 cm wide and easily tangible.
To facilitate orientation, three mats (2x1x0.02 m) are placed inside each playing area. The central mat is placed parallel to the front line of the court at a distance of 0.2 m along its length. The other two mats are placed parallel to the front line at a distance of 1.2 m from it, their outer sides should coincide with the side lines of the court, and the front lines with the free throw line (Fig. 313, A). Ball - rubber, sounded (0.5 kg).
Wheelchair football is played under the rules of the American Wheelchair Association. Football field - 55 m long, goal areas (penalty zones) - 7 m, kick-off area - 14 m. A team has 6 players, there are 2 forwards who can play with their hands (throwing the ball down on the field, simulating kicks) . The remaining players maneuver in wheelchairs without the right to touch the ball with their hands.
Football-tennis is an entertaining game for amputees. Two teams of 4 players play. A rectangular field of 20x8 m is divided by a net 1 m high from the floor. Throwing the ball with any part of the body except the hands is allowed.
Showdown is one of the few sports games that blind people can play without assistance and gain a much-needed sense of independence and confidence in their abilities. The game appeared and received greatest development In Canada. 2 people play. The equipment resembles a table tennis table on which a ball rolls. Playing surface 3810x1270 mm, table sides 254 mm high. The corners are rounded 162 mm from the corner. At both ends of the table there are “gates” measuring 150x220x300 mm, 100 mm deep. The table color is green.
Tables can be portable or stationary. Table height above the floor is 990 mm. In the center of the table there is a screen 356 mm high with rounded corners, which acts as a screen when partially sighted people play. The screen is installed on a transverse bar fixed to the sides in the middle of the table.
The dimensions of the room for playing showdown are at least 6x9 m. The room must be designed for 1 table, careful acoustic treatment of the room is required, and silence must be maintained when playing.
A new and promising sport, especially for people with disabilities, is radial basketball (or Peterbasket), developed and patented by A.A. Nesmeyanov, D.A. Nesmeyanov and P.A. Nesmeyanov.
Radial basketball is a sports team game that resembles modern basketball and is distinguished by the fact that three players from each team participate in it, and the game itself takes place on a court in the form of a circle with three concentric markings in the center of which there is a stand. Three standard transparent backboards with rings installed in the form equilateral triangle. In enclosed spaces (for example, gyms), the panels are fastened to the ceilings with a special device.
The essence of the game. Players of two competing teams, dribbling the ball with their right and left hands alternately and passing passes to each other, strive to throw the ball with their hands into one of three baskets - metal rings with a net, fixed on three boards at a height of 3.05 m. In this case, the players should not make "jogs" (that is, more than two steps) and cannot handle the ball with both hands more than twice.
Peterbasket is designed for playing primarily in open areas on a hard, flat surface - cinder or other (asphalt, cement) - followed by a special additional sports surface: “weatherproof”, synthetic protection, roll, etc.
In St. Petersburg, a mandatory condition is the presence of transparent shields made of organic glass (possible options: plastic, etc.), which allows fans in the stands to observe all the details of the game taking place on the court. Taken together, these features significantly increase the significance and entertainment value of the proposed game.
This game provides for the installation of an electronic indicator device with an alarm on the boards and on the secretariat table; its complexity is determined by the need to record one-, two- and three-point shots.
Within the framework of the Paralympic direction, the prospects for radial basketball in wheelchairs are interesting, especially if the three basketball backboards are located not on a vertical stand, but on a suspended structure. This version of wheelchair basketball, compared to traditional basketball for people with disabilities with musculoskeletal disorders, will be much more spectacular and interesting, will allow you to score significantly more balls into the basket and thereby bring joy to both players and spectators.
A very common game type in the world, suitable for recreational activities, is the Boccia game. Boccia is played on a flat field with 13 balls. A clean badminton court with a smooth hard surface is suitable for Boccia, whose field measures 12x6m4 including six-player boxes (2x6m). One box - 2x1 m.
In addition to Boccia balls, which are made of soft leather, the following equipment is needed: marked tape, cones, hoops, measuring tape.
The essence of the game is throwing (pushing) balls for accuracy. The closer the ball thrown by the athlete to the target ball, the better. The athlete whose ball is closest to the target ball gets points. For example, if one player's three balls are closer to the target ball than his opponent's three balls, the score will be 3:0.
The creative use of gaming types of recreational activities allows you to diversify classes, make them interesting, emotional, switch the attention of those involved to the plot or rules of the game, and achieve communication between participants.
Conclusion
Among the most frequently used game types of adaptive motor recreation are: outdoor games that use the plot as the basis for stimulating the motor activity of those involved; relay races using a wide variety of motor actions; elements of sports games, played in most cases according to simplified rules.
Outdoor games are divided into games for: the blind and visually impaired; deaf and hard of hearing; with problems of intellectual development; with speech impairments; with damage to the musculoskeletal system; with cerebral palsy.
The largest group of game types of adaptive motor recreation is the group that combines game tasks with elements of sports games. Typically, these include game actions with individual and collective confrontations, as well as games in which there is no direct (simultaneous) interaction between opponents; their results are determined by individually demonstrated indicators.
Games with elements of individual competition include: badminton, tennis, table tennis, billiards, squash and other well-known sports games. True, in these games (except billiards) there are options when teams consisting of two people compete.
Games with elements of collective confrontations make up the majority of game types of adaptive motor recreation, since they are quite popular and well-known in our country and the world. These are games based on simplified rules of such collective sports competitions as water polo, volleyball, beach volleyball, handball, basketball, softball, football, futsal, futsal, hockey, field hockey, floorball (indoor hockey) and other sports games, used by healthy athletes. All of them can be modified for use by people with disabilities.
Bibliography
1. Evseev, S.P. Adaptive physical culture in the life of people with health problems and people with disabilities / S.P. Evseev // Problems of human health. Development of physical culture and sports in modern conditions. - Stavropol: SSU Publishing House, 2002. - P. 60-64.
2. Evseev, S.P. Adaptive physical education: tutorial/ S.P. Evseev, L.V. Shapkova. - M.: Soviet sport, 2000. - 240 p.
3. Evseev, S.P. Material and technical support for adaptive physical culture / S.P. Evseev, S.F. Kurdybaylo, V.G. Suslyaev. - M.: Soviet sport, 2007. - 317 p.
4. Shapkova, L.V. Means of adaptive physical culture: Guidelines on physical education, health-improving and developmental activities for children with intellectual disabilities / L.S. Shapkova; edited by S.P. Evseeva. - M.: Soviet sport, 2001. - 152 p.
5. Shapkova, L.V. Functions of adaptive physical culture / L.V. Shapkova. - SPb.: SPbGAFK im. P.F. Lesgafta, 1998. - P.40-41.

Ministry of General Professional Education of the Sverdlovsk Region

Municipal budget educational institution

Secondary vocational education of the Sverdlovsk region

Kamyshlovsky Pedagogical College

(Disability)

Executor

Student of the 2nd CP group

Zaikova A.I.

Teacher

Mitrofanova S.V.

Kamyshlov, 2015

Outdoor games for children with disabilities

A lot has been written about the game, gaming behavior and about those who play, both fair and true, and contradictory and inaccurate. The breadth of interpretation has an endless variety of interpretations - from mystical to scientifically advanced. The game is not a product of a passing fashion, it is a phenomenon characterized by a special constancy that unites time, eras, and generations. The game cannot be defined using an unambiguous definition, but the very concept of the game is inextricably linked with freedom, good will, pleasure, joy. Game is an integral element of life, human culture, connecting generations. This phenomenon is studied by philosophers, sociologists, psychologists, and biologists. Pedagogy connects play and play behavior with the processes of upbringing, education and personal development.

Psychological basis play is the dominance of feelings in the child’s soul, freedom of expression, sincere laughter, tears, delight, that is, that natural emotional essence of the child that seeks expression in both the physical and psychological spheres.

It is known that children with various health conditions (with pathologies of vision, hearing, consequences of cerebral palsy, with intellectual problems, etc.) have different physical capabilities, and this feature must be taken into account when conducting outdoor games.

Outdoor play activates all systems of the body: blood circulation, breathing, vision, hearing, it brings positive emotions to the child. All this taken together allows us to talk about the health-improving effect of outdoor games. For a child with a developmental disorder, it is extremely important what motor actions the game consists of, with what intensity (tension) it is carried out, and how the body responds to the resulting load. Therefore, when selecting games, it is necessary to take into account the nature and depth of the defect, the child’s real motor capabilities and his individual reaction to physical activity. It is important that the amount of load is accessible to the child and does not cause overexertion.

The content and dosage of the load should provide for the gradual complication of games, alternating them in direction, intensity and duration, which stimulates constant interest in gaming activities.

The quality of organization and conduct of the game - from selection to its completion - depends on psychological readiness adult to this activity, his pedagogical knowledge, experience and ability to communicate with children.

Sincerity and goodwill, cheerfulness and openness, empathy and the ability to help, to notice successes - these are the qualities that attract children, arouse their sympathy and respect for adults, and sometimes are the main motive for participating in the game.

The psychophysical development of a child is greatly influenced by communication with the adult to whom he is emotionally attached and with whom he likes to communicate. It is in the game that the necessary conditions are created for the emergence and development of such relationships.

"Zoo"

Target: development of imagination, freedom of movement.

Number of players 4-20 people.

Instructions. All participants take turns showing movements characteristic of the animal they have conceived according to the conditions of the game. The rest are trying to guess. Then the participants are united into subgroups of 2-3 people. The presenter, pointing to any subgroup, gives the name of the animal. Participants, without saying a word, together depict one named animal. Next, the subgroup can also depict any animal, and the other participants guess which one.

Methodical instructions. The game can be repeated several times.

"Try again"

Target: development of auditory memory, speech clarity.

Instructions. The presenter offers to repeat after him the tongue twisters, the number of words in which gradually increases:

    Daria gives Dina a melon.

    The thicket is thicker in our Pushcha, the thicket is thicker in our Pushcha.

    It’s not bricks bursting on the stove in the night. Rolls of bread are bubbling on the stove.

    The cuckoo bought a hood, the cuckoo in the hood was very funny.

    Sasha was walking along the highway, carrying dryers in a bag. Drying - Grisha, drying - Misha. There are dryers - Proshe, Vasyusha and Antosha. There are two dryers - Nyusha and Petrusha.

Target: development of hearing and ability to navigate in space.

Number of players – 5-20 people.

Instructions. The game is played in the gym or on the playground. All players, holding hands, form a circle, the driver stands in the center. Players, at the driver’s signal, begin to move in a circle to the right (left), saying:

We had a little fun

Everyone was settled in their places.

Guess the riddle

Find out who called you.

With the last words, everyone stops, and the player, whom the driver touched with his hand while moving in a circle, calls him by name in a changed voice, so that he does not recognize him. If the driver recognizes the player, they change roles, but if he makes a mistake, he continues to drive.

Option: the driver must recognize his mother's voice.

Methodical instructions.

    Complete silence must be maintained during the game.

    The driver with some vision or normal vision should close their eyes or wear a blindfold.

"Catch up with the ball"

Target: development of attention, accuracy and coordination of movements.

Number of players – 10-12 children.

Inventory: two sounded balls.

Instructions. The game is played on the playground. All players form a circle. Two players standing in a circle 3-4 players apart are given a ball. At the driver’s signal, the players try to pass the balls to the player on the right as quickly as possible, so that one ball catches up with the other. When this happens, the game starts again.

Methodical instructions.

    Balls can only be passed, but not thrown.

    The number of balls can be increased.

    The ball is passed at waist or chest level.

"Catch up with the bell"

Target: development of speed, dexterity, ability to navigate in space.

Inventory: bell.

Instructions. The playing area should be marked with tactile landmarks. From among the players, two pairs of drivers are chosen. One of the players is given a bell. The player with the bell runs away from the drivers, and they try to surround him with clasped hands. This can be done by one or both pairs of drivers.

The player with the bell, in a moment of danger, has the right to give (but not throw) the bell to any of the participants in the game.

The caught player and the one from whom he previously accepted the bell replace one of the pairs of drivers. The bell is awarded to the most dexterous player, and the game continues.

Option (game for the visually impaired and sighted):

Instead of a bell, a head cap is used. You can only catch the one who has a cap on his head. This game will be called “Beware, Pinocchio!”

Methodical instructions.

    Pairs should be completed as follows: blind – a child with some vision; sighted - blind.

    Players are not allowed to leave the court.

    Everyone playing on the court can wear voiced bracelets (with bells, etc.).

    If the driving pairs open their hands, the escaping player is considered not to have been caught.

"Best Nose"

Target: development of the sense of smell.

The number of players can be any.

Inventory: several identical bags with different odorous substances: orange peels, apple pieces, garlic, cheese, pepper, onion (peeled), a piece of lemon, etc.

Instructions. Children should be encouraged to sniff one package after another at a short distance. Whoever gives the most correct answers wins.

Methodical instructions. The game can be repeated 2-3 times.

“Where to erase?”

Target: development of visual memory, training of the ability to navigate on a plane.

Number of players – 4-10 people.

Inventory: paper, pencil, erasers.

Instructions. On a piece of paper, the participants in the game draw a “face”. Then, covering his eyes with a bandage, the player must erase in the order and only those fragments of the drawing that the presenter names (for example: first the left eye, then the right ear, chin, nose, hair, etc.). The one who completes the task more accurately wins.

Methodical instructions. This is a game for visually impaired and normally sighted children.

"Forbidden Color"

Target: development of speed of motor reaction, attention, counting and pronunciation skills, ability to distinguish the color and shape of geometric shapes.

Number of players – 6-8 people.

Inventory: 30-40 multi-colored geometric shapes cut out of cardboard (squares, circles, triangles, rectangles).

Instructions. Geometric shapes are scattered across the playground. The presenter names a color (for example, red). At the signal, all players must collect as many pieces of the indicated color as possible. The one with the most wins.

Options

    Collect only circles (color does not matter).

    Collect red triangles.

    Collect as many pieces as possible except green ones.

Other options are also possible.

Methodical instructions.

    The winner of any version of the game demonstrates his result by out loud counting the collected figures, and then out loud (together with the leader) naming them (square, triangle, etc.). The color of the figures is also called out loud (red, blue, yellow, etc.).

    The playground should be large enough to ensure the safety of those playing and to prevent children from colliding with each other when collecting pieces.

"Rope"

Target: development of imagination, fantasy, fine motor skills, coordination abilities.

Number of players – 10-12 people.

Inventory: a jump rope or rope at least 1.5 meters long.

Instructions. The presenter gives each player a rope and gives the team the task of “drawing” a certain figure, for example: a ladder, a snake, a man, a house, a boat, a Christmas tree, etc. The team that most accurately depicts the given task wins.

Methodical instructions. The load can be increased if the game is played in the form of a relay race with movements from the starting point to the “drawing” place.

"Catch the Ball"

Target: development of attention, memory, acquisition of skills in throwing and catching the ball.

The number of players can be any.

Inventory: one medium sized ball.

Instructions. The players sit in a circle. The driver is in the center. Throwing the ball up, he calls the player's name. The named player must catch the ball. If he catches it, he returns to his place, but if he doesn’t catch it, then he changes place with the driver. The one who drives the ball the least wins.

Methodical instructions.

    The pace of the game depends on the number of participants standing in the circle.

    If the players do not know each other, then before the start of the game they need to be introduced to each other: everyone in turn says their name, and the whole group repeats it in chorus.

    Players can move freely in a circle.

"What's Missing"

Target: activation of mental processes: perception, attention, memory.

The optimal number of players is 5-10 people.

Inventory: several items (toys, skittles, hoops, jump rope, etc.).

Instructions. On the playground, the leader lays out 4-5 items. Children look at objects for one minute, trying to remember them. Then, on command, the children stand with their backs to the playground, and the leader at this time removes one of the objects. Children turn and name the missing item. The one who makes the fewest mistakes wins.

Options

    Increase the number of items.

    Reduce the time it takes to memorize items.

    Remove two items.

Methodical instructions. For the game, you should select items that are familiar to children.

"Get to know a friend"

Target: development of tactile sensations, auditory attention, memory, and the ability to navigate in space.

Number of players – 8-12 people.

Inventory. Blindfolds.

Instructions. One half of the children are blindfolded and given the opportunity to walk around the playground. Next, they are invited, without removing the bandage, to find and get to know each other. You can find out with your hands - by feeling your hair and clothes. Then, when a friend is recognized, the players change roles.

Option: If the player cannot recognize another child by touching, you can offer to try to recognize him by his voice.

Methodical instructions. Care should be taken to ensure that the play area is absolutely level, otherwise blindfolded children will feel insecure.

"Lock"

Target: development in children of small muscles of the hand, oral coherent speech, memory, and imagination.

Instructions.

Text

Movements

There's a lock on the door

Rhythmic quick connections of the fingers into a “lock”.

Who could open it?

Repetition of movements.

Pulled

Fingers clasped in a “lock”, hands pulled in one direction, then in the other direction.

They knocked

Movements of the hands with clasped fingers from oneself to oneself.

And - they opened it!

Fingers unclasped, palms to the sides

"Pigeons"

Target: developing throwing skills in children, developing coordination of movements of large and small muscle groups, dexterity, and eye control.

Number of players – 2-10 people.

Inventory: For the game, paper “pigeons” (airplanes, etc.) are made.

Instructions. Children compete to see whose pigeon will fly the farthest.

Option: children compete with adults.

Methodical instructions. Game for children 5-8 years old, low intensity.

"Sitting football"

Target: development of coordination of movements, strengthening of the muscles of the legs and torso, training of accuracy and speed of reaction.

Two teams of 4-6 people each play.

Inventory: soccer ball, skittles.

Instructions. Children sit on the floor, legs bent at the knees and pressed to the stomach. One line is located facing the other at a distance of 2.5-3 meters.

The player, moving his legs forward, throws the ball to the child sitting opposite him, who catches it with his hands, and then sharply rolls the ball back to his partner with his feet. For inaccurate throwing of the ball, the team receives a penalty point. The team with fewer penalty points wins.

Options

    Catch a thrown ball with your feet.

    Roll and catch the ball with only one foot.

    Knock down the pins with the ball, which are placed at an equal distance between the teams; For each pin knocked down, the team receives a bonus point.

Methodical instructions. Game for children from 3 to 14 years old, moderate load.

"We wear hats"

Target: formation of correct posture, strengthening the muscular “corset” of the spine, development of balance, dexterity, and coordination of movements.

The number of players can be any.

Inventory: “hat” for each player – a bag of sand weighing 200-500 g, a board, a pyramid wheel.

Instructions. The players are standing. Children are placed on their heads with a light weight - a “hat”. After checking the children’s posture (head straight, shoulders at the same level, parallel to the floor, arms lying calmly along the body), the leader gives the signal to walk. Children should walk at a normal pace around the room or playground, maintaining correct posture. The winner is the one whose “hat” never falls off and who does not lose his posture.

Options

    Children are encouraged not to walk, but to dance.

    Walk along the winding line drawn on the floor with chalk.

    Walk along a gymnastic bench or step over various objects on the floor or on the playground (skittles, cubes, small toys, pebbles, cones, etc.).

Methodical instructions.

"Throwing bags"

Target: development of accuracy, coordination of movements, muscle strength of the limbs and torso.

The number of players can be any.

Inventory: sandbags, hoop (rope).

Instructions. Children stand in a circle. In the center of the circle lies a hoop (a rope in the shape of a circle). The children have bags in their hands. After the presenter says: “Throw it!”, all the children throw their bags. The presenter notes whose bag fell exactly into the circle. The task is repeated 10 times. The one with the most accurate hits wins.

Option: each of the players (in turn) stands on a line drawn at a distance of 3-4 meters from the chair and throws three bags onto it one after another so that they all remain lying on the chair. Then he passes the bags to the next one, who also throws them, etc. The one with the most accurate hits wins.

Methodical instructions.

    Bags can be thrown from any position (sitting, standing), with one or two hands.

    If children of different ages are playing, then the kids can be placed closer to the goal, and the older children further from it.

"Sun"

Target: development of speed and accuracy of movements.

At least 15 people play.

Inventory: batons or tennis balls.

Instructions. A circle is drawn in the center. All players are divided into five teams and line up sideways to the center of the circle. It turns out to be a kind of sun with rays. Each ray is a command. The players, first from the center of the circle, hold relay batons in their hands. At the signal, they run in a circle and pass the baton to the player who is now standing first on his team. The person who comes running stands in a line in a place closer to the center. When the player who started the game is on the edge and receives the baton, he raises it, indicating that the team has finished the game.

Methodical instructions.

While running, it is prohibited to touch standing players or interfere with those making dashes. Penalty points are awarded for violating the rules.

"Homeless Puppy"

Target: development of attention, speed of reaction and accuracy of movements.

Number of players – 7-9 people.

Inventory: 6-8 chairs, one less than the number of players.

Instructions. The chairs are placed in a circle, with the seats facing outwards. The participants of the game, standing in a circle on the outside, run to the right (left) at a signal. When the whistle blows, everyone tries to take a seat, but since there are fewer chairs, one player is left without a seat. He is eliminated, and another chair is removed from the circle. The last one standing wins.

Methodical instructions. The game is of medium intensity and can be repeated several times.

"Ball in a circle"

Target:

Number of players – 5-15 people.

Inventory: volleyball.

Instructions. The players form a circle and settle for first or second. The first numbers are one team, the second numbers are another. Two players standing next to each other are captains, each holding a ball in their hands. At the signal, the captains pass the ball in a circle to the players of their team, that is, through one player. The ball must return to the captain as quickly as possible.

Methodical instructions. You can agree and pass the ball three times in a circle. If the balls collide, the game continues from that moment.

"Hoop Relay"

Target: development of attention and accuracy of movements.

Number of players – 10 people.

Inventory: hoops

Instructions. The players form a circle of five people, they line up opposite each other. The distance between players in teams is 1.2-2 steps. The first (captain) in each team is given a hoop. At the whistle, the captains pass the hoop from top to bottom through themselves, lower it, and then pass it to the neighboring player. He does the same, passes it on to the third, etc.

Methodical instructions.

    The game lasts until the hoop returns to the captain.

    The team that finishes the game faster and makes no mistakes wins.

    The game is played 3-4 times.

"Knock down the pin"

Target: training in differentiation of efforts, development of the eye, accuracy of movements.

The number of players can be any.

Inventory: skittles, cubes, toys.

Instructions. In front of each participant, at a distance of 2-3 meters, there are objects: skittles, cubes, toys. You need to knock down an object by rolling the ball across the floor. The one who knocks down the objects the most times wins.

Methodical instructions. The game is low intensity and can be repeated several times.

"Cones, acorns, nuts"

Target: development of attention, speed of reaction, accuracy of movements.

The number of players is more than six.

Instructions. The players stand in threes, one after another, facing the center, where the driver stands. The first in threes are “cones”, the second are “acorns”, the third are “nuts”. At a signal, the driver pronounces any of three names, for example, “nuts.” All playing “nuts” must change places. The driver strives to stand in any vacant place. If he succeeds, then the player left without a place becomes the driver. You can shout out two names or even three. The winner is the one who has never been a driver.

Methodical instructions. At the request of the children, this game can be played several times.